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	refactor: 选择难度操作新增索引参数
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				@ -47,8 +47,7 @@ const enum TitleButton {
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    StartGame,
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    LoadGame,
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    Replay,
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    Achievement,
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    HardBack = -114514
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    Achievement
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}
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interface ButtonItem {
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@ -134,7 +133,7 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
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        };
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    });
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    hard.push({
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        code: TitleButton.HardBack,
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        code: -1,
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        color: '#aaa',
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        name: '返回',
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        hard: '',
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@ -203,13 +202,13 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
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        });
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    };
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    const clickButton = (code: number) => {
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    const clickButton = (code: number, index: number) => {
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        if (selectHard.value) {
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            if (code === TitleButton.HardBack) {
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            if (index === hard.length - 1) {
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                toggleHard();
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                return;
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            }
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            const item = hard.find(v => v.code === code)!;
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            const item = hard[index];
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            startGame(item.name);
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        } else {
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            switch (code) {
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@ -267,7 +266,11 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
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            { type: 'down' }
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        )
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        .realize('confirm', () => {
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            clickButton(selected.value);
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            if (selectHard.value) {
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                clickButton(hard[selected.value].code, selected.value);
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            } else {
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                clickButton(buttons[selected.value].code, selected.value);
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            }
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        });
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    //#region 鼠标操作
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@ -483,7 +486,7 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
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                                // 这个缩放性能影响极大,原因不明
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                                // scale={[v.scale.ref.value, v.scale.ref.value]}
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                                onEnter={() => enterMain(i)}
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                                onClick={() => clickButton(v.code)}
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                                onClick={() => clickButton(v.code, i)}
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                            />
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                        );
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                    })}
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@ -505,7 +508,7 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
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                                filter={buttonFilter}
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                                fillStyle={v.colorTrans.ref.value}
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                                onEnter={() => enterHard(i)}
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                                onClick={() => clickButton(v.code)}
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                                onClick={() => clickButton(v.code, i)}
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                            />
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                        );
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                    })}
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