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fix: 删除下雨天的无用代码
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5918bfcf61
commit
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@ -1,6 +1,4 @@
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import {
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import {
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DrawParamsMap,
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IShaderIndices,
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IShaderUniform,
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IShaderUniform,
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Shader,
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Shader,
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ShaderProgram,
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ShaderProgram,
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@ -72,12 +70,6 @@ float random(vec2 uv) {
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}
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}
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void main() {
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void main() {
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float dis = distance(v_pos, v_center);
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float alpha = 1.0;
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float decay = v_data.y * 0.5 * 0.5;
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if (dis > decay) {
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alpha = 2.0 * (dis - decay) / decay;
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}
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float ran = random(v_pos);
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float ran = random(v_pos);
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vec2 pos = vec2(v_pos.x + ran * 0.01, v_pos.y);
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vec2 pos = vec2(v_pos.x + ran * 0.01, v_pos.y);
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vec2 texPos = (pos + 1.0) / 2.0;
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vec2 texPos = (pos + 1.0) / 2.0;
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@ -159,7 +151,6 @@ export class RainWeather implements IWeather {
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RainWeather.shader.update(RainWeather.shader);
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RainWeather.shader.update(RainWeather.shader);
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const time = 5000 - 400 * this.level;
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const time = 5000 - 400 * this.level;
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const progress = (Date.now() % time) / time;
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const progress = (Date.now() % time) / time;
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// console.log(progress);
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RainWeather.shader.useProgram(RainShader.rainProgram);
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RainWeather.shader.useProgram(RainShader.rainProgram);
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this.progress?.set(progress);
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this.progress?.set(progress);
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