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https://github.com/unanmed/HumanBreak.git
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feat: 地图后处理对象添加启用禁用接口
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@ -1420,7 +1420,9 @@ export class MapRenderer
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this.viewportHeight
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this.viewportHeight
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);
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);
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if (this.postEffects.length > 1) {
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const postEffects = this.postEffects.filter(v => v.enabled);
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if (postEffects.length > 1) {
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gl.bindFramebuffer(gl.FRAMEBUFFER, pingFramebuffer);
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gl.bindFramebuffer(gl.FRAMEBUFFER, pingFramebuffer);
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} else {
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} else {
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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@ -1484,7 +1486,7 @@ export class MapRenderer
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let inputTextrue = pongTexture2D;
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let inputTextrue = pongTexture2D;
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let outputFBO: WebGLFramebuffer | null = pingFramebuffer;
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let outputFBO: WebGLFramebuffer | null = pingFramebuffer;
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this.postEffects.forEach((v, i, a) => {
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postEffects.forEach((v, i, a) => {
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v.render(gl, inputTextrue, outputFBO, data);
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v.render(gl, inputTextrue, outputFBO, data);
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if (inputTextrue === pongTexture2D) {
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if (inputTextrue === pongTexture2D) {
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inputTextrue = pingTexture2D;
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inputTextrue = pingTexture2D;
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@ -281,6 +281,19 @@ export interface IMapRendererTicker {
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}
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}
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export interface IMapRendererPostEffect {
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export interface IMapRendererPostEffect {
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/** 当前后处理对象是否启用 */
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readonly enabled: boolean;
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/**
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* 启用此后处理对象
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*/
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enable(): void;
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/**
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* 禁用此后处理对象
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*/
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disable(): void;
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/**
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/**
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* 初始化渲染器效果对象,一般是编译着色器、准备数据缓冲区等
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* 初始化渲染器效果对象,一般是编译着色器、准备数据缓冲区等
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* @param gl WebGL2 画布上下文
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* @param gl WebGL2 画布上下文
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