Deploying to gh-pages from @ 5e0d8ac7d4 🚀

This commit is contained in:
unanmed 2023-02-05 10:20:06 +00:00
parent 548f984983
commit 92e6a5ebae
10 changed files with 105 additions and 71 deletions

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18
assets/index.e66e7efb.js Normal file

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@ -18,7 +18,7 @@
<meta name="x5-fullscreen" content="true">
<meta name="x5-page-mode" content="app">
<link id="mota-css" type='text/css' href='/HumanBreak/styles.css' rel='stylesheet'>
<script type="module" crossorigin src="/HumanBreak/assets/index.7cfd9d09.js"></script>
<script type="module" crossorigin src="/HumanBreak/assets/index.e66e7efb.js"></script>
<link rel="modulepreload" crossorigin href="/HumanBreak/assets/antdv.d3c1a017.js">
<link rel="modulepreload" crossorigin href="/HumanBreak/assets/common.311ffe86.js">
<link rel="stylesheet" href="/HumanBreak/assets/index.3df2849d.css">
@ -215,7 +215,7 @@
<script nomodule>!function(){var e=document,t=e.createElement("script");if(!("noModule"in t)&&"onbeforeload"in t){var n=!1;e.addEventListener("beforeload",(function(e){if(e.target===t)n=!0;else if(!e.target.hasAttribute("nomodule")||!n)return;e.preventDefault()}),!0),t.type="module",t.src=".",e.head.appendChild(t),t.remove()}}();</script>
<script nomodule crossorigin id="vite-legacy-polyfill" src="/HumanBreak/assets/polyfills-legacy.fcbd97b9.js"></script>
<script nomodule crossorigin id="vite-legacy-entry" data-src="/HumanBreak/assets/index-legacy.b7307737.js">System.import(document.getElementById('vite-legacy-entry').getAttribute('data-src'))</script>
<script nomodule crossorigin id="vite-legacy-entry" data-src="/HumanBreak/assets/index-legacy.ac04a303.js">System.import(document.getElementById('vite-legacy-entry').getAttribute('data-src'))</script>
</body>
</html>

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@ -3202,6 +3202,7 @@ maps.prototype.removeBlock = function (x, y, floorId) {
const block = blocks[i];
this.removeBlockByIndex(i, floorId);
this._removeBlockFromMap(floorId, block);
core.updateShadow(true);
return true;
}
return false;
@ -3364,6 +3365,7 @@ maps.prototype.setBlock = function (number, x, y, floorId, noredraw) {
}
}
}
core.updateShadow(true);
};
maps.prototype.animateSetBlock = function (

View File

@ -4226,7 +4226,8 @@ ui.prototype.deleteCanvas = function (name) {
////// 删除所有动态canvas //////
ui.prototype.deleteAllCanvas = function () {
return this.deleteCanvas(function () {
this.deleteCanvas(function () {
return true;
});
if (main.mode === 'play' && !core.isReplaying()) core.initShadowCanvas();
};

View File

@ -31,6 +31,13 @@ main.floors.MT42=
5,
0
]
},
"8,12": {
"floorId": "MT46",
"loc": [
7,
8
]
}
},
"beforeBattle": {},

View File

@ -1,45 +1,71 @@
main.floors.MT46=
{
"floorId": "MT46",
"title": "冰封高原",
"name": "46",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
"floorId": "MT46",
"title": "冰封高原",
"name": "46",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0],
[ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0],
[ 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0],
[ 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0],
[ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0],
[ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1],
[ 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0],
[ 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0],
[ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0],
[ 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0],
[ 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0],
[ 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0],
[ 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0]
],
"bgmap": [
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300]
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}

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@ -150,6 +150,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
// ---------- 重绘新地图这一步将会设置core.status.floorId ---------- //
core.drawMap(floorId);
core.updateShadow();
// 切换楼层BGM
if (core.status.maps[floorId].bgm) {
var bgm = core.status.maps[floorId].bgm;

View File

@ -2,6 +2,7 @@
var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
init: function () {
// 只看插件没用插件是与vite样板高度融合的所以要看的话就在游戏内的百科全书-关于游戏内点那个开源地址吧
this._afterLoadResources = function () {
if (!main.replayChecking && main.mode === 'play') {
main.forward();
@ -770,12 +771,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
core.status.hero = new Proxy(hero, handler);
core.status.maps[floorId].blocks.forEach(function (block) {
if (
block.event.cls !== 'items' ||
block.event.id === 'superPotion' ||
block.disable
)
return;
if (block.event.cls !== 'items' || block.disable) return;
const x = block.x,
y = block.y;
// v2优化只绘制范围内的部分