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	状态栏显示自动切换技能
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				| @ -145,7 +145,7 @@ const hero = shallowReactive<Partial<HeroStatus>>({}); | ||||
| const keys = shallowReactive<number[]>([]); | ||||
| const floor = ref<string>(); | ||||
| const lvName = ref<string>(); | ||||
| const skill = ref<string>('无'); | ||||
| const skill = ref<string>(flags.autoSkill ? '自动切换' : '无'); | ||||
| const up = ref(0); | ||||
| const spring = ref<number>(); | ||||
| const skillOpened = ref(core.getFlag('chapter', 0) > 0); | ||||
| @ -179,12 +179,16 @@ function update() { | ||||
|     keys[2] = core.itemCount('redKey'); | ||||
|     floor.value = core.status.thisMap?.title; | ||||
|     lvName.value = core.getLvName(hero.lv); | ||||
|     if (flags.blade && flags.bladeOn) { | ||||
|         skill.value = '断灭之刃'; | ||||
|     } else if (flags.shield && flags.shieldOn) { | ||||
|         skill.value = '铸剑为盾'; | ||||
|     if (flags.autoSkill) { | ||||
|         skill.value = '自动切换'; | ||||
|     } else { | ||||
|         skill.value = '无'; | ||||
|         if (flags.blade && flags.bladeOn) { | ||||
|             skill.value = '断灭之刃'; | ||||
|         } else if (flags.shield && flags.shieldOn) { | ||||
|             skill.value = '铸剑为盾'; | ||||
|         } else { | ||||
|             skill.value = '无'; | ||||
|         } | ||||
|     } | ||||
|     up.value = core.getNextLvUpNeed() ?? 0; | ||||
|     if (core.hasFlag('spring')) { | ||||
|  | ||||
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