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Deploying to gh-pages from @ fbed8fb725
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assets/index-legacy.89887c00.js
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20
assets/index-legacy.89887c00.js
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@ -18,10 +18,10 @@
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<meta name="x5-fullscreen" content="true">
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<meta name="x5-page-mode" content="app">
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<link id="mota-css" type='text/css' href='/HumanBreak/styles.css' rel='stylesheet'>
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<script type="module" crossorigin src="/HumanBreak/assets/index.59e08278.js"></script>
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<script type="module" crossorigin src="/HumanBreak/assets/index.1cce5ee3.js"></script>
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<link rel="modulepreload" crossorigin href="/HumanBreak/assets/antdv.a0bb80c4.js">
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<link rel="modulepreload" crossorigin href="/HumanBreak/assets/common.59ee6536.js">
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<link rel="stylesheet" href="/HumanBreak/assets/index.53f9fd9e.css">
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<link rel="stylesheet" href="/HumanBreak/assets/index.856f7e7f.css">
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<script type="module">try{import.meta.url;import("_").catch(()=>1);}catch(e){}window.__vite_is_modern_browser=true;</script>
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<script type="module">!function(){if(window.__vite_is_modern_browser)return;console.warn("vite: loading legacy build because dynamic import or import.meta.url is unsupported, syntax error above should be ignored");var e=document.getElementById("vite-legacy-polyfill"),n=document.createElement("script");n.src=e.src,n.onload=function(){System.import(document.getElementById('vite-legacy-entry').getAttribute('data-src'))},document.body.appendChild(n)}();</script>
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</head>
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@ -215,7 +215,7 @@
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<script nomodule>!function(){var e=document,t=e.createElement("script");if(!("noModule"in t)&&"onbeforeload"in t){var n=!1;e.addEventListener("beforeload",(function(e){if(e.target===t)n=!0;else if(!e.target.hasAttribute("nomodule")||!n)return;e.preventDefault()}),!0),t.type="module",t.src=".",e.head.appendChild(t),t.remove()}}();</script>
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<script nomodule crossorigin id="vite-legacy-polyfill" src="/HumanBreak/assets/polyfills-legacy.852057b5.js"></script>
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<script nomodule crossorigin id="vite-legacy-entry" data-src="/HumanBreak/assets/index-legacy.ecf4e54e.js">System.import(document.getElementById('vite-legacy-entry').getAttribute('data-src'))</script>
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<script nomodule crossorigin id="vite-legacy-entry" data-src="/HumanBreak/assets/index-legacy.89887c00.js">System.import(document.getElementById('vite-legacy-entry').getAttribute('data-src'))</script>
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</body>
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</html>
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@ -3349,11 +3349,11 @@ maps.prototype.setBlock = function (number, x, y, floorId, noredraw) {
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if (!noredraw) {
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core.drawBlock(block);
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core.addGlobalAnimate(block);
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}
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core.updateStatusBar();
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}
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}
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}
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}
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};
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maps.prototype.animateSetBlock = function (
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@ -39,7 +39,8 @@ main.floors.MT17=
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"在地图上拥有追猎怪物的时候无法瞬移"
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],
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"13,6": [
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"这个绝对坚固怪能刷血还是尽量刷吧,塔里面有盾,拿了盾之后差不多就能防杀了,大概可以刷10w血"
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"这个绝对坚固怪能刷血还是尽量刷吧,塔里面有盾,拿了盾之后差不多就能防杀了,大概可以刷10w血",
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"注意,如果你开启了自动切换技能,那么当你未防杀他的时候系统可能会自动选择开启技能导致你破了防。这时候你需要自行计算距离不开技能破防还需要吃多少攻"
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]
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},
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"changeFloor": {
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@ -158,7 +158,7 @@ main.floors.tower1=
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"cannotMove": {},
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"map": [
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[527,527,527,527,527,527,527,527,527,527,527,527,527,527,527],
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[527, 87,381,381,381,492, 0, 32, 0,492, 0,484,528, 0,527],
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[527, 32,381,381,381,492, 0, 87, 0,492, 0,484,528, 0,527],
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[527,528,492,528,546,528,528,536,528,528, 0, 0,548, 29,527],
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[527, 32,381,537, 0, 32,550, 0, 21, 0, 29, 0, 35, 0,527],
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[527,494,528,381,528,550,528,528,528,528,528,549,378,484,527],
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@ -237,7 +237,7 @@ main.floors.tower1=
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58
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]
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},
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"1,1": {
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"7,1": {
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"floorId": "tower2",
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"loc": [
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7,
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@ -65,7 +65,7 @@ main.floors.tower2=
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"7,1": {
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"floorId": "tower1",
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"loc": [
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1,
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7,
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1
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]
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},
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@ -21,14 +21,7 @@ main.floors.tower5=
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"这里是漏怪检测,会检测\r[gold]智慧之塔\r[]区域是否有遗漏怪物",
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{
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"type": "function",
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"function": "function(){\ncore.checkEnemy([0, \"tower1\", \"tower2\", \"tower3\", \"tower4\", \"tower5\", \"tower6\"]);\n}"
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},
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{
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"type": "if",
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"condition": "(flag:enemyNumber===0)",
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"true": [
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"请搜刮地上物资,之后此区域无法返回"
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]
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"function": "function(){\nconst enemy = core.getRemainEnemyString([\"tower1\", \"tower2\", \"tower3\", \"tower4\", \"tower5\", \"tower6\"]);\nif (enemy.length === 0) {\n\tcore.insertAction(['当前无剩余怪物!', { \"type\": \"hide\", \"remove\": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}"
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}
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]
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},
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@ -1718,9 +1718,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
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};
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// 血条
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this.healthBar = function (now, total) {
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// 关闭小地图
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flags.__useMinimap__ = false;
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core.drawMinimap();
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var nowLength = (now / total) * 476; // 当前血量下绘制长度
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var color = [
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255 * 2 - (now / total) * 2 * 255,
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