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				https://github.com/unanmed/HumanBreak.git
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										18
									
								
								assets/index.e66e7efb.js
									
									
									
									
									
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							@ -18,7 +18,7 @@
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    <meta name="x5-fullscreen" content="true">
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    <meta name="x5-page-mode" content="app">
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    <link id="mota-css" type='text/css' href='/HumanBreak/styles.css' rel='stylesheet'>
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  <script type="module" crossorigin src="/HumanBreak/assets/index.7cfd9d09.js"></script>
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  <script type="module" crossorigin src="/HumanBreak/assets/index.e66e7efb.js"></script>
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  <link rel="modulepreload" crossorigin href="/HumanBreak/assets/antdv.d3c1a017.js">
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  <link rel="modulepreload" crossorigin href="/HumanBreak/assets/common.311ffe86.js">
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  <link rel="stylesheet" href="/HumanBreak/assets/index.3df2849d.css">
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@ -215,7 +215,7 @@
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  <script nomodule>!function(){var e=document,t=e.createElement("script");if(!("noModule"in t)&&"onbeforeload"in t){var n=!1;e.addEventListener("beforeload",(function(e){if(e.target===t)n=!0;else if(!e.target.hasAttribute("nomodule")||!n)return;e.preventDefault()}),!0),t.type="module",t.src=".",e.head.appendChild(t),t.remove()}}();</script>
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  <script nomodule crossorigin id="vite-legacy-polyfill" src="/HumanBreak/assets/polyfills-legacy.fcbd97b9.js"></script>
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  <script nomodule crossorigin id="vite-legacy-entry" data-src="/HumanBreak/assets/index-legacy.b7307737.js">System.import(document.getElementById('vite-legacy-entry').getAttribute('data-src'))</script>
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  <script nomodule crossorigin id="vite-legacy-entry" data-src="/HumanBreak/assets/index-legacy.ac04a303.js">System.import(document.getElementById('vite-legacy-entry').getAttribute('data-src'))</script>
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</body>
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</html>
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@ -3202,6 +3202,7 @@ maps.prototype.removeBlock = function (x, y, floorId) {
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        const block = blocks[i];
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        this.removeBlockByIndex(i, floorId);
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        this._removeBlockFromMap(floorId, block);
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        core.updateShadow(true);
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        return true;
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    }
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    return false;
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@ -3364,6 +3365,7 @@ maps.prototype.setBlock = function (number, x, y, floorId, noredraw) {
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            }
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        }
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    }
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    core.updateShadow(true);
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};
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maps.prototype.animateSetBlock = function (
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@ -4226,7 +4226,8 @@ ui.prototype.deleteCanvas = function (name) {
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////// 删除所有动态canvas //////
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ui.prototype.deleteAllCanvas = function () {
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    return this.deleteCanvas(function () {
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    this.deleteCanvas(function () {
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        return true;
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    });
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    if (main.mode === 'play' && !core.isReplaying()) core.initShadowCanvas();
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};
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@ -31,6 +31,13 @@ main.floors.MT42=
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                5,
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                0
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            ]
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        },
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        "8,12": {
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            "floorId": "MT46",
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            "loc": [
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                7,
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                8
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            ]
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        }
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    },
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    "beforeBattle": {},
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@ -1,45 +1,71 @@
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main.floors.MT46=
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{
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"floorId": "MT46",
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"title": "冰封高原",
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"name": "46",
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"width": 15,
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"height": 15,
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"cannotViewMap": false,
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"images": [],
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"ratio": 8,
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"defaultGround": "T580",
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"bgm": "winter.mp3",
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"firstArrive": [],
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"eachArrive": [],
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"parallelDo": "",
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"events": {},
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"changeFloor": {},
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"beforeBattle": {},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {},
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"cannotMove": {},
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"cannotMoveIn": {},
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"map": [
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
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		||||
    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0]
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    "floorId": "MT46",
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    "title": "冰封高原",
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    "name": "46",
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    "width": 15,
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    "height": 15,
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    "canFlyTo": true,
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    "canFlyFrom": true,
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    "canUseQuickShop": true,
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    "cannotViewMap": false,
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    "images": [],
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    "ratio": 8,
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    "defaultGround": "T580",
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    "bgm": "winter.mp3",
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    "firstArrive": [],
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    "eachArrive": [],
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    "parallelDo": "",
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    "events": {},
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    "changeFloor": {},
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    "beforeBattle": {},
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    "afterBattle": {},
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    "afterGetItem": {},
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    "afterOpenDoor": {},
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    "autoEvent": {},
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    "cannotMove": {},
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    "cannotMoveIn": {},
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    "map": [
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    [  1,  1,  0,  0,  1,  1,  1,  1,  1,  1,  1,  1,  1,  0,  0],
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    [  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0],
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    [  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  0],
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    [  1,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  1,  0],
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    [  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  1,  0,  1,  0],
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    [  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  1,  0,  1,  1],
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    [  0,  0,  0,  1,  0,  0,  0,  1,  1,  0,  0,  1,  0,  0,  0],
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    [  0,  0,  0,  1,  1,  1,  1,  1,  0,  0,  0,  1,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  0,  0,  0],
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		||||
    [  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  0,  0,  0],
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    [  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  1,  0,  0,  0],
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    [  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0],
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		||||
    [  0,  0,  1,  0,  0,  0,  1,  1,  1,  1,  1,  0,  0,  0,  0],
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		||||
    [  0,  0,  1,  1,  1,  1,  1,  1,  1,  1,  0,  0,  0,  0,  0],
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    [  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  1,  0,  0,  0]
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],
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    "bgmap": [
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    [300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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    [300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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    [300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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		||||
    [300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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    [300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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    [300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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    [300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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    [300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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    [300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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    [300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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    [300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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    [300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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    [300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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    [300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
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    [300,300,300,300,300,300,300,300,300,300,300,300,300,300,300]
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],
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    "fgmap": [
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],
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    "bg2map": [
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],
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    "fg2map": [
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]
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}
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@ -150,6 +150,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
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            // ---------- 重绘新地图;这一步将会设置core.status.floorId ---------- //
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            core.drawMap(floorId);
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            core.updateShadow();
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            // 切换楼层BGM
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            if (core.status.maps[floorId].bgm) {
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                var bgm = core.status.maps[floorId].bgm;
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@ -2,6 +2,7 @@
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var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
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    init: function () {
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        // 只看插件没用,插件是与vite样板高度融合的,所以要看的话就在游戏内的百科全书-关于游戏内点那个开源地址吧
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        this._afterLoadResources = function () {
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            if (!main.replayChecking && main.mode === 'play') {
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                main.forward();
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@ -770,12 +771,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
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            core.status.hero = new Proxy(hero, handler);
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            core.status.maps[floorId].blocks.forEach(function (block) {
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                if (
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                    block.event.cls !== 'items' ||
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                    block.event.id === 'superPotion' ||
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                    block.disable
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                )
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                    return;
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                if (block.event.cls !== 'items' || block.disable) return;
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                const x = block.x,
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                    y = block.y;
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                // v2优化,只绘制范围内的部分
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