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修复图片加载bug
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4
.gitignore
vendored
4
.gitignore
vendored
@ -37,3 +37,7 @@ _bundle
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out
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dist-resource
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_temp
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dam1.png
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dam2.png
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dam3.png
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dam4.png
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7
idea.md
7
idea.md
@ -58,3 +58,10 @@
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- 满腹经纶:把所有能学的怪物技能都学一遍
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- 冰与火之舞:通过第二章特殊战的困难难度
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- 你是怎么做到的?!:山路地图与勇气之路地图中与若干个神秘的木牌对话
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### 伤害对应
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dam1.png ---- 存档 404
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dam2.png ---- 存档 285
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dam3.png ---- 存档 243
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dam4.png ---- 存档 59
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@ -1450,7 +1450,8 @@ control.prototype._moveDirectyFollowers = function (x, y) {
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////// 更新领域、夹击、阻击的伤害地图 //////
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control.prototype.updateCheckBlock = function (floorId) {
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throw new Error(`This function has been deprecated.`);
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// throw new Error(`This function has been deprecated.`);
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return this.controldata.updateCheckBlock(floorId);
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};
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////// 检查并执行领域、夹击、阻击事件 //////
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@ -414,12 +414,19 @@ enemys.prototype.getDefDamage = function (enemy, k, x, y, floorId, hero) {
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};
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enemys.prototype.getEnemyInfo = function (enemy, hero, x, y, floorId) {
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throw new Error(`This function has been deprecated.`);
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// throw new Error(`This function has been deprecated.`);
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if (enemy == null) return null;
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if (typeof enemy == 'string') enemy = core.material.enemys[enemy];
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return this.enemydata.getEnemyInfo(enemy, hero, x, y, floorId);
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};
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////// 获得战斗伤害信息(实际伤害计算函数) //////
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enemys.prototype.getDamageInfo = function (enemy, hero, x, y, floorId) {
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throw new Error(`This function has been deprecated.`);
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// throw new Error(`This function has been deprecated.`);
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if (enemy == null) return null;
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// 移动到了脚本编辑 - getDamageInfo中
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if (typeof enemy == 'string') enemy = core.material.enemys[enemy];
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return this.enemydata.getDamageInfo(enemy, hero, x, y, floorId);
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};
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////// 获得在某个勇士属性下怪物伤害 //////
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@ -115,6 +115,10 @@ export class Resource<
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);
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});
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});
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} else if (this.format === 'image') {
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const img = v as HTMLImageElement;
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img.setAttribute('_width', img.width.toString());
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img.setAttribute('_height', img.height.toString());
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}
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if (this.name === '__all_animates__') {
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@ -672,11 +672,17 @@ export function calDamageWith(
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return damage;
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}
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export function initFloorDamage(floorId: FloorIds) {
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const floor = core.status.maps[floorId];
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floor.enemy = new EnemyCollection(floorId);
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}
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declare global {
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interface PluginDeclaration {
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damage: {
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Enemy: typeof DamageEnemy;
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Collection: typeof EnemyCollection;
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initFloorDamage: typeof initFloorDamage;
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};
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}
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@ -687,5 +693,6 @@ declare global {
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core.plugin.damage = {
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Enemy: DamageEnemy,
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Collection: EnemyCollection
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Collection: EnemyCollection,
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initFloorDamage
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};
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@ -101,7 +101,7 @@ if (main.mode == 'editor') {
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parent.appendChild(input2);
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}
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}
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core.maps._loadFloor_doNotCopy = function () {
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maps.prototype._loadFloor_doNotCopy = function () {
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return [
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'firstArrive',
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'eachArrive',
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@ -121,7 +121,7 @@ core.maps._loadFloor_doNotCopy = function () {
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];
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};
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////// 绘制背景和前景层 //////
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core.maps._drawBg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
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maps.prototype._drawBg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
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config.ctx = cacheCtx;
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core.maps._drawBg_drawBackground(floorId, config);
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// ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制背景图块;后绘制的覆盖先绘制的。
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@ -154,7 +154,7 @@ core.maps._drawBg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
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);
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config.ctx = toDrawCtx;
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};
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core.maps._drawFg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
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maps.prototype._drawFg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
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config.ctx = cacheCtx;
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// ------ 调整这两行的顺序来控制是先绘制贴图还是先绘制前景图块;后绘制的覆盖先绘制的。
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core.maps._drawFloorImages(
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@ -187,7 +187,7 @@ core.maps._drawFg_draw = function (floorId, toDrawCtx, cacheCtx, config) {
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config.ctx = toDrawCtx;
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};
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////// 移动判定 //////
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core.maps._generateMovableArray_arrays = function (floorId) {
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maps.prototype._generateMovableArray_arrays = function (floorId) {
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return {
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bgArray: this.getBgMapArray(floorId),
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fgArray: this.getFgMapArray(floorId),
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