fix: 删除下雨天的无用代码

This commit is contained in:
unanmed 2024-11-03 11:39:26 +08:00
parent 5918bfcf61
commit bba3cb5e50

View File

@ -1,6 +1,4 @@
import {
DrawParamsMap,
IShaderIndices,
IShaderUniform,
Shader,
ShaderProgram,
@ -72,12 +70,6 @@ float random(vec2 uv) {
}
void main() {
float dis = distance(v_pos, v_center);
float alpha = 1.0;
float decay = v_data.y * 0.5 * 0.5;
if (dis > decay) {
alpha = 2.0 * (dis - decay) / decay;
}
float ran = random(v_pos);
vec2 pos = vec2(v_pos.x + ran * 0.01, v_pos.y);
vec2 texPos = (pos + 1.0) / 2.0;
@ -159,7 +151,6 @@ export class RainWeather implements IWeather {
RainWeather.shader.update(RainWeather.shader);
const time = 5000 - 400 * this.level;
const progress = (Date.now() % time) / time;
// console.log(progress);
RainWeather.shader.useProgram(RainShader.rainProgram);
this.progress?.set(progress);