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fix: 多朝向怪物
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5831b18724
commit
828e061fdd
@ -56,6 +56,14 @@ function init() {
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callback?.();
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};
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const getFacedId = (enemy: DamageEnemy) => {
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const e = enemy.enemy;
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if (e.displayIdInBook) return e.displayIdInBook;
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if (e.faceIds) return e.faceIds.down;
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return e.id;
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};
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core.enemys.getCurrentEnemys = function getCurrentEnemys(
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floorId = core.status.floorId
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) {
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@ -65,7 +73,8 @@ function init() {
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Damage.ensureFloorDamage(floorId);
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const floor = core.status.maps[floorId];
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floor.enemy.list.forEach(v => {
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if (!(v.id in used)) {
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const id = getFacedId(v);
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if (!(id in used)) {
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const e = new DamageEnemy(v.enemy);
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e.calAttribute();
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e.getRealInfo();
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@ -75,9 +84,9 @@ function init() {
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onMapEnemy: [v]
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};
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enemys.push(curr);
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used[v.id] = curr.onMapEnemy;
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used[id] = curr.onMapEnemy;
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} else {
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used[v.id].push(v);
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used[id].push(v);
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}
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});
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@ -31,7 +31,6 @@ export function getDetailedEnemy(
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const special: [string, string, string][] = enemy.info.special.map(vv => {
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const s = Mota.require('var', 'enemySpecials')[vv];
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const info = { ...enemy.enemy, ...enemy.info };
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console.log(info);
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return [
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fromFunc(s.name, info),
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5
src/types/enemy.d.ts
vendored
5
src/types/enemy.d.ts
vendored
@ -58,6 +58,11 @@ type Enemy<I extends EnemyIds = EnemyIds> = {
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*/
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displayIdInBook: EnemyIds;
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/**
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* 行走图朝向。在勇士撞上图块时,或图块在移动时,会自动选择最合适的朝向图块(如果存在定义)来进行绘制。
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*/
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faceIds: Record<Dir, EnemyIds>;
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/**
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* 战前事件
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*/
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