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fix: bugs for shader
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151dcbc3fd
commit
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@ -767,10 +767,10 @@ class ShaderProgram {
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constructor(shader: Shader, vs?: string, fs?: string) {
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constructor(shader: Shader, vs?: string, fs?: string) {
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if (vs) this.vs(vs);
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if (vs) this.vs(vs);
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if (fs) this.fs(fs);
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if (fs) this.fs(fs);
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this.requestCompile();
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this.element = shader;
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this.element = shader;
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this.gl = shader.gl;
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this.gl = shader.gl;
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this.version = shader.VERSION_ES_100;
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this.version = shader.VERSION_ES_100;
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this.requestCompile();
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}
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}
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/**
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/**
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@ -872,6 +872,7 @@ class ShaderProgram {
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fn(gl, location, ...params);
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fn(gl, location, ...params);
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}
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}
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};
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};
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this.uniform.set(uniform, obj);
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return obj;
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return obj;
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}
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}
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@ -898,6 +899,7 @@ class ShaderProgram {
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fn(gl, location, transpose, data, srcOffset, srcLength);
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fn(gl, location, transpose, data, srcOffset, srcLength);
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}
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}
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};
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};
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this.matrix.set(uniform, obj);
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return obj;
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return obj;
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}
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}
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@ -934,6 +936,7 @@ class ShaderProgram {
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gl.vertexAttribDivisor(location, divisor);
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gl.vertexAttribDivisor(location, divisor);
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}
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}
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};
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};
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this.attribute.set(attrib, obj);
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return obj;
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return obj;
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}
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}
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@ -966,6 +969,7 @@ class ShaderProgram {
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gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, buffer);
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gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, buffer);
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}
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}
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};
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};
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this.block.set(block, obj);
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return obj;
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return obj;
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}
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}
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@ -977,6 +981,7 @@ class ShaderProgram {
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}
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}
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private clearProgram() {
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private clearProgram() {
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if (!this.gl) return;
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this.uniform.clear();
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this.uniform.clear();
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this.attribute.clear();
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this.attribute.clear();
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this.matrix.clear();
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this.matrix.clear();
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