mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-01-19 04:19:30 +08:00
二区 & 修复楼传bug
This commit is contained in:
parent
c4417977da
commit
a85cef79ec
@ -105,7 +105,7 @@ main.floors.MT14=
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"true": [
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{
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"type": "function",
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"function": "function(){\ndelete flags.__bgm__;\n}"
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"function": "function(){\ndelete flags.__bgm__;\ndelete flags.MT14Jump;\ndelete flags['MT14@24@7@A'];\ndelete flags.finishChase1;\ndelete flags.cave;\n}"
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},
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{
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"type": "confirm",
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@ -359,6 +359,11 @@ main.floors.MT14=
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}
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]
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}
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},
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"7,1": {
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"0": null,
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"1": null,
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"2": null
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}
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},
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"cannotMove": {},
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@ -136,7 +136,7 @@ main.floors.MT21=
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"\t[初级智人]\b[up,hero]或许智慧结晶会告诉我答案吧。",
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{
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"type": "function",
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"function": "function(){\ncore.showChapter('第二章 智慧');\ncore.removeMaps('tower1', 'tower7', true);\n}"
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"function": "function(){\ncore.showChapter('第二章 智慧');\ncore.removeMaps('tower1', 'tower7', true);\ndelete flags.tower1;\ndelete flags.wordsTimeOut;\ndelete flags.boom;\ndelete flags.booming;\n}"
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},
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{
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"type": "setValue",
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@ -40,7 +40,7 @@ main.floors.MT22=
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"第二章的加点已开启,可以在技能树的前置技能下方选择",
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"注意学习是一个非常重要的技能,需要尽快点开",
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"如果你玩过上个版本,直接跳到了本章,记得查看背包里面的各种道具,尤其是百科全书,同时注意左边是你来的方向,那里还有些怪物",
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"从现在开始,跳跃技能不再消耗生命值"
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"从现在开始,跳跃技能不再消耗生命值,别忘了你还有跳跃技能"
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],
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"7,9": [
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"百科全书中已解锁第二章需要特别说明的怪物属性,你可以在百科全书中查看"
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@ -24,11 +24,20 @@ main.floors.MT32=
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"events": {
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"0,7": [
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{
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"type": "changeFloor",
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"floorId": "MT31",
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"loc": [
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14,
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7
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"type": "if",
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"condition": "(flag:inWinter2===true)",
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"true": [
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"\t[初级智人]\b[up,hero]没必要回去了"
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],
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"false": [
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{
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"type": "changeFloor",
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"floorId": "MT31",
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"loc": [
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14,
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7
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]
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}
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]
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}
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],
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@ -24,6 +24,20 @@ main.floors.MT33=
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14,
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6
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]
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},
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"14,3": {
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"floorId": "MT34",
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"loc": [
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0,
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3
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]
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},
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"9,0": {
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"floorId": "MT35",
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"loc": [
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7,
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14
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]
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}
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},
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"beforeBattle": {},
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@ -1,45 +1,147 @@
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main.floors.MT34=
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{
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"floorId": "MT34",
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"title": "冰封雪原",
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"name": "冰封雪原",
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"width": 15,
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"height": 15,
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"cannotViewMap": false,
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"images": [],
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"ratio": 8,
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"defaultGround": "T580",
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"bgm": "winter.mp3",
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"firstArrive": [],
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"eachArrive": [],
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"parallelDo": "",
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"events": {},
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"changeFloor": {},
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"beforeBattle": {},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {},
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"cannotMove": {},
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"cannotMoveIn": {},
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"map": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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"floorId": "MT34",
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"title": "冰封雪原",
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"name": "冰封雪原",
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"width": 15,
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"height": 15,
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"cannotViewMap": false,
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"images": [],
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"ratio": 8,
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"defaultGround": "T580",
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"bgm": "winter.mp3",
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"firstArrive": [],
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"eachArrive": [],
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"parallelDo": "",
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"events": {},
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"changeFloor": {
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"0,3": {
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"floorId": "MT33",
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"loc": [
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14,
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3
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]
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}
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},
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"beforeBattle": {},
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"afterBattle": {
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"6,2": [
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{
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"type": "setValue",
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"name": "flag:door_MT34_9_3",
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"operator": "+=",
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"value": "1"
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}
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],
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"8,2": [
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{
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"type": "setValue",
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"name": "flag:door_MT34_9_3",
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"operator": "+=",
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"value": "1"
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}
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],
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"8,4": [
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{
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"type": "setValue",
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"name": "flag:door_MT34_9_3",
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"operator": "+=",
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"value": "1"
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}
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],
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"6,4": [
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{
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"type": "setValue",
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"name": "flag:door_MT34_9_3",
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"operator": "+=",
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"value": "1"
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {
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"9,3": {
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"0": {
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"condition": "flag:door_MT34_9_3==4",
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"currentFloor": true,
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"priority": 0,
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"delayExecute": false,
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"multiExecute": false,
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"data": [
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{
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"type": "openDoor"
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},
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{
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"type": "setValue",
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"name": "flag:door_MT34_9_3",
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"operator": "=",
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"value": "null"
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}
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]
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}
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}
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},
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"cannotMove": {},
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"cannotMoveIn": {},
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"map": [
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[147,147,147,147,147,147,147,147,147,147,147,147,147,147,147],
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[147,147,147,147,147,147,147,147,147,147,147,147,147,147,147],
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[147, 0, 0, 0, 0, 0,514, 0,514,147,420, 21,147,147,147],
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[ 92, 0,376,484,378, 0, 0, 0, 0, 85,487,441,147,147,147],
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[147, 0, 0, 0, 0, 0,514, 0,514,147,430, 21,147,147,147],
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[147,147,147,147,147,147,147,147,147,147,147,147,147,147,147],
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[147,147,147,147,147,147,147,147,147,147,147,147,147,147,147],
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[147,147,147,147,147,147,147,147,147,147,147,147,147,147,147],
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[147,147,147,147,147,147,147,147,147,147,147,147,147,147,147],
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[147,147,147,147,147,147,147,147,147,147,147,147,147,147,147],
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[147,147,147,147,147,147,147,147,147,147,147,147,147,147,147],
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[147,147,147,147,147,147,147,147,147,147,147,147,147,147,147],
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[147,147,147,147,147,147,147,147,147,147,147,147,147,147,147],
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[147,147,147,147,147,147,147,147,147,147,147,147,147,147,147],
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[147,147,147,147,147,147,147,147,147,147,147,147,147,147,147]
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],
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"bgmap": [
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],
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"fgmap": [
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[584,584,584,584,584,584,584,584,584,584,584,584,584,584, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,584, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,584, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,584, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,584, 0],
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[584,584,584,584,584,584,584,584,584,584,584,584,584,584, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0,582,582,582, 0, 0,586, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0,582,582,582, 0, 0, 0,586,586,586, 0,146,146, 0],
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[ 0,587,587,587,587,587,587, 0, 0, 0, 0, 0,146,146,146],
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[ 0, 0, 0, 0, 0, 0,587,587, 0, 0, 0, 0,146,146,146],
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[ 0, 0, 0, 0, 0, 0, 0,587,587, 0, 0,146,146,146,146],
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[ 0, 0,581,581,581, 0, 0, 0, 0, 0, 0,146,146,146, 0],
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[ 0, 0, 0, 0,581,581, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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],
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"bg2map": [
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],
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"fg2map": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,70182,70183, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,70190,70191, 0],
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[ 0, 0,70136,70137,70138,70139, 0, 0, 0, 0, 0, 0,70198,70199, 0],
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[ 0, 0,70144,70145,70146,70147, 0, 0, 0, 0, 0, 0,70206,70207, 0],
|
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[ 0, 0,70152,70153,70154,70155, 0, 0, 0, 0, 0, 0,70214,70215, 0],
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[ 0, 0,70160,70161,70162,70163, 0, 0, 0,70140,70141,70142,70143, 0, 0],
|
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[ 0, 0,70168,70169,70170,70171, 0, 0, 0,70148,70149,70150,70151, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0,70156,70157,70158,70159, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0,70164,70165,70166,70167, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0,70172,70173,70174,70175, 0, 0]
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]
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}
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@ -1,39 +1,219 @@
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main.floors.MT35=
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{
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"floorId": "MT35",
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"title": "冰封雪原",
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"name": "冰封雪原",
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"width": 15,
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"height": 15,
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"cannotViewMap": false,
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"images": [],
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"ratio": 8,
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"defaultGround": "T580",
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"bgm": "winter.mp3",
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"firstArrive": [],
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"eachArrive": [],
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"parallelDo": "",
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"events": {},
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"changeFloor": {},
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"beforeBattle": {},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {},
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"cannotMove": {},
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"cannotMoveIn": {},
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"map": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
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"floorId": "MT35",
|
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"title": "冰封雪原",
|
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"name": "冰封雪原",
|
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"width": 15,
|
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"height": 15,
|
||||
"canFlyTo": true,
|
||||
"canFlyFrom": true,
|
||||
"canUseQuickShop": true,
|
||||
"cannotViewMap": false,
|
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"images": [],
|
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"ratio": 8,
|
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"defaultGround": "T580",
|
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"bgm": "winter.mp3",
|
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"firstArrive": [],
|
||||
"eachArrive": [],
|
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"parallelDo": "",
|
||||
"events": {
|
||||
"10,1": {
|
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"trigger": "action",
|
||||
"enable": true,
|
||||
"noPass": null,
|
||||
"displayDamage": true,
|
||||
"opacity": 1,
|
||||
"filter": {
|
||||
"blur": 0,
|
||||
"hue": 0,
|
||||
"grayscale": 0,
|
||||
"invert": false,
|
||||
"shadow": 0
|
||||
},
|
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"data": [
|
||||
"你来这干什么",
|
||||
{
|
||||
"type": "if",
|
||||
"condition": "core.getBlock(10,1)",
|
||||
"true": [
|
||||
"把怪踢到这了,想打?",
|
||||
"没门!",
|
||||
"你别想过漏怪检测了,啊哈哈哈哈!"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"4,1": {
|
||||
"trigger": "action",
|
||||
"enable": true,
|
||||
"noPass": null,
|
||||
"displayDamage": true,
|
||||
"opacity": 1,
|
||||
"filter": {
|
||||
"blur": 0,
|
||||
"hue": 0,
|
||||
"grayscale": 0,
|
||||
"invert": false,
|
||||
"shadow": 0
|
||||
},
|
||||
"data": [
|
||||
"你来这干什么",
|
||||
{
|
||||
"type": "if",
|
||||
"condition": "core.getBlock(4,1)",
|
||||
"true": [
|
||||
"把怪踢到这了,想打?",
|
||||
"没门!",
|
||||
"你别想过漏怪检测了,啊哈哈哈哈!"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
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"6,13": [
|
||||
"前方漏怪检测会检测智慧小径的怪物是否清完,之后不可返回智慧小径"
|
||||
],
|
||||
"7,1": [
|
||||
"这里是漏怪检测,会检测\r[gold]智慧小径\r[]区域是否有遗漏怪物",
|
||||
{
|
||||
"type": "function",
|
||||
"function": "function(){\nconst enemy = core.getRemainEnemyString(core.floorIds.slice(30, 40));\nif (enemy.length === 0) {\n\tcore.insertAction(['当前无剩余怪物!', { \"type\": \"hide\", \"remove\": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}"
|
||||
}
|
||||
],
|
||||
"7,0": [
|
||||
{
|
||||
"type": "if",
|
||||
"condition": "flag:inWinter2===true",
|
||||
"true": [
|
||||
{
|
||||
"type": "changeFloor",
|
||||
"floorId": "MT36",
|
||||
"loc": [
|
||||
7,
|
||||
14
|
||||
]
|
||||
}
|
||||
],
|
||||
"false": [
|
||||
{
|
||||
"type": "setValue",
|
||||
"name": "flag:inWinter2",
|
||||
"value": "true"
|
||||
},
|
||||
{
|
||||
"type": "function",
|
||||
"function": "function(){\ncore.removeMaps('MT22', 'MT31', true);\n}"
|
||||
},
|
||||
{
|
||||
"type": "changeFloor",
|
||||
"floorId": "MT36",
|
||||
"loc": [
|
||||
7,
|
||||
14
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"changeFloor": {
|
||||
"7,14": {
|
||||
"floorId": "MT33",
|
||||
"loc": [
|
||||
9,
|
||||
0
|
||||
]
|
||||
}
|
||||
},
|
||||
"beforeBattle": {},
|
||||
"afterBattle": {
|
||||
"7,9": [
|
||||
{
|
||||
"type": "setValue",
|
||||
"name": "flag:door_MT35_3_9",
|
||||
"operator": "+=",
|
||||
"value": "1"
|
||||
},
|
||||
{
|
||||
"type": "setValue",
|
||||
"name": "flag:door_MT35_11_9",
|
||||
"operator": "+=",
|
||||
"value": "1"
|
||||
}
|
||||
]
|
||||
},
|
||||
"afterGetItem": {},
|
||||
"afterOpenDoor": {},
|
||||
"autoEvent": {
|
||||
"3,9": {
|
||||
"0": {
|
||||
"condition": "flag:door_MT35_3_9==1",
|
||||
"currentFloor": true,
|
||||
"priority": 0,
|
||||
"delayExecute": false,
|
||||
"multiExecute": false,
|
||||
"data": [
|
||||
{
|
||||
"type": "openDoor"
|
||||
},
|
||||
{
|
||||
"type": "setValue",
|
||||
"name": "flag:door_MT35_3_9",
|
||||
"operator": "=",
|
||||
"value": "null"
|
||||
}
|
||||
]
|
||||
},
|
||||
"1": null
|
||||
},
|
||||
"11,9": {
|
||||
"0": {
|
||||
"condition": "flag:door_MT35_11_9==1",
|
||||
"currentFloor": true,
|
||||
"priority": 0,
|
||||
"delayExecute": false,
|
||||
"multiExecute": false,
|
||||
"data": [
|
||||
{
|
||||
"type": "openDoor"
|
||||
},
|
||||
{
|
||||
"type": "setValue",
|
||||
"name": "flag:door_MT35_11_9",
|
||||
"value": "null"
|
||||
}
|
||||
]
|
||||
},
|
||||
"1": null
|
||||
}
|
||||
},
|
||||
"cannotMove": {},
|
||||
"cannotMoveIn": {},
|
||||
"map": [
|
||||
[585,585,585,585,585,585,585, 91,585,585,585,585,585,585,585],
|
||||
[ 0, 0, 0, 0, 0, 0,585,516,585, 0, 0, 0, 0, 0, 0],
|
||||
[70064,70065,70065,70065,70065,70065,585,497,585,70065,70065,70065,70065,70065,70066],
|
||||
[70072,70073,70073,70073,70073,70073, 0, 0, 0,70073,70073,70073,70073,70073,70074],
|
||||
[70072,70073,70073,70073,70073,70073, 0, 0, 0,70073,70073,70073,70073,70073,70074],
|
||||
[70072,70073,70073,70073,70073,70073, 0, 0, 0,70073,70073,70073,70073,70073,70074],
|
||||
[70072,70073,70073,70073,70073,70073, 0, 0, 0,70073,70073,70073,70073,70073,70074],
|
||||
[70080,70081,70081,70081,70081,70081, 0, 0, 0,70081,70081,70081,70081,70081,70082],
|
||||
[147,147,147,147,147,147, 0, 0, 0,147,147,147,147,147,147],
|
||||
[147,381, 33, 85,592,147,147,595,147,147,592, 85, 33,381,147],
|
||||
[147, 34,376, 0,494, 34,492, 0,492, 34,494, 0,378, 34,147],
|
||||
[147,274,147,147,147,147,147, 0,147,147,147,147,147,274,147],
|
||||
[147, 33,147, 28,595, 34,603, 0,602, 34,590, 27,147, 33,147],
|
||||
[147, 28,603, 34,147, 28,129, 0,147, 27,147, 34,602, 27,147],
|
||||
[147,147,147,147,147,147,147, 93,147,147,147,147,147,147,147]
|
||||
],
|
||||
"bgmap": [
|
||||
[70056, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,70058],
|
||||
[70056, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,70058],
|
||||
[70064,70054,70054,70054,70054,70054,70112,70113,70114,70054,70054,70054,70054,70054,70066],
|
||||
[ 0, 0, 0, 0, 0, 0,70073,70073,70073, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0,70073,70073,70073, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0,70073,70073,70073, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0,70073,70073,70073, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0,70081,70081,70081, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
@ -42,4 +222,27 @@ main.floors.MT35=
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
],
|
||||
"fgmap": [
|
||||
|
||||
],
|
||||
"bg2map": [
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0,70120,70121,70122, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0,70120,70121,70122, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0,70120,70121,70122, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0,70120,70121,70122, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0,70120,70121,70122, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0,70128,70129,70130, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
],
|
||||
"fg2map": [
|
||||
|
||||
]
|
||||
}
|
@ -5,10 +5,10 @@ main.floors.empty=
|
||||
"name": "13",
|
||||
"width": 15,
|
||||
"height": 15,
|
||||
"canFlyTo": true,
|
||||
"canFlyFrom": true,
|
||||
"canUseQuickShop": true,
|
||||
"cannotViewMap": false,
|
||||
"canFlyTo": false,
|
||||
"canFlyFrom": false,
|
||||
"canUseQuickShop": false,
|
||||
"cannotViewMap": true,
|
||||
"images": [],
|
||||
"ratio": 1,
|
||||
"defaultGround": "grass",
|
||||
@ -57,5 +57,6 @@ main.floors.empty=
|
||||
],
|
||||
"fg2map": [
|
||||
|
||||
]
|
||||
],
|
||||
"cannotMoveDirectly": false
|
||||
}
|
@ -232,7 +232,6 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
|
||||
core.visitFloor(floorId);
|
||||
}
|
||||
}
|
||||
if (floorId.startsWith('tower')) flags.layer = 0;
|
||||
},
|
||||
flyTo: function (toId, callback) {
|
||||
// 楼层传送器的使用,从当前楼层飞往toId
|
||||
@ -403,8 +402,6 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
|
||||
var money = guards.reduce(function (curr, g) {
|
||||
return curr + core.material.enemys[g[2]].money;
|
||||
}, enemy.money);
|
||||
if (core.hasItem('coin')) money *= 2; // 幸运金币:双倍
|
||||
if (core.hasFlag('curse')) money = 0; // 诅咒效果
|
||||
core.status.hero.money += money;
|
||||
core.status.hero.statistics.money += money;
|
||||
|
||||
@ -412,7 +409,6 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
|
||||
var exp = guards.reduce(function (curr, g) {
|
||||
return curr + core.material.enemys[g[2]].exp;
|
||||
}, enemy.exp);
|
||||
if (core.hasFlag('curse')) exp = 0;
|
||||
core.status.hero.exp += exp;
|
||||
core.status.hero.statistics.exp += exp;
|
||||
|
||||
@ -433,17 +429,6 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
|
||||
// 事件的处理
|
||||
var todo = [];
|
||||
|
||||
// 加点事件
|
||||
var point =
|
||||
guards.reduce(function (curr, g) {
|
||||
return curr + core.material.enemys[g[2]].point;
|
||||
}, enemy.point) || 0;
|
||||
if (core.flags.enableAddPoint && point > 0) {
|
||||
core.push(todo, [
|
||||
{ type: 'insert', name: '加点事件', args: [point] }
|
||||
]);
|
||||
}
|
||||
|
||||
// 战后事件
|
||||
if (core.status.floorId != null) {
|
||||
core.push(
|
||||
@ -453,26 +438,12 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
|
||||
}
|
||||
core.push(todo, enemy.afterBattle);
|
||||
|
||||
// 在这里增加其他的自定义事件需求
|
||||
/*
|
||||
if (enemyId=='xxx') {
|
||||
core.push(todo, [
|
||||
{"type": "...", ...},
|
||||
]);
|
||||
}
|
||||
*/
|
||||
|
||||
// 如果事件不为空,将其插入
|
||||
if (todo.length > 0) core.insertAction(todo, x, y);
|
||||
|
||||
// 因为removeBlock和hideBlock都会刷新状态栏,因此将删除部分移动到这里并保证刷新只执行一次,以提升效率
|
||||
if (core.getBlock(x, y) != null) {
|
||||
// 检查是否是重生怪物;如果是则仅隐藏不删除
|
||||
if (core.hasSpecial(enemy.special, 23)) {
|
||||
core.hideBlock(x, y);
|
||||
} else {
|
||||
core.removeBlock(x, y);
|
||||
}
|
||||
core.removeBlock(x, y);
|
||||
} else {
|
||||
core.updateStatusBar();
|
||||
}
|
||||
@ -817,8 +788,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
|
||||
if (typeof enemy === 'string') enemy = core.material.enemys[enemy];
|
||||
|
||||
// 饥渴
|
||||
if (core.hasSpecial(mon_special, 7))
|
||||
if (core.hasSpecial(mon_special, 7)) {
|
||||
mon_atk += (hero_atk * (enemy.hungry || 0)) / 100;
|
||||
}
|
||||
|
||||
// 智慧之源
|
||||
if (core.hasSpecial(mon_special, 14) && flags.hard == 2) {
|
||||
|
@ -561,5 +561,12 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
|
||||
"30113": {"cls":"tileset","id":"X30113","canPass":true},
|
||||
"30121": {"cls":"tileset","id":"X30121","canPass":true},
|
||||
"30196": {"cls":"tileset","id":"X30196","canPass":true},
|
||||
"30204": {"cls":"tileset","id":"X30204","canPass":true}
|
||||
"30204": {"cls":"tileset","id":"X30204","canPass":true},
|
||||
"70065": {"cls":"tileset","id":"X70065","cannotIn":["down"],"cannotOut":["down"]},
|
||||
"70112": {"cls":"tileset","id":"X70112","cannotIn":["down"],"cannotOut":["down"]},
|
||||
"70114": {"cls":"tileset","id":"X70114","cannotIn":["down"],"cannotOut":["down"]},
|
||||
"70120": {"cls":"tileset","id":"X70120","cannotIn":["up","down","left","right"]},
|
||||
"70122": {"cls":"tileset","id":"X70122","cannotIn":["up","down","left","right"]},
|
||||
"70128": {"cls":"tileset","id":"X70128","cannotIn":["up","down","left","right"]},
|
||||
"70130": {"cls":"tileset","id":"X70130","cannotIn":["up","down","left","right"]}
|
||||
}
|
@ -563,6 +563,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
|
||||
core.status.maps[floorId].forceDelete = true;
|
||||
flags.__forceDelete__[floorId] = true;
|
||||
}
|
||||
deleteFlags(floorId);
|
||||
deleted = true;
|
||||
}
|
||||
if (deleted && !main.replayChecking) {
|
||||
@ -570,6 +571,12 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
|
||||
}
|
||||
};
|
||||
|
||||
function deleteFlags(floorId) {
|
||||
delete flags[`jump_${floorId}`];
|
||||
delete flags[`inte_${floorId}`];
|
||||
delete flags[`loop_${floorId}`];
|
||||
}
|
||||
|
||||
// 恢复楼层
|
||||
// core.resumeMaps("MT1", "MT300") 恢复MT1~MT300之间的全部层
|
||||
// core.resumeMaps("MT10") 只恢复MT10层
|
||||
@ -4306,6 +4313,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
|
||||
*/
|
||||
this.slide = function (arr, delta) {
|
||||
if (delta === 0) return arr;
|
||||
delta %= arr.length;
|
||||
if (delta > 0) {
|
||||
arr.unshift(...arr.splice(arr.length - delta, delta));
|
||||
return arr;
|
||||
@ -4596,7 +4604,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
|
||||
if (!core.getLocalStorage('showHalo', true)) return;
|
||||
const halo = core.status.checkBlock.halo;
|
||||
ctx.save();
|
||||
ctx.globalAlpha = 0.1;
|
||||
for (const [loc, range] of Object.entries(halo)) {
|
||||
const [x, y] = loc.split(',').map(v => parseInt(v));
|
||||
for (const r of range) {
|
||||
@ -4626,10 +4633,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
|
||||
ctx.fillStyle = color;
|
||||
ctx.strokeStyle = border ?? color;
|
||||
ctx.lineWidth = 1;
|
||||
ctx.globalAlpha = 0.1;
|
||||
ctx.fillRect(left * 32, top * 32, n * 32, n * 32);
|
||||
ctx.globalAlpha = 0.6;
|
||||
ctx.strokeRect(left * 32, top * 32, n * 32, n * 32);
|
||||
ctx.globalAlpha = 0.1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@
|
||||
"<br>",
|
||||
"<br>",
|
||||
"1. <span style=\"color: yellow; font-weight: 700\">",
|
||||
"本百科全书字数很多,可以选择性地阅读。</span>",
|
||||
"本百科全书字数很多,可以选择性地阅读。</span>不过本条目最好可以全部阅读一遍。",
|
||||
"<br>",
|
||||
"<br>",
|
||||
"2. 本百科全书的内容会<span style=\"color: gold\">随着游戏的推进而增加新内容</span>,",
|
||||
@ -34,7 +34,10 @@
|
||||
"<br>",
|
||||
"<br>",
|
||||
"6. 本塔中几乎所有 ui 在打开时都会有一个0.6s的动画,如果不想要,可以在开头捡的系统设置里面关闭(默认关闭)。",
|
||||
"同时,几乎所有 ui 的退出按钮都在左上角。"
|
||||
"同时,几乎所有 ui 的退出按钮都在左上角。",
|
||||
"<br>",
|
||||
"<br>",
|
||||
"7. 地图上显示的怪物临界有可能不准,当其与折线图有差异时,<span style=\"color: gold\">请以折线图为准</span>。"
|
||||
]
|
||||
},
|
||||
"about": {
|
||||
|
@ -122,7 +122,7 @@ const allDef = ref(originDef);
|
||||
const addAtk = ref(0);
|
||||
const addDef = ref(0);
|
||||
|
||||
const originDamage = core.getDamageInfo(enemy, void 0, x.value, y.value);
|
||||
const originDamage = core.getDamageInfo(enemy.id, void 0, x.value, y.value);
|
||||
|
||||
// 转发core上的内容至当前作用域
|
||||
const format = core.formatBigNumber;
|
||||
@ -130,7 +130,7 @@ const ratio = core.status.thisMap.ratio;
|
||||
|
||||
const nowDamage = computed(() => {
|
||||
const dam = core.getDamageInfo(
|
||||
enemy,
|
||||
enemy.id,
|
||||
{
|
||||
atk: core.getStatus('atk') + addAtk.value * ratio,
|
||||
def: core.getStatus('def') + addDef.value * ratio
|
||||
|
@ -210,6 +210,9 @@ export class Chase {
|
||||
this.ani.ticker.destroy();
|
||||
delete flags.onChase;
|
||||
delete flags.chase;
|
||||
delete flags.chaseTime;
|
||||
delete flags.chaseHard;
|
||||
delete flags.chaseIndex;
|
||||
flags.__lockViewport__ = false;
|
||||
core.deleteCanvas('chasePath');
|
||||
}
|
||||
|
@ -6,12 +6,15 @@ export const showFixed = ref(false);
|
||||
|
||||
let lastId: EnemyIds;
|
||||
|
||||
const show = debounce((ev: MouseEvent, mx: number, my: number, e: AllIds) => {
|
||||
const show = debounce((ev: MouseEvent) => {
|
||||
if (!window.flags) return;
|
||||
if (!flags.mouseLoc) return;
|
||||
flags.clientLoc = [ev.clientX, ev.clientY];
|
||||
const [mx, my] = getLocFromMouseLoc(...flags.mouseLoc);
|
||||
const e = core.getBlockId(mx, my);
|
||||
if (e !== lastId) showFixed.value = false;
|
||||
if (!e || !core.getClsFromId(e)?.startsWith('enemy')) return;
|
||||
|
||||
lastId = e as EnemyIds;
|
||||
const enemy = core.material.enemys[e as EnemyIds];
|
||||
const detail = getDetailedEnemy(enemy, mx, my);
|
||||
@ -22,14 +25,12 @@ const show = debounce((ev: MouseEvent, mx: number, my: number, e: AllIds) => {
|
||||
export default function init() {
|
||||
const data = core.canvas.data.canvas;
|
||||
data.addEventListener('mousemove', ev => {
|
||||
if (!core.isPlaying()) return;
|
||||
const [x, y] = flags.mouseLoc;
|
||||
const mx = Math.round(x + core.bigmap.offsetX / 32);
|
||||
const my = Math.round(y + core.bigmap.offsetY / 32);
|
||||
if (!core.isPlaying() || core.status.lockControl) return;
|
||||
const [mx, my] = getLocFromMouseLoc(...flags.mouseLoc);
|
||||
const e = core.getBlockId(mx, my);
|
||||
if (e !== lastId) showFixed.value = false;
|
||||
if (!e) return;
|
||||
show(ev, mx, my, e);
|
||||
show(ev);
|
||||
});
|
||||
|
||||
return {
|
||||
@ -37,6 +38,12 @@ export default function init() {
|
||||
};
|
||||
}
|
||||
|
||||
export function getLocFromMouseLoc(x: number, y: number): LocArr {
|
||||
const mx = Math.round(x + core.bigmap.offsetX / 32);
|
||||
const my = Math.round(y + core.bigmap.offsetY / 32);
|
||||
return [mx, my];
|
||||
}
|
||||
|
||||
export function getDetailedEnemy<I extends EnemyIds>(
|
||||
enemy: Enemy<I>,
|
||||
x: number,
|
||||
@ -45,12 +52,13 @@ export function getDetailedEnemy<I extends EnemyIds>(
|
||||
): DetailedEnemy<I> {
|
||||
const ratio = core.status.maps[floorId].ratio;
|
||||
const enemyInfo = Object.assign(
|
||||
core.getEnemyInfo(enemy, void 0, x, y),
|
||||
core.getDamageInfo(enemy, void 0, x, y) ?? {},
|
||||
enemy
|
||||
{},
|
||||
enemy,
|
||||
core.getEnemyInfo(enemy, void 0, x, y, floorId),
|
||||
core.getDamageInfo(enemy, void 0, x, y, floorId) ?? {}
|
||||
);
|
||||
const critical = core.nextCriticals(enemy, 1, x, y);
|
||||
const defDamage = core.getDefDamage(enemy, ratio, x, y);
|
||||
const critical = core.nextCriticals(enemy, 1, x, y, floorId);
|
||||
const defDamage = core.getDefDamage(enemy, ratio, x, y, floorId);
|
||||
const specialText = core.getSpecialText(enemyInfo);
|
||||
let toShowSpecial = cloneDeep(specialText);
|
||||
if (toShowSpecial.length > 2) {
|
||||
|
7
src/source/cls.d.ts
vendored
7
src/source/cls.d.ts
vendored
@ -561,4 +561,11 @@ interface IdToCls {
|
||||
X30121: 'tileset';
|
||||
X30196: 'tileset';
|
||||
X30204: 'tileset';
|
||||
X70065: 'tileset';
|
||||
X70112: 'tileset';
|
||||
X70114: 'tileset';
|
||||
X70120: 'tileset';
|
||||
X70122: 'tileset';
|
||||
X70128: 'tileset';
|
||||
X70130: 'tileset';
|
||||
}
|
14
src/source/maps.d.ts
vendored
14
src/source/maps.d.ts
vendored
@ -561,6 +561,13 @@ interface IdToNumber {
|
||||
X30121: 30121;
|
||||
X30196: 30196;
|
||||
X30204: 30204;
|
||||
X70065: 70065;
|
||||
X70112: 70112;
|
||||
X70114: 70114;
|
||||
X70120: 70120;
|
||||
X70122: 70122;
|
||||
X70128: 70128;
|
||||
X70130: 70130;
|
||||
}
|
||||
interface NumberToId {
|
||||
1: 'yellowWall';
|
||||
@ -1125,4 +1132,11 @@ interface NumberToId {
|
||||
30121: 'X30121';
|
||||
30196: 'X30196';
|
||||
30204: 'X30204';
|
||||
70065: 'X70065';
|
||||
70112: 'X70112';
|
||||
70114: 'X70114';
|
||||
70120: 'X70120';
|
||||
70122: 'X70122';
|
||||
70128: 'X70128';
|
||||
70130: 'X70130';
|
||||
}
|
1
src/types/util.d.ts
vendored
1
src/types/util.d.ts
vendored
@ -249,6 +249,7 @@ interface Utils {
|
||||
* @param onMap 显示的字符数
|
||||
* @returns 格式化结果
|
||||
*/
|
||||
formatBigNumber<T extends string>(x: T, onMap?: number): T;
|
||||
formatBigNumber(x: number | string, onMap?: number): string;
|
||||
|
||||
/**
|
||||
|
@ -364,6 +364,7 @@ function drawRight() {
|
||||
*/
|
||||
function draw() {
|
||||
drawedThumbnail = {};
|
||||
thumbnailLoc = {};
|
||||
drawMap();
|
||||
drawRight();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user