feat: 勇士及跟随者渲染

This commit is contained in:
unanmed 2025-11-22 23:48:59 +08:00
parent 37cd85cd1e
commit 8fe12634b0
43 changed files with 1472 additions and 307 deletions

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@ -48,7 +48,7 @@
- 不使用下划线命名法。
- 注释:
- 常用属性成员、方法、接口、类型必须添加 `jsDoc` 注释。
- 长文件可使用 `#region` 分段,非必要则不写 `#endregion`
- 长文件可使用 `#region` 分段,可以写上 `#endretion` 允许折叠
- TODO 使用 `// TODO:``// todo:` 格式。
- 单行注释的双斜杠与注释内容之间添加一个空格,多行注释只允许出现 `jsDoc` 注释,如果需要多行非 `jsDoc` 注释,使用多个单行注释。
- 类型:

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@ -633,7 +633,7 @@ export interface IWheelEvent extends IActionEvent {
1. 按下、抬起、点击**永远**保持为同一个 `identifier`
2. 移动过程中,使用最后一个按下的按键的 `identifier` 作为移动事件的 `identifier`
3. 如果移动过程中,最后一个按下的按键抬起,那么依然会维持**原先的** `identifer`**不会**回退至上一个按下的按键
3. 如果移动过程中,最后一个按下的按键抬起,那么依然会维持**原先的** `identifier`**不会**回退至上一个按下的按键
除此之外,滚轮事件中的 `identifier` 永远为 -1。

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@ -0,0 +1,8 @@
import { state } from '@user/data-state';
import { MapRenderer } from './map/renderer';
import { materials } from '@user/client-base';
/** 主地图渲染器,用于渲染游戏画面 */
export const mainMapRenderer = new MapRenderer(materials, state.layer);
/** 副地图渲染器,用于渲染缩略图、浏览地图等 */
export const expandMapRenderer = new MapRenderer(materials, state.layer);

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@ -7,8 +7,9 @@ import { Icon, Winskin } from './misc';
import { Animate } from './animate';
import { createItemDetail } from './itemDetail';
import { logger } from '@motajs/common';
import { MapRender } from '../map/element';
import { MapRender, MapRenderer } from '../map';
import { state } from '@user/data-state';
import { materials } from '@user/client-base';
export function createElements() {
createCache();
@ -72,14 +73,27 @@ export function createElements() {
tagMap.register('map-render', (_0, _1, props) => {
if (!props) {
logger.error(42);
return new MapRender(state.layer);
return new MapRender(
state.layer,
new MapRenderer(materials, state.layer)
);
}
const { layerState } = props;
const { layerState, renderer } = props;
if (!layerState) {
logger.error(42);
return new MapRender(state.layer);
logger.error(42, 'layerState');
return new MapRender(
state.layer,
new MapRenderer(materials, state.layer)
);
}
return new MapRender(layerState);
if (!renderer) {
logger.error(42, 'renderer');
return new MapRender(
state.layer,
new MapRenderer(materials, state.layer)
);
}
return new MapRender(layerState, renderer);
});
}

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@ -12,6 +12,7 @@ import { EAnimateEvent } from './animate';
import { EIconEvent, EWinskinEvent } from './misc';
import { IEnemyCollection } from '@motajs/types';
import { ILayerState } from '@user/data-state';
import { IMapRenderer } from '../map';
export interface AnimateProps extends BaseProps {}
@ -63,6 +64,7 @@ export interface LayerProps extends BaseProps {
export interface MapRenderProps extends BaseProps {
layerState: ILayerState;
renderer: IMapRenderer;
}
declare module 'vue/jsx-runtime' {

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@ -1,19 +1,21 @@
import { MotaOffscreenCanvas2D, RenderItem } from '@motajs/render-core';
import { ILayerState, state } from '@user/data-state';
import { ILayerState } from '@user/data-state';
import { IMapRenderer } from './types';
import { MapRenderer } from './renderer';
import { materials } from '@user/client-base';
import { ElementNamespace, ComponentInternalInstance } from 'vue';
import { CELL_HEIGHT, CELL_WIDTH, MAP_HEIGHT, MAP_WIDTH } from '../shared';
export class MapRender extends RenderItem {
/** 地图渲染器 */
readonly renderer: IMapRenderer;
constructor(readonly layerState: ILayerState) {
/**
* @param layerState
* @param renderer
*/
constructor(
readonly layerState: ILayerState,
readonly renderer: IMapRenderer
) {
super('static');
this.renderer = new MapRenderer(materials, state.layer);
this.renderer.setLayerState(layerState);
this.renderer.useAsset(materials.trackedAsset);
this.renderer.setCanvasSize(this.width, this.height);

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@ -0,0 +1,473 @@
import {
degradeFace,
FaceDirection,
getFaceMovement,
IHeroState,
IHeroStateHooks,
IMapLayer,
state
} from '@user/data-state';
import { IMapRenderer, IMapRendererTicker, IMovingBlock } from '../types';
import { isNil } from 'lodash-es';
import { IHookController, logger } from '@motajs/common';
import { BlockCls, IMaterialFramedData } from '@user/client-base';
import {
ITexture,
ITextureSplitter,
TextureRowSplitter
} from '@motajs/render-assets';
import { IMapHeroRenderer } from './types';
import { TimingFn } from 'mutate-animate';
/** 默认的移动时长 */
const DEFAULT_TIME = 100;
interface HeroRenderEntity {
/** 移动图块对象 */
readonly block: IMovingBlock;
/** 标识符,用于判定跟随者 */
readonly identifier: string;
/** 目标横坐标,移动时有效 */
targetX: number;
/** 目标纵坐标,移动时有效 */
targetY: number;
/** 当前的移动朝向 */
direction: FaceDirection;
/** 下一个跟随者的移动方向 */
nextDirection: FaceDirection;
/** 当前是否正在移动 */
moving: boolean;
/** 当前是否正在动画,移动跟动画要分开,有的操作比如跳跃就是在移动中但是没动画 */
animating: boolean;
/** 帧动画间隔 */
animateInterval: number;
/** 当一次动画时刻 */
lastAnimateTime: number;
/** 当前的动画帧数 */
animateFrame: number;
/** 移动的 `Promise`,移动完成时兑现,如果停止,则一直是兑现状态 */
promise: Promise<void>;
}
export class MapHeroRenderer implements IMapHeroRenderer {
private static readonly splitter: ITextureSplitter<number> =
new TextureRowSplitter();
/** 勇士钩子 */
readonly controller: IHookController<IHeroStateHooks>;
/** 每个朝向的贴图对象 */
readonly textureMap: Map<FaceDirection, IMaterialFramedData> = new Map();
/** 勇士渲染实体,与 `entities[0]` 同引用 */
readonly heroEntity: HeroRenderEntity;
/**
* 0
*
*/
readonly entities: HeroRenderEntity[] = [];
/** 每帧执行的帧动画对象 */
readonly ticker: IMapRendererTicker;
constructor(
readonly renderer: IMapRenderer,
readonly layer: IMapLayer,
readonly hero: IHeroState
) {
this.controller = hero.addHook(new MapHeroHook(this));
this.controller.load();
const moving = this.addHeroMoving(renderer, layer, hero);
const heroEntity: HeroRenderEntity = {
block: moving,
identifier: '',
targetX: hero.x,
targetY: hero.y,
direction: hero.direction,
nextDirection: FaceDirection.Unknown,
moving: false,
animating: false,
animateInterval: 0,
lastAnimateTime: 0,
animateFrame: 0,
promise: Promise.resolve()
};
this.heroEntity = heroEntity;
this.entities.push(heroEntity);
this.ticker = renderer.requestTicker(time => this.tick(time));
}
/**
*
* @param renderer
* @param layer
* @param hero
*/
private addHeroMoving(
renderer: IMapRenderer,
layer: IMapLayer,
hero: IHeroState
) {
if (isNil(hero.image)) {
logger.warn(88);
return renderer.addMovingBlock(layer, 0, hero.x, hero.y);
}
const image = this.renderer.manager.getImageByAlias(hero.image);
if (!image) {
logger.warn(89, hero.image);
return renderer.addMovingBlock(layer, 0, hero.x, hero.y);
}
this.updateHeroTexture(image);
const tex = this.textureMap.get(degradeFace(hero.direction));
if (!tex) {
return renderer.addMovingBlock(layer, 0, hero.x, hero.y);
}
return renderer.addMovingBlock(layer, tex, hero.x, hero.y);
}
/**
*
* @param image 使
*/
private updateHeroTexture(image: ITexture) {
const textures = [
...image.split(MapHeroRenderer.splitter, image.height / 4)
];
if (textures.length !== 4) {
logger.warn(90, hero.image);
return;
}
const faceList = [
FaceDirection.Down,
FaceDirection.Left,
FaceDirection.Right,
FaceDirection.Up
];
faceList.forEach((v, i) => {
const dirImage = textures[i];
const data: IMaterialFramedData = {
offset: dirImage.width / 4,
texture: dirImage,
cls: BlockCls.Unknown,
frames: 4
};
this.textureMap.set(v, data);
});
}
private tick(time: number) {
this.entities.forEach(v => {
if (!v.animating) {
v.animateFrame = 0;
return;
}
const dt = time - v.lastAnimateTime;
if (dt > v.animateInterval) {
v.animateFrame++;
v.lastAnimateTime = time;
v.block.useSpecifiedFrame(v.animateFrame);
}
});
}
setImage(image: ITexture): void {
this.updateHeroTexture(image);
const tex = this.textureMap.get(degradeFace(this.hero.direction));
if (!tex) return;
this.heroEntity.block.setTexture(tex);
}
setAlpha(alpha: number): void {
this.heroEntity.block.setAlpha(alpha);
}
setPosition(x: number, y: number): void {
this.heroEntity.block.setPos(x, y);
}
/**
*
* @param entity
* @param direction
* @param time
*/
private moveEntity(
entity: HeroRenderEntity,
direction: FaceDirection,
time: number
) {
const { x: dx, y: dy } = getFaceMovement(direction);
if (dx === 0 && dy === 0) return;
const block = entity.block;
const tx = block.x + dx;
const ty = block.y + dy;
const nextTile = state.roleFace.getFaceOf(block.tile, direction);
const nextTex = this.renderer.manager.getIfBigImage(
nextTile?.identifier ?? block.tile
);
entity.promise = entity.promise.then(async () => {
entity.moving = true;
entity.animating = true;
entity.nextDirection = entity.direction;
entity.direction = direction;
if (nextTex) block.setTexture(nextTex);
await block.lineTo(tx, ty, time);
entity.moving = false;
entity.animating = false;
});
}
/**
* 线
* @param dx
* @param dy
*/
private generateJumpFn(dx: number, dy: number): TimingFn<2> {
const distance = Math.hypot(dx, dy);
const peak = 3 + distance;
return (progress: number) => {
const x = dx * progress;
const y = progress * dy + (progress ** 2 - progress) * peak;
return [x, y];
};
}
/**
* `moveEntity`
* @param entity
* @param x
* @param y
* @param time
*/
private jumpEntity(
entity: HeroRenderEntity,
x: number,
y: number,
time: number
) {
const block = entity.block;
entity.promise = entity.promise.then(async () => {
const dx = block.x - x;
const dy = block.y - y;
const fn = this.generateJumpFn(dx, dy);
entity.moving = true;
entity.animating = false;
entity.animateFrame = 0;
await block.moveRelative(fn, time);
entity.moving = false;
entity.animating = false;
});
}
startMove(): void {
this.heroEntity.moving = true;
this.heroEntity.animating = true;
this.heroEntity.animateFrame = 1;
this.heroEntity.lastAnimateTime = this.ticker.timestamp;
this.heroEntity.block.useSpecifiedFrame(1);
}
async waitMoveEnd(waitFollower: boolean): Promise<void> {
if (waitFollower) {
await Promise.all(this.entities.map(v => v.promise));
return;
}
return this.heroEntity.promise;
}
stopMove(stopFollower: boolean): void {
if (stopFollower) {
this.entities.forEach(v => {
v.block.endMoving();
});
} else {
this.heroEntity.block.endMoving();
}
}
async move(direction: FaceDirection, time: number): Promise<void> {
this.moveEntity(this.heroEntity, direction, time);
for (let i = 1; i < this.entities.length; i++) {
const last = this.entities[i - 1];
this.moveEntity(this.entities[i], last.nextDirection, time);
}
await Promise.all(this.entities.map(v => v.promise));
}
async jumpTo(
x: number,
y: number,
time: number,
waitFollower: boolean
): Promise<void> {
// 首先要把所有的跟随者移动到勇士所在位置
for (let i = 1; i < this.entities.length; i++) {
// 对于每一个跟随者,需要向前遍历每一个跟随者,然后朝向移动,这样就可以聚集在一起了
const now = this.entities[i];
for (let j = i - 1; j >= 0; j--) {
const last = this.entities[j];
this.moveEntity(now, last.nextDirection, DEFAULT_TIME);
}
}
this.entities.forEach(v => {
this.jumpEntity(v, x, y, time);
});
if (waitFollower) {
await Promise.all(this.entities.map(v => v.promise));
} else {
return this.heroEntity.promise;
}
}
addFollower(image: number, id: string): void {
const last = this.entities[this.entities.length - 1];
if (last.moving) {
logger.warn(92);
return;
}
const nowFace = degradeFace(last.nextDirection, FaceDirection.Down);
const faced = state.roleFace.getFaceOf(image, nowFace);
const tex = this.renderer.manager.getIfBigImage(faced?.face ?? image);
if (!tex) {
logger.warn(91, image.toString());
return;
}
const { x: dxn, y: dyn } = getFaceMovement(last.nextDirection);
const { x: dx, y: dy } = getFaceMovement(last.direction);
const x = last.block.x - dxn;
const y = last.block.y - dyn;
const moving = this.renderer.addMovingBlock(this.layer, tex, x, y);
const entity: HeroRenderEntity = {
block: moving,
identifier: id,
targetX: last.targetX - dx,
targetY: last.targetY - dy,
direction: nowFace,
nextDirection: FaceDirection.Unknown,
moving: false,
animating: false,
animateInterval: 0,
lastAnimateTime: 0,
animateFrame: 0,
promise: Promise.resolve()
};
this.entities.push(entity);
}
async removeFollower(follower: string, animate: boolean): Promise<void> {
const index = this.entities.findIndex(v => v.identifier === follower);
if (index === -1) return;
if (this.entities[index].moving) {
logger.warn(93);
return;
}
if (index === this.entities.length - 1) {
this.entities.splice(index, 1);
return;
}
// 展示动画
if (animate) {
for (let i = index + 1; i < this.entities.length; i++) {
const last = this.entities[i - 1];
const moving = this.entities[i];
this.moveEntity(moving, last.nextDirection, DEFAULT_TIME);
}
this.entities.splice(index, 1);
await Promise.all(this.entities.map(v => v.promise));
return;
}
// 不展示动画
for (let i = index + 1; i < this.entities.length; i++) {
const last = this.entities[i - 1];
const moving = this.entities[i];
moving.block.setPos(last.block.x, last.block.y);
const nextFace = state.roleFace.getFaceOf(
moving.block.tile,
last.nextDirection
);
if (!nextFace) continue;
const tile = this.renderer.manager.getIfBigImage(
nextFace.identifier
);
if (!tile) continue;
moving.block.setTexture(tile);
moving.nextDirection = moving.direction;
moving.direction = last.nextDirection;
}
this.entities.splice(index, 1);
}
removeAllFollowers(): void {
this.entities.length = 1;
}
setFollowerAlpha(identifier: string, alpha: number): void {
const follower = this.entities.find(v => v.identifier === identifier);
if (!follower) return;
follower.block.setAlpha(alpha);
}
destroy() {
this.controller.unload();
}
}
class MapHeroHook implements Partial<IHeroStateHooks> {
constructor(readonly hero: MapHeroRenderer) {}
onSetImage(image: ImageIds): void {
const texture = this.hero.renderer.manager.getImageByAlias(image);
if (!texture) {
logger.warn(89, hero.image);
return;
}
this.hero.setImage(texture);
}
onSetPosition(x: number, y: number): void {
this.hero.setPosition(x, y);
}
onStartMove(): void {
this.hero.startMove();
}
onMoveHero(direction: FaceDirection, time: number): Promise<void> {
return this.hero.move(direction, time);
}
onEndMove(waitFollower: boolean): Promise<void> {
return this.hero.waitMoveEnd(waitFollower);
}
onJumpHero(
x: number,
y: number,
time: number,
waitFollower: boolean
): Promise<void> {
return this.hero.jumpTo(x, y, time, waitFollower);
}
onSetAlpha(alpha: number): void {
this.hero.setAlpha(alpha);
}
onAddFollower(follower: number, identifier: string): void {
this.hero.addFollower(follower, identifier);
}
onRemoveFollower(identifier: string, animate: boolean): void {
this.hero.removeFollower(identifier, animate);
}
onRemoveAllFollowers(): void {
this.hero.removeAllFollowers();
}
onSetFollowerAlpha(identifier: string, alpha: number): void {
this.hero.setFollowerAlpha(identifier, alpha);
}
}

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@ -0,0 +1,2 @@
export * from './hero';
export * from './types';

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@ -0,0 +1,89 @@
import { ITexture } from '@motajs/render-assets';
import { FaceDirection } from '@user/data-state';
export interface IMapHeroRenderer {
/**
*
* @param image 使
*/
setImage(image: ITexture): void;
/**
*
* @param image
* @param id id
*/
addFollower(image: number, id: string): void;
/**
*
* @param follower id
* @param animate `true` 使
*/
removeFollower(follower: string, animate: boolean): Promise<void>;
/**
*
*/
removeAllFollowers(): void;
/**
*
*/
setPosition(x: number, y: number): void;
/**
*
*/
startMove(): void;
/**
*
* @param waitFollower
*/
waitMoveEnd(waitFollower: boolean): Promise<void>;
/**
*
* @param stopFollower
*/
stopMove(stopFollower: boolean): void;
/**
*
* @param direction
*/
move(direction: FaceDirection, time: number): Promise<void>;
/**
*
* @param x
* @param y
* @param time
* @param waitFollower
*/
jumpTo(
x: number,
y: number,
time: number,
waitFollower: boolean
): Promise<void>;
/**
*
* @param alpha
*/
setAlpha(alpha: number): void;
/**
*
* @param identifier
* @param alpha
*/
setFollowerAlpha(identifier: string, alpha: number): void;
/**
*
*/
destroy(): void;
}

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@ -1,3 +1,9 @@
export * from './asset';
export * from './block';
export * from './constant';
export * from './element';
export * from './moving';
export * from './renderer';
export * from './status';
export * from './types';
export * from './vertex';
export * from './viewport';

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@ -24,11 +24,11 @@ export interface IMovingRenderer {
}
export class MovingBlock extends DynamicBlockStatus implements IMovingBlock {
readonly texture: IMaterialFramedData;
readonly tile: number;
readonly renderer: IMovingRenderer;
readonly layer: IMapLayer;
texture: IMaterialFramedData;
index: number;
x: number = 0;
y: number = 0;
@ -100,12 +100,19 @@ export class MovingBlock extends DynamicBlockStatus implements IMovingBlock {
this.posUpdated = true;
}
setTexture(texture: IMaterialFramedData): void {
if (texture === this.texture) return;
this.texture = texture;
this.renderer.vertex.updateMoving(this, true);
}
lineTo(
x: number,
y: number,
time: number,
timing?: TimingFn
): Promise<this> {
if (!this.end) return Promise.resolve(this);
this.startX = this.x;
this.startY = this.y;
this.targetX = x;
@ -129,6 +136,7 @@ export class MovingBlock extends DynamicBlockStatus implements IMovingBlock {
}
moveAs(curve: TimingFn<2>, time: number, timing?: TimingFn): Promise<this> {
if (!this.end) return Promise.resolve(this);
this.time = time;
this.line = false;
this.relative = false;
@ -154,6 +162,7 @@ export class MovingBlock extends DynamicBlockStatus implements IMovingBlock {
time: number,
timing?: TimingFn
): Promise<this> {
if (!this.end) return Promise.resolve(this);
this.time = time;
this.line = false;
this.relative = false;
@ -225,6 +234,25 @@ export class MovingBlock extends DynamicBlockStatus implements IMovingBlock {
return true;
}
endMoving(): void {
this.end = true;
if (this.line) {
this.x = this.targetX;
this.y = this.targetY;
} else {
const [x, y] = this.curve(1);
if (this.relative) {
this.x = x + this.startX;
this.y = y + this.startY;
} else {
this.x = x;
this.y = y;
}
}
this.promiseFunc();
this.posUpdated = true;
}
destroy(): void {
this.renderer.deleteMoving(this);
}

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@ -18,6 +18,7 @@ import {
IMapBackgroundConfig,
IMapRenderConfig,
IMapRenderer,
IMapRendererTicker,
IMapVertexGenerator,
IMapViewportController,
IMovingBlock,
@ -161,6 +162,8 @@ export class MapRenderer
private needUpdateFrameCounter: boolean = true;
/** 帧动画速率 */
private frameSpeed: number = 300;
/** 帧动画列表 */
private tickers: Set<MapRendererTicker> = new Set();
/** 画布元素 */
readonly canvas: HTMLCanvasElement;
@ -1494,6 +1497,16 @@ export class MapRenderer
}
}
requestTicker(fn: (timestamp: number) => void): IMapRendererTicker {
const ticker = new MapRendererTicker(this, fn, this.timestamp);
this.tickers.add(ticker);
return ticker;
}
removeTicker(ticker: MapRendererTicker): void {
this.tickers.delete(ticker);
}
updateTransform(): void {
this.needUpdateTransform = true;
}
@ -1515,10 +1528,7 @@ export class MapRenderer
class RendererLayerStateHook implements Partial<ILayerStateHooks> {
constructor(readonly renderer: MapRenderer) {}
onChangeBackground(
_: IHookController<ILayerStateHooks>,
tile: number
): void {
onChangeBackground(tile: number): void {
this.renderer.setTileBackground(tile);
}
@ -1531,7 +1541,6 @@ class RendererLayerStateHook implements Partial<ILayerStateHooks> {
}
onUpdateLayerArea(
_: IHookController<ILayerStateHooks>,
layer: IMapLayer,
x: number,
y: number,
@ -1542,7 +1551,6 @@ class RendererLayerStateHook implements Partial<ILayerStateHooks> {
}
onUpdateLayerBlock(
_: IHookController<ILayerStateHooks>,
layer: IMapLayer,
block: number,
x: number,
@ -1551,3 +1559,20 @@ class RendererLayerStateHook implements Partial<ILayerStateHooks> {
this.renderer.updateLayerBlock(layer, block, x, y);
}
}
class MapRendererTicker implements IMapRendererTicker {
constructor(
readonly renderer: MapRenderer,
readonly fn: (timestamp: number) => void,
public timestamp: number
) {}
tick(timestamp: number) {
this.timestamp = timestamp;
this.fn(timestamp);
}
remove(): void {
this.renderer.removeTicker(this);
}
}

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@ -198,6 +198,12 @@ export interface IMovingBlock extends IBlockStatus {
*/
setPos(x: number, y: number): void;
/**
* 使
* @param texture
*/
setTexture(texture: IMaterialFramedData): void;
/**
* 沿线
* @param x
@ -236,12 +242,27 @@ export interface IMovingBlock extends IBlockStatus {
*/
stepMoving(timestamp: number): boolean;
/**
*
*/
endMoving(): void;
/**
*
*/
destroy(): void;
}
export interface IMapRendererTicker {
/** 当前的时间戳 */
readonly timestamp: number;
/**
*
*/
remove(): void;
}
export interface IMapRenderer {
/** 地图渲染器使用的资源管理器 */
readonly manager: IMaterialManager;
@ -456,6 +477,12 @@ export interface IMapRenderer {
*
*/
needUpdate(): boolean;
/**
*
* @param fn
*/
requestTicker(fn: (timestamp: number) => void): IMapRendererTicker;
}
export interface IMapVertexArray {

View File

@ -48,6 +48,7 @@ import { mainUIController } from './controller';
import { LayerGroup } from '../elements';
import { isNil } from 'lodash-es';
import { materials } from '@user/client-base';
import { mainMapRenderer } from '../commonIns';
const MainScene = defineComponent(() => {
//#region 基本定义
@ -261,6 +262,7 @@ const MainScene = defineComponent(() => {
return () => (
<container id="main-scene" width={MAIN_WIDTH} height={MAIN_HEIGHT}>
<sprite
hidden
render={testRender}
loc={[180, 0, 480, 480]}
zIndex={1000}
@ -283,6 +285,7 @@ const MainScene = defineComponent(() => {
onMove={moveMap}
>
<map-render
renderer={mainMapRenderer}
layerState={state.layer}
loc={[0, 0, MAP_WIDTH, MAP_HEIGHT]}
/>

View File

@ -0,0 +1,63 @@
import { logger } from '@motajs/common';
import { IFaceData, IRoleFaceBinder } from './types';
import { isNil } from 'lodash-es';
import { FaceDirection } from '.';
interface FaceInfo {
/** 此图块的朝向 */
readonly face: FaceDirection;
/** 此图块对应的映射 */
readonly map: Map<FaceDirection, number>;
}
export class RoleFaceBinder implements IRoleFaceBinder {
/** 每个图块对应的朝向信息 */
private faceMap: Map<number, FaceInfo> = new Map();
/** 主要朝向映射 */
private mainMap: Map<number, FaceDirection> = new Map();
malloc(identifier: number, main: FaceDirection): void {
this.mainMap.set(identifier, main);
const map = new Map<FaceDirection, number>();
map.set(main, identifier);
const info: FaceInfo = { face: main, map };
this.faceMap.set(identifier, info);
}
bind(identifier: number, main: number, face: FaceDirection): void {
const mainFace = this.mainMap.get(main);
if (isNil(mainFace)) {
logger.error(43, main.toString());
return;
}
if (mainFace === face) {
logger.error(44, main.toString());
return;
}
const { map } = this.faceMap.get(main)!;
map.set(face, identifier);
const info: FaceInfo = { face, map };
this.faceMap.set(identifier, info);
this.mainMap.set(identifier, mainFace);
}
getFaceOf(identifier: number, face: FaceDirection): IFaceData | null {
const info = this.faceMap.get(identifier);
if (!info) return null;
const target = info.map.get(face);
if (isNil(target)) return null;
const data: IFaceData = { identifier: target, face };
return data;
}
getFaceDirection(identifier: number): FaceDirection | undefined {
return this.faceMap.get(identifier)?.face;
}
getMainFace(identifier: number): IFaceData | null {
const face = this.mainMap.get(identifier);
if (isNil(face)) return null;
const data: IFaceData = { identifier, face };
return data;
}
}

View File

@ -0,0 +1,3 @@
export * from './face';
export * from './types';
export * from './utils';

View File

@ -0,0 +1,54 @@
export const enum FaceDirection {
Unknown,
Left,
Up,
Right,
Down,
LeftUp,
RightUp,
LeftDown,
RightDown
}
export interface IFaceData {
/** 图块数字 */
readonly identifier: number;
/** 图块朝向 */
readonly face: FaceDirection;
}
export interface IRoleFaceBinder {
/**
*
* @param identifier
* @param main
*/
malloc(identifier: number, main: FaceDirection): void;
/**
* {@link malloc}
* @param identifier
* @param main
* @param face
*/
bind(identifier: number, main: number, face: FaceDirection): void;
/**
*
* @param identifier
* @param face
*/
getFaceOf(identifier: number, face: FaceDirection): IFaceData | null;
/**
*
* @param identifier
*/
getFaceDirection(identifier: number): FaceDirection | undefined;
/**
*
* @param identifier
*/
getMainFace(identifier: number): IFaceData | null;
}

View File

@ -0,0 +1,52 @@
import { FaceDirection } from './types';
/**
*
* @param dir
*/
export function getFaceMovement(dir: FaceDirection): Loc {
switch (dir) {
case FaceDirection.Left:
return { x: -1, y: 0 };
case FaceDirection.Right:
return { x: 1, y: 0 };
case FaceDirection.Up:
return { x: 0, y: -1 };
case FaceDirection.Down:
return { x: 0, y: 1 };
case FaceDirection.LeftUp:
return { x: -1, y: -1 };
case FaceDirection.RightUp:
return { x: 1, y: -1 };
case FaceDirection.LeftDown:
return { x: -1, y: 1 };
case FaceDirection.RightDown:
return { x: 1, y: 1 };
case FaceDirection.Unknown:
return { x: 0, y: 0 };
}
}
/**
*
* @param dir
* @param unknown `FaceDirection.Unknown`
*/
export function degradeFace(
dir: FaceDirection,
unknown: FaceDirection = FaceDirection.Unknown
): FaceDirection {
switch (dir) {
case FaceDirection.LeftUp:
return FaceDirection.Left;
case FaceDirection.LeftDown:
return FaceDirection.Left;
case FaceDirection.RightUp:
return FaceDirection.Right;
case FaceDirection.RightDown:
return FaceDirection.Right;
case FaceDirection.Unknown:
return unknown;
}
return dir;
}

View File

@ -0,0 +1,33 @@
import { ICoreState, IStateSaveData } from './types';
import { IHeroState, HeroState } from './hero';
import { ILayerState, LayerState } from './map';
import { IRoleFaceBinder, RoleFaceBinder } from './common';
export class CoreState implements ICoreState {
readonly layer: ILayerState;
readonly hero: IHeroState;
readonly roleFace: IRoleFaceBinder;
readonly idNumberMap: Map<string, number>;
readonly numberIdMap: Map<number, string>;
constructor() {
this.layer = new LayerState();
this.hero = new HeroState();
this.roleFace = new RoleFaceBinder();
this.idNumberMap = new Map();
this.numberIdMap = new Map();
}
saveState(): IStateSaveData {
return structuredClone({
followers: this.hero.followers
});
}
loadState(data: IStateSaveData): void {
this.hero.removeAllFollowers();
data.followers.forEach(v => {
this.hero.addFollower(v.num, v.identifier);
});
}
}

View File

@ -1,10 +0,0 @@
import { LayerState } from './layerState';
import { ICoreState, ILayerState } from './types';
export class CoreState implements ICoreState {
readonly layer: ILayerState;
constructor() {
this.layer = new LayerState();
}
}

View File

@ -1,22 +0,0 @@
import { CoreState } from './core';
export function createCoreState() {
const width = core._WIDTH_;
const height = core._HEIGHT_;
const bg = state.layer.addLayer(width, height);
const bg2 = state.layer.addLayer(width, height);
const event = state.layer.addLayer(width, height);
const fg = state.layer.addLayer(width, height);
const fg2 = state.layer.addLayer(width, height);
state.layer.setLayerAlias(bg, 'bg');
state.layer.setLayerAlias(bg2, 'bg2');
state.layer.setLayerAlias(event, 'event');
state.layer.setLayerAlias(fg, 'fg');
state.layer.setLayerAlias(fg2, 'fg2');
}
export const state = new CoreState();
export * from './core';
export * from './layerState';
export * from './types';

View File

@ -1,222 +0,0 @@
import { IHookable, IHookBase, IHookController } from '@motajs/common';
import { IMapLayer } from '../map';
export interface ICoreState {
/** 地图状态 */
readonly layer: ILayerState;
}
export interface ILayerStateHooks extends IHookBase {
/**
*
* @param controller
* @param tile
*/
onChangeBackground(controller: IHookController<this>, tile: number): void;
/**
*
* @param controller
* @param layerList
*/
onUpdateLayer(
controller: IHookController<this>,
layerList: Set<IMapLayer>
): void;
/**
*
* @param controller
* @param layer
* @param x
* @param y
* @param width
* @param height
*/
onUpdateLayerArea(
controller: IHookController<this>,
layer: IMapLayer,
x: number,
y: number,
width: number,
height: number
): void;
/**
*
* @param controller
* @param layer
* @param block
* @param x
* @param y
*/
onUpdateLayerBlock(
controller: IHookController<this>,
layer: IMapLayer,
block: number,
x: number,
y: number
): void;
/**
*
* @param controller
* @param layer
* @param width
* @param height
*/
onResizeLayer(
controller: IHookController<this>,
layer: IMapLayer,
width: number,
height: number
): void;
}
export interface ILayerState extends IHookable<ILayerStateHooks> {
/** 地图列表 */
readonly layerList: Set<IMapLayer>;
/**
*
* @param width
* @param height
*/
addLayer(width: number, height: number): IMapLayer;
/**
*
* @param layer
*/
removeLayer(layer: IMapLayer): void;
/**
*
* @param layer
*/
hasLayer(layer: IMapLayer): boolean;
/**
*
* @param layer
* @param alias
*/
setLayerAlias(layer: IMapLayer, alias: string): void;
/**
*
* @param alias
*/
getLayerByAlias(alias: string): IMapLayer | null;
/**
*
* @param layer
*/
getLayerAlias(layer: IMapLayer): string | undefined;
/**
*
* @param layer
* @param width
* @param height
* @param keepBlock
*/
resizeLayer(
layer: IMapLayer,
width: number,
height: number,
keepBlock?: boolean
): void;
/**
*
* @param tile
*/
setBackground(tile: number): void;
/**
* 0
*/
getBackground(): number;
}
export const enum HeroDirection {
Left,
Up,
Right,
Down
}
export interface IHeroStateHooks extends IHookBase {
/**
*
* @param controller
* @param x
* @param y
*/
onSetPosition(
controller: IHookController<this>,
x: number,
y: number
): void;
/**
*
* @param controller
* @param direction
* @param time
*/
onMoveHero(
controller: IHookController<this>,
direction: HeroDirection,
time: number
): Promise<void>;
/**
*
* @param controller
* @param x
* @param y
* @param time
*/
onJumpHero(
controller: IHookController<this>,
x: number,
y: number,
time: number
): Promise<void>;
}
export interface IHeroState extends IHookable<IHeroStateHooks> {
/** 勇士横坐标 */
readonly x: number;
/** 勇士纵坐标 */
readonly y: number;
/** 勇士朝向 */
readonly direction: HeroDirection;
/**
*
* @param x
* @param y
*/
setPosition(x: number, y: number): void;
/**
*
* @param dir
* @param time 100ms
* @returns `Promise`
*/
move(dir: HeroDirection, time?: number): Promise<void>;
/**
*
* @param x
* @param y
* @param time 500ms
* @returns `Promise`
*/
jumpHero(x: number, y: number, time?: number): Promise<void>;
}

View File

@ -1,4 +1,4 @@
import { getHeroStatusOf, getHeroStatusOn } from '../state/hero';
import { getHeroStatusOf, getHeroStatusOn } from '../legacy/hero';
import { Range, ensureArray, has, manhattan } from '@user/data-utils';
import EventEmitter from 'eventemitter3';
import { hook } from '@user/data-base';

View File

@ -1,4 +1,4 @@
import { getHeroStatusOn } from '../state/hero';
import { getHeroStatusOn } from '../legacy/hero';
import { UserEnemyInfo } from './damage';
export interface SpecialDeclaration {

View File

@ -0,0 +1,2 @@
export * from './state';
export * from './types';

View File

@ -0,0 +1,121 @@
import { Hookable, HookController, IHookController } from '@motajs/common';
import { IHeroFollower, IHeroState, IHeroStateHooks } from './types';
import { FaceDirection, getFaceMovement } from '../common';
export class HeroState extends Hookable<IHeroStateHooks> implements IHeroState {
x: number = 0;
y: number = 0;
direction: FaceDirection = FaceDirection.Down;
image?: ImageIds;
/** 当前勇士是否正在移动 */
moving: boolean = false;
alpha: number = 1;
readonly followers: IHeroFollower[] = [];
protected createController(
hook: Partial<IHeroStateHooks>
): IHookController<IHeroStateHooks> {
return new HookController(this, hook);
}
setPosition(x: number, y: number): void {
this.x = x;
this.y = y;
this.forEachHook(hook => {
hook.onSetPosition?.(x, y);
});
}
startMove(): void {
this.moving = true;
this.forEachHook(hook => {
hook.onStartMove?.();
});
}
async move(dir: FaceDirection, time: number = 100): Promise<void> {
await Promise.all(
this.forEachHook(hook => {
return hook.onMoveHero?.(dir, time);
})
);
const { x, y } = getFaceMovement(dir);
this.x += x;
this.y += y;
}
async endMove(waitFollower: boolean = false): Promise<void> {
if (!this.moving) return;
await Promise.all(
this.forEachHook(hook => {
return hook.onEndMove?.(waitFollower);
})
);
this.moving = false;
}
async jumpHero(
x: number,
y: number,
time: number = 500,
waitFollower: boolean = false
): Promise<void> {
await Promise.all(
this.forEachHook(hook => {
return hook.onJumpHero?.(x, y, time, waitFollower);
})
);
this.x = x;
this.y = y;
}
setImage(image: ImageIds): void {
this.image = image;
this.forEachHook(hook => {
hook.onSetImage?.(image);
});
}
setAlpha(alpha: number): void {
this.alpha = alpha;
this.forEachHook(hook => {
hook.onSetAlpha?.(alpha);
});
}
setFollowerAlpha(identifier: string, alpha: number): void {
const follower = this.followers.find(v => v.identifier === identifier);
if (!follower) return;
follower.alpha = alpha;
this.forEachHook(hook => {
hook.onSetFollowerAlpha?.(identifier, alpha);
});
}
addFollower(follower: number, identifier: string): void {
this.followers.push({ num: follower, identifier, alpha: 1 });
this.forEachHook(hook => {
hook.onAddFollower?.(follower, identifier);
});
}
removeFollower(identifier: string, animate: boolean = false): void {
const index = this.followers.findIndex(
v => v.identifier === identifier
);
if (index === -1) return;
this.followers.splice(index, 1);
this.forEachHook(hook => {
hook.onRemoveFollower?.(identifier, animate);
});
}
removeAllFollowers(): void {
this.followers.length = 0;
this.forEachHook(hook => {
hook.onRemoveAllFollowers?.();
});
}
}

View File

@ -0,0 +1,187 @@
import { IHookBase, IHookable } from '@motajs/common';
import { FaceDirection } from '../common/types';
export interface IHeroFollower {
/** 跟随者的图块数字 */
readonly num: number;
/** 跟随者的标识符 */
readonly identifier: string;
/** 跟随者的不透明度 */
alpha: number;
}
export interface IHeroStateHooks extends IHookBase {
/**
*
* @param controller
* @param x
* @param y
*/
onSetPosition(x: number, y: number): void;
/**
*
*/
onStartMove(): void;
/**
*
* @param controller
* @param direction
* @param time
*/
onMoveHero(direction: FaceDirection, time: number): Promise<void>;
/**
*
* @param waitFollower
*/
onEndMove(waitFollower: boolean): Promise<void>;
/**
*
* @param x
* @param y
* @param time
* @param waitFollower
*/
onJumpHero(
x: number,
y: number,
time: number,
waitFollower: boolean
): Promise<void>;
/**
*
* @param image id
*/
onSetImage(image: ImageIds): void;
/**
*
* @param alpha
*/
onSetAlpha(alpha: number): void;
/**
*
* @param follower
* @param identifier
*/
onAddFollower(follower: number, identifier: string): void;
/**
*
* @param identifier
* @param animate `true` 使
*/
onRemoveFollower(identifier: string, animate: boolean): void;
/**
*
*/
onRemoveAllFollowers(): void;
/**
*
* @param identifier
* @param alpha
*/
onSetFollowerAlpha(identifier: string, alpha: number): void;
}
export interface IHeroState extends IHookable<IHeroStateHooks> {
/** 勇士横坐标 */
readonly x: number;
/** 勇士纵坐标 */
readonly y: number;
/** 勇士朝向 */
readonly direction: FaceDirection;
/** 勇士图片 */
readonly image?: ImageIds;
/** 跟随者列表 */
readonly followers: readonly IHeroFollower[];
/** 勇士当前的不透明度 */
readonly alpha: number;
/**
*
* @param x
* @param y
*/
setPosition(x: number, y: number): void;
/**
*
*/
startMove(): void;
/**
*
* @param dir
* @param time 100ms
* @returns `Promise`
*/
move(dir: FaceDirection, time?: number): Promise<void>;
/**
*
* @param waitFollower
* @returns `Promise`
*/
endMove(waitFollower?: boolean): Promise<void>;
/**
*
* @param x
* @param y
* @param time 500ms
* @param waitFollower
* @returns `Promise`
*/
jumpHero(
x: number,
y: number,
time?: number,
waitFollower?: boolean
): Promise<void>;
/**
*
* @param image id
*/
setImage(image: ImageIds): void;
/**
*
* @param alpha
*/
setAlpha(alpha: number): void;
/**
*
* @param follower
* @param identifier
*/
addFollower(follower: number, identifier: string): void;
/**
*
* @param identifier
* @param animate `true` 使
*/
removeFollower(identifier: string, animate?: boolean): void;
/**
*
*/
removeAllFollowers(): void;
/**
*
* @param identifier
* @param alpha
*/
setFollowerAlpha(identifier: string, alpha: number): void;
}

View File

@ -1,6 +1,59 @@
import { loading } from '@user/data-base';
import { createMechanism } from './mechanism';
import { createCoreState } from './core';
import { CoreState } from './core';
import { isNil } from 'lodash-es';
import { FaceDirection } from './common';
function createCoreState() {
//#region 地图部分
const width = core._WIDTH_;
const height = core._HEIGHT_;
const bg = state.layer.addLayer(width, height);
const bg2 = state.layer.addLayer(width, height);
const event = state.layer.addLayer(width, height);
const fg = state.layer.addLayer(width, height);
const fg2 = state.layer.addLayer(width, height);
state.layer.setLayerAlias(bg, 'bg');
state.layer.setLayerAlias(bg2, 'bg2');
state.layer.setLayerAlias(event, 'event');
state.layer.setLayerAlias(fg, 'fg');
state.layer.setLayerAlias(fg2, 'fg2');
//#endregion
//#region 图块部分
loading.once('coreInit', () => {
const data = Object.entries(core.maps.blocksInfo);
for (const [key, block] of data) {
const num = Number(key);
state.idNumberMap.set(block.id, num);
state.numberIdMap.set(num, block.id);
}
for (const [key, block] of data) {
if (!block.faceIds) continue;
const { down, up, left, right } = block.faceIds;
const downNum = state.idNumberMap.get(down);
if (downNum !== Number(key)) continue;
const upNum = state.idNumberMap.get(up);
const leftNum = state.idNumberMap.get(left);
const rightNum = state.idNumberMap.get(right);
state.roleFace.malloc(downNum, FaceDirection.Down);
if (!isNil(upNum)) {
state.roleFace.bind(upNum, downNum, FaceDirection.Up);
}
if (!isNil(leftNum)) {
state.roleFace.bind(leftNum, downNum, FaceDirection.Left);
}
if (!isNil(rightNum)) {
state.roleFace.bind(rightNum, downNum, FaceDirection.Right);
}
}
});
//#endregion
}
export function create() {
createMechanism();
@ -10,8 +63,17 @@ export function create() {
});
}
/**
*
*
*
*/
export const state = new CoreState();
export * from './common';
export * from './core';
export * from './enemy';
export * from './hero';
export * from './map';
export * from './mechanism';
export * from './state';
export * from './legacy';

View File

@ -713,7 +713,7 @@ export class HeroMover extends ObjectMoverBase {
core.status.automaticRoute.moveStepBeforeStop = [];
core.status.automaticRoute.lastDirection = dir;
if (core.status.automaticRoute.moveStepBeforeStop.length == 0) {
if (core.status.automaticRoute.moveStepBeforeStop.length === 0) {
core.clearContinueAutomaticRoute();
core.stopAutomaticRoute();
}

View File

@ -1,2 +1,3 @@
export * from './layerState';
export * from './mapLayer';
export * from './types';

View File

@ -5,12 +5,13 @@ import {
logger
} from '@motajs/common';
import {
ILayerState,
ILayerStateHooks,
IMapLayer,
IMapLayerHookController,
IMapLayerHooks,
MapLayer
} from '../map';
import { ILayerState, ILayerStateHooks } from './types';
IMapLayerHooks
} from './types';
import { MapLayer } from './mapLayer';
export class LayerState
extends Hookable<ILayerStateHooks>
@ -32,8 +33,8 @@ export class LayerState
const array = new Uint32Array(width * height);
const layer = new MapLayer(array, width, height);
this.layerList.add(layer);
this.forEachHook((hook, controller) => {
hook.onUpdateLayer?.(controller, this.layerList);
this.forEachHook(hook => {
hook.onUpdateLayer?.(this.layerList);
});
const controller = layer.addHook(new StateMapLayerHook(this));
this.layerHookMap.set(layer, controller);
@ -49,8 +50,8 @@ export class LayerState
this.aliasLayerMap.delete(symbol);
this.layerAliasMap.delete(layer);
}
this.forEachHook((hook, controller) => {
hook.onUpdateLayer?.(controller, this.layerList);
this.forEachHook(hook => {
hook.onUpdateLayer?.(this.layerList);
});
const controller = this.layerHookMap.get(layer);
if (!controller) return;
@ -96,8 +97,8 @@ export class LayerState
setBackground(tile: number): void {
this.backgroundTile = tile;
this.forEachHook((hook, controller) => {
hook.onChangeBackground?.(controller, tile);
this.forEachHook(hook => {
hook.onChangeBackground?.(tile);
});
}
@ -122,8 +123,8 @@ class StateMapLayerHook implements Partial<IMapLayerHooks> {
width: number,
height: number
): void {
this.state.forEachHook((hook, c) => {
hook.onUpdateLayerArea?.(c, controller.layer, x, y, width, height);
this.state.forEachHook(hook => {
hook.onUpdateLayerArea?.(controller.layer, x, y, width, height);
});
}
@ -133,8 +134,8 @@ class StateMapLayerHook implements Partial<IMapLayerHooks> {
x: number,
y: number
): void {
this.state.forEachHook((hook, c) => {
hook.onUpdateLayerBlock?.(c, controller.layer, block, x, y);
this.state.forEachHook(hook => {
hook.onUpdateLayerBlock?.(controller.layer, block, x, y);
});
}
@ -143,8 +144,8 @@ class StateMapLayerHook implements Partial<IMapLayerHooks> {
width: number,
height: number
): void {
this.state.forEachHook((hook, c) => {
hook.onResizeLayer?.(c, controller.layer, width, height);
this.state.forEachHook(hook => {
hook.onResizeLayer?.(controller.layer, width, height);
});
}
}

View File

@ -144,3 +144,123 @@ export interface IMapLayer
*/
setZIndex(zIndex: number): void;
}
export interface ILayerStateHooks extends IHookBase {
/**
*
* @param tile
*/
onChangeBackground(tile: number): void;
/**
*
* @param layerList
*/
onUpdateLayer(layerList: Set<IMapLayer>): void;
/**
*
* @param layer
* @param x
* @param y
* @param width
* @param height
*/
onUpdateLayerArea(
layer: IMapLayer,
x: number,
y: number,
width: number,
height: number
): void;
/**
*
* @param layer
* @param block
* @param x
* @param y
*/
onUpdateLayerBlock(
layer: IMapLayer,
block: number,
x: number,
y: number
): void;
/**
*
* @param layer
* @param width
* @param height
*/
onResizeLayer(layer: IMapLayer, width: number, height: number): void;
}
export interface ILayerState extends IHookable<ILayerStateHooks> {
/** 地图列表 */
readonly layerList: Set<IMapLayer>;
/**
*
* @param width
* @param height
*/
addLayer(width: number, height: number): IMapLayer;
/**
*
* @param layer
*/
removeLayer(layer: IMapLayer): void;
/**
*
* @param layer
*/
hasLayer(layer: IMapLayer): boolean;
/**
*
* @param layer
* @param alias
*/
setLayerAlias(layer: IMapLayer, alias: string): void;
/**
*
* @param alias
*/
getLayerByAlias(alias: string): IMapLayer | null;
/**
*
* @param layer
*/
getLayerAlias(layer: IMapLayer): string | undefined;
/**
*
* @param layer
* @param width
* @param height
* @param keepBlock
*/
resizeLayer(
layer: IMapLayer,
width: number,
height: number,
keepBlock?: boolean
): void;
/**
*
* @param tile
*/
setBackground(tile: number): void;
/**
* 0
*/
getBackground(): number;
}

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@ -0,0 +1,25 @@
import { ILayerState } from './map';
import { IHeroFollower, IHeroState } from './hero';
import { IRoleFaceBinder } from './common';
export interface IStateSaveData {
/** 跟随者列表 */
readonly followers: readonly IHeroFollower[];
}
export interface ICoreState {
/** 地图状态 */
readonly layer: ILayerState;
/** 勇士状态 */
readonly hero: IHeroState;
/** 朝向绑定 */
readonly roleFace: IRoleFaceBinder;
/** id 到图块数字的映射 */
readonly idNumberMap: Map<string, number>;
/** 图块数字到 id 的映射 */
readonly numberIdMap: Map<number, string>;
saveState(): IStateSaveData;
loadState(data: IStateSaveData): void;
}

View File

@ -61,8 +61,12 @@ export abstract class Hookable<
this.hookMap.delete(obj.hook);
}
forEachHook(fn: (hook: Partial<H>, controller: C) => void): void {
this.loadedList.forEach(v => fn(v.hook, v.controller));
forEachHook<T>(fn: (hook: Partial<H>, controller: C) => T): T[] {
const arr: T[] = [];
this.loadedList.forEach(v => {
arr.push(fn(v.hook, v.controller));
});
return arr;
}
}

View File

@ -41,7 +41,9 @@
"39": "Offset pool size exceeds WebGL2 limitation, ensure size type of your big image is less than $1.",
"40": "Material used by map block $1 is not found in built asset. Please ensure you have pack it into asset.",
"41": "You are trying to use a texture on moving block whose offset is not in the offset pool, please build it into asset after loading.",
"42": "The layerState property of map-render element is required.",
"42": "The '$1' property of map-render element is required.",
"43": "Cannot bind face direction to main block $1, please call malloc in advance.",
"44": "Cannot bind face direction to main block $1, since main direction cannot be override.",
"1101": "Shadow extension needs 'floor-hero' extension as dependency.",
"1201": "Floor-damage extension needs 'floor-binder' extension as dependency.",
"1301": "Portal extension need 'floor-binder' extension as dependency.",
@ -135,6 +137,12 @@
"85": "Hook to load does not belong to current hookable object.",
"86": "Cannot restore vertex data since delivered state does not belong to current vertex generator instance.",
"87": "Map texture asset cache not hit. This has no effect on rendering, but may extremely affect performance, please see the following link to find solution.",
"88": "No hero image is specified, please set image in advance.",
"89": "Cannot set hero image, since there is no image named '$1'.",
"90": "Cannot set hero image, since delivered image has incorrect format or size.",
"91": "Cannot add follower, since specified follower number $1 does not exist.",
"92": "Followers can only be added when the last follower is not moving.",
"93": "Followers can only be removed when the last follower is not moving.",
"1001": "Item-detail extension needs 'floor-binder' and 'floor-damage' extension as dependency.",
"1101": "Cannot add new effect to point effect instance, for there's no more reserve space for it. Please increase the max count of the instance."
}

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@ -107,10 +107,11 @@ export interface IHookable<
removeHookByController(hook: C): void;
/**
*
*
* @param fn
* @returns
*/
forEachHook(fn: (hook: Partial<H>, controller: C) => void): void;
forEachHook<T>(fn: (hook: Partial<H>, controller: C) => T): T[];
}
//#endregion

View File

@ -384,7 +384,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
},
"splitImages": [],
"heroImages": [
"hero.png",
"hero1.png",
"hero2.png"
]

View File

@ -310,7 +310,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
values[key] = core.clone(core.values[key]);
}
const { NightSpecial, HeroSkill } =
const { NightSpecial, HeroSkill, state } =
Mota.require('@user/data-state');
// 要存档的内容
@ -326,7 +326,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
time: new Date().getTime(),
skills: Mota.require('@user/data-state').saveSkillTree(),
night: [...NightSpecial.saveNight()],
skill: HeroSkill.saveSkill()
skill: HeroSkill.saveSkill(),
coreState: state.saveState()
};
return structuredClone(data);
@ -371,9 +372,12 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
core.setFlag('__fromLoad__', true);
Mota.require('@user/data-state').loadSkillTree(data.skills);
const { NightSpecial, HeroSkill } =
const { NightSpecial, HeroSkill, state } =
Mota.require('@user/data-state');
state.loadState(data.coreState);
state.hero.setImage(core.status.hero.image);
if (!data.night) {
// 兼容旧版
NightSpecial.loadNight([]);