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https://github.com/unanmed/HumanBreak.git
synced 2025-01-19 12:49:25 +08:00
fix: moveAction
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a19656e7c1
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@ -1858,7 +1858,7 @@ events.prototype._action_changePos = function (data, x, y, prefix) {
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core.clearMap('hero');
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if (!data.loc && data.direction) {
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core.setHeroLoc('direction', core.turnDirection(data.direction), true);
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core.drawHero();
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// core.drawHero();
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return core.doAction();
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}
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@ -9,6 +9,9 @@ import type { Layer, LayerMovingRenderable } from '@/core/render/preset/layer';
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import { BluePalace } from '@/game/mechanism/misc';
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import { backDir } from './utils';
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import type { TimingFn } from 'mutate-animate';
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import EventEmitter from 'eventemitter3';
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// 向后兼容用,会充当两个版本间过渡的作用
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interface Adapters {
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'hero-adapter'?: RenderAdapter<HeroRenderer>;
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@ -17,6 +20,11 @@ interface Adapters {
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layer?: RenderAdapter<Layer>;
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}
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interface MoveEvent {
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stepEnd: [];
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moveEnd: [];
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}
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const adapters: Adapters = {};
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export function init() {
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@ -42,6 +50,10 @@ export function init() {
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let moveDir: Dir;
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let stepDir: Dir;
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let moveEnding: Promise<any[]> = Promise.resolve([]);
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let stepEnding: Promise<any[]> = Promise.resolve([]);
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/** 移动事件 */
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const moveEmit = new EventEmitter<MoveEvent>();
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/** 传送门信息,下一步传送到哪 */
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let portalData: BluePalace.PortalTo | undefined;
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@ -94,23 +106,34 @@ export function init() {
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}
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}
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async function readyMove() {
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async function readyMove(
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ignoreTerrain: boolean = false,
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noRoute: boolean = false,
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inLockControl: boolean = false,
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callback?: () => void
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) {
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const adapter = adapters['hero-adapter'];
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if (!adapter) {
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return Promise.resolve();
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} else {
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if (!checkCanMoveStatus()) {
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if (!ignoreTerrain && !checkCanMoveStatus(callback)) {
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moveEmit.emit('stepEnd');
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continueAfterEnd();
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return Promise.resolve();
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}
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await adapter.all('readyMove');
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moving = true;
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stopChian = false;
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startHeroMoveChain();
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startHeroMoveChain(ignoreTerrain, noRoute, inLockControl, callback);
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}
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}
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async function endMove() {
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/**
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* 结束移动
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* @param tryContinue 是否会尝试继续移动,只有在按键操作条件下需要填true,其余填false,默认为true
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*/
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async function endMove(tryContinue: boolean = true) {
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const adapter = adapters['hero-adapter'];
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if (!adapter) {
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return Promise.resolve();
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@ -119,8 +142,9 @@ export function init() {
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stopChian = true;
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moveEnding = adapter.all('endMove');
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await moveEnding;
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moveEmit.emit('moveEnd');
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moving = false;
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continueAfterEnd();
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if (tryContinue) continueAfterEnd();
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}
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return Promise.resolve();
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}
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@ -147,19 +171,34 @@ export function init() {
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});
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}
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async function startHeroMoveChain(callback?: () => void) {
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async function startHeroMoveChain(
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ignoreTerrain: boolean = false,
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noRoute: boolean = false,
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inLockControl: boolean = false,
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callback?: () => void
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) {
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const adapter = adapters['hero-adapter'];
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if (!adapter) {
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return Promise.resolve();
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} else {
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while (moving || !stopChian) {
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if (stopChian || core.status.lockControl) break;
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if (stopChian || (!inLockControl && core.status.lockControl)) {
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break;
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}
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stepDir = moveDir;
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if (!ignoreTerrain) {
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if (!checkCanMoveStatus(callback)) break;
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if (portal) renderHeroSwap();
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await adapter.all('move', moveDir);
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onMoveEnd(false, callback);
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}
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stepEnding = adapter.all('move', moveDir);
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await stepEnding;
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moveEmit.emit('stepEnd');
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if (!ignoreTerrain) onMoveEnd(false, noRoute, callback);
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}
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endMove();
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stopChian = false;
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}
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@ -204,6 +243,7 @@ export function init() {
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core.status.automaticRoute.moveStepBeforeStop = [];
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// @ts-ignore
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core.status.automaticRoute.lastDirection = core.getHeroLoc('direction');
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if (canMove) core.trigger(nx, ny);
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core.drawHero();
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@ -214,7 +254,11 @@ export function init() {
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callback?.();
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}
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function onMoveEnd(noPass: boolean, callback?: () => void) {
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function onMoveEnd(
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noPass: boolean,
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noRoute: boolean = false,
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callback?: () => void
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) {
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if (portal && portalData) {
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const { x, y, dir } = portalData;
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core.setHeroLoc('x', x);
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@ -229,7 +273,7 @@ export function init() {
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var direction = core.getHeroLoc('direction');
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core.control._moveAction_popAutomaticRoute();
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core.status.route.push(direction);
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if (!noRoute) core.status.route.push(direction);
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core.moveOneStep();
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core.checkRouteFolding();
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@ -376,7 +420,7 @@ export function init() {
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}
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});
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const step0 = steps.find(v => !v.startsWith('speed')) as Dir2;
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const step0 = steps.find(v => !v.startsWith('speed')) as Move2;
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return { steps, start: step0 };
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}
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@ -431,14 +475,104 @@ export function init() {
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Mota.r(() => {
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// ----- 勇士移动相关
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control.prototype.moveAction = async function (callback?: () => void) {
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// await endMove(false);
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moveEmit.once('stepEnd', () => {
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stopChian = true;
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endMove(false);
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});
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readyMove(false, true, true, callback);
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};
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control.prototype._moveAction_moving = function (
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callback?: () => void
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) {};
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events.prototype._action_moveAction = function (
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data: any,
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x: number,
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y: number,
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prefix: any
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) {
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if (core.canMoveHero()) {
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var nx = core.nextX(),
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ny = core.nextY();
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// 检查noPass决定是撞击还是移动
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if (core.noPass(nx, ny)) {
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core.insertAction([{ type: 'trigger', loc: [nx, ny] }]);
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} else {
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// 先移动一格,然后尝试触发事件
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core.insertAction([
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{
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type: 'function',
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function:
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'function() { core.moveAction(core.doAction); }',
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async: true
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},
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{ type: '_label' }
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]);
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}
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}
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core.doAction();
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};
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const validDir = new Set<string>(['left', 'right', 'up', 'down']);
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events.prototype.eventMoveHero = async function (
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steps: string[],
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time?: number,
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time: number = 500,
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callback?: () => void
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) {};
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) {
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if (moving) return;
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const { steps: moveSteps, start } = getMoveSteps(steps);
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if (
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moveSteps.some(v => !v.startsWith('speed') && !validDir.has(v))
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) {
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callback?.();
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return;
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}
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if (start !== 'backward' && start !== 'forward') {
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moveDir = start as Dir;
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}
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core.setHeroLoc('direction', moveDir);
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const speed = core.status.replay.speed;
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time /= speed;
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if (speed === 24) time = 1;
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let pointer = -1;
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const len = moveSteps.length;
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const list = adapters['hero-adapter']?.items ?? [];
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const speedMap: Map<HeroRenderer, number> = new Map();
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list.forEach(v => {
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speedMap.set(v, v.speed);
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v.setMoveSpeed(time);
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});
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let nx = core.status.hero.loc.x;
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let ny = core.status.hero.loc.y;
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readyMove(true, true, true);
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while (++pointer < len) {
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const dir = moveSteps[pointer];
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if (dir === 'backward') moveDir = backDir(moveDir);
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else if (dir.startsWith('speed')) {
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const speed = parseInt(dir.slice(6));
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list.forEach(v => v.setMoveSpeed(speed));
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} else if (dir !== 'forward') {
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moveDir = dir as Dir;
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}
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const { x, y } = core.utils.scan[moveDir];
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nx += x;
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ny += y;
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await new Promise<void>(res => {
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moveEmit.once('stepEnd', res);
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});
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}
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endMove(false);
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core.setHeroLoc('x', nx);
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core.setHeroLoc('y', ny);
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callback?.();
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};
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control.prototype.setHeroLoc = function (
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name: 'x' | 'y' | 'direction',
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@ -452,6 +586,8 @@ export function init() {
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this.gatherFollowers();
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}
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if (name === 'direction') {
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moveDir = value as Dir;
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stepDir = value as Dir;
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adapters['hero-adapter']?.sync('turn', value);
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} else if (name === 'x') {
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adapters['hero-adapter']?.sync('setHeroLoc', value);
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@ -678,6 +814,7 @@ export function init() {
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return;
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}
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const speed = core.status.replay.speed;
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time /= speed;
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if (speed === 24) time = 1;
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const block = core.getBlock(x, y);
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if (!block) {
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@ -698,9 +835,11 @@ export function init() {
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callback?.();
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return;
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}
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let stepDir: Dir2 = start;
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let stepDir: Dir2;
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let nx = x;
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let ny = y;
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if (start === 'backward' || start === 'forward') stepDir = 'down';
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else stepDir = start;
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const { Layer } = Mota.require('module', 'Render');
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const moving = Layer.getMovingRenderable(block.id, x, y);
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@ -719,7 +858,7 @@ export function init() {
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const { x, y } = core.utils.scan2[stepDir];
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const tx = nx + x;
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const ty = ny + y;
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await moveRenderable(items[0], moving, time / speed, tx, ty);
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await moveRenderable(items[0], moving, time, tx, ty);
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nx = tx;
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ny = ty;
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moving.zIndex = ty;
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@ -787,6 +926,7 @@ export function init() {
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time: number = 500,
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callback?: () => void
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) {
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if (moving) return;
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const sx = core.getHeroLoc('x');
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const sy = core.getHeroLoc('y');
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