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https://github.com/unanmed/HumanBreak.git
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优化ui
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parent
cc6ee7e7af
commit
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@ -7,7 +7,7 @@
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]
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]
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},
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},
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"blade": {
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"blade": {
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"text": "1: 断灭之刃",
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"text": "1:断灭之刃",
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"opened": "core.getSkillLevel(2) > 0",
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"opened": "core.getSkillLevel(2) > 0",
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"desc": [
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"desc": [
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"<span style=\"color: gold\">快捷键1</span>,开启后勇士攻击增加${level:2 * 10}%,",
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"<span style=\"color: gold\">快捷键1</span>,开启后勇士攻击增加${level:2 * 10}%,",
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@ -18,7 +18,7 @@
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]
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]
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},
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},
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"jump": {
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"jump": {
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"text": "2: 跳跃",
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"text": "2:跳跃",
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"opened": "flags.skill2 === true",
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"opened": "flags.skill2 === true",
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"desc": [
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"desc": [
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"<span style=\"color: gold\">快捷键2</span>,消耗200点生命值,困难消耗400点,一个地图只能使用3次,",
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"<span style=\"color: gold\">快捷键2</span>,消耗200点生命值,困难消耗400点,一个地图只能使用3次,",
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@ -181,6 +181,8 @@ function draw() {
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);
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);
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if (core.getSkillLevel(s.index) < v.front[i][1])
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if (core.getSkillLevel(s.index) < v.front[i][1])
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ctx.strokeStyle = '#aaa';
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ctx.strokeStyle = '#aaa';
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else if (core.getSkillLevel(s.index) === s.max)
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ctx.strokeStyle = '#ff0';
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else ctx.strokeStyle = '#0f8';
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else ctx.strokeStyle = '#0f8';
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ctx.lineWidth = devicePixelRatio;
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ctx.lineWidth = devicePixelRatio;
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ctx.stroke();
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ctx.stroke();
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@ -190,15 +192,23 @@ function draw() {
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const [x, y] = v.loc.map(v => v * 2 - 1);
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const [x, y] = v.loc.map(v => v * 2 - 1);
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const level = core.getSkillLevel(v.index);
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const level = core.getSkillLevel(v.index);
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// 技能图标
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// 技能图标
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if (selected.value === v.index) ctx.strokeStyle = '#ff0';
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ctx.save();
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else if (level === 0) ctx.strokeStyle = '#888';
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ctx.lineWidth = per * 0.06;
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if (selected.value === v.index) {
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ctx.strokeStyle = '#ff0';
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ctx.lineWidth *= 2;
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} else if (level === 0) ctx.strokeStyle = '#888';
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else if (level === v.max) ctx.strokeStyle = '#F7FF68';
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else if (level === v.max) ctx.strokeStyle = '#F7FF68';
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else ctx.strokeStyle = '#00FF69';
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else ctx.strokeStyle = '#00FF69';
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ctx.lineWidth = per * 0.03;
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ctx.strokeRect(x * per, y * per, per, per);
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ctx.strokeRect(x * per, y * per, per, per);
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const img =
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const img =
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core.material.images.images[`skill${v.index}.png` as ImageIds];
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core.material.images.images[`skill${v.index}.png` as ImageIds];
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ctx.drawImage(img, x * per, y * per, per, per);
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ctx.drawImage(img, x * per, y * per, per, per);
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if (selected.value === v.index) {
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ctx.fillStyle = '#ff04';
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ctx.fillRect(x * per, y * per, per, per);
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}
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ctx.restore();
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});
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});
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}
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}
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