feat: 图块移动

This commit is contained in:
unanmed 2024-09-26 22:01:25 +08:00
parent 7c10af09c2
commit bd432af00a
4 changed files with 211 additions and 66 deletions

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@ -11,7 +11,12 @@ import * as miscMechanism from './mechanism/misc';
import * as study from './mechanism/study';
import { registerPresetState } from './state/preset';
import { ItemState } from './state/item';
import { heroMoveCollection, HeroMover, ObjectMoverBase } from './state/move';
import {
BlockMover,
heroMoveCollection,
HeroMover,
ObjectMoverBase
} from './state/move';
// ----- 类注册
Mota.register('class', 'DamageEnemy', damage.DamageEnemy);
@ -37,6 +42,7 @@ Mota.register('module', 'Mechanism', {
Mota.register('module', 'State', {
ItemState,
HeroMover,
BlockMover,
ObjectMoverBase,
heroMoveCollection
});

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@ -5,6 +5,12 @@ import type { RenderAdapter } from '@/core/render/adapter';
import type { HeroRenderer } from '@/core/render/preset/hero';
import type { FloorViewport } from '@/core/render/preset/viewport';
import type { HeroKeyMover } from '@/core/main/action/move';
import type {
FloorLayer,
Layer,
LayerMovingRenderable
} from '@/core/render/preset/layer';
import type { LayerFloorBinder } from '@/core/render/preset/floor';
interface MoveStepDir {
type: 'dir';
@ -115,8 +121,8 @@ export abstract class ObjectMoverBase extends EventEmitter<EObjectMovingEvent> {
const start = async () => {
// 等待宏任务执行完成不然controller会在首次调用中未定义
await new Promise<void>(res => res());
this.emit('moveStart', queue);
await this.onMoveStart(controller);
this.emit('moveStart', queue);
while (queue.length > 0) {
if (stopMove || !this.moving) break;
const step = queue.shift();
@ -126,7 +132,9 @@ export abstract class ObjectMoverBase extends EventEmitter<EObjectMovingEvent> {
const code = await this.onStepStart(step, controller);
await this.onStepEnd(step, code, controller);
} else {
this.moveSpeed = step.value;
const replay = core.status.replay.speed;
const speed = replay === 24 ? 1 : step.value / replay;
this.moveSpeed = speed;
}
this.emit('stepEnd', step);
}
@ -189,6 +197,171 @@ export abstract class ObjectMoverBase extends EventEmitter<EObjectMovingEvent> {
}
}
const enum BlockMoveCode {
Step
}
export class BlockMover extends ObjectMoverBase {
/** 楼层渲染适配器,用于显示动画 */
static adapter?: RenderAdapter<Layer>;
x: number;
y: number;
floorId: FloorIds;
layer: FloorLayer;
/** 本次移动中需要进行动画移动的楼层渲染组件 */
private layerItems: Layer[] = [];
/** 本次移动过程中的移动renderable实例 */
private renderable?: LayerMovingRenderable;
/** 本次移动的图块id */
private blockNum: number = 0;
constructor(
x: number,
y: number,
floorId: FloorIds,
layer: FloorLayer,
dir: Dir = 'down'
) {
super();
this.x = x;
this.y = y;
this.floorId = floorId;
this.moveDir = dir;
this.layer = layer;
}
/**
*
* @param x
* @param y
* @param floorId
* @returns
*/
bind(
x: number,
y: number,
floorId: FloorIds,
layer: FloorLayer,
dir: Dir = 'down'
) {
if (this.moving) return false;
this.x = x;
this.y = y;
this.floorId = floorId;
this.moveDir = dir;
this.layer = layer;
return true;
}
protected async onMoveStart(controller: IMoveController): Promise<void> {
const adapter = BlockMover.adapter;
if (adapter) {
const list = adapter.items;
const items = [...list].filter(v => {
if (v.layer !== this.layer) return false;
const ex = v.getExtends('floor-binder') as LayerFloorBinder;
if (!ex) return false;
return ex.getFloor() === core.status.floorId;
});
this.layerItems = items;
}
let blockNum: number = 0;
if (this.layer === 'event') {
blockNum = core.status.maps[this.floorId].map[this.y][this.x];
} else {
const array = core.maps._getBgFgMapArray(this.layer, this.floorId);
blockNum = array[this.y][this.x];
}
this.blockNum = blockNum;
Mota.r(() => {
const { Layer } = Mota.require('module', 'Render');
const r = Layer.getMovingRenderable(blockNum, this.x, this.y);
if (r) {
this.renderable = r;
this.layerItems.forEach(v => {
v.moving.add(r);
});
}
});
if (this.layer === 'event') {
core.removeBlock(this.x, this.y, this.floorId);
}
}
protected async onMoveEnd(controller: IMoveController): Promise<void> {
if (this.renderable) {
this.layerItems.forEach(v => {
v.moving.delete(this.renderable!);
});
}
this.layerItems = [];
this.renderable = void 0;
if (this.layer === 'event') {
core.setBlock(this.blockNum as AllNumbers, this.x, this.y);
}
}
protected async onStepStart(
step: MoveStepDir,
controller: IMoveController
): Promise<BlockMoveCode> {
await this.moveAnimate(step);
const { x: dx, y: dy } = core.utils.scan2[this.moveDir];
this.x += dx;
this.y += dy;
return BlockMoveCode.Step;
}
protected async onStepEnd(
step: MoveStepDir,
code: BlockMoveCode,
controller: IMoveController
): Promise<void> {}
private moveAnimate(step: MoveStepDir) {
const layer = this.layerItems[0];
if (!layer) return;
if (!this.renderable) return;
const data = this.renderable;
const fx = this.x;
const fy = this.y;
const { x: dx, y: dy } = core.utils.scan2[this.moveDir];
const start = Date.now();
const time = this.moveSpeed;
return new Promise<void>(res => {
layer.delegateTicker(
() => {
const now = Date.now() - start;
const progress = now / time;
data.x = fx + dx * progress;
data.y = fy + dy * progress;
this.layerItems.forEach(v => {
v.update(v);
});
},
this.moveSpeed,
() => {
data.x = fx + dx;
data.y = fy + dy;
data.zIndex = fy + dy;
res();
}
);
});
}
}
interface CanMoveStatus {
/** 由CannotIn和CannotOut计算出的信息不可移动时不会触发触发器 */
canMove: boolean;
@ -408,6 +581,8 @@ loading.once('coreInit', () => {
const Adapter = Mota.require('module', 'Render').RenderAdapter;
const adapter = Adapter.get<HeroRenderer>('hero-adapter');
const viewport = Adapter.get<FloorViewport>('viewport');
const layerAdapter = Adapter.get<Layer>('layer');
HeroMover.adapter = adapter;
HeroMover.viewport = viewport;
BlockMover.adapter = layerAdapter;
});

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@ -38,7 +38,7 @@ import type { ItemState } from './state/item';
import type { Layer } from '@/core/render/preset/layer';
import type { LayerGroupFloorBinder } from '@/core/render/preset/floor';
import type { HeroKeyMover } from '@/core/main/action/move';
import type { HeroMover, ObjectMoverBase } from './state/move';
import type { BlockMover, HeroMover, ObjectMoverBase } from './state/move';
interface ClassInterface {
// 渲染进程与游戏进程通用
@ -124,6 +124,7 @@ interface ModuleInterface {
State: {
ItemState: typeof ItemState;
HeroMover: typeof HeroMover;
BlockMover: typeof BlockMover;
ObjectMoverBase: typeof ObjectMoverBase;
heroMoveCollection: {
mover: HeroMover;

View File

@ -9,8 +9,7 @@ import type { Layer, LayerMovingRenderable } from '@/core/render/preset/layer';
import { BluePalace } from '@/game/mechanism/misc';
import { backDir } from './utils';
import type { TimingFn } from 'mutate-animate';
import EventEmitter from 'eventemitter3';
import { heroMoveCollection, MoveStep } from '@/game/state/move';
import { BlockMover, heroMoveCollection, MoveStep } from '@/game/state/move';
import type { FloorViewport } from '@/core/render/preset/viewport';
// 向后兼容用,会充当两个版本间过渡的作用
@ -23,11 +22,6 @@ interface Adapters {
viewport?: RenderAdapter<FloorViewport>;
}
interface MoveEvent {
stepEnd: [];
moveEnd: [];
}
const adapters: Adapters = {};
export function init() {
@ -62,15 +56,15 @@ export function init() {
noRoute: boolean = false,
callback?: () => void
) {
if (portal && portalData) {
const before = moveDir;
const { x, y, dir } = portalData;
core.setHeroLoc('x', x);
core.setHeroLoc('y', y);
core.setHeroLoc('direction', dir);
portal = false;
moveDir = before;
}
// if (portal && portalData) {
// const before = moveDir;
// const { x, y, dir } = portalData;
// core.setHeroLoc('x', x);
// core.setHeroLoc('y', y);
// core.setHeroLoc('direction', dir);
// portal = false;
// moveDir = before;
// }
var direction = core.getHeroLoc('direction');
core.control._moveAction_popAutomaticRoute();
@ -619,61 +613,30 @@ export function init() {
callback?.();
return;
}
const speed = core.status.replay.speed;
time /= speed;
if (speed === 24) time = 1;
const block = core.getBlock(x, y);
if (!block) {
callback?.();
return;
}
core.removeBlock(x, y);
const list = adapters.layer?.items ?? [];
const items = [...list].filter(v => {
if (v.layer !== 'event') return false;
const ex = v.getExtends('floor-binder') as LayerFloorBinder;
if (!ex) return false;
return ex.getFloor() === core.status.floorId;
const mover = new BlockMover(x, y, core.status.floorId, 'event');
const moveSteps = getMoveSteps(steps);
const resolved = moveSteps.map<MoveStep>(v => {
if (v.startsWith('speed')) {
return { type: 'speed', value: Number(v.slice(6)) };
} else {
return { type: 'dir', value: v as Move2 };
}
});
const start: MoveStep = { type: 'speed', value: time };
mover.insertMove(...[start, ...resolved]);
const controller = mover.startMove();
const { steps: moveSteps, start } = getMoveSteps(steps);
if (!start || items.length === 0) {
callback?.();
return;
}
let stepDir: Dir2;
let nx = x;
let ny = y;
if (start === 'backward' || start === 'forward') stepDir = 'down';
else stepDir = start;
const { Layer } = Mota.require('module', 'Render');
const moving = Layer.getMovingRenderable(block.id, x, y);
if (!moving) {
callback?.();
return;
}
items.forEach(v => v.moving.add(moving));
for (const step of moveSteps) {
if (step === 'backward') stepDir = backDir(stepDir);
else if (step.startsWith('speed')) {
time = parseInt(step.slice(6));
continue;
} else stepDir = step as Dir2;
const { x, y } = core.utils.scan2[stepDir];
const tx = nx + x;
const ty = ny + y;
await moveRenderable(items[0], moving, time, tx, ty);
nx = tx;
ny = ty;
moving.zIndex = ty;
if (controller) {
await controller.onEnd;
}
items.forEach(v => v.moving.delete(moving));
if (keep) {
core.setBlock(block.id, nx, ny);
if (!keep) {
core.removeBlock(mover.x, mover.y);
}
callback?.();
};