mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-01-18 20:09:27 +08:00
循环式地图
This commit is contained in:
parent
479cc6fe0f
commit
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@ -19,6 +19,7 @@ control.prototype._init = function () {
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this.weathers = {};
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this.resizes = [];
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this.noAutoEvents = true;
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this.updateNextFrame = false;
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// --- 注册系统的animationFrame
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this.registerAnimationFrame(
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'totalTime',
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@ -3862,16 +3863,23 @@ control.prototype.clearStatusBar = function () {
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////// 更新状态栏 //////
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control.prototype.updateStatusBar = function (doNotCheckAutoEvents, immediate) {
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if (!core.isPlaying()) return;
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if (immediate) {
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return this.updateStatusBar_update();
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}
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if (!doNotCheckAutoEvents) this.noAutoEvents = false;
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if (core.isReplaying()) return this.updateStatusBar_update();
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requestAnimationFrame(this.updateStatusBar_update);
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if (!core.control.updateNextFrame) {
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core.control.updateNextFrame = true;
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requestAnimationFrame(this.updateStatusBar_update);
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}
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};
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control.prototype.updateStatusBar_update = function () {
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if (!core.isPlaying() || core.hasFlag('__statistics__')) return;
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core.control.updateNextFrame = false;
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if (!core.isPlaying() || core.hasFlag('__statistics__')) {
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return;
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}
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core.control.controldata.updateStatusBar();
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if (!core.control.noAutoEvents) core.checkAutoEvents();
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core.control._updateStatusBar_setToolboxIcon();
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@ -3186,13 +3186,13 @@ maps.prototype.removeBlock = function (x, y, floorId) {
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if (!floorId) return false;
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core.extractBlocks(floorId);
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for (var i in core.status.maps[floorId].blocks) {
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var block = core.status.maps[floorId].blocks[i];
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if (block.x == x && block.y == y) {
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this.removeBlockByIndex(i, floorId);
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this._removeBlockFromMap(floorId, block);
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return true;
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}
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const blocks = core.status.maps[floorId].blocks;
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const i = blocks.findIndex(v => v.x === x && v.y === y);
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if (i !== -1) {
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const block = blocks[i];
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this.removeBlockByIndex(i, floorId);
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this._removeBlockFromMap(floorId, block);
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return true;
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}
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return false;
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};
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@ -3295,7 +3295,7 @@ maps.prototype._triggerFloorImage = function (type, loc, floorId, callback) {
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};
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////// 改变图块 //////
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maps.prototype.setBlock = function (number, x, y, floorId) {
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maps.prototype.setBlock = function (number, x, y, floorId, noredraw) {
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floorId = floorId || core.status.floorId;
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if (!floorId || number == null || x == null || y == null) return;
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if (
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@ -3334,7 +3334,7 @@ maps.prototype.setBlock = function (number, x, y, floorId) {
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// 有任何一个是autotile直接重绘地图
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if (
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(originEvent != null && originEvent.cls == 'autotile') ||
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block.event.cls == 'autotile'
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(block.event.cls == 'autotile' && !noredraw)
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) {
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core.redrawMap();
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} else {
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@ -3346,8 +3346,10 @@ maps.prototype.setBlock = function (number, x, y, floorId) {
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});
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}
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if (!block.disable) {
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core.drawBlock(block);
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core.addGlobalAnimate(block);
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if (!noredraw) {
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core.drawBlock(block);
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core.addGlobalAnimate(block);
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}
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core.updateStatusBar();
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}
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}
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@ -279,12 +279,7 @@ main.prototype.init = function (mode, callback) {
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main.core.resize();
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// 自动放缩最大化
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if (core.getLocalStorage('autoScale') == null) {
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if (
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!data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.flags
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.autoScale
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)
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core.setLocalStorage('autoScale', false);
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else core.setLocalStorage('autoScale', true);
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core.setLocalStorage('autoScale', true);
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}
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if (
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core.getLocalStorage('autoScale') &&
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@ -139,6 +139,12 @@ main.floors.tower1=
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],
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"time": 500
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}
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],
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"13,1": [
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{
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"type": "function",
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"function": "function(){\nconsole.trace()\n}"
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}
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]
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},
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"afterBattle": {},
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@ -220,14 +226,14 @@ main.floors.tower1=
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"0,7": {
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"floorId": "tower6",
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"loc": [
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18,
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24,
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58
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]
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},
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"14,7": {
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"floorId": "tower6",
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"loc": [
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6,
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12,
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58
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]
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},
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@ -72,7 +72,7 @@ main.floors.tower2=
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"7,14": {
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"floorId": "tower6",
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"loc": [
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12,
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18,
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42
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]
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},
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@ -1,74 +1,86 @@
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main.floors.tower4 = {
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floorId: 'tower4',
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title: '智慧之塔',
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name: '4',
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width: 15,
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height: 15,
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canFlyTo: true,
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canFlyFrom: true,
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canUseQuickShop: true,
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cannotViewMap: false,
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images: [],
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ratio: 2,
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defaultGround: 'T526',
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bgm: 'tower.mp3',
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firstArrive: [],
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eachArrive: [],
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parallelDo: '',
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events: {},
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afterBattle: {},
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afterGetItem: {},
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afterOpenDoor: {},
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autoEvent: {},
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cannotMove: {},
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map: [
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[
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527, 527, 527, 527, 527, 527, 527, 543, 527, 527, 527, 527, 527,
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527, 527
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],
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[527, 31, 31, 536, 0, 528, 0, 547, 0, 31, 0, 544, 0, 381, 527],
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[527, 31, 31, 528, 28, 492, 29, 528, 528, 0, 28, 528, 0, 528, 527],
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[527, 528, 528, 528, 0, 528, 28, 34, 492, 492, 528, 528, 547, 0, 527],
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[527, 381, 0, 550, 0, 528, 528, 528, 528, 0, 31, 528, 0, 528, 527],
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[527, 0, 528, 0, 528, 528, 31, 0, 536, 27, 0, 556, 381, 378, 527],
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[527, 0, 528, 27, 0, 544, 0, 403, 0, 528, 528, 0, 528, 528, 527],
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[
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527, 550, 528, 528, 528, 528, 492, 528, 550, 528, 34, 381, 556, 376,
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527
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],
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[527, 0, 0, 31, 492, 88, 403, 528, 31, 528, 27, 32, 528, 0, 527],
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[527, 528, 528, 0, 528, 403, 34, 547, 0, 492, 492, 528, 528, 556, 527],
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[527, 0, 528, 546, 528, 528, 546, 528, 528, 528, 0, 28, 0, 0, 527],
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[527, 0, 544, 32, 0, 536, 32, 528, 32, 0, 536, 528, 528, 556, 527],
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[527, 27, 492, 0, 27, 528, 27, 492, 0, 528, 528, 528, 0, 0, 527],
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[527, 31, 528, 32, 0, 528, 32, 546, 0, 494, 87, 381, 28, 0, 527],
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[
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527, 527, 527, 527, 527, 527, 527, 540, 527, 527, 527, 527, 527,
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527, 527
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]
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],
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beforeBattle: {},
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bgmap: [],
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fgmap: [],
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bg2map: [],
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fg2map: [],
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cannotMoveIn: {},
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changeFloor: {
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'5,8': {
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floorId: 'tower3',
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loc: [5, 8]
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main.floors.tower4=
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{
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"floorId": "tower4",
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"title": "智慧之塔",
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"name": "4",
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"width": 15,
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"height": 15,
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"cannotViewMap": false,
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"images": [],
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"ratio": 2,
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"defaultGround": "T526",
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"bgm": "tower.mp3",
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"firstArrive": [],
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"eachArrive": [],
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"parallelDo": "",
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"events": {},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {},
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"cannotMove": {},
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"map": [
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[527,527,527,527,527,527,527,543,527,527,527,527,527,527,527],
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[527, 31, 31,536, 0,528, 0,547, 0, 31, 0,544, 0,381,527],
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[527, 31, 31,528, 28,492, 29,528,528, 0, 28,528, 0,528,527],
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[527,528,528,528, 0,528, 28, 34,492,492,528,528,547, 0,527],
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[527,381, 0,550, 0,528,528,528,528, 0, 31,528, 0,528,527],
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[527, 0,528, 0,528,528, 31, 0,536, 27, 0,556,381,378,527],
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[527, 0,528, 27, 0,544, 0,403, 0,528,528, 0,528,528,527],
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[527,550,528,528,528,528,492,528,550,528, 34,381,556,376,527],
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[527, 0, 0, 31,492, 88,403,528, 31,528, 27, 32,528, 0,527],
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[527,528,528, 0,528,403, 34,547, 0,492,492,528,528,556,527],
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[527, 0,528,546,528,528,546,528,528,528, 0, 28, 0, 0,527],
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[527, 0,544, 32, 0,536, 32,528, 32, 0,536,528,528,556,527],
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[527, 27,492, 0, 27,528, 27,492, 0,528,528,528, 0, 0,527],
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[527, 31,528, 32, 0,528, 32,546, 0,494, 87,381, 28, 0,527],
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[527,527,527,527,527,527,527,540,527,527,527,527,527,527,527]
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],
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"beforeBattle": {},
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"bgmap": [
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],
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"fgmap": [
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],
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"bg2map": [
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],
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"fg2map": [
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],
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"cannotMoveIn": {},
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"changeFloor": {
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"5,8": {
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"floorId": "tower3",
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"loc": [
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5,
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8
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]
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},
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'7,0': {
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floorId: 'tower6',
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loc: [1, 15]
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"7,0": {
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"floorId": "tower6",
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"loc": [
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7,
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15
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]
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},
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'7,14': {
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floorId: 'tower6',
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loc: [12, 15]
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"7,14": {
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"floorId": "tower6",
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"loc": [
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18,
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15
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]
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},
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'10,13': {
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floorId: 'tower5',
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loc: [10, 13]
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"10,13": {
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"floorId": "tower5",
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"loc": [
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10,
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13
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]
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}
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}
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};
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}
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@ -79,7 +79,7 @@ main.floors.tower5=
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"14,7": {
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"floorId": "tower6",
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"loc": [
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18,
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24,
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2
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]
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},
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File diff suppressed because it is too large
Load Diff
@ -148,9 +148,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
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heroLoc.direction = core.turnDirection(heroLoc.direction);
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core.status.hero.loc = heroLoc;
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// tower6
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if (floorId == 'tower6') {
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core.relocateLoopMap(floorId, heroLoc);
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}
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// if (floorId == 'tower6') {
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// core.relocateLoopMap(floorId, heroLoc);
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// }
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// 检查重生怪并重置
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if (!fromLoad) {
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core.extractBlocks(floorId);
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@ -174,11 +174,6 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
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// ---------- 重绘新地图;这一步将会设置core.status.floorId ---------- //
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core.drawMap(floorId);
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if (floorId == 'tower6') core.backgroundImage('tower6.jpeg');
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else {
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core.deleteCanvas('bImage');
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core.deleteCanvas('eImage');
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}
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// 切换楼层BGM
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if (core.status.maps[floorId].bgm) {
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@ -186,9 +181,6 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
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if (bgm instanceof Array) bgm = bgm[0];
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if (!core.hasFlag('__bgm__')) core.playBgm(bgm);
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}
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// if (flags.chase && fromLoad) {
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// core.startChase();
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// }
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// 更改画面色调
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var color = core.getFlag('__color__', null);
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if (!color && core.status.maps[floorId].color)
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@ -200,8 +192,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
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'curtain',
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0,
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0,
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core.__PIXELS__,
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core.__PIXELS__,
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core._PX_,
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core._PY_,
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core.arrayToRGBA(color)
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);
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// 更改天气
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@ -1773,6 +1765,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
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);
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}
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core.checkLoopMap();
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// 追猎
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if (core.status.checkBlock.haveHunt) {
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var x = core.status.hero.loc.x,
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@ -3684,6 +3684,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
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};
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control.prototype.updateStatusBar_update = function () {
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core.control.updateNextFrame = false;
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if (!core.isPlaying() || core.hasFlag('__statistics__')) return;
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core.control.controldata.updateStatusBar();
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if (!core.control.noAutoEvents) core.checkAutoEvents();
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@ -4028,5 +4029,255 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
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this.loadSkillTree = function (data) {
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levels = data ?? [];
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};
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},
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loopMap: function () {
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const list = (this.loopMapList = ['tower6']);
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/**
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* 设置循环地图的偏移量
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* @param {number} offset 横向偏移量
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* @param {FloorIds} floorId
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*/
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this.setLoopMap = function (offset, floorId) {
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const floor = core.status.maps[floorId];
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if (offset < 9) {
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moveMap(floor.width - 17, floorId);
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}
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if (offset > floor.width - 9) {
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moveMap(17 - floor.width, floorId);
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}
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};
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/**
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* 当勇士移动时自动设置循环地图
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* @param {FloorIds} floorId
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*/
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this.autoSetLoopMap = function (floorId) {
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this.setLoopMap(core.status.hero.loc.x, floorId);
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};
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this.checkLoopMap = function () {
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if (isLoopMap(core.status.floorId)) {
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this.autoSetLoopMap(core.status.floorId);
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}
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};
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/**
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* 滑动数组
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* @param {any[]} arr
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* @param {number} delta
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*/
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this.slide = function (arr, delta) {
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if (delta === 0) return arr;
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if (delta > 0) {
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arr.unshift(...arr.splice(arr.length - delta, delta));
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return arr;
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}
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if (delta < 0) {
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arr.push(...arr.splice(0, -delta));
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return arr;
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}
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};
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/**
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* 移动地图
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* @param {number} delta
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* @param {FloorIds} floorId
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*/
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function moveMap(delta, floorId) {
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core.extractBlocks(floorId);
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const floor = core.status.maps[floorId];
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core.setHeroLoc('x', core.status.hero.loc.x + delta);
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flags[`loop_${floorId}`] += delta;
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flags[`loop_${floorId}`] %= floor.width;
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const origin = floor.blocks.slice();
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for (let i = 0; i < origin.length; i++) {
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core.removeBlockByIndex(0, floorId);
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core.removeGlobalAnimate(origin[i].x, origin[i].y);
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}
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origin.forEach(v => {
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let to = v.x + delta;
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if (to >= floor.width) to -= floor.width;
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if (to < 0) to += floor.width;
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core.setBlock(v.id, to, v.y, floorId, true);
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core.setMapBlockDisabled(floorId, to, v.y, false);
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});
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core.drawMap();
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core.drawHero();
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}
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||||
|
||||
function isLoopMap(floorId) {
|
||||
return list.includes(floorId);
|
||||
}
|
||||
|
||||
events.prototype._sys_changeFloor = function (data, callback) {
|
||||
data = data.event.data;
|
||||
let heroLoc = {};
|
||||
if (isLoopMap(data.floorId)) {
|
||||
const floor = core.status.maps[data.floorId];
|
||||
flags[`loop_${data.floorId}`] ??= 0;
|
||||
let tx = data.loc[0] + flags[`loop_${data.floorId}`];
|
||||
tx %= floor.width;
|
||||
if (tx < 0) tx += floor.width;
|
||||
console.log(data.loc[0], tx);
|
||||
heroLoc = {
|
||||
x: tx,
|
||||
y: data.loc[1]
|
||||
};
|
||||
} else if (data.loc) heroLoc = { x: data.loc[0], y: data.loc[1] };
|
||||
if (data.direction) heroLoc.direction = data.direction;
|
||||
if (core.status.event.id != 'action') core.status.event.id = null;
|
||||
core.changeFloor(
|
||||
data.floorId,
|
||||
data.stair,
|
||||
heroLoc,
|
||||
data.time,
|
||||
function () {
|
||||
core.replay();
|
||||
if (callback) callback();
|
||||
}
|
||||
);
|
||||
};
|
||||
|
||||
events.prototype.trigger = function (x, y, callback) {
|
||||
var _executeCallback = function () {
|
||||
// 因为trigger之后还有可能触发其他同步脚本(比如阻激夹域检测)
|
||||
// 所以这里强制callback被异步触发
|
||||
if (callback) {
|
||||
setTimeout(callback, 1); // +1是为了录像检测系统
|
||||
}
|
||||
return;
|
||||
};
|
||||
if (core.status.gameOver) return _executeCallback();
|
||||
if (core.status.event.id == 'action') {
|
||||
core.insertAction(
|
||||
{
|
||||
type: 'function',
|
||||
function:
|
||||
'function () { core.events._trigger_inAction(' +
|
||||
x +
|
||||
',' +
|
||||
y +
|
||||
'); }',
|
||||
async: true
|
||||
},
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
true
|
||||
);
|
||||
return _executeCallback();
|
||||
}
|
||||
if (core.status.event.id) return _executeCallback();
|
||||
|
||||
let block = core.getBlock(x, y);
|
||||
const id = core.status.floorId;
|
||||
const loop = isLoopMap(id);
|
||||
if (loop) {
|
||||
if (block && block.event.trigger === 'changeFloor') {
|
||||
delete block.event.trigger;
|
||||
core.maps._addInfo(block);
|
||||
} else {
|
||||
const floor = core.status.maps[id];
|
||||
let tx = x - flags[`loop_${id}`];
|
||||
tx %= floor.width;
|
||||
if (tx < 0) tx += floor.width;
|
||||
const c = core.floors[id].changeFloor[`${tx},${y}`];
|
||||
if (c) {
|
||||
const b = { event: {}, x: tx, y };
|
||||
b.event.data = c;
|
||||
b.event.trigger = 'changeFloor';
|
||||
block = b;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (block == null) return _executeCallback();
|
||||
|
||||
// 执行该点的脚本
|
||||
if (block.event.script) {
|
||||
core.clearRouteFolding();
|
||||
try {
|
||||
eval(block.event.script);
|
||||
} catch (ee) {
|
||||
console.error(ee);
|
||||
}
|
||||
}
|
||||
|
||||
// 碰触事件
|
||||
if (block.event.event) {
|
||||
core.clearRouteFolding();
|
||||
core.insertAction(block.event.event, block.x, block.y);
|
||||
// 不再执行该点的系统事件
|
||||
return _executeCallback();
|
||||
}
|
||||
|
||||
if (block.event.trigger && block.event.trigger != 'null') {
|
||||
var noPass = block.event.noPass,
|
||||
trigger = block.event.trigger;
|
||||
if (noPass) core.clearAutomaticRouteNode(x, y);
|
||||
|
||||
// 转换楼层能否穿透
|
||||
if (
|
||||
trigger == 'changeFloor' &&
|
||||
!noPass &&
|
||||
this._trigger_ignoreChangeFloor(block) &&
|
||||
!loop
|
||||
)
|
||||
return _executeCallback();
|
||||
core.status.automaticRoute.moveDirectly = false;
|
||||
this.doSystemEvent(trigger, block);
|
||||
}
|
||||
return _executeCallback();
|
||||
};
|
||||
|
||||
maps.prototype._getBgFgMapArray = function (name, floorId, noCache) {
|
||||
floorId = floorId || core.status.floorId;
|
||||
if (!floorId) return [];
|
||||
var width = core.floors[floorId].width;
|
||||
var height = core.floors[floorId].height;
|
||||
|
||||
if (!noCache && core.status[name + 'maps'][floorId])
|
||||
return core.status[name + 'maps'][floorId];
|
||||
|
||||
var arr =
|
||||
main.mode == 'editor' &&
|
||||
!(window.editor && editor.uievent && editor.uievent.isOpen)
|
||||
? core.cloneArray(editor[name + 'map'])
|
||||
: null;
|
||||
if (arr == null)
|
||||
arr = core.cloneArray(core.floors[floorId][name + 'map'] || []);
|
||||
|
||||
if (isLoopMap(floorId) && window.flags) {
|
||||
flags[`loop_${floorId}`] ??= 0;
|
||||
arr.forEach(v => {
|
||||
core.slide(v, flags[`loop_${floorId}`] % width);
|
||||
});
|
||||
}
|
||||
|
||||
for (var y = 0; y < height; ++y) {
|
||||
if (arr[y] == null) arr[y] = Array(width).fill(0);
|
||||
}
|
||||
(core.getFlag('__' + name + 'v__', {})[floorId] || []).forEach(
|
||||
function (one) {
|
||||
arr[one[1]][one[0]] = one[2] || 0;
|
||||
}
|
||||
);
|
||||
(core.getFlag('__' + name + 'd__', {})[floorId] || []).forEach(
|
||||
function (one) {
|
||||
arr[one[1]][one[0]] = 0;
|
||||
}
|
||||
);
|
||||
if (main.mode == 'editor') {
|
||||
for (var x = 0; x < width; x++) {
|
||||
for (var y = 0; y < height; y++) {
|
||||
arr[y][x] = arr[y][x].idnum || arr[y][x] || 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (core.status[name + 'maps'])
|
||||
core.status[name + 'maps'][floorId] = arr;
|
||||
return arr;
|
||||
};
|
||||
}
|
||||
};
|
||||
|
@ -298,14 +298,15 @@
|
||||
"注意,拖动时,滑动条左边会显示当前的加攻或加防次数,这个数值指的是在勇士所在地图中需要吃的最弱的宝石数量。",
|
||||
"例如,当前勇士所在地图中最弱的宝石加2点攻击,加攻次数为3,那么勇士的攻击增加量就为6。",
|
||||
"勇士增加的攻击数值也会在下方显示。当加攻次数和加防次数改变时,折线图也会变化。",
|
||||
"当前状态下怪物的伤害以及减伤总量也会在下方显示。",
|
||||
"当前状态下怪物的伤害以及减伤总量也会在下方显示。<span style=\"color: gold\">",
|
||||
"注意在此栏中无法通过点击屏幕回到怪物手册界面,更多信息请查看最后一段</span>。",
|
||||
"<br>",
|
||||
"<br>",
|
||||
"在特殊属性栏,点击下方的怪物更多信息可以进入更多信息栏。此栏中,你可以查看怪物描述。但这不是这一栏的核心功能。",
|
||||
"这一栏的核心功能是标记怪物。被标记的怪物会有一些非常方便的行为,这些行为可以在“标记怪物”条目中查看。",
|
||||
"<br>",
|
||||
"<br>",
|
||||
"注意,在怪物详细信息中,只有特殊属性栏可以通过点击屏幕返回到怪物手册界面,详细临界与更多信息栏均不行。",
|
||||
"注意,在怪物详细信息中,除详细临界栏外均可以通过点击屏幕返回到怪物手册界面。",
|
||||
"如果你是电脑端,在任意栏目中<span style=\"color: gold\">按下X键</span>会退出怪物手册,返回游戏,",
|
||||
"<span style=\"color: gold\">按下回车(Enter)键</span>会回到怪物手册界面。"
|
||||
]
|
||||
|
@ -14,7 +14,7 @@
|
||||
:style="{ color: marked ? 'lightgreen' : 'lightcoral' }"
|
||||
>{{ marked ? '已标记该怪物' : '未标记该怪物' }}</span
|
||||
>
|
||||
<span class="button-text" @click="mark">{{
|
||||
<span class="button-text" @click.stop="mark">{{
|
||||
marked ? '取消标记该怪物' : '标记该怪物为目标'
|
||||
}}</span>
|
||||
</div>
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { ref, watch } from 'vue';
|
||||
import { has } from './utils';
|
||||
|
||||
/**
|
||||
* 打开和关闭ui时是否展示动画
|
||||
@ -44,12 +45,16 @@ watch(autoScale, n => {
|
||||
* 重置设置信息,从localStorage读取即可
|
||||
*/
|
||||
function reset() {
|
||||
transition.value = core.getLocalStorage('transition') ? true : false;
|
||||
const t = core.getLocalStorage('transition', false);
|
||||
transition.value = t;
|
||||
core.plugin.transition.value = transition.value;
|
||||
autoScale.value = core.getLocalStorage('autoScale') ? true : false;
|
||||
autoScale.value = core.getLocalStorage('autoScale', true);
|
||||
}
|
||||
|
||||
function resetFlag() {
|
||||
flags.autoSkill ??= true;
|
||||
flags.itemDetail ??= true;
|
||||
|
||||
itemDetail.value = flags.itemDetail ? true : false;
|
||||
autoSkill.value = flags.autoSkill ? true : false;
|
||||
}
|
||||
|
4
src/types/map.d.ts
vendored
4
src/types/map.d.ts
vendored
@ -1170,12 +1170,14 @@ interface Maps {
|
||||
* @param x 横坐标
|
||||
* @param y 纵坐标
|
||||
* @param floorId 地图id,不填视为当前地图
|
||||
* @param noredraw 是否不重绘地图
|
||||
*/
|
||||
setBlock(
|
||||
number: AllIds | AllNumbers | `${AllNumbers}`,
|
||||
x: number,
|
||||
y: number,
|
||||
floorId?: FloorIds
|
||||
floorId?: FloorIds,
|
||||
noredraw?: boolean
|
||||
): void;
|
||||
|
||||
/**
|
||||
|
10
src/types/plugin.d.ts
vendored
10
src/types/plugin.d.ts
vendored
@ -120,6 +120,13 @@ interface PluginUtils {
|
||||
* @param isStart 是否要开始修剪录像
|
||||
*/
|
||||
autoFixRouteBoss(isStart?: boolean);
|
||||
|
||||
/**
|
||||
* 滑动数组
|
||||
* @param arr 数组
|
||||
* @param delta 偏移量,正数表示向右滑动,负数表示向左滑动
|
||||
*/
|
||||
slide<T>(arr: T[], delta: number): T[];
|
||||
}
|
||||
|
||||
interface PluginUis {
|
||||
@ -165,6 +172,9 @@ interface PluginUis {
|
||||
/** 楼传界面是否打开 */
|
||||
readonly flyOpened: Ref<boolean>;
|
||||
|
||||
/** 是否展示标记的怪物 */
|
||||
readonly showMarkedEnemy: Ref<boolean>;
|
||||
|
||||
/** ui栈 */
|
||||
readonly uiStack: Ref<Component[]>;
|
||||
|
||||
|
6
src/types/status.d.ts
vendored
6
src/types/status.d.ts
vendored
@ -618,17 +618,17 @@ interface InitGameStatus {
|
||||
/**
|
||||
* 背景图块
|
||||
*/
|
||||
bgmaps: Record<string, number[][]>;
|
||||
bgmaps: Record<FloorIds, number[][]>;
|
||||
|
||||
/**
|
||||
* 前景图块
|
||||
*/
|
||||
fgmaps: Record<string, number[][]>;
|
||||
fgmaps: Record<FloorIds, number[][]>;
|
||||
|
||||
/**
|
||||
* 以坐标列举的图块
|
||||
*/
|
||||
mapBlockObjs: Record<string, Record<LocString, Block>>;
|
||||
mapBlockObjs: Record<FloorIds, Record<LocString, Block>>;
|
||||
|
||||
/**
|
||||
* 地图伤害
|
||||
|
@ -124,7 +124,7 @@ onMounted(async () => {
|
||||
if (y > (parseFloat(style.height) * 4) / 5) moved = true;
|
||||
},
|
||||
() => {
|
||||
if (moved === false && panel.value === 'special') {
|
||||
if (moved === false && panel.value !== 'critical') {
|
||||
close();
|
||||
}
|
||||
moved = false;
|
||||
|
Loading…
Reference in New Issue
Block a user