diff --git a/public/project/floors/MT46.js b/public/project/floors/MT46.js index 1880d8c..571abcb 100644 --- a/public/project/floors/MT46.js +++ b/public/project/floors/MT46.js @@ -87,7 +87,7 @@ main.floors.MT46= [ 0,336,336,336,336, 0,345,492,345, 0,333,333,333,333, 0], [ 0, 0,617, 34, 0, 0,610, 33,610, 0, 0, 34,600, 0, 0], [ 0,381,336, 0, 0, 0, 0,643, 0, 0, 0, 0,333,381, 0], - [ 0, 28,336,600, 0, 0, 0, 0, 0, 0, 0,617,333, 27, 0], + [ 0, 28,336,600, 0, 0, 0, 93, 0, 0, 0,617,333, 27, 0], [ 0,336,336, 0, 0, 0, 0, 17, 0, 0, 0, 0,333,333, 0], [ 0,484,492, 0, 0, 0, 0, 17, 0, 0, 0, 0,492,484, 0], [ 0, 0, 0,540, 0, 0, 0, 17, 0, 0, 0,540, 0, 0, 0] diff --git a/public/project/functions.js b/public/project/functions.js index 2b5bf47..92736d6 100644 --- a/public/project/functions.js +++ b/public/project/functions.js @@ -545,7 +545,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = { return ( '战斗前,怪物偷取勇士' + (enemy.hungry || 0) + - '%加在自己身上(勇士攻击也会降低)' + '%的攻击加在自己身上(勇士攻击也会降低)' ); }, '#b67' @@ -1224,7 +1224,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = { break; case 49: // 1: 断灭之刃 if (!flags.bladeOn) break; - if (!flags.autoSkill) { + if (flags.autoSkill) { core.tip('error', '已开启自动切换技能!'); break; } @@ -1251,7 +1251,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = { break; case 51: // 3: 铸剑为盾 if (!flags.shieldOn) break; - if (!flags.autoSkill) { + if (flags.autoSkill) { core.tip('error', '已开启自动切换技能!'); break; } diff --git a/src/ui/statusBar.vue b/src/ui/statusBar.vue index 7ccc2e9..e192705 100644 --- a/src/ui/statusBar.vue +++ b/src/ui/statusBar.vue @@ -193,6 +193,8 @@ function update() { up.value = core.getNextLvUpNeed() ?? 0; if (core.hasFlag('spring')) { spring.value = 50 - flags.springCount; + } else { + spring.value = void 0; } skillOpened.value = core.getFlag('chapter', 0) > 0; studyOpened.value = core.plugin.skillTree.getSkillLevel(11) > 0;