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添加怪物手册的按键操作,增加提示,修复bug
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1
components.d.ts
vendored
1
components.d.ts
vendored
@ -11,6 +11,7 @@ declare module '@vue/runtime-core' {
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AProgress: typeof import('ant-design-vue/es')['Progress']
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ASelect: typeof import('ant-design-vue/es')['Select']
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ASelectOption: typeof import('ant-design-vue/es')['SelectOption']
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ASlider: typeof import('ant-design-vue/es')['Slider']
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ASwitch: typeof import('ant-design-vue/es')['Switch']
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Box: typeof import('./src/components/box.vue')['default']
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BoxAnimate: typeof import('./src/components/boxAnimate.vue')['default']
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@ -1222,7 +1222,11 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
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core.actions._clickGameInfo_openComments();
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break;
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case 49: // 1: 断灭之刃
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if (!flags.bladeOn || flags.autoSkill) break;
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if (!flags.bladeOn) break;
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if (!flags.autoSkill) {
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core.tip('error', '已开启自动切换技能!');
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break;
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}
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core.status.route.push('key:49'); // 将按键记在录像中
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core.playSound('光标移动');
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if (flags.blade) flags.blade = false;
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@ -1245,8 +1249,11 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
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}
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break;
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case 51: // 3: 铸剑为盾
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if (!flags.shieldOn || flags.autoSkill) break;
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console.log(1);
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if (!flags.shieldOn) break;
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if (!flags.autoSkill) {
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core.tip('error', '已开启自动切换技能!');
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break;
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}
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core.status.route.push('key:51'); // 将按键记在录像中
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core.playSound('光标移动');
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if (flags.shield) flags.shield = false;
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@ -33,7 +33,7 @@ const marked = ref(hasMarkedEnemy(enemy.id));
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function mark() {
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if (marked.value) unmarkEnemy(enemy.id);
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if (!marked.value) markEnemy(enemy.id);
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marked.value = !marked.value;
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marked.value = hasMarkedEnemy(enemy.id);
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}
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</script>
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@ -161,7 +161,10 @@ function keyup(e: KeyboardEvent) {
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if (c === KeyCode.KeyX || c === KeyCode.Escape) {
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exit();
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}
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if (c === KeyCode.Enter && !detail.value) {
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if (
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(c === KeyCode.Enter || c === KeyCode.KeyC || c === KeyCode.Space) &&
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!detail.value
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) {
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select(enemy[selected.value], selected.value);
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}
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}
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@ -41,8 +41,8 @@ onMounted(async () => {
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can.style.width = `${window.innerWidth}px`;
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can.style.height = `${window.innerHeight}px`;
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text.style.left = `${w + 10}px`;
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text.style.top = `${window.innerHeight / 2 - h * 0.025}px`;
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text.style.height = `${h * 0.05}px`;
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text.style.top = `47.5vh`;
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text.style.height = `5vh`;
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text.style.width = `${textWidth}px`;
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let soundPlayed = false;
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