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refactor: 选择难度操作新增索引参数
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@ -47,8 +47,7 @@ const enum TitleButton {
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StartGame,
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LoadGame,
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Replay,
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Achievement,
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HardBack = -114514
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Achievement
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}
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interface ButtonItem {
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@ -134,7 +133,7 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
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};
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});
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hard.push({
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code: TitleButton.HardBack,
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code: -1,
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color: '#aaa',
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name: '返回',
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hard: '',
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@ -203,13 +202,13 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
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});
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};
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const clickButton = (code: number) => {
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const clickButton = (code: number, index: number) => {
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if (selectHard.value) {
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if (code === TitleButton.HardBack) {
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if (index === hard.length - 1) {
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toggleHard();
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return;
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}
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const item = hard.find(v => v.code === code)!;
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const item = hard[index];
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startGame(item.name);
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} else {
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switch (code) {
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@ -267,7 +266,11 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
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{ type: 'down' }
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)
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.realize('confirm', () => {
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clickButton(selected.value);
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if (selectHard.value) {
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clickButton(hard[selected.value].code, selected.value);
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} else {
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clickButton(buttons[selected.value].code, selected.value);
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}
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});
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//#region 鼠标操作
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@ -483,7 +486,7 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
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// 这个缩放性能影响极大,原因不明
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// scale={[v.scale.ref.value, v.scale.ref.value]}
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onEnter={() => enterMain(i)}
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onClick={() => clickButton(v.code)}
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onClick={() => clickButton(v.code, i)}
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/>
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);
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})}
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@ -505,7 +508,7 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
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filter={buttonFilter}
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fillStyle={v.colorTrans.ref.value}
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onEnter={() => enterHard(i)}
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onClick={() => clickButton(v.code)}
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onClick={() => clickButton(v.code, i)}
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/>
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);
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})}
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