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https://github.com/unanmed/HumanBreak.git
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fix: 同步录像的记录顺序问题
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fc8b995e59
commit
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@ -46,6 +46,7 @@ export function init() {
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break;
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break;
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}
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}
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const settingName = settingNameMap[setting];
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const settingName = settingNameMap[setting];
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core.status.route.push(name);
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if (settingName) {
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if (settingName) {
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tipAndWait(`切换设置:${settingName}`, 1000).then(() => {
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tipAndWait(`切换设置:${settingName}`, 1000).then(() => {
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core.replay();
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core.replay();
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@ -53,7 +54,6 @@ export function init() {
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} else {
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} else {
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core.replay();
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core.replay();
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}
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}
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core.status.route.push(name);
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return true;
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return true;
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});
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});
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@ -63,10 +63,10 @@ export function init() {
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upgradeSkill(skill);
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upgradeSkill(skill);
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const s = getSkillFromIndex(skill);
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const s = getSkillFromIndex(skill);
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const skillName = s?.title;
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const skillName = s?.title;
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core.status.route.push(name);
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tipAndWait(`升级技能:${skillName}`, 1000).then(() => {
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tipAndWait(`升级技能:${skillName}`, 1000).then(() => {
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core.replay();
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core.replay();
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});
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});
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core.status.route.push(name);
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return true;
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return true;
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});
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});
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@ -113,10 +113,10 @@ export function init() {
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(type === 'buy' ? num : -num) as number
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(type === 'buy' ? num : -num) as number
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);
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);
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const { name: itemName } = core.material.items[id as AllIdsOf<'items'>];
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const { name: itemName } = core.material.items[id as AllIdsOf<'items'>];
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core.status.route.push(name);
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tipAndWait(`购买物品:${itemName}`, 1000).then(() => {
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tipAndWait(`购买物品:${itemName}`, 1000).then(() => {
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core.replay();
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core.replay();
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});
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});
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core.status.route.push(name);
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return true;
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return true;
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});
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});
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@ -180,6 +180,7 @@ export function init() {
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}
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}
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core.updateStatusBar();
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core.updateStatusBar();
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const name = skillNameMap[toEmit];
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const name = skillNameMap[toEmit];
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core.status.route.push(`useSkill:${toEmit}`);
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if (name) {
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if (name) {
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tipAndWait(`切换技能:${name}`, 1000).then(() => {
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tipAndWait(`切换技能:${name}`, 1000).then(() => {
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core.replay();
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core.replay();
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@ -187,7 +188,6 @@ export function init() {
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} else {
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} else {
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core.replay();
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core.replay();
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}
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}
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core.status.route.push(`useSkill:${toEmit}`);
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return true;
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return true;
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}
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}
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