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临界显示为宝石数
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idea.md
3
idea.md
@ -61,7 +61,7 @@ dam4.png ---- 存档 59
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[x] 成就系统
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[] 宝石目标设定
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[] 自动宝物规划,选中两个或更多宝物后自动在本地图中规划出最优拾取路线,原则是尽量减少其余宝物的捡拾,自动切换主动技能,怪物造成的伤害最低的路线
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[] 临界显示方式,宝石数还是数值
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[x] 临界显示方式,宝石数还是数值
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[x] 怪物目标设定
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[x] 木牌查看系统(百科全书)
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[] 宝物目标设定
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@ -84,3 +84,4 @@ dam4.png ---- 存档 59
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[] 自定义快捷键
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[] 优化 ui 控制系统
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[] 优化游戏进程与渲染进程间的通讯
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[] 优化资源分离,音乐放到 bgm 目录下
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@ -319,15 +319,14 @@ function handleScreenSetting<T extends number | boolean>(
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canvas.classList.add('no-anti-aliasing');
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}
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}
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} else if (key === 'autoScale') {
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// 自动放缩
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core.setLocalStorage('autoScale', n);
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} else if (key === 'fontSize') {
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// 字体大小
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core.setLocalStorage('fontSize', n);
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root.style.fontSize = root2.style.fontSize = `${n}px`;
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} else if (key === 'smoothView') {
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core.setLocalStorage('smoothView', n);
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} else if (key === 'criticalGem') {
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core.setLocalStorage('criticalGem', n);
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}
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}
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@ -339,9 +338,7 @@ function handleActionSetting<T extends number | boolean>(
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if (key === 'autoSkill') {
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// 自动切换技能
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flags.autoSkill = n;
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}
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if (key === 'fixed') {
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} else if (key === 'fixed') {
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// 定点查看
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core.setLocalStorage('fixed', n);
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}
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@ -355,6 +352,9 @@ function handleUtilsSetting<T extends number | boolean>(
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if (key === 'betterLoad') {
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// 加载优化
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core.setLocalStorage('betterLoad', n);
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} else if (key === 'autoScale') {
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// 自动放缩
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core.setLocalStorage('autoScale', n);
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}
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}
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@ -370,9 +370,10 @@ mainSetting
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.register('itemDetail', '宝石血瓶显伤', true)
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.register('transition', '界面动画', false)
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.register('antiAlias', '抗锯齿', false)
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.register('autoScale', '自动放缩', true)
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.register('fontSize', '字体大小', 16, [8, 28, 1])
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.register('smoothView', '平滑镜头', true)
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.register('criticalGem', '临界显示方式', false)
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.setDisplayFunc('criticalGem', value => (value ? '宝石数' : '攻击'))
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)
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.register(
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'action',
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@ -387,7 +388,9 @@ mainSetting
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.register(
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'utils',
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'功能设置',
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new MotaSetting().register('betterLoad', '优化加载', true)
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new MotaSetting()
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.register('betterLoad', '优化加载', true)
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.register('autoScale', '自动放缩', true)
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);
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loading.once('coreInit', () => {
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@ -398,15 +401,15 @@ loading.once('coreInit', () => {
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'screen.itemDetail': !!core.getLocalStorage('itemDetail', true),
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'screen.transition': !!core.getLocalStorage('transition', false),
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'screen.antiAlias': !!core.getLocalStorage('antiAlias', false),
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'screen.autoScale': !!core.getLocalStorage('autoScale', true),
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'screen.fontSize': core.getLocalStorage('fontSize', 16),
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'screen.smoothView': !!core.getLocalStorage('smoothView', true),
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'action.fixed': !!core.getLocalStorage('fixed', true),
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'utils.betterLoad': !!core.getLocalStorage('betterLoad', true)
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'utils.betterLoad': !!core.getLocalStorage('betterLoad', true),
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'utils.autoScale': !!core.getLocalStorage('autoScale', true)
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});
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});
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hook.once('reset', () => {
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hook.on('reset', () => {
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mainSetting.reset({
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'action.autoSkill': flags.autoSkill ?? true
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});
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@ -14,19 +14,11 @@
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"antiAlias": [
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"是否开启抗锯齿。开启后,画面会变得不那么锐利,观感更加舒适;关闭后,可以更好地展现出像素感,同时部分像素错误也不会出现。"
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],
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"autoScale": [
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"开启后,每次进入游戏时会自动缩放游戏画面至合适值。该项只对电脑端有效。",
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"<br>",
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"<br>",
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"缩放原则如下:",
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"<br>",
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"1. 首先尝试缩放至最大缩放比例",
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"<br>",
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"2. 如果缩放后游戏画面高度高于页面高度的95%,那么缩小一个缩放比例,否则保持最大比例"
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],
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"fontSize": [
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"在各种 ui 界面中显示的文字大小,范围为 8 - 28。注意,字体过大可能会引起 ui 布局发生错误"
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]
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],
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"criticalGem": ["临界是否显示为在当前地图要吃的宝石数"]
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},
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"action": {
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"autoSkill": [
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@ -50,6 +42,16 @@
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"<br>",
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"<br>",
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"注:修改后刷新页面起效。"
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],
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"autoScale": [
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"开启后,每次进入游戏时会自动缩放游戏画面至合适值。该项只对电脑端有效。",
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"<br>",
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"<br>",
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"缩放原则如下:",
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"<br>",
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"1. 首先尝试缩放至最大缩放比例",
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"<br>",
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"2. 如果缩放后游戏画面高度高于页面高度的95%,那么缩小一个缩放比例,否则保持最大比例"
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]
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}
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}
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@ -193,8 +193,13 @@ export class EnemyCollection implements RangeCollection<DamageEnemy> {
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py: 32 * (v.y! + 1) - 1,
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color: color
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});
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const criGem = core.getLocalStorage('criticalGem', false);
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const n = critical?.atkDelta ?? Infinity;
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const ratio = core.status.maps[this.floorId].ratio;
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const cri = criGem ? Math.ceil(n / ratio) : n;
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core.status.damage.data.push({
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text: critical?.atkDelta.toString() ?? '?',
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text: isFinite(cri) ? cri.toString() : '?',
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px: 32 * v.x! + 1,
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py: 32 * (v.y! + 1) - 11,
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color: '#fff'
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@ -20,6 +20,7 @@ import * as utils from './utils';
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import * as chase from './chase';
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import * as damage from './enemy/damage';
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import * as battle from './enemy/battle';
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import * as special from './enemy/special';
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export {
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halo,
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@ -35,5 +36,6 @@ export {
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utils,
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chase,
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damage,
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battle
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battle,
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special
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};
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