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https://github.com/unanmed/HumanBreak.git
synced 2025-02-28 17:37:07 +08:00
feat: 图块移动
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@ -11,7 +11,12 @@ import * as miscMechanism from './mechanism/misc';
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import * as study from './mechanism/study';
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import { registerPresetState } from './state/preset';
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import { ItemState } from './state/item';
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import { heroMoveCollection, HeroMover, ObjectMoverBase } from './state/move';
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import {
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BlockMover,
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heroMoveCollection,
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HeroMover,
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ObjectMoverBase
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} from './state/move';
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// ----- 类注册
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Mota.register('class', 'DamageEnemy', damage.DamageEnemy);
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@ -37,6 +42,7 @@ Mota.register('module', 'Mechanism', {
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Mota.register('module', 'State', {
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ItemState,
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HeroMover,
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BlockMover,
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ObjectMoverBase,
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heroMoveCollection
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});
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@ -5,6 +5,12 @@ import type { RenderAdapter } from '@/core/render/adapter';
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import type { HeroRenderer } from '@/core/render/preset/hero';
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import type { FloorViewport } from '@/core/render/preset/viewport';
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import type { HeroKeyMover } from '@/core/main/action/move';
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import type {
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FloorLayer,
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Layer,
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LayerMovingRenderable
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} from '@/core/render/preset/layer';
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import type { LayerFloorBinder } from '@/core/render/preset/floor';
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interface MoveStepDir {
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type: 'dir';
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@ -115,8 +121,8 @@ export abstract class ObjectMoverBase extends EventEmitter<EObjectMovingEvent> {
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const start = async () => {
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// 等待宏任务执行完成,不然controller会在首次调用中未定义
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await new Promise<void>(res => res());
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this.emit('moveStart', queue);
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await this.onMoveStart(controller);
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this.emit('moveStart', queue);
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while (queue.length > 0) {
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if (stopMove || !this.moving) break;
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const step = queue.shift();
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@ -126,7 +132,9 @@ export abstract class ObjectMoverBase extends EventEmitter<EObjectMovingEvent> {
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const code = await this.onStepStart(step, controller);
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await this.onStepEnd(step, code, controller);
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} else {
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this.moveSpeed = step.value;
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const replay = core.status.replay.speed;
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const speed = replay === 24 ? 1 : step.value / replay;
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this.moveSpeed = speed;
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}
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this.emit('stepEnd', step);
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}
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@ -189,6 +197,171 @@ export abstract class ObjectMoverBase extends EventEmitter<EObjectMovingEvent> {
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}
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}
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const enum BlockMoveCode {
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Step
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}
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export class BlockMover extends ObjectMoverBase {
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/** 楼层渲染适配器,用于显示动画 */
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static adapter?: RenderAdapter<Layer>;
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x: number;
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y: number;
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floorId: FloorIds;
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layer: FloorLayer;
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/** 本次移动中需要进行动画移动的楼层渲染组件 */
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private layerItems: Layer[] = [];
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/** 本次移动过程中的移动renderable实例 */
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private renderable?: LayerMovingRenderable;
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/** 本次移动的图块id */
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private blockNum: number = 0;
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constructor(
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x: number,
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y: number,
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floorId: FloorIds,
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layer: FloorLayer,
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dir: Dir = 'down'
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) {
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super();
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this.x = x;
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this.y = y;
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this.floorId = floorId;
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this.moveDir = dir;
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this.layer = layer;
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}
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/**
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* 绑定移动点
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* @param x 绑定点横坐标
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* @param y 绑定点纵坐标
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* @param floorId 绑定点楼层
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* @returns 是否绑定成功,例如如果当前绑定点正在移动,那么就会绑定失败
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*/
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bind(
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x: number,
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y: number,
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floorId: FloorIds,
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layer: FloorLayer,
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dir: Dir = 'down'
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) {
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if (this.moving) return false;
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this.x = x;
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this.y = y;
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this.floorId = floorId;
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this.moveDir = dir;
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this.layer = layer;
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return true;
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}
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protected async onMoveStart(controller: IMoveController): Promise<void> {
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const adapter = BlockMover.adapter;
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if (adapter) {
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const list = adapter.items;
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const items = [...list].filter(v => {
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if (v.layer !== this.layer) return false;
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const ex = v.getExtends('floor-binder') as LayerFloorBinder;
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if (!ex) return false;
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return ex.getFloor() === core.status.floorId;
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});
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this.layerItems = items;
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}
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let blockNum: number = 0;
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if (this.layer === 'event') {
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blockNum = core.status.maps[this.floorId].map[this.y][this.x];
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} else {
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const array = core.maps._getBgFgMapArray(this.layer, this.floorId);
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blockNum = array[this.y][this.x];
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}
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this.blockNum = blockNum;
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Mota.r(() => {
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const { Layer } = Mota.require('module', 'Render');
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const r = Layer.getMovingRenderable(blockNum, this.x, this.y);
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if (r) {
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this.renderable = r;
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this.layerItems.forEach(v => {
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v.moving.add(r);
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});
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}
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});
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if (this.layer === 'event') {
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core.removeBlock(this.x, this.y, this.floorId);
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}
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}
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protected async onMoveEnd(controller: IMoveController): Promise<void> {
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if (this.renderable) {
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this.layerItems.forEach(v => {
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v.moving.delete(this.renderable!);
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});
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}
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this.layerItems = [];
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this.renderable = void 0;
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if (this.layer === 'event') {
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core.setBlock(this.blockNum as AllNumbers, this.x, this.y);
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}
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}
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protected async onStepStart(
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step: MoveStepDir,
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controller: IMoveController
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): Promise<BlockMoveCode> {
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await this.moveAnimate(step);
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const { x: dx, y: dy } = core.utils.scan2[this.moveDir];
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this.x += dx;
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this.y += dy;
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return BlockMoveCode.Step;
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}
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protected async onStepEnd(
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step: MoveStepDir,
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code: BlockMoveCode,
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controller: IMoveController
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): Promise<void> {}
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private moveAnimate(step: MoveStepDir) {
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const layer = this.layerItems[0];
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if (!layer) return;
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if (!this.renderable) return;
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const data = this.renderable;
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const fx = this.x;
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const fy = this.y;
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const { x: dx, y: dy } = core.utils.scan2[this.moveDir];
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const start = Date.now();
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const time = this.moveSpeed;
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return new Promise<void>(res => {
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layer.delegateTicker(
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() => {
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const now = Date.now() - start;
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const progress = now / time;
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data.x = fx + dx * progress;
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data.y = fy + dy * progress;
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this.layerItems.forEach(v => {
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v.update(v);
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});
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},
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this.moveSpeed,
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() => {
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data.x = fx + dx;
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data.y = fy + dy;
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data.zIndex = fy + dy;
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res();
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}
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);
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});
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}
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}
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interface CanMoveStatus {
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/** 由CannotIn和CannotOut计算出的信息,不可移动时不会触发触发器 */
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canMove: boolean;
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@ -408,6 +581,8 @@ loading.once('coreInit', () => {
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const Adapter = Mota.require('module', 'Render').RenderAdapter;
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const adapter = Adapter.get<HeroRenderer>('hero-adapter');
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const viewport = Adapter.get<FloorViewport>('viewport');
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const layerAdapter = Adapter.get<Layer>('layer');
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HeroMover.adapter = adapter;
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HeroMover.viewport = viewport;
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BlockMover.adapter = layerAdapter;
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});
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@ -38,7 +38,7 @@ import type { ItemState } from './state/item';
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import type { Layer } from '@/core/render/preset/layer';
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import type { LayerGroupFloorBinder } from '@/core/render/preset/floor';
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import type { HeroKeyMover } from '@/core/main/action/move';
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import type { HeroMover, ObjectMoverBase } from './state/move';
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import type { BlockMover, HeroMover, ObjectMoverBase } from './state/move';
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interface ClassInterface {
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// 渲染进程与游戏进程通用
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@ -124,6 +124,7 @@ interface ModuleInterface {
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State: {
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ItemState: typeof ItemState;
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HeroMover: typeof HeroMover;
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BlockMover: typeof BlockMover;
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ObjectMoverBase: typeof ObjectMoverBase;
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heroMoveCollection: {
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mover: HeroMover;
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@ -9,8 +9,7 @@ import type { Layer, LayerMovingRenderable } from '@/core/render/preset/layer';
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import { BluePalace } from '@/game/mechanism/misc';
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import { backDir } from './utils';
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import type { TimingFn } from 'mutate-animate';
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import EventEmitter from 'eventemitter3';
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import { heroMoveCollection, MoveStep } from '@/game/state/move';
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import { BlockMover, heroMoveCollection, MoveStep } from '@/game/state/move';
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import type { FloorViewport } from '@/core/render/preset/viewport';
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// 向后兼容用,会充当两个版本间过渡的作用
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@ -23,11 +22,6 @@ interface Adapters {
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viewport?: RenderAdapter<FloorViewport>;
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}
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interface MoveEvent {
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stepEnd: [];
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moveEnd: [];
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}
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const adapters: Adapters = {};
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export function init() {
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@ -62,15 +56,15 @@ export function init() {
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noRoute: boolean = false,
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callback?: () => void
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) {
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if (portal && portalData) {
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const before = moveDir;
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const { x, y, dir } = portalData;
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core.setHeroLoc('x', x);
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core.setHeroLoc('y', y);
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core.setHeroLoc('direction', dir);
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portal = false;
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moveDir = before;
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}
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// if (portal && portalData) {
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// const before = moveDir;
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// const { x, y, dir } = portalData;
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// core.setHeroLoc('x', x);
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// core.setHeroLoc('y', y);
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// core.setHeroLoc('direction', dir);
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// portal = false;
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// moveDir = before;
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// }
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var direction = core.getHeroLoc('direction');
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core.control._moveAction_popAutomaticRoute();
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@ -619,61 +613,30 @@ export function init() {
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callback?.();
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return;
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}
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const speed = core.status.replay.speed;
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time /= speed;
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if (speed === 24) time = 1;
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const block = core.getBlock(x, y);
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if (!block) {
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callback?.();
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return;
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}
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core.removeBlock(x, y);
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const list = adapters.layer?.items ?? [];
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const items = [...list].filter(v => {
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if (v.layer !== 'event') return false;
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const ex = v.getExtends('floor-binder') as LayerFloorBinder;
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if (!ex) return false;
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return ex.getFloor() === core.status.floorId;
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const mover = new BlockMover(x, y, core.status.floorId, 'event');
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const moveSteps = getMoveSteps(steps);
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const resolved = moveSteps.map<MoveStep>(v => {
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if (v.startsWith('speed')) {
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return { type: 'speed', value: Number(v.slice(6)) };
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} else {
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return { type: 'dir', value: v as Move2 };
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}
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});
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const start: MoveStep = { type: 'speed', value: time };
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mover.insertMove(...[start, ...resolved]);
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const controller = mover.startMove();
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const { steps: moveSteps, start } = getMoveSteps(steps);
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if (!start || items.length === 0) {
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callback?.();
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return;
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}
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let stepDir: Dir2;
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let nx = x;
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let ny = y;
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if (start === 'backward' || start === 'forward') stepDir = 'down';
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else stepDir = start;
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const { Layer } = Mota.require('module', 'Render');
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const moving = Layer.getMovingRenderable(block.id, x, y);
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if (!moving) {
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callback?.();
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return;
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}
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items.forEach(v => v.moving.add(moving));
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for (const step of moveSteps) {
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if (step === 'backward') stepDir = backDir(stepDir);
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else if (step.startsWith('speed')) {
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time = parseInt(step.slice(6));
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continue;
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} else stepDir = step as Dir2;
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const { x, y } = core.utils.scan2[stepDir];
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const tx = nx + x;
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const ty = ny + y;
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await moveRenderable(items[0], moving, time, tx, ty);
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nx = tx;
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ny = ty;
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moving.zIndex = ty;
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if (controller) {
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await controller.onEnd;
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}
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items.forEach(v => v.moving.delete(moving));
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if (keep) {
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core.setBlock(block.id, nx, ny);
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if (!keep) {
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core.removeBlock(mover.x, mover.y);
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}
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callback?.();
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};
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