diff --git a/public/libs/control.js b/public/libs/control.js index 6183be1..bad8d66 100644 --- a/public/libs/control.js +++ b/public/libs/control.js @@ -315,13 +315,13 @@ control.prototype._initStatistics = function (totalTime) { ////// 清除自动寻路路线 ////// control.prototype.clearAutomaticRouteNode = function (x, y) { - core.clearMap( - 'route', - x * 32 + 5 - core.status.automaticRoute.offsetX, - y * 32 + 5 - core.status.automaticRoute.offsetY, - 27, - 27 - ); + // core.clearMap( + // 'route', + // x * 32 + 5 - core.status.automaticRoute.offsetX, + // y * 32 + 5 - core.status.automaticRoute.offsetY, + // 27, + // 27 + // ); }; ////// 停止自动寻路操作 ////// @@ -336,8 +336,8 @@ control.prototype.stopAutomaticRoute = function () { core.status.automaticRoute.destY = null; core.status.automaticRoute.lastDirection = null; core.status.heroStop = true; - if (core.status.automaticRoute.moveStepBeforeStop.length == 0) - core.deleteCanvas('route'); + // if (core.status.automaticRoute.moveStepBeforeStop.length == 0) + // core.deleteCanvas('route'); }; ////// 保存剩下的寻路,并停止 ////// @@ -371,7 +371,7 @@ control.prototype.continueAutomaticRoute = function () { ////// 清空剩下的自动寻路列表 ////// control.prototype.clearContinueAutomaticRoute = function (callback) { - core.deleteCanvas('route'); + // core.deleteCanvas('route'); core.status.automaticRoute.moveStepBeforeStop = []; if (callback) callback(); }; @@ -470,57 +470,7 @@ control.prototype._setAutomaticRoute_clickMoveDirectly = function ( }; control.prototype._setAutomaticRoute_drawRoute = function (moveStep) { - // 计算绘制区域的宽高,并尽可能小的创建route层 - var sx = core.bigmap.width * 32, - sy = core.bigmap.height * 32, - dx = 0, - dy = 0; - moveStep.forEach(function (t) { - sx = Math.min(sx, t.x * 32); - dx = Math.max(dx, t.x * 32); - sy = Math.min(sy, t.y * 32); - dy = Math.max(dy, t.y * 32); - }); - core.status.automaticRoute.offsetX = sx; - core.status.automaticRoute.offsetY = sy; - var ctx = core.createCanvas( - 'route', - sx - core.bigmap.offsetX, - sy - core.bigmap.offsetY, - dx - sx + 32, - dy - sy + 32, - 95 - ); - ctx.fillStyle = '#bfbfbf'; - ctx.strokeStyle = '#bfbfbf'; - ctx.lineWidth = 8; - for (var m = 0; m < moveStep.length; m++) { - if (m == moveStep.length - 1) { - core.fillRect( - ctx, - moveStep[m].x * 32 + 10 - sx, - moveStep[m].y * 32 + 10 - sy, - 12, - 12 - ); - } else { - ctx.beginPath(); - var cx = moveStep[m].x * 32 + 16 - sx, - cy = moveStep[m].y * 32 + 16 - sy; - var currDir = moveStep[m].direction, - nextDir = moveStep[m + 1].direction; - ctx.moveTo( - cx - core.utils.scan[currDir].x * 11, - cy - core.utils.scan[currDir].y * 11 - ); - ctx.lineTo(cx, cy); - ctx.lineTo( - cx + core.utils.scan[nextDir].x * 11, - cy + core.utils.scan[nextDir].y * 11 - ); - ctx.stroke(); - } - } + // Deprecated. }; control.prototype._setAutomaticRoute_setAutoSteps = function (moveStep) { @@ -992,11 +942,11 @@ control.prototype.updateViewport = function () { core.control.setGameCanvasTranslate(cn, offsetX, offsetY); }); // ------ 路线 - core.relocateCanvas( - 'route', - core.status.automaticRoute.offsetX - core.bigmap.offsetX, - core.status.automaticRoute.offsetY - core.bigmap.offsetY - ); + // core.relocateCanvas( + // 'route', + // core.status.automaticRoute.offsetX - core.bigmap.offsetX, + // core.status.automaticRoute.offsetY - core.bigmap.offsetY + // ); // ------ 所有的大怪物也都需要重定位 for (var one in core.dymCanvas) { if (one.startsWith('_bigImage_')) {