mirror of
https://github.com/unanmed/HumanBreak.git
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使用tree-shaking优化
This commit is contained in:
parent
1e916be361
commit
c3ae675537
@ -1654,9 +1654,16 @@ control.prototype._updateDamage_extraDamage = function (floorId, onMap) {
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});
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} else {
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// 电摇嘲讽
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if (core.status.checkBlock.mockery[x + ',' + y]) {
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const mockery = core.status.checkBlock.mockery[x + ',' + y];
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if (mockery) {
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mockery.sort((a, b) =>
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a[0] === b[0] ? a[1] - b[1] : a[0] - b[0]
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);
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const [tx, ty] = mockery[0];
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const dir =
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x > tx ? '←' : x < tx ? '→' : y > ty ? '↑' : '↓';
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core.status.damage.extraData.push({
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text: '嘲',
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text: '嘲' + dir,
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px: 32 * x + 16,
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py: 32 * (y + 1) - 14,
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color: '#fd4',
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@ -231,8 +231,8 @@ main.prototype.loadScript = async function (src, module) {
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main.prototype.init = async function (mode, callback) {
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try {
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var a = {};
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var b = {};
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const a = {};
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const b = {};
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new Proxy(a, b);
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new Promise(res => res());
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eval('`${123}`');
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@ -158,7 +158,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
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"E607": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"E608": {"name":"寒冰护卫","hp":25000,"atk":3500,"def":2250,"money":3,"exp":225,"point":0,"special":[]},
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"E609": {"name":"具形雪人","hp":7500,"atk":2250,"def":1000,"money":2,"exp":90,"point":0,"special":[25],"melt":15},
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"E610": {"name":"高冷雪人","hp":10000,"atk":2750,"def":1500,"money":0,"exp":0,"point":0,"special":[25],"melt":25},
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"E610": {"name":"高冷雪人","hp":10000,"atk":2750,"def":1500,"money":2,"exp":150,"point":0,"special":[25],"melt":25},
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"E611": {"name":"具形雪人法师","hp":12500,"atk":2750,"def":1750,"money":2,"exp":175,"point":0,"special":[13,25],"melt":30},
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"E612": {"name":"新敌人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[]},
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"E613": {"name":"寒冰核心","hp":20000,"atk":3000,"def":1500,"money":3,"exp":150,"point":0,"special":[26],"iceCore":20},
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@ -59,6 +59,20 @@ main.floors.MT42=
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0,
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13
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]
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},
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"9,2": {
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"floorId": "MT46",
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"loc": [
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3,
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14
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]
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},
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"2,0": {
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"floorId": "MT47",
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"loc": [
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7,
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14
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]
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}
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},
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"beforeBattle": {},
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@ -45,6 +45,13 @@ main.floors.MT44=
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0,
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5
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]
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},
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"6,2": {
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"floorId": "MT46",
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"loc": [
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11,
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14
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]
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}
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},
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"beforeBattle": {},
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@ -58,7 +65,7 @@ main.floors.MT44=
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0,617, 34,403, 34,600, 0, 0],
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[ 92, 0,584,584,584, 0,543, 0, 34,604,604,604, 34, 0, 0],
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[584, 0,584,390, 33, 0, 0, 0,378, 0,492, 0,378, 0, 0],
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[584, 0,584,390, 33,390,403,396,378, 0,492, 0,378, 0, 0],
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[584, 0,643, 33,441,381, 32,595, 0,602,604,610,70176,70177,70177],
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[584,584,584,584,584, 0,584,584,494, 0, 34, 0,608, 0, 94],
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[ 0, 0, 0, 0, 0,274,376, 32,584,614,584,584,70208,70209,70209],
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@ -11,13 +11,43 @@ main.floors.MT46=
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"cannotViewMap": false,
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"images": [],
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"ratio": 8,
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"defaultGround": "T580",
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"defaultGround": "T331",
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"bgm": "winter.mp3",
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"firstArrive": [],
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"eachArrive": [],
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"parallelDo": "",
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"events": {},
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"changeFloor": {},
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"events": {
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"7,12": [
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"\t[初级智人]\b[up,hero]这里也有水!",
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"\t[初级智人]\b[up,hero]看来下面的水的源头是这里吗。",
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"\t[初级智人]\b[up,hero]喝一口吧,说不定有什么奇效。",
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"攻防增加20点,智慧增加1000点",
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"\t[初级智人]\b[up,hero]...",
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"\t[初级智人]\b[up,hero]果然。",
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"\t[初级智人]\b[up,hero]这就是智慧之神给我的引导吗。",
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"\t[初级智人]\b[up,hero]前往山顶,走吧。",
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{
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"type": "hide",
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"remove": true
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}
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]
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},
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"changeFloor": {
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"3,14": {
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"floorId": "MT42",
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"loc": [
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9,
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2
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]
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},
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"11,14": {
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"floorId": "MT44",
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"loc": [
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6,
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2
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]
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}
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},
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"beforeBattle": {},
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"afterBattle": {},
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"afterGetItem": {},
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@ -33,17 +63,31 @@ main.floors.MT46=
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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[ 0,376, 33,378, 0,608, 0,494, 0,608, 0,378, 33,376, 0],
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[ 0,336,336,336,336, 0,345,494,345, 0,333,333,333,333, 0],
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[ 0, 0,617, 34, 0, 0,610, 33,610, 0, 0, 34,600, 0, 0],
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[ 0,403,336, 0, 0, 0, 0,643, 0, 0, 0, 0,333,403, 0],
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[ 0,378,336,600, 0, 0, 0, 93, 0, 0, 0,617,333,376, 0],
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[ 0,336,336, 0, 0, 0, 0,141, 0, 0, 0, 0,333,333, 0],
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[ 0,484,492, 0, 0, 0, 0,141, 0, 0, 0, 0,492,484, 0],
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[ 0, 0, 0,540, 0, 0, 0,141, 0, 0, 0,540, 0, 0, 0]
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],
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"bgmap": [
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[20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041],
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[20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041],
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[20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041],
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[20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041,20041],
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[20044,20049,20049,20049,20049,20049,20049,20049,20049,20049,20049,20049,20049,20049,20043],
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[20042,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20057,20040],
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[20042,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20065,20040],
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[20042, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,20040],
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[20042, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,20040],
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[20042, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,20040],
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[20042, 0, 0, 0,20032,20033,20034, 0,20032,20033,20034, 0, 0, 0,20040],
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[20042, 0, 0, 0,20040,20041,20042, 0,20040,20041,20042, 0, 0, 0,20040],
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[20042, 0, 0, 0,20040,20041,20042, 0,20040,20041,20042, 0, 0, 0,20040],
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[20042, 0, 0, 0,20040,20041,20042, 0,20040,20041,20042, 0, 0, 0,20040],
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[20036,20033,20034, 0,20040,20041,20042, 0,20040,20041,20042, 0,20032,20033,20035]
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],
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"fgmap": [
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@ -1,45 +1,100 @@
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main.floors.MT47=
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{
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"floorId": "MT47",
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"title": "冰封高原",
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"name": "47",
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"width": 15,
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"height": 15,
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"cannotViewMap": false,
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"images": [],
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"ratio": 8,
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"defaultGround": "T580",
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"bgm": "winter.mp3",
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"firstArrive": [],
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"eachArrive": [],
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"parallelDo": "",
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"events": {},
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"changeFloor": {},
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"beforeBattle": {},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {},
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"cannotMove": {},
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"cannotMoveIn": {},
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"map": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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"floorId": "MT47",
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"title": "冰封高原",
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"name": "47",
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"width": 15,
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"height": 15,
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"cannotViewMap": false,
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"images": [],
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"ratio": 8,
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"defaultGround": "T580",
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"bgm": "winter.mp3",
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"firstArrive": [],
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"eachArrive": [],
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"parallelDo": "",
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"events": {},
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"changeFloor": {
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"7,14": {
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"floorId": "MT42",
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"loc": [
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2,
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0
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]
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},
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"7,0": {
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"floorId": "MT48",
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"loc": [
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7,
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14
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]
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}
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},
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"beforeBattle": {},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {},
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"cannotMove": {},
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"cannotMoveIn": {},
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"map": [
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[ 0, 0,70030, 0, 0, 0,604, 91,604,70029,70029,70029,70029, 0, 0],
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[ 0, 0,70030, 0,70031, 0,604, 0,604, 0, 0, 0,70028,70030,70030],
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[70030,70030,70030,70031,70031,70031, 0,608, 0,70028,70028,70028,70028, 0, 0],
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[ 0, 0, 0,70031, 0, 0, 0,604, 0, 0, 0, 0,70029,70029,70029],
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[70031, 0, 0, 0, 0, 0, 0,604, 0, 0,604, 0, 0, 0,604],
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[70031,586,586,586,586,586, 0, 0, 0, 0,604, 0,604, 0,604],
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[70031, 0, 0, 0, 0,586, 0,604, 0, 0, 0, 0,604, 0,604],
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[70031, 0, 0,585, 0, 0, 0,604, 0,587,587,587,587,587,587],
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[ 0,585,585,585, 0,586,586,586, 0,587,587, 0, 0, 0,587],
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[ 0, 0, 0, 0, 0, 0, 0,586, 0, 0, 0, 0,587, 0,587],
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[ 0, 0, 0,584,584, 0,584,584,584, 0,584, 0,585,585,585],
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[70029, 0, 0, 0,584, 0, 0,584, 0, 0,584, 0, 0, 0,585],
|
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[70029, 0, 0, 0,584, 0, 0, 0, 0, 0,584, 0, 0, 0,585],
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[70029,584,584,584,584,584,584, 0,584,584,584,584,584,584,584],
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[70029, 0, 0, 0, 0, 0, 0, 93, 0, 0, 0, 0, 0, 0, 0]
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],
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"bgmap": [
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[ 0, 0, 0, 0, 0, 0,70056, 0,70058, 0, 0, 0, 0, 0, 0],
|
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[ 0, 0, 0, 0, 0, 0,70056, 0,70058, 0, 0, 0, 0, 0, 0],
|
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[ 0, 0, 0, 0, 0, 0,70056, 0,70058, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0,70056, 0,70058, 0, 0, 0, 0, 0, 0],
|
||||
[ 0,70048,70049,70049,70049,70049,70051, 0,70052,70049,70049,70049,70049,70049,70049],
|
||||
[ 0,70056, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0,70056, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0,70056, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0,70056, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0,70056, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0,70056, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0,70056, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0,70056, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0,70064,70065,70065,70065,70065, 0, 0, 0,70065,70065,70065,70065,70065,70065],
|
||||
[ 0,70072,70073,70073,70073,70073,70073, 0,70073,70073,70073,70073,70073,70073,70073]
|
||||
],
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||||
"fgmap": [
|
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],
|
||||
"bg2map": [
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0,70112,70113,70114, 0, 0, 0, 0, 0, 0],
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||||
[ 0, 0, 0, 0, 0, 0,70120,70121,70122, 0, 0, 0, 0, 0, 0]
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],
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"fg2map": [
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]
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}
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@ -17,7 +17,15 @@ main.floors.MT48=
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"eachArrive": [],
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"parallelDo": "",
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"events": {},
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"changeFloor": {},
|
||||
"changeFloor": {
|
||||
"7,14": {
|
||||
"floorId": "MT47",
|
||||
"loc": [
|
||||
7,
|
||||
0
|
||||
]
|
||||
}
|
||||
},
|
||||
"beforeBattle": {},
|
||||
"afterBattle": {},
|
||||
"afterGetItem": {},
|
||||
@ -26,38 +34,24 @@ main.floors.MT48=
|
||||
"cannotMove": {},
|
||||
"cannotMoveIn": {},
|
||||
"map": [
|
||||
[ 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0],
|
||||
[ 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1],
|
||||
[ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0],
|
||||
[ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0],
|
||||
[ 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0],
|
||||
[ 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0],
|
||||
[ 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0],
|
||||
[ 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0],
|
||||
[ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0],
|
||||
[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0]
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 93, 0, 0, 0, 0, 0, 0, 0]
|
||||
],
|
||||
"bgmap": [
|
||||
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
|
||||
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
|
||||
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
|
||||
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
|
||||
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
|
||||
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
|
||||
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
|
||||
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
|
||||
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
|
||||
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
|
||||
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
|
||||
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
|
||||
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
|
||||
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300],
|
||||
[300,300,300,300,300,300,300,300,300,300,300,300,300,300,300]
|
||||
|
||||
],
|
||||
"fgmap": [
|
||||
|
||||
|
15
public/project/plugin/damage.js
Normal file
15
public/project/plugin/damage.js
Normal file
@ -0,0 +1,15 @@
|
||||
///<reference path="../../../src/types/core.d.ts" />
|
||||
|
||||
/**
|
||||
* 计算需要计算伤害的方向
|
||||
* @param {number} x
|
||||
* @param {number} y
|
||||
* @param {FloorIds} floorId
|
||||
*/
|
||||
export function getNeedCalculateDir(x, y, floorId) {}
|
||||
|
||||
export function getEnemyInfo(enemy, hero, x, y, floorId) {}
|
||||
|
||||
export function getDamageInfo(enemy, hero, x, y, floorId) {}
|
||||
|
||||
export function checkBlock(floorId) {}
|
@ -1,7 +1,7 @@
|
||||
///<reference path="../../../src/types/core.d.ts" />
|
||||
export {};
|
||||
|
||||
(function () {
|
||||
/* @__PURE__ */ (function () {
|
||||
if (main.mode !== 'play' || main.replayChecking) return;
|
||||
|
||||
/**
|
||||
|
@ -31,7 +31,9 @@ const jumpIgnoreFloor = [
|
||||
'MT42',
|
||||
'MT43',
|
||||
'MT44',
|
||||
'MT45'
|
||||
'MT45',
|
||||
'MT46',
|
||||
'MT47'
|
||||
];
|
||||
// 跳跃
|
||||
export function jumpSkill() {
|
||||
|
@ -41,6 +41,9 @@ import * as rollup from 'rollup';
|
||||
);
|
||||
await fse.remove('./dist/maps/');
|
||||
// 在线查看什么都看不到,这编辑器难道还需要留着吗?
|
||||
await fse.remove('./dist/_server');
|
||||
await fse.remove('./dist/editor.html');
|
||||
await fse.remove('./dist/server.cjs');
|
||||
} catch {}
|
||||
|
||||
// 2. 压缩字体
|
||||
|
@ -49,7 +49,7 @@
|
||||
"<br>",
|
||||
"样板版本:V2.10.0",
|
||||
"<br>",
|
||||
"游戏版本:V1.0.0",
|
||||
"游戏版本:V1.0.0-alpha",
|
||||
"<br>",
|
||||
"游戏作者:古祠",
|
||||
"<br>",
|
||||
@ -519,7 +519,7 @@
|
||||
"<span style=\"color: #f66\">1. 电摇嘲讽</span>:",
|
||||
"该特技会撞碎路上的所有地形和门,不需要消耗钥匙,拾取路上的所有道具,与路上的怪物战斗,最后与该怪物战斗。",
|
||||
"如果怪物所在位置可以被嘲讽,那么勇士会被继续嘲讽。如果在被嘲讽的路上可以被其他怪物嘲讽,则不会触发。",
|
||||
"如果一个点可以被多个怪物嘲讽,那么会优先选择最靠左上角的怪物。",
|
||||
"如果一个点可以被多个怪物嘲讽,那么会优先选择最靠左上角的怪物。在地图上会标记出勇士的移动方向。",
|
||||
"<span style=\"color: gold\">在被嘲讽之前会自动存档。</span>",
|
||||
"<br>",
|
||||
"<br>",
|
||||
|
Loading…
Reference in New Issue
Block a user