mirror of
https://github.com/unanmed/HumanBreak.git
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插件转为es模块
This commit is contained in:
parent
d56e54135a
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2
idea.md
2
idea.md
@ -35,7 +35,7 @@
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### 通用
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### 通用
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- 实时天气
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- 实时天气
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- 成就系统
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- 成就系统(完成)
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- 装备合成、装备(孔)强化
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- 装备合成、装备(孔)强化
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- 宝石目标设定
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- 宝石目标设定
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- 自动宝物规划,选中两个或更多宝物后自动在本地图中规划出最优拾取路线,原则是尽量减少其余宝物的捡拾,自动切换主动技能,怪物造成的伤害最低的路线
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- 自动宝物规划,选中两个或更多宝物后自动在本地图中规划出最优拾取路线,原则是尽量减少其余宝物的捡拾,自动切换主动技能,怪物造成的伤害最低的路线
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@ -5,9 +5,9 @@
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"type": "module",
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"type": "module",
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"scripts": {
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"scripts": {
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"dev": "vite",
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"dev": "vite",
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"build": "vue-tsc && vite build && ts-node-esm script/compress.ts",
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"build": "vue-tsc && vite build && ts-node-esm script/build.ts",
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"build-gh": "vue-tsc && vite build --base=/HumanBreak/ && ts-node-esm script/compress.ts",
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"build-gh": "vue-tsc && vite build --base=/HumanBreak/ && ts-node-esm script/build.ts",
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"build-local": "vue-tsc && vite build --base=/ && ts-node-esm script/compress.ts",
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"build-local": "vue-tsc && vite build --base=/ && ts-node-esm script/build.ts",
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"preview": "vite preview",
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"preview": "vite preview",
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"preview-node": "cd dist && node server.cjs",
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"preview-node": "cd dist && node server.cjs",
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"update": "ts-node-esm script/update.ts",
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"update": "ts-node-esm script/update.ts",
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@ -42,6 +42,7 @@
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"form-data": "^4.0.0",
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"form-data": "^4.0.0",
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"fs-extra": "^10.1.0",
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"fs-extra": "^10.1.0",
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"less": "^4.1.3",
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"less": "^4.1.3",
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"rollup": "^3.20.2",
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"terser": "^5.16.9",
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"terser": "^5.16.9",
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"ts-node": "^10.9.1",
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"ts-node": "^10.9.1",
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"typescript": "^4.9.5",
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"typescript": "^4.9.5",
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@ -24,6 +24,7 @@ specifiers:
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lodash: ^4.17.21
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lodash: ^4.17.21
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lz-string: ^1.5.0
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lz-string: ^1.5.0
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mutate-animate: ^1.1.1
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mutate-animate: ^1.1.1
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rollup: ^3.20.2
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terser: ^5.16.9
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terser: ^5.16.9
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three: ^0.149.0
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three: ^0.149.0
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ts-node: ^10.9.1
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ts-node: ^10.9.1
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@ -61,10 +62,11 @@ devDependencies:
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form-data: 4.0.0
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form-data: 4.0.0
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fs-extra: 10.1.0
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fs-extra: 10.1.0
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less: 4.1.3
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less: 4.1.3
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rollup: 3.20.2
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terser: 5.16.9
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terser: 5.16.9
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ts-node: 10.9.1_o6avl3oodj6mwqsx3rm2wfkgv4
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ts-node: 10.9.1_o6avl3oodj6mwqsx3rm2wfkgv4
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typescript: 4.9.5
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typescript: 4.9.5
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unplugin-vue-components: 0.22.12_vue@3.2.47
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unplugin-vue-components: 0.22.12_rollup@3.20.2+vue@3.2.47
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vite: 4.2.1_lu7yuwtv4qfbkrotoux232iypi
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vite: 4.2.1_lu7yuwtv4qfbkrotoux232iypi
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vue-tsc: 1.2.0_typescript@4.9.5
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vue-tsc: 1.2.0_typescript@4.9.5
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@ -1620,7 +1622,7 @@ packages:
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rimraf: 3.0.2
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rimraf: 3.0.2
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dev: true
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dev: true
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/@rollup/pluginutils/5.0.2:
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/@rollup/pluginutils/5.0.2_rollup@3.20.2:
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resolution: {integrity: sha512-pTd9rIsP92h+B6wWwFbW8RkZv4hiR/xKsqre4SIuAOaOEQRxi0lqLke9k2/7WegC85GgUs9pjmOjCUi3In4vwA==}
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resolution: {integrity: sha512-pTd9rIsP92h+B6wWwFbW8RkZv4hiR/xKsqre4SIuAOaOEQRxi0lqLke9k2/7WegC85GgUs9pjmOjCUi3In4vwA==}
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engines: {node: '>=14.0.0'}
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engines: {node: '>=14.0.0'}
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peerDependencies:
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peerDependencies:
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@ -1632,6 +1634,7 @@ packages:
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'@types/estree': 1.0.0
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'@types/estree': 1.0.0
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estree-walker: 2.0.2
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estree-walker: 2.0.2
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picomatch: 2.3.1
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picomatch: 2.3.1
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rollup: 3.20.2
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dev: true
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dev: true
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/@simonwep/pickr/1.8.2:
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/@simonwep/pickr/1.8.2:
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@ -4399,7 +4402,7 @@ packages:
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engines: {node: '>= 10.0.0'}
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engines: {node: '>= 10.0.0'}
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dev: true
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dev: true
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/unplugin-vue-components/0.22.12_vue@3.2.47:
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/unplugin-vue-components/0.22.12_rollup@3.20.2+vue@3.2.47:
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resolution: {integrity: sha512-FxyzsuBvMCYPIk+8cgscGBQ345tvwVu+qY5IhE++eorkyvA4Z1TiD/HCiim+Kbqozl10i4K+z+NCa2WO2jexRA==}
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resolution: {integrity: sha512-FxyzsuBvMCYPIk+8cgscGBQ345tvwVu+qY5IhE++eorkyvA4Z1TiD/HCiim+Kbqozl10i4K+z+NCa2WO2jexRA==}
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engines: {node: '>=14'}
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engines: {node: '>=14'}
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peerDependencies:
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peerDependencies:
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@ -4410,7 +4413,7 @@ packages:
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optional: true
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optional: true
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dependencies:
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dependencies:
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'@antfu/utils': 0.7.2
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'@antfu/utils': 0.7.2
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'@rollup/pluginutils': 5.0.2
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'@rollup/pluginutils': 5.0.2_rollup@3.20.2
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chokidar: 3.5.3
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chokidar: 3.5.3
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debug: 4.3.4
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debug: 4.3.4
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fast-glob: 3.2.12
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fast-glob: 3.2.12
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@ -1,7 +1,6 @@
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///<reference path="../../../src/types/core.d.ts" />
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///<reference path="../../../src/types/core.d.ts" />
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'use strict';
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export {};
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(function () {
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// 创建新图层
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// 创建新图层
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function createCanvas(name, zIndex) {
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function createCanvas(name, zIndex) {
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if (!name) return;
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if (!name) return;
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@ -21,15 +20,7 @@
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var bg2Canvas = createCanvas('bg2', 20);
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var bg2Canvas = createCanvas('bg2', 20);
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var fg2Canvas = createCanvas('fg2', 63);
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var fg2Canvas = createCanvas('fg2', 63);
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// 大地图适配
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// 大地图适配
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core.bigmap.canvas = [
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core.bigmap.canvas = ['bg2', 'fg2', 'bg', 'event', 'event2', 'fg', 'damage'];
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'bg2',
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'fg2',
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'bg',
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'event',
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'event2',
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'fg',
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'damage'
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];
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core.initStatus.bg2maps = {};
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core.initStatus.bg2maps = {};
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core.initStatus.fg2maps = {};
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core.initStatus.fg2maps = {};
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@ -205,4 +196,3 @@
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fg2Array: this._getBgFgMapArray('fg2', floorId)
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fg2Array: this._getBgFgMapArray('fg2', floorId)
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};
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};
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};
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};
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})();
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@ -1,13 +1,11 @@
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///<reference path="../../../src/types/core.d.ts" />
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///<reference path="../../../src/types/core.d.ts" />
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'use strict';
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(function () {
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/**
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/**
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* 绘制光环范围
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* 绘制光环范围
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* @param {CanvasRenderingContext2D} ctx
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* @param {CanvasRenderingContext2D} ctx
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* @param {boolean} onMap
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* @param {boolean} onMap
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*/
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*/
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function drawHalo(ctx, onMap) {
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export function drawHalo(ctx, onMap) {
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if (main.replayChecking) return;
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if (main.replayChecking) return;
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if (!core.getLocalStorage('showHalo', true)) return;
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if (!core.getLocalStorage('showHalo', true)) return;
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const halo = core.status.checkBlock.halo;
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const halo = core.status.checkBlock.halo;
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@ -54,4 +52,3 @@
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core.plugin.halo = {
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core.plugin.halo = {
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drawHalo
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drawHalo
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};
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};
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})();
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@ -1,7 +1,5 @@
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///<reference path="../../../src/types/core.d.ts" />
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///<reference path="../../../src/types/core.d.ts" />
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'use strict';
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(function () {
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/**
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/**
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* 获取勇士在某一点的属性
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* 获取勇士在某一点的属性
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* @param {keyof HeroStatus | 'all'} name
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* @param {keyof HeroStatus | 'all'} name
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@ -9,11 +7,11 @@
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* @param {number} y
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* @param {number} y
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* @param {FloorIds} floorId
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* @param {FloorIds} floorId
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*/
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*/
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function getHeroStatusOn(name, x, y, floorId) {
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export function getHeroStatusOn(name, x, y, floorId) {
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return getRealStatusOf(core.status.hero, name, x, y, floorId);
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return getHeroStatusOf(core.status.hero, name, x, y, floorId);
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}
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}
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function getHeroStatusOf(status, name, x, y, floorId) {
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export function getHeroStatusOf(status, name, x, y, floorId) {
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return getRealStatus(status, name, x, y, floorId);
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return getRealStatus(status, name, x, y, floorId);
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}
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}
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@ -84,4 +82,3 @@
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getHeroStatusOf,
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getHeroStatusOf,
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getHeroStatusOn
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getHeroStatusOn
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};
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};
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})();
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@ -1,7 +1,6 @@
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///<reference path="../../../src/types/core.d.ts" />
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///<reference path="../../../src/types/core.d.ts" />
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'use strict';
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export {};
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(function () {
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['up', 'down', 'left', 'right'].forEach(one => {
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['up', 'down', 'left', 'right'].forEach(one => {
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// 指定中间帧动画
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// 指定中间帧动画
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core.material.icons.hero[one].midFoot = 2;
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core.material.icons.hero[one].midFoot = 2;
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@ -57,4 +56,3 @@
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}
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}
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return false;
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return false;
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};
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};
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})();
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@ -1,5 +1,5 @@
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///<reference path="../../../src/types/core.d.ts" />
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///<reference path="../../../src/types/core.d.ts" />
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'use strict';
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export {};
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(function () {
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(function () {
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if (main.mode !== 'play' || main.replayChecking) return;
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if (main.mode !== 'play' || main.replayChecking) return;
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32
public/project/plugin/index.js
Normal file
32
public/project/plugin/index.js
Normal file
@ -0,0 +1,32 @@
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import './fiveLayer';
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import './heroFourFrames';
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import './hotReload';
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import './itemDetail';
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import './popup';
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import './replay';
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import './ui';
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import * as halo from './halo';
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import * as hero from './hero';
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import * as loopMap from './loopMap';
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import * as remainEnemy from './remainEnemy';
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import * as removeMap from './removeMap';
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import * as shop from './shop';
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import * as skill from './skills';
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import * as skillTree from './skillTree';
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import * as study from './study';
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import * as towerBoss from './towerBoss';
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import * as utils from './utils';
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export {
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halo,
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hero,
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loopMap,
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remainEnemy,
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removeMap,
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shop,
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skill,
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skillTree,
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study,
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towerBoss,
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utils
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};
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///<reference path="../../../src/types/core.d.ts" />
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///<reference path="../../../src/types/core.d.ts" />
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'use strict';
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export {};
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(function () {
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core.control.updateDamage = function (floorId, ctx) {
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core.control.updateDamage = function (floorId, ctx) {
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floorId = floorId || core.status.floorId;
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floorId = floorId || core.status.floorId;
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if (!floorId || core.status.gameOver || main.mode != 'play') return;
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if (!floorId || core.status.gameOver || main.mode != 'play') return;
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@ -127,4 +126,3 @@
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i++;
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i++;
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}
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}
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}
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}
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})();
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@ -1,8 +1,6 @@
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///<reference path="../../../src/types/core.d.ts" />
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///<reference path="../../../src/types/core.d.ts" />
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'use strict';
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import { slide } from './utils';
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(function () {
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const { slide } = core.plugin.utils;
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const list = ['tower6'];
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const list = ['tower6'];
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/**
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/**
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@ -28,7 +26,7 @@
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setLoopMap(core.status.hero.loc.x, floorId);
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setLoopMap(core.status.hero.loc.x, floorId);
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}
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}
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function checkLoopMap() {
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export function checkLoopMap() {
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if (isLoopMap(core.status.floorId)) {
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if (isLoopMap(core.status.floorId)) {
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autoSetLoopMap(core.status.floorId);
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autoSetLoopMap(core.status.floorId);
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}
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}
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@ -81,16 +79,10 @@
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} else if (data.loc) heroLoc = { x: data.loc[0], y: data.loc[1] };
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} else if (data.loc) heroLoc = { x: data.loc[0], y: data.loc[1] };
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if (data.direction) heroLoc.direction = data.direction;
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if (data.direction) heroLoc.direction = data.direction;
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if (core.status.event.id != 'action') core.status.event.id = null;
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if (core.status.event.id != 'action') core.status.event.id = null;
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core.changeFloor(
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core.changeFloor(data.floorId, data.stair, heroLoc, data.time, function () {
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data.floorId,
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data.stair,
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heroLoc,
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data.time,
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function () {
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core.replay();
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core.replay();
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||||||
if (callback) callback();
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if (callback) callback();
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||||||
}
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});
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||||||
);
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||||||
};
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};
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||||||
events.prototype.trigger = function (x, y, callback) {
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events.prototype.trigger = function (x, y, callback) {
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@ -212,16 +204,16 @@
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for (var y = 0; y < height; ++y) {
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for (var y = 0; y < height; ++y) {
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if (arr[y] == null) arr[y] = Array(width).fill(0);
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if (arr[y] == null) arr[y] = Array(width).fill(0);
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}
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}
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(core.getFlag('__' + name + 'v__', {})[floorId] || []).forEach(
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(core.getFlag('__' + name + 'v__', {})[floorId] || []).forEach(function (
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function (one) {
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one
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||||||
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) {
|
||||||
arr[one[1]][one[0]] = one[2] || 0;
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arr[one[1]][one[0]] = one[2] || 0;
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||||||
}
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});
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);
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(core.getFlag('__' + name + 'd__', {})[floorId] || []).forEach(function (
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(core.getFlag('__' + name + 'd__', {})[floorId] || []).forEach(
|
one
|
||||||
function (one) {
|
) {
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||||||
arr[one[1]][one[0]] = 0;
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arr[one[1]][one[0]] = 0;
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}
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});
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);
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if (main.mode == 'editor') {
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if (main.mode == 'editor') {
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for (var x = 0; x < width; x++) {
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for (var x = 0; x < width; x++) {
|
||||||
for (var y = 0; y < height; y++) {
|
for (var y = 0; y < height; y++) {
|
||||||
@ -229,12 +221,10 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (core.status[name + 'maps'])
|
if (core.status[name + 'maps']) core.status[name + 'maps'][floorId] = arr;
|
||||||
core.status[name + 'maps'][floorId] = arr;
|
|
||||||
return arr;
|
return arr;
|
||||||
};
|
};
|
||||||
|
|
||||||
core.plugin.loopMap = {
|
core.plugin.loopMap = {
|
||||||
checkLoopMap
|
checkLoopMap
|
||||||
};
|
};
|
||||||
})();
|
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
///<reference path="../../../src/types/core.d.ts" />
|
///<reference path="../../../src/types/core.d.ts" />
|
||||||
'use strict';
|
export {};
|
||||||
|
|
||||||
(function () {
|
|
||||||
// 伤害弹出
|
// 伤害弹出
|
||||||
// 复写阻激夹域检测
|
// 复写阻激夹域检测
|
||||||
control.prototype.checkBlock = function (forceMockery) {
|
control.prototype.checkBlock = function (forceMockery) {
|
||||||
@ -18,9 +17,8 @@
|
|||||||
);
|
);
|
||||||
core.status.hero.hp -= damage;
|
core.status.hero.hp -= damage;
|
||||||
var text =
|
var text =
|
||||||
Object.keys(core.status.checkBlock.type[loc] || {}).join(
|
Object.keys(core.status.checkBlock.type[loc] || {}).join(',') ||
|
||||||
','
|
'伤害';
|
||||||
) || '伤害';
|
|
||||||
core.drawTip('受到' + text + damage + '点');
|
core.drawTip('受到' + text + damage + '点');
|
||||||
core.drawHeroAnimate('zone');
|
core.drawHeroAnimate('zone');
|
||||||
this._checkBlock_disableQuickShop();
|
this._checkBlock_disableQuickShop();
|
||||||
@ -66,8 +64,7 @@
|
|||||||
const action = [];
|
const action = [];
|
||||||
const [tx, ty] = mockery[0];
|
const [tx, ty] = mockery[0];
|
||||||
let { x, y } = core.status.hero.loc;
|
let { x, y } = core.status.hero.loc;
|
||||||
const dir =
|
const dir = x > tx ? 'left' : x < tx ? 'right' : y > ty ? 'up' : 'down';
|
||||||
x > tx ? 'left' : x < tx ? 'right' : y > ty ? 'up' : 'down';
|
|
||||||
const { x: dx, y: dy } = core.utils.scan[dir];
|
const { x: dx, y: dy } = core.utils.scan[dir];
|
||||||
|
|
||||||
action.push({ type: 'changePos', direction: dir });
|
action.push({ type: 'changePos', direction: dir });
|
||||||
@ -121,4 +118,3 @@
|
|||||||
core.insertAction(action);
|
core.insertAction(action);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
})();
|
|
||||||
|
@ -1,12 +1,10 @@
|
|||||||
///<reference path="../../../src/types/core.d.ts" />
|
///<reference path="../../../src/types/core.d.ts" />
|
||||||
'use strict';
|
|
||||||
|
|
||||||
(function () {
|
|
||||||
/**
|
/**
|
||||||
* 检查漏怪
|
* 检查漏怪
|
||||||
* @param {FloorIds[]} floorIds
|
* @param {FloorIds[]} floorIds
|
||||||
*/
|
*/
|
||||||
function checkRemainEnemy(floorIds) {
|
export function checkRemainEnemy(floorIds) {
|
||||||
/**
|
/**
|
||||||
* @type {Record<FloorIds, {loc: LocArr, id: EnemyIds}[]>}
|
* @type {Record<FloorIds, {loc: LocArr, id: EnemyIds}[]>}
|
||||||
*/
|
*/
|
||||||
@ -15,8 +13,7 @@
|
|||||||
core.extractBlocks(v);
|
core.extractBlocks(v);
|
||||||
const blocks = core.status.maps[v].blocks;
|
const blocks = core.status.maps[v].blocks;
|
||||||
blocks.forEach(block => {
|
blocks.forEach(block => {
|
||||||
if (!block.event.cls.startsWith('enemy') || block.disable)
|
if (!block.event.cls.startsWith('enemy') || block.disable) return;
|
||||||
return;
|
|
||||||
/**
|
/**
|
||||||
* @type {EnemyIds}
|
* @type {EnemyIds}
|
||||||
*/
|
*/
|
||||||
@ -33,7 +30,7 @@
|
|||||||
* 获取剩余怪物字符串
|
* 获取剩余怪物字符串
|
||||||
* @param {FloorIds[]} floorIds
|
* @param {FloorIds[]} floorIds
|
||||||
*/
|
*/
|
||||||
function getRemainEnemyString(floorIds) {
|
export function getRemainEnemyString(floorIds) {
|
||||||
const enemy = checkRemainEnemy(floorIds);
|
const enemy = checkRemainEnemy(floorIds);
|
||||||
const str = [];
|
const str = [];
|
||||||
let now = [];
|
let now = [];
|
||||||
@ -73,4 +70,3 @@
|
|||||||
checkRemainEnemy,
|
checkRemainEnemy,
|
||||||
getRemainEnemyString
|
getRemainEnemyString
|
||||||
};
|
};
|
||||||
})();
|
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
///<reference path="../../../src/types/core.d.ts" />
|
///<reference path="../../../src/types/core.d.ts" />
|
||||||
'use strict';
|
|
||||||
|
|
||||||
(function () {
|
export function removeMaps(fromId, toId, force) {
|
||||||
function removeMaps(fromId, toId, force) {
|
|
||||||
toId = toId || fromId;
|
toId = toId || fromId;
|
||||||
var fromIndex = core.floorIds.indexOf(fromId),
|
var fromIndex = core.floorIds.indexOf(fromId),
|
||||||
toIndex = core.floorIds.indexOf(toId);
|
toIndex = core.floorIds.indexOf(toId);
|
||||||
@ -42,7 +40,7 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function deleteFlags(floorId) {
|
export function deleteFlags(floorId) {
|
||||||
delete flags[`jump_${floorId}`];
|
delete flags[`jump_${floorId}`];
|
||||||
delete flags[`inte_${floorId}`];
|
delete flags[`inte_${floorId}`];
|
||||||
delete flags[`loop_${floorId}`];
|
delete flags[`loop_${floorId}`];
|
||||||
@ -53,7 +51,7 @@
|
|||||||
// 恢复楼层
|
// 恢复楼层
|
||||||
// core.plugin.removeMap.resumeMaps("MT1", "MT300") 恢复MT1~MT300之间的全部层
|
// core.plugin.removeMap.resumeMaps("MT1", "MT300") 恢复MT1~MT300之间的全部层
|
||||||
// core.plugin.removeMap.resumeMaps("MT10") 只恢复MT10层
|
// core.plugin.removeMap.resumeMaps("MT10") 只恢复MT10层
|
||||||
function resumeMaps(fromId, toId) {
|
export function resumeMaps(fromId, toId) {
|
||||||
toId = toId || fromId;
|
toId = toId || fromId;
|
||||||
var fromIndex = core.floorIds.indexOf(fromId),
|
var fromIndex = core.floorIds.indexOf(fromId),
|
||||||
toIndex = core.floorIds.indexOf(toId);
|
toIndex = core.floorIds.indexOf(toId);
|
||||||
@ -89,7 +87,7 @@
|
|||||||
};
|
};
|
||||||
|
|
||||||
// 分区砍层
|
// 分区砍层
|
||||||
function autoRemoveMaps(floorId) {
|
export function autoRemoveMaps(floorId) {
|
||||||
if (main.mode != 'play' || !inAnyPartition(floorId)) return;
|
if (main.mode != 'play' || !inAnyPartition(floorId)) return;
|
||||||
// 根据分区信息自动砍层与恢复
|
// 根据分区信息自动砍层与恢复
|
||||||
(core.floorPartitions || []).forEach(floor => {
|
(core.floorPartitions || []).forEach(floor => {
|
||||||
@ -115,4 +113,3 @@
|
|||||||
resumeMaps,
|
resumeMaps,
|
||||||
autoRemoveMaps
|
autoRemoveMaps
|
||||||
};
|
};
|
||||||
})();
|
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
///<reference path="../../../src/types/core.d.ts" />
|
///<reference path="../../../src/types/core.d.ts" />
|
||||||
'use strict';
|
|
||||||
|
|
||||||
(function () {
|
import { studySkill, canStudySkill } from './study';
|
||||||
const { studySkill, canStudySkill } = core.plugin.study;
|
|
||||||
const replayableSettings = ['autoSkill'];
|
const replayableSettings = ['autoSkill'];
|
||||||
|
|
||||||
// 注册修改设置的录像操作
|
// 注册修改设置的录像操作
|
||||||
@ -88,4 +87,3 @@
|
|||||||
core.replay();
|
core.replay();
|
||||||
return true;
|
return true;
|
||||||
});
|
});
|
||||||
})();
|
|
||||||
|
@ -1,10 +1,8 @@
|
|||||||
///<reference path="../../../src/types/core.d.ts" />
|
///<reference path="../../../src/types/core.d.ts" />
|
||||||
'use strict';
|
|
||||||
|
|
||||||
(function () {
|
|
||||||
const { openItemShop } = core.plugin.gameUi;
|
const { openItemShop } = core.plugin.gameUi;
|
||||||
|
|
||||||
function openShop(shopId, noRoute) {
|
export function openShop(shopId, noRoute) {
|
||||||
var shop = core.status.shops[shopId];
|
var shop = core.status.shops[shopId];
|
||||||
// Step 1: 检查能否打开此商店
|
// Step 1: 检查能否打开此商店
|
||||||
if (!this.canOpenShop(shopId)) {
|
if (!this.canOpenShop(shopId)) {
|
||||||
@ -21,7 +19,7 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// 是否访问过某个快捷商店
|
/// 是否访问过某个快捷商店
|
||||||
function isShopVisited(id) {
|
export function isShopVisited(id) {
|
||||||
flags.__shops__ ??= {};
|
flags.__shops__ ??= {};
|
||||||
var shops = core.getFlag('__shops__');
|
var shops = core.getFlag('__shops__');
|
||||||
if (!shops[id]) shops[id] = {};
|
if (!shops[id]) shops[id] = {};
|
||||||
@ -29,7 +27,7 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// 当前应当显示的快捷商店列表
|
/// 当前应当显示的快捷商店列表
|
||||||
function listShopIds() {
|
export function listShopIds() {
|
||||||
return Object.keys(core.status.shops).filter(id => {
|
return Object.keys(core.status.shops).filter(id => {
|
||||||
return (
|
return (
|
||||||
core.plugin.shop.isShopVisited(id) ||
|
core.plugin.shop.isShopVisited(id) ||
|
||||||
@ -39,7 +37,7 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// 是否能够打开某个商店
|
/// 是否能够打开某个商店
|
||||||
function canOpenShop(id) {
|
export function canOpenShop(id) {
|
||||||
if (this.isShopVisited(id)) return true;
|
if (this.isShopVisited(id)) return true;
|
||||||
var shop = core.status.shops[id];
|
var shop = core.status.shops[id];
|
||||||
if (shop.item || shop.commonEvent || shop.mustEnable) return false;
|
if (shop.item || shop.commonEvent || shop.mustEnable) return false;
|
||||||
@ -47,7 +45,7 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// 启用或禁用某个快捷商店
|
/// 启用或禁用某个快捷商店
|
||||||
function setShopVisited(id, visited) {
|
export function setShopVisited(id, visited) {
|
||||||
if (!core.hasFlag('__shops__')) core.setFlag('__shops__', {});
|
if (!core.hasFlag('__shops__')) core.setFlag('__shops__', {});
|
||||||
var shops = core.getFlag('__shops__');
|
var shops = core.getFlag('__shops__');
|
||||||
if (!shops[id]) shops[id] = {};
|
if (!shops[id]) shops[id] = {};
|
||||||
@ -56,7 +54,7 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// 能否使用快捷商店
|
/// 能否使用快捷商店
|
||||||
function canUseQuickShop() {
|
export function canUseQuickShop() {
|
||||||
// 如果返回一个字符串,表示不能,字符串为不能使用的提示
|
// 如果返回一个字符串,表示不能,字符串为不能使用的提示
|
||||||
// 返回null代表可以使用
|
// 返回null代表可以使用
|
||||||
|
|
||||||
@ -74,4 +72,3 @@
|
|||||||
setShopVisited,
|
setShopVisited,
|
||||||
canUseQuickShop
|
canUseQuickShop
|
||||||
};
|
};
|
||||||
})();
|
|
||||||
|
@ -1,7 +1,5 @@
|
|||||||
///<reference path="../../../src/types/core.d.ts" />
|
///<reference path="../../../src/types/core.d.ts" />
|
||||||
'use strict';
|
|
||||||
|
|
||||||
(function () {
|
|
||||||
/**
|
/**
|
||||||
* @type {number[]}
|
* @type {number[]}
|
||||||
*/
|
*/
|
||||||
@ -199,7 +197,7 @@
|
|||||||
|
|
||||||
core.plugin.skills = skills;
|
core.plugin.skills = skills;
|
||||||
|
|
||||||
function getSkillFromIndex(index) {
|
export function getSkillFromIndex(index) {
|
||||||
for (const [, skill] of Object.entries(skills)) {
|
for (const [, skill] of Object.entries(skills)) {
|
||||||
const s = skill.find(v => v.index === index);
|
const s = skill.find(v => v.index === index);
|
||||||
if (s) return s;
|
if (s) return s;
|
||||||
@ -210,11 +208,11 @@
|
|||||||
* 获取技能等级
|
* 获取技能等级
|
||||||
* @param {number} skill
|
* @param {number} skill
|
||||||
*/
|
*/
|
||||||
function getSkillLevel(skill) {
|
export function getSkillLevel(skill) {
|
||||||
return (levels[skill] ??= 0);
|
return (levels[skill] ??= 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
function getSkillConsume(skill) {
|
export function getSkillConsume(skill) {
|
||||||
return eval(
|
return eval(
|
||||||
this.getSkillFromIndex(skill).consume.replace(
|
this.getSkillFromIndex(skill).consume.replace(
|
||||||
/level(:\d+)?/g,
|
/level(:\d+)?/g,
|
||||||
@ -226,7 +224,7 @@
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
function openTree() {
|
export function openTree() {
|
||||||
if (main.replayChecking) return;
|
if (main.replayChecking) return;
|
||||||
core.plugin.skillTreeOpened.value = true;
|
core.plugin.skillTreeOpened.value = true;
|
||||||
}
|
}
|
||||||
@ -235,7 +233,7 @@
|
|||||||
* 能否升级某个技能
|
* 能否升级某个技能
|
||||||
* @param {number} skill
|
* @param {number} skill
|
||||||
*/
|
*/
|
||||||
function canUpgrade(skill) {
|
export function canUpgrade(skill) {
|
||||||
const consume = core.plugin.skillTree.getSkillConsume(skill);
|
const consume = core.plugin.skillTree.getSkillConsume(skill);
|
||||||
if (consume > core.status.hero.mdef) return false;
|
if (consume > core.status.hero.mdef) return false;
|
||||||
const level = core.plugin.skillTree.getSkillLevel(skill);
|
const level = core.plugin.skillTree.getSkillLevel(skill);
|
||||||
@ -243,8 +241,7 @@
|
|||||||
if (level === s.max) return false;
|
if (level === s.max) return false;
|
||||||
const front = s.front;
|
const front = s.front;
|
||||||
for (const [skill, level] of front) {
|
for (const [skill, level] of front) {
|
||||||
if (core.plugin.skillTree.getSkillLevel(skill) < level)
|
if (core.plugin.skillTree.getSkillLevel(skill) < level) return false;
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -253,7 +250,7 @@
|
|||||||
* 实际升级效果
|
* 实际升级效果
|
||||||
* @param {number} skill
|
* @param {number} skill
|
||||||
*/
|
*/
|
||||||
function upgradeSkill(skill) {
|
export function upgradeSkill(skill) {
|
||||||
if (!canUpgrade(skill)) return false;
|
if (!canUpgrade(skill)) return false;
|
||||||
switch (skill) {
|
switch (skill) {
|
||||||
case 0: // 力量 +2攻击
|
case 0: // 力量 +2攻击
|
||||||
@ -300,11 +297,11 @@
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
function saveSkillTree() {
|
export function saveSkillTree() {
|
||||||
return levels.slice();
|
return levels.slice();
|
||||||
}
|
}
|
||||||
|
|
||||||
function loadSkillTree(data) {
|
export function loadSkillTree(data) {
|
||||||
levels = data ?? [];
|
levels = data ?? [];
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -317,4 +314,3 @@
|
|||||||
upgradeSkill,
|
upgradeSkill,
|
||||||
openTree
|
openTree
|
||||||
};
|
};
|
||||||
})();
|
|
||||||
|
@ -1,7 +1,5 @@
|
|||||||
///<reference path="../../../src/types/core.d.ts" />
|
///<reference path="../../../src/types/core.d.ts" />
|
||||||
'use strict';
|
|
||||||
|
|
||||||
(function () {
|
|
||||||
// 所有的主动技能效果
|
// 所有的主动技能效果
|
||||||
var ignoreInJump = {
|
var ignoreInJump = {
|
||||||
event: ['X20007', 'X20001', 'X20006', 'X20014', 'X20010', 'X20007'],
|
event: ['X20007', 'X20001', 'X20006', 'X20014', 'X20010', 'X20007'],
|
||||||
@ -24,7 +22,7 @@
|
|||||||
/** @type {FloorIds[]} */
|
/** @type {FloorIds[]} */
|
||||||
const jumpIgnoreFloor = ['MT31', 'snowTown'];
|
const jumpIgnoreFloor = ['MT31', 'snowTown'];
|
||||||
// 跳跃
|
// 跳跃
|
||||||
function jumpSkill() {
|
export function jumpSkill() {
|
||||||
if (core.status.floorId.startsWith('tower'))
|
if (core.status.floorId.startsWith('tower'))
|
||||||
return core.drawTip('当无法使用该技能');
|
return core.drawTip('当无法使用该技能');
|
||||||
if (jumpIgnoreFloor.includes(core.status.floorId) || flags.onChase) {
|
if (jumpIgnoreFloor.includes(core.status.floorId) || flags.onChase) {
|
||||||
@ -76,8 +74,8 @@
|
|||||||
var noPass = core.noPass(checkLoc.x, checkLoc.y);
|
var noPass = core.noPass(checkLoc.x, checkLoc.y);
|
||||||
var id = core.getBlockId(checkLoc.x, checkLoc.y) || '';
|
var id = core.getBlockId(checkLoc.x, checkLoc.y) || '';
|
||||||
var bgId =
|
var bgId =
|
||||||
core.getBlockByNumber(core.getBgNumber(checkLoc.x, checkLoc.y))
|
core.getBlockByNumber(core.getBgNumber(checkLoc.x, checkLoc.y)).event
|
||||||
.event.id || '';
|
.id || '';
|
||||||
// 可以通行
|
// 可以通行
|
||||||
if (
|
if (
|
||||||
!noPass ||
|
!noPass ||
|
||||||
@ -106,12 +104,7 @@
|
|||||||
}
|
}
|
||||||
// 是怪物
|
// 是怪物
|
||||||
if (cls == 'enemys' || cls == 'enemy48') {
|
if (cls == 'enemys' || cls == 'enemy48') {
|
||||||
var firstNoPass = checkNoPass(
|
var firstNoPass = checkNoPass(direction, checkLoc.x, checkLoc.y, false);
|
||||||
direction,
|
|
||||||
checkLoc.x,
|
|
||||||
checkLoc.y,
|
|
||||||
false
|
|
||||||
);
|
|
||||||
if (!firstNoPass) return;
|
if (!firstNoPass) return;
|
||||||
core.autosave();
|
core.autosave();
|
||||||
if (flags.chapter <= 1) core.status.hero.hp -= 200 * flags.hard;
|
if (flags.chapter <= 1) core.status.hero.hp -= 200 * flags.hard;
|
||||||
@ -160,8 +153,7 @@
|
|||||||
var id = core.getBlockId(x, y) || '';
|
var id = core.getBlockId(x, y) || '';
|
||||||
if (core.getBgNumber(x, y))
|
if (core.getBgNumber(x, y))
|
||||||
var bgId =
|
var bgId =
|
||||||
core.getBlockByNumber(core.getBgNumber(x, y)).event.id ||
|
core.getBlockByNumber(core.getBgNumber(x, y)).event.id || '';
|
||||||
'';
|
|
||||||
else var bgId = '';
|
else var bgId = '';
|
||||||
if (
|
if (
|
||||||
core.noPass(x, y) ||
|
core.noPass(x, y) ||
|
||||||
@ -179,4 +171,3 @@
|
|||||||
core.plugin.skillEffects = {
|
core.plugin.skillEffects = {
|
||||||
jumpSkill
|
jumpSkill
|
||||||
};
|
};
|
||||||
})();
|
|
||||||
|
@ -1,7 +1,5 @@
|
|||||||
///<reference path="../../../src/types/core.d.ts" />
|
///<reference path="../../../src/types/core.d.ts" />
|
||||||
'use strict';
|
|
||||||
|
|
||||||
(function () {
|
|
||||||
// 负责勇士技能:学习
|
// 负责勇士技能:学习
|
||||||
const values = {
|
const values = {
|
||||||
1: ['crit'],
|
1: ['crit'],
|
||||||
@ -14,7 +12,7 @@
|
|||||||
|
|
||||||
const cannotStudy = [9, 12, 14, 15, 24];
|
const cannotStudy = [9, 12, 14, 15, 24];
|
||||||
|
|
||||||
function canStudySkill(number) {
|
export function canStudySkill(number) {
|
||||||
const s = (core.status.hero.special ??= { num: [], last: [] });
|
const s = (core.status.hero.special ??= { num: [], last: [] });
|
||||||
if (core.plugin.skillTree.getSkillLevel(11) === 0) return false;
|
if (core.plugin.skillTree.getSkillLevel(11) === 0) return false;
|
||||||
if (s.num.length >= 1) return false;
|
if (s.num.length >= 1) return false;
|
||||||
@ -23,7 +21,7 @@
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
function studySkill(enemy, number) {
|
export function studySkill(enemy, number) {
|
||||||
core.status.hero.special ??= { num: [], last: [] };
|
core.status.hero.special ??= { num: [], last: [] };
|
||||||
const s = core.status.hero.special;
|
const s = core.status.hero.special;
|
||||||
const specials = core.getSpecials();
|
const specials = core.getSpecials();
|
||||||
@ -43,7 +41,7 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function forgetStudiedSkill(num, i) {
|
export function forgetStudiedSkill(num, i) {
|
||||||
const s = core.status.hero.special;
|
const s = core.status.hero.special;
|
||||||
const index = i !== void 0 && i !== null ? i : s.num.indexOf(num);
|
const index = i !== void 0 && i !== null ? i : s.num.indexOf(num);
|
||||||
if (index === -1) return;
|
if (index === -1) return;
|
||||||
@ -55,12 +53,12 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function declineStudiedSkill() {
|
export function declineStudiedSkill() {
|
||||||
const s = (core.status.hero.special ??= { num: [], last: [] });
|
const s = (core.status.hero.special ??= { num: [], last: [] });
|
||||||
s.last = s.last.map(v => v - 1);
|
s.last = s.last.map(v => v - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
function checkStudiedSkill() {
|
export function checkStudiedSkill() {
|
||||||
const s = core.status.hero.special;
|
const s = core.status.hero.special;
|
||||||
for (let i = 0; i < s.last.length; i++) {
|
for (let i = 0; i < s.last.length; i++) {
|
||||||
if (s.last[i] <= 0) {
|
if (s.last[i] <= 0) {
|
||||||
@ -77,4 +75,3 @@
|
|||||||
declineStudiedSkill,
|
declineStudiedSkill,
|
||||||
checkStudiedSkill
|
checkStudiedSkill
|
||||||
};
|
};
|
||||||
})();
|
|
||||||
|
@ -1,9 +1,7 @@
|
|||||||
///<reference path="../../../src/types/core.d.ts" />
|
///<reference path="../../../src/types/core.d.ts" />
|
||||||
'use strict';
|
|
||||||
|
|
||||||
// 1000多行,改不动了
|
// 1000多行,改不动了,原来什么样就什么样吧
|
||||||
|
|
||||||
(function () {
|
|
||||||
// 智慧boss
|
// 智慧boss
|
||||||
// 变量们
|
// 变量们
|
||||||
var stage = 1,
|
var stage = 1,
|
||||||
@ -23,7 +21,7 @@
|
|||||||
setTimeout(bossCore, 1000);
|
setTimeout(bossCore, 1000);
|
||||||
}
|
}
|
||||||
// 录像自动修正
|
// 录像自动修正
|
||||||
function autoFixRouteBoss(isStart) {
|
export function autoFixRouteBoss(isStart) {
|
||||||
var route = core.status.route;
|
var route = core.status.route;
|
||||||
if (isStart) {
|
if (isStart) {
|
||||||
// 开始修正 记录当前录像长度
|
// 开始修正 记录当前录像长度
|
||||||
@ -101,8 +99,7 @@
|
|||||||
y = y || 16;
|
y = y || 16;
|
||||||
time = time || 3000;
|
time = time || 3000;
|
||||||
// 创建画布
|
// 创建画布
|
||||||
if (!core.dymCanvas.words)
|
if (!core.dymCanvas.words) core.createCanvas('words', x, y, 480, 24, 135);
|
||||||
core.createCanvas('words', x, y, 480, 24, 135);
|
|
||||||
else core.clearMap('words');
|
else core.clearMap('words');
|
||||||
if (flags.wordsTimeOut) clearTimeout(flags.wordsTimeOut);
|
if (flags.wordsTimeOut) clearTimeout(flags.wordsTimeOut);
|
||||||
dynamicCurtain(y, y + 24, time / 3);
|
dynamicCurtain(y, y + 24, time / 3);
|
||||||
@ -166,14 +163,7 @@
|
|||||||
core.clearMap('wordsBg');
|
core.clearMap('wordsBg');
|
||||||
style.shadowBlur = 8;
|
style.shadowBlur = 8;
|
||||||
style.shadowOffsetY = 2;
|
style.shadowOffsetY = 2;
|
||||||
core.fillRect(
|
core.fillRect('wordsBg', 0, 0, width, ny - from, [180, 180, 180, 0.7]);
|
||||||
'wordsBg',
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
width,
|
|
||||||
ny - from,
|
|
||||||
[180, 180, 180, 0.7]
|
|
||||||
);
|
|
||||||
style.shadowBlur = 3;
|
style.shadowBlur = 3;
|
||||||
style.shadowOffsetY = 0;
|
style.shadowOffsetY = 0;
|
||||||
core.strokeRect(
|
core.strokeRect(
|
||||||
@ -340,10 +330,8 @@
|
|||||||
}
|
}
|
||||||
if (stage == 2) {
|
if (stage == 2) {
|
||||||
if (seconds == 4) skipWord('智慧之神:你的确拥有智慧。');
|
if (seconds == 4) skipWord('智慧之神:你的确拥有智慧。');
|
||||||
if (seconds == 8)
|
if (seconds == 8) skipWord('智慧之神:或许你就是那个未来的救星。');
|
||||||
skipWord('智慧之神:或许你就是那个未来的救星。');
|
if (seconds == 12) skipWord('智慧之神:不过,这场战斗才刚刚开始');
|
||||||
if (seconds == 12)
|
|
||||||
skipWord('智慧之神:不过,这场战斗才刚刚开始');
|
|
||||||
if (seconds == 25) skipWord('提示:方形区域均为危险区域');
|
if (seconds == 25) skipWord('提示:方形区域均为危险区域');
|
||||||
if (seconds == 15)
|
if (seconds == 15)
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
@ -362,8 +350,7 @@
|
|||||||
}
|
}
|
||||||
if (stage >= 3) {
|
if (stage >= 3) {
|
||||||
if (seconds == 4) skipWord('智慧之神:拥有智慧就是不一样。');
|
if (seconds == 4) skipWord('智慧之神:拥有智慧就是不一样。');
|
||||||
if (seconds == 8)
|
if (seconds == 8) skipWord('智慧之神:不过,你还得再过我一关!');
|
||||||
skipWord('智慧之神:不过,你还得再过我一关!');
|
|
||||||
if (seconds == 12) startStage3();
|
if (seconds == 12) startStage3();
|
||||||
if (seconds == 15) {
|
if (seconds == 15) {
|
||||||
flags.booming = true;
|
flags.booming = true;
|
||||||
@ -469,14 +456,7 @@
|
|||||||
}
|
}
|
||||||
// 箭
|
// 箭
|
||||||
if (!core.dymCanvas['inteArrow' + loc + direction])
|
if (!core.dymCanvas['inteArrow' + loc + direction])
|
||||||
core.createCanvas(
|
core.createCanvas('inteArrow' + loc + direction, 0, 0, 544, 544, 65);
|
||||||
'inteArrow' + loc + direction,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
544,
|
|
||||||
544,
|
|
||||||
65
|
|
||||||
);
|
|
||||||
core.clearMap('inteArrow' + loc + direction);
|
core.clearMap('inteArrow' + loc + direction);
|
||||||
if (direction == 'horizon')
|
if (direction == 'horizon')
|
||||||
core.drawImage(
|
core.drawImage(
|
||||||
@ -514,8 +494,7 @@
|
|||||||
nloc += speed;
|
nloc += speed;
|
||||||
if (direction == 'horizon')
|
if (direction == 'horizon')
|
||||||
core.relocateCanvas('inteArrow' + loc + direction, nloc, 0);
|
core.relocateCanvas('inteArrow' + loc + direction, nloc, 0);
|
||||||
else
|
else core.relocateCanvas('inteArrow' + loc + direction, 0, nloc);
|
||||||
core.relocateCanvas('inteArrow' + loc + direction, 0, nloc);
|
|
||||||
if (nloc < -480) {
|
if (nloc < -480) {
|
||||||
core.deleteCanvas('inteArrow' + loc + direction);
|
core.deleteCanvas('inteArrow' + loc + direction);
|
||||||
clearInterval(skill1);
|
clearInterval(skill1);
|
||||||
@ -802,8 +781,7 @@
|
|||||||
// 闪一下
|
// 闪一下
|
||||||
var frame1 = 0,
|
var frame1 = 0,
|
||||||
alpha = 0.5;
|
alpha = 0.5;
|
||||||
if (!core.dymCanvas.flash)
|
if (!core.dymCanvas.flash) core.createCanvas('flash', 0, 0, 480, 480, 160);
|
||||||
core.createCanvas('flash', 0, 0, 480, 480, 160);
|
|
||||||
else core.clearMap('flash');
|
else core.clearMap('flash');
|
||||||
var thunderFlash = window.setInterval(() => {
|
var thunderFlash = window.setInterval(() => {
|
||||||
alpha -= 0.05;
|
alpha -= 0.05;
|
||||||
@ -1002,12 +980,10 @@
|
|||||||
y = core.status.hero.loc.y;
|
y = core.status.hero.loc.y;
|
||||||
if (
|
if (
|
||||||
((Math.floor((nx - 16 - 4 * now) / 32) == x ||
|
((Math.floor((nx - 16 - 4 * now) / 32) == x ||
|
||||||
Math.floor((nx - 16 + 4 * now) / 32) ==
|
Math.floor((nx - 16 + 4 * now) / 32) == x) &&
|
||||||
x) &&
|
|
||||||
locs[i][1] == y) ||
|
locs[i][1] == y) ||
|
||||||
((Math.floor((ny - 16 - 4 * now) / 32) == y ||
|
((Math.floor((ny - 16 - 4 * now) / 32) == y ||
|
||||||
Math.floor((ny - 16 + 4 * now) / 32) ==
|
Math.floor((ny - 16 + 4 * now) / 32) == y) &&
|
||||||
y) &&
|
|
||||||
locs[i][0] == x)
|
locs[i][0] == x)
|
||||||
) {
|
) {
|
||||||
damaged[i] = true;
|
damaged[i] = true;
|
||||||
@ -1076,18 +1052,7 @@
|
|||||||
}
|
}
|
||||||
core.createCanvas('tower7', 0, 0, 480, 480, 15);
|
core.createCanvas('tower7', 0, 0, 480, 480, 15);
|
||||||
// 画贴图
|
// 画贴图
|
||||||
core.drawImage(
|
core.drawImage('tower7', 'tower7.jpeg', 360, 0, 32, 480, 0, 0, 32, 480);
|
||||||
'tower7',
|
|
||||||
'tower7.jpeg',
|
|
||||||
360,
|
|
||||||
0,
|
|
||||||
32,
|
|
||||||
480,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
32,
|
|
||||||
480
|
|
||||||
);
|
|
||||||
core.drawImage(
|
core.drawImage(
|
||||||
'tower7',
|
'tower7',
|
||||||
'tower7.jpeg',
|
'tower7.jpeg',
|
||||||
@ -1170,18 +1135,7 @@
|
|||||||
}
|
}
|
||||||
core.createCanvas('tower7', 0, 0, 480, 480, 15);
|
core.createCanvas('tower7', 0, 0, 480, 480, 15);
|
||||||
// 画贴图
|
// 画贴图
|
||||||
core.drawImage(
|
core.drawImage('tower7', 'tower7.jpeg', 360, 0, 64, 480, 0, 0, 64, 480);
|
||||||
'tower7',
|
|
||||||
'tower7.jpeg',
|
|
||||||
360,
|
|
||||||
0,
|
|
||||||
64,
|
|
||||||
480,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
64,
|
|
||||||
480
|
|
||||||
);
|
|
||||||
core.drawImage(
|
core.drawImage(
|
||||||
'tower7',
|
'tower7',
|
||||||
'tower7.jpeg',
|
'tower7.jpeg',
|
||||||
@ -1263,18 +1217,7 @@
|
|||||||
}
|
}
|
||||||
core.createCanvas('tower7', 0, 0, 480, 480, 15);
|
core.createCanvas('tower7', 0, 0, 480, 480, 15);
|
||||||
// 画贴图
|
// 画贴图
|
||||||
core.drawImage(
|
core.drawImage('tower7', 'tower7.jpeg', 360, 0, 96, 480, 0, 0, 96, 480);
|
||||||
'tower7',
|
|
||||||
'tower7.jpeg',
|
|
||||||
360,
|
|
||||||
0,
|
|
||||||
96,
|
|
||||||
480,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
96,
|
|
||||||
480
|
|
||||||
);
|
|
||||||
core.drawImage(
|
core.drawImage(
|
||||||
'tower7',
|
'tower7',
|
||||||
'tower7.jpeg',
|
'tower7.jpeg',
|
||||||
@ -1365,8 +1308,7 @@
|
|||||||
function chainAnimate(route) {
|
function chainAnimate(route) {
|
||||||
if (!route) return chainThunder();
|
if (!route) return chainThunder();
|
||||||
// 画布
|
// 画布
|
||||||
if (!core.dymCanvas.chain)
|
if (!core.dymCanvas.chain) core.createCanvas('chain', 0, 0, 480, 480, 65);
|
||||||
core.createCanvas('chain', 0, 0, 480, 480, 65);
|
|
||||||
else core.clearMap('chain');
|
else core.clearMap('chain');
|
||||||
var style = core.dymCanvas.chain;
|
var style = core.dymCanvas.chain;
|
||||||
style.shadowBlur = 3;
|
style.shadowBlur = 3;
|
||||||
@ -1396,13 +1338,7 @@
|
|||||||
);
|
);
|
||||||
// 节点
|
// 节点
|
||||||
if (now == 0) {
|
if (now == 0) {
|
||||||
core.fillCircle(
|
core.fillCircle('chain', route[0][0], route[0][1], 7, '#ffffff');
|
||||||
'chain',
|
|
||||||
route[0][0],
|
|
||||||
route[0][1],
|
|
||||||
7,
|
|
||||||
'#ffffff'
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
if (
|
if (
|
||||||
(route[now + 1][0] - 16) % 32 == 0 &&
|
(route[now + 1][0] - 16) % 32 == 0 &&
|
||||||
@ -1449,10 +1385,7 @@
|
|||||||
nx += Math.random() * 50 * Math.cos(angle);
|
nx += Math.random() * 50 * Math.cos(angle);
|
||||||
ny += Math.random() * 50 * Math.sin(angle);
|
ny += Math.random() * 50 * Math.sin(angle);
|
||||||
routes.push([nx, ny]);
|
routes.push([nx, ny]);
|
||||||
if (
|
if (Math.sqrt(Math.pow(ny - ty, 2) + Math.pow(nx - tx, 2)) <= 100) {
|
||||||
Math.sqrt(Math.pow(ny - ty, 2) + Math.pow(nx - tx, 2)) <=
|
|
||||||
100
|
|
||||||
) {
|
|
||||||
routes.push([tx, ty]);
|
routes.push([tx, ty]);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -1525,14 +1458,7 @@
|
|||||||
var angle = (loc[2] * Math.PI) / 50;
|
var angle = (loc[2] * Math.PI) / 50;
|
||||||
// 开始绘制
|
// 开始绘制
|
||||||
core.fillCircle('boom', x, y, 3, [255, 50, 50, alpha]);
|
core.fillCircle('boom', x, y, 3, [255, 50, 50, alpha]);
|
||||||
core.strokeCircle(
|
core.strokeCircle('boom', x, y, radius, [255, 50, 50, alpha], 2);
|
||||||
'boom',
|
|
||||||
x,
|
|
||||||
y,
|
|
||||||
radius,
|
|
||||||
[255, 50, 50, alpha],
|
|
||||||
2
|
|
||||||
);
|
|
||||||
// 旋转的线
|
// 旋转的线
|
||||||
core.drawLine(
|
core.drawLine(
|
||||||
'boom',
|
'boom',
|
||||||
@ -1556,16 +1482,11 @@
|
|||||||
// 炸弹 下落
|
// 炸弹 下落
|
||||||
if (loc[2] > 70) {
|
if (loc[2] > 70) {
|
||||||
var h =
|
var h =
|
||||||
y -
|
y - (20 * (85 - loc[2]) + 2.8 * Math.pow(85 - loc[2], 2));
|
||||||
(20 * (85 - loc[2]) + 2.8 * Math.pow(85 - loc[2], 2));
|
|
||||||
core.drawImage('boom', 'boom.png', x - 18, h - 80, 36, 80);
|
core.drawImage('boom', 'boom.png', x - 18, h - 80, 36, 80);
|
||||||
}
|
}
|
||||||
if (loc[2] == 85) {
|
if (loc[2] == 85) {
|
||||||
core.drawAnimate(
|
core.drawAnimate('explosion1', (x - 16) / 32, (y - 16) / 32);
|
||||||
'explosion1',
|
|
||||||
(x - 16) / 32,
|
|
||||||
(y - 16) / 32
|
|
||||||
);
|
|
||||||
boomLocs.splice(index, 1);
|
boomLocs.splice(index, 1);
|
||||||
if (boomLocs.length == 0) core.deleteCanvas('boom');
|
if (boomLocs.length == 0) core.deleteCanvas('boom');
|
||||||
// 伤害判定
|
// 伤害判定
|
||||||
@ -1608,10 +1529,8 @@
|
|||||||
var loc1 = [x * 32 - 12, y * 32 + 16],
|
var loc1 = [x * 32 - 12, y * 32 + 16],
|
||||||
loc2 = [x * 32 + 12, y * 32 - 16];
|
loc2 = [x * 32 + 12, y * 32 - 16];
|
||||||
// 直线方程 y == (y2 - y1) / (x2 - x1) * (x - x1) + y1
|
// 直线方程 y == (y2 - y1) / (x2 - x1) * (x - x1) + y1
|
||||||
var n1 =
|
var n1 = ((y2 - y1) / (x2 - x1)) * (loc1[0] - x1) + y1 - loc1[1],
|
||||||
((y2 - y1) / (x2 - x1)) * (loc1[0] - x1) + y1 - loc1[1],
|
n2 = ((y2 - y1) / (x2 - x1)) * (loc2[0] - x1) + y1 - loc2[1];
|
||||||
n2 =
|
|
||||||
((y2 - y1) / (x2 - x1)) * (loc2[0] - x1) + y1 - loc2[1];
|
|
||||||
if (n1 * n2 <= 0) {
|
if (n1 * n2 <= 0) {
|
||||||
core.status.hero.hp -= damage;
|
core.status.hero.hp -= damage;
|
||||||
core.addPop(x * 32 + 16, y * 32 + 16, -damage);
|
core.addPop(x * 32 + 16, y * 32 + 16, -damage);
|
||||||
@ -1630,10 +1549,8 @@
|
|||||||
var loc1 = [x * 32 - 12, y * 32 - 16],
|
var loc1 = [x * 32 - 12, y * 32 - 16],
|
||||||
loc2 = [x * 32 + 12, y * 32 + 16];
|
loc2 = [x * 32 + 12, y * 32 + 16];
|
||||||
// 直线方程 y == (y2 - y1) / (x2 - x1) * (x - x1) + y1
|
// 直线方程 y == (y2 - y1) / (x2 - x1) * (x - x1) + y1
|
||||||
var n1 =
|
var n1 = ((y2 - y1) / (x2 - x1)) * (loc1[0] - x1) + y1 - loc1[1],
|
||||||
((y2 - y1) / (x2 - x1)) * (loc1[0] - x1) + y1 - loc1[1],
|
n2 = ((y2 - y1) / (x2 - x1)) * (loc2[0] - x1) + y1 - loc2[1];
|
||||||
n2 =
|
|
||||||
((y2 - y1) / (x2 - x1)) * (loc2[0] - x1) + y1 - loc2[1];
|
|
||||||
if (n1 * n2 <= 0) {
|
if (n1 * n2 <= 0) {
|
||||||
core.status.hero.hp -= damage;
|
core.status.hero.hp -= damage;
|
||||||
core.addPop(x * 32 + 16, y * 32 + 16, -damage);
|
core.addPop(x * 32 + 16, y * 32 + 16, -damage);
|
||||||
@ -1655,4 +1572,3 @@
|
|||||||
initTowerBoss,
|
initTowerBoss,
|
||||||
autoFixRouteBoss
|
autoFixRouteBoss
|
||||||
};
|
};
|
||||||
})();
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
///<reference path="../../../src/types/core.d.ts" />
|
///<reference path="../../../src/types/core.d.ts" />
|
||||||
'use strict';
|
export {};
|
||||||
|
|
||||||
(function () {
|
(function () {
|
||||||
if (main.replayChecking) return (core.plugin.gameUi = {});
|
if (main.replayChecking) return (core.plugin.gameUi = {});
|
||||||
|
@ -1,13 +1,11 @@
|
|||||||
///<reference path="../../../src/types/core.d.ts" />
|
///<reference path="../../../src/types/core.d.ts" />
|
||||||
'use strict';
|
|
||||||
|
|
||||||
(function () {
|
|
||||||
/**
|
/**
|
||||||
* 滑动数组
|
* 滑动数组
|
||||||
* @param {any[]} arr
|
* @param {any[]} arr
|
||||||
* @param {number} delta
|
* @param {number} delta
|
||||||
*/
|
*/
|
||||||
function slide(arr, delta) {
|
export function slide(arr, delta) {
|
||||||
if (delta === 0) return arr;
|
if (delta === 0) return arr;
|
||||||
delta %= arr.length;
|
delta %= arr.length;
|
||||||
if (delta > 0) {
|
if (delta > 0) {
|
||||||
@ -20,7 +18,7 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function backDir(dir) {
|
export function backDir(dir) {
|
||||||
return {
|
return {
|
||||||
up: 'down',
|
up: 'down',
|
||||||
down: 'up',
|
down: 'up',
|
||||||
@ -29,11 +27,11 @@
|
|||||||
}[dir];
|
}[dir];
|
||||||
}
|
}
|
||||||
|
|
||||||
function has(v) {
|
export function has(v) {
|
||||||
return v !== null && v !== void 0;
|
return v !== null && v !== void 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
function maxGameScale(n = 0) {
|
export function maxGameScale(n = 0) {
|
||||||
const index = core.domStyle.availableScale.indexOf(core.domStyle.scale);
|
const index = core.domStyle.availableScale.indexOf(core.domStyle.scale);
|
||||||
core.control.setDisplayScale(
|
core.control.setDisplayScale(
|
||||||
core.domStyle.availableScale.length - 1 - index - n
|
core.domStyle.availableScale.length - 1 - index - n
|
||||||
@ -53,4 +51,3 @@
|
|||||||
has,
|
has,
|
||||||
maxGameScale
|
maxGameScale
|
||||||
};
|
};
|
||||||
})();
|
|
||||||
|
@ -2,8 +2,8 @@ import fs from 'fs/promises';
|
|||||||
import fss from 'fs';
|
import fss from 'fs';
|
||||||
import fse from 'fs-extra';
|
import fse from 'fs-extra';
|
||||||
import Fontmin from 'fontmin';
|
import Fontmin from 'fontmin';
|
||||||
import { exec } from 'child_process';
|
|
||||||
import * as babel from '@babel/core';
|
import * as babel from '@babel/core';
|
||||||
|
import * as rollup from 'rollup';
|
||||||
|
|
||||||
(async function () {
|
(async function () {
|
||||||
// 1. 去除未使用的文件
|
// 1. 去除未使用的文件
|
||||||
@ -40,7 +40,7 @@ import * as babel from '@babel/core';
|
|||||||
})
|
})
|
||||||
);
|
);
|
||||||
await fse.remove('./dist/maps/');
|
await fse.remove('./dist/maps/');
|
||||||
// 编辑器需要留着吗?
|
// 在线查看什么都看不到,这编辑器难道还需要留着吗?
|
||||||
} catch {}
|
} catch {}
|
||||||
|
|
||||||
// 2. 压缩字体
|
// 2. 压缩字体
|
||||||
@ -98,22 +98,23 @@ import * as babel from '@babel/core';
|
|||||||
|
|
||||||
// 3. 压缩js插件
|
// 3. 压缩js插件
|
||||||
try {
|
try {
|
||||||
exec(
|
const build = await rollup.rollup({
|
||||||
`babel ${data.main.plugin
|
input: 'public/project/plugin/index.js'
|
||||||
.map(v => `./dist/project/plugin/${v}.js`)
|
});
|
||||||
.join(' ')} --out-file ./dist/project/plugin.m.js`
|
const code = await build.generate({
|
||||||
).on('close', async () => {
|
format: 'iife',
|
||||||
|
name: 'CorePlugin'
|
||||||
|
});
|
||||||
|
const compressed = babel.transformSync(code.output[0].code)?.code!;
|
||||||
|
await fs.writeFile('./dist/project/plugin.m.js', compressed, 'utf-8');
|
||||||
|
|
||||||
const main = await fs.readFile('./dist/main.js', 'utf-8');
|
const main = await fs.readFile('./dist/main.js', 'utf-8');
|
||||||
await fs.writeFile(
|
|
||||||
'./dist/main.js',
|
|
||||||
main.replace(
|
main.replace(
|
||||||
/this.pluginUseCompress\s*=\s*false\;/,
|
/this.pluginUseCompress\s*=\s*false\;/,
|
||||||
'this.pluginUseCompress = true;'
|
'this.pluginUseCompress = true;'
|
||||||
)
|
|
||||||
);
|
);
|
||||||
await fse.remove('./dist/project/plugin/');
|
await fse.remove('./dist/project/plugin/');
|
||||||
});
|
} catch (e) {
|
||||||
} catch {
|
|
||||||
console.log('压缩插件失败');
|
console.log('压缩插件失败');
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -124,20 +125,8 @@ import * as babel from '@babel/core';
|
|||||||
const endIndex = main.indexOf('// >>>> body end');
|
const endIndex = main.indexOf('// >>>> body end');
|
||||||
const nonCompress = main.slice(0, endIndex);
|
const nonCompress = main.slice(0, endIndex);
|
||||||
const needCompress = main.slice(endIndex + 17);
|
const needCompress = main.slice(endIndex + 17);
|
||||||
await fs.writeFile('./dist/temp.js', needCompress, 'utf-8');
|
const compressed = babel.transformSync(needCompress)?.code;
|
||||||
await fs.rm('./dist/main.js');
|
await fs.writeFile('./dist/main.js', nonCompress + compressed, 'utf-8');
|
||||||
exec('babel ./dist/temp.js --out-file ./dist/main.js').on(
|
|
||||||
'close',
|
|
||||||
async () => {
|
|
||||||
const nowMain = await fs.readFile('./dist/main.js', 'utf-8');
|
|
||||||
await fs.writeFile(
|
|
||||||
'./dist/main.js',
|
|
||||||
nonCompress + nowMain,
|
|
||||||
'utf-8'
|
|
||||||
);
|
|
||||||
await fs.rm('./dist/temp.js');
|
|
||||||
}
|
|
||||||
);
|
|
||||||
} catch {
|
} catch {
|
||||||
console.log('main.js压缩失败');
|
console.log('main.js压缩失败');
|
||||||
}
|
}
|
@ -1,5 +1,7 @@
|
|||||||
import { ref, watch } from 'vue';
|
import { ref, watch } from 'vue';
|
||||||
|
|
||||||
|
// todo 优化,可以考虑改成reactive
|
||||||
|
|
||||||
/** 打开和关闭ui时是否展示动画 */
|
/** 打开和关闭ui时是否展示动画 */
|
||||||
export const transition = ref(false);
|
export const transition = ref(false);
|
||||||
|
|
||||||
|
@ -1,7 +1,8 @@
|
|||||||
import { power } from 'mutate-animate';
|
import { hyper, power } from 'mutate-animate';
|
||||||
import { Polygon } from './polygon';
|
import { Polygon } from './polygon';
|
||||||
import {
|
import {
|
||||||
Light,
|
Light,
|
||||||
|
animateLight,
|
||||||
getAllLights,
|
getAllLights,
|
||||||
moveLight,
|
moveLight,
|
||||||
refreshLight,
|
refreshLight,
|
||||||
@ -27,7 +28,7 @@ export default function init() {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
return { updateShadow, clearShadowCache, setCalShadow, testLight: test };
|
return { updateShadow, clearShadowCache, setCalShadow };
|
||||||
}
|
}
|
||||||
|
|
||||||
const shadowInfo: Partial<Record<FloorIds, Light[]>> = {
|
const shadowInfo: Partial<Record<FloorIds, Light[]>> = {
|
||||||
@ -35,11 +36,10 @@ const shadowInfo: Partial<Record<FloorIds, Light[]>> = {
|
|||||||
{
|
{
|
||||||
id: 'mt48_1',
|
id: 'mt48_1',
|
||||||
x: 0,
|
x: 0,
|
||||||
y: 0,
|
y: 48,
|
||||||
decay: 0,
|
decay: 0,
|
||||||
r: 300,
|
r: 300,
|
||||||
color: '#0000',
|
color: '#0000'
|
||||||
followHero: true
|
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
};
|
};
|
||||||
@ -153,7 +153,3 @@ export function setCalShadow(n: boolean) {
|
|||||||
calMapShadow = n;
|
calMapShadow = n;
|
||||||
updateShadow();
|
updateShadow();
|
||||||
}
|
}
|
||||||
|
|
||||||
function test() {
|
|
||||||
moveLight('mt48_1', 480, 48, 2000, power(4, 'in-out'));
|
|
||||||
}
|
|
||||||
|
Loading…
Reference in New Issue
Block a user