fix: console.log

This commit is contained in:
unanmed 2024-03-04 20:37:56 +08:00
parent 622e11454c
commit c84eebc88c
3 changed files with 0 additions and 5 deletions

View File

@ -174,7 +174,6 @@ events.prototype._gameOver_confirmUpload = function (ending, norank) {
core.ui.drawConfirmBox(
'你想记录你的ID和成绩吗',
function () {
console.log(2);
if (main.isCompetition) {
core.events._gameOver_doUpload('', ending, norank);
} else {
@ -192,7 +191,6 @@ events.prototype._gameOver_confirmUpload = function (ending, norank) {
}
},
function () {
console.log(1);
if (main.isCompetition)
core.events._gameOver_confirmDownload(ending);
else core.events._gameOver_doUpload(null, ending, norank);

View File

@ -96,7 +96,6 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
core.drawText(
['\t[' + (reason || '结局1') + ']你死了。\n如题。'],
function () {
console.log(core.status.lockControl);
core.events.gameOver(null, replaying);
}
);

View File

@ -60,8 +60,6 @@ const floorId =
// @ts-ignore
core.floorIds[core.status.event?.ui?.index] ?? core.status.floorId;
console.log(floorId);
const enemy = core.getCurrentEnemys(floorId);
const toShow: ToShowEnemy[] = enemy.map(v =>
getDetailedEnemy(v.enemy, floorId)