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https://github.com/unanmed/HumanBreak.git
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fix : graphic类别问题
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parent
2a03d7c98d
commit
ba1e7ea228
@ -196,11 +196,11 @@ export abstract class GraphicItemBase
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if (isNil(prevValue) && isNil(nextValue)) return;
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if (isNil(prevValue) && isNil(nextValue)) return;
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switch (key) {
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switch (key) {
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case 'fill':
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case 'fill':
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if (!this.assertType(nextValue, 'number', key)) return;
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if (!this.assertType(nextValue, 'boolean', key)) return;
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this.checkMode(GraphicModeProp.Fill, nextValue);
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this.checkMode(GraphicModeProp.Fill, nextValue);
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break;
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break;
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case 'stroke':
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case 'stroke':
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if (!this.assertType(nextValue, 'number', key)) return;
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if (!this.assertType(nextValue, 'boolean', key)) return;
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this.checkMode(GraphicModeProp.Stroke, nextValue);
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this.checkMode(GraphicModeProp.Stroke, nextValue);
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break;
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break;
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case 'strokeAndFill':
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case 'strokeAndFill':
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@ -217,9 +217,9 @@ export class Icon extends RenderItem<EIconEvent> implements IAnimateFrame {
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/** 图标id */
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/** 图标id */
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icon: AllNumbers = 0;
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icon: AllNumbers = 0;
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/** 帧数 */
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/** 帧数 */
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frame: number = 0;
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frame?: number = 0;
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/** 是否启用动画 */
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/** 是否启用动画 */
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animate: boolean = false;
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animate?: boolean = false;
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/** 图标的渲染信息 */
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/** 图标的渲染信息 */
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private renderable?: RenderableData | AutotileRenderable;
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private renderable?: RenderableData | AutotileRenderable;
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@ -245,21 +245,13 @@ export class Icon extends RenderItem<EIconEvent> implements IAnimateFrame {
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} else {
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} else {
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const [x1, y1, w1, h1] = renderable.render[frame];
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const [x1, y1, w1, h1] = renderable.render[frame];
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if (renderable.autotile) {
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if (renderable.autotile) {
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ctx.drawImage(
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const img = renderable.image[0];
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renderable.image[0],
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ctx.drawImage(img, x1, y1, w1, h1, 0, 0, cw, ch);
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x1,
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y1,
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w1,
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h1,
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0,
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0,
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cw,
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ch
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);
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} else {
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} else {
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ctx.drawImage(renderable.image, x1, y1, w1, h1, 0, 0, cw, ch);
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ctx.drawImage(renderable.image, x1, y1, w1, h1, 0, 0, cw, ch);
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}
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}
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this.update(this), renderEmits.addFramer(this);
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this.update(this);
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renderEmits.addFramer(this);
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}
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}
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}
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}
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@ -276,13 +268,17 @@ export class Icon extends RenderItem<EIconEvent> implements IAnimateFrame {
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return;
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return;
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} else {
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} else {
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this.icon = num;
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this.icon = num;
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renderable.animate = 0;
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this.renderable = renderable;
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this.frame = renderable.frame;
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this.frame = renderable.frame;
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}
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}
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this.update();
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this.update();
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}
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}
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destroy(): void {
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renderEmits.removeFramer(this);
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super.destroy();
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}
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/**
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/**
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* 更新动画帧
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* 更新动画帧
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*/
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*/
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