refactor: 追逐战

This commit is contained in:
unanmed 2024-10-05 23:39:03 +08:00
parent 67d425d4ab
commit ca4a9dd512
11 changed files with 641 additions and 713 deletions

View File

@ -400,7 +400,7 @@ main.floors.MT16=
},
{
"type": "function",
"function": "function(){\ncore.startChase(1);\n}"
"function": "function(){\nMota.Plugin.require('chase_r').startChase(0);\n}"
},
{
"type": "autoSave"

View File

@ -145,15 +145,15 @@ export class FloorViewport implements ILayerGroupRenderExtends {
* @param x
* @param y
*/
moveTo(x: number, y: number) {
moveTo(x: number, y: number, time: number = 200) {
if (!this.enabled) return;
const { x: nx, y: ny } = this.getBoundedPosition(x, y);
if (this.inTransition) {
const distance = Math.hypot(this.nx - nx, this.ny - ny);
const time = core.clamp(distance * 200, 200, 600);
this.createTransition(nx, ny, time);
const t = core.clamp(distance * time, time, time * 3);
this.createTransition(nx, ny, t);
} else {
this.createTransition(nx, ny, 200);
this.createTransition(nx, ny, time);
// const moveSpeed = 1000 / this.hero.speed;
// this.speedX = moveSpeed;
// this.speedY = moveSpeed;
@ -182,10 +182,10 @@ export class FloorViewport implements ILayerGroupRenderExtends {
* @param x
* @param y
*/
mutateTo(x: number, y: number) {
mutateTo(x: number, y: number, time: number = this.transitionTime) {
if (!this.enabled) return;
const { x: nx, y: ny } = this.getBoundedPosition(x, y);
this.createTransition(nx, ny, this.transitionTime);
this.createTransition(nx, ny, time);
}
private createTransition(x: number, y: number, time: number) {
@ -374,12 +374,12 @@ export class FloorViewport implements ILayerGroupRenderExtends {
}
const adapter = new RenderAdapter<FloorViewport>('viewport');
adapter.receive('mutateTo', (item, x, y) => {
item.mutateTo(x, y);
adapter.receive('mutateTo', (item, x, y, time) => {
item.mutateTo(x, y, time);
return Promise.resolve();
});
adapter.receive('moveTo', (item, x, y) => {
item.moveTo(x, y);
adapter.receive('moveTo', (item, x, y, time) => {
item.moveTo(x, y, time);
return Promise.resolve();
});
adapter.receive('setPosition', (item, x, y) => {

View File

@ -18,7 +18,8 @@
"1101": "Shadow extension needs 'floor-hero' extension as dependency.",
"1201": "Floor-damage extension needs 'floor-binder' extension as dependency.",
"1301": "Portal extension need 'floor-binder' extension as dependency.",
"1401": "Halo extension needs 'floor-binder' extension as dependency."
"1401": "Halo extension needs 'floor-binder' extension as dependency.",
"1501": "Cannot add listener to started chase."
},
"warn": {
"1": "Resource with type of 'none' is loaded.",

View File

@ -617,7 +617,7 @@ export class HeroMover extends ObjectMoverBase {
const adapter = HeroMover.adapter;
const viewport = HeroMover.viewport;
if (!adapter || !viewport) return;
viewport.all('moveTo', x, y);
viewport.all('moveTo', x, y, this.moveSpeed * 2);
adapter.sync('setAnimateDir', showDir);
await adapter.all('move', moveDir);
}

View File

@ -155,7 +155,7 @@ interface PluginInterface {
pop_r: typeof import('../plugin/pop');
use_r: typeof import('../plugin/use');
fly_r: typeof import('../plugin/ui/fly');
chase_r: typeof import('../plugin/chase/chase');
chase_r: typeof import('../plugin/chase');
completion_r: typeof import('../plugin/completion');
gameCanvas_r: typeof import('../plugin/fx/gameCanvas');
frag_r: typeof import('../plugin/fx/frag');

View File

@ -1,256 +1,305 @@
import { Animation, circle, hyper, sleep, TimingFn } from 'mutate-animate';
import { completeAchievement } from '../ui/achievement';
import { has } from '../utils';
import { ChaseCameraData, ChasePath, getChaseDataByIndex } from './data';
import { logger } from '@/core/common/logger';
import { MotaOffscreenCanvas2D } from '@/core/fx/canvas2d';
import { CameraAnimation } from '@/core/render/camera';
import { LayerGroup } from '@/core/render/preset/layer';
import { MotaRenderer } from '@/core/render/render';
import { Sprite } from '@/core/render/sprite';
import { disableViewport, enableViewport } from '@/core/render/utils';
import type { HeroMover, MoveStep } from '@/game/state/move';
import EventEmitter from 'eventemitter3';
// todo: 优化可以继承自EventEmitter
export function shake2(power: number, timing: TimingFn): TimingFn {
let r = 0;
return t => {
r += Math.PI / 2;
return Math.sin(r) * power * timing(t);
};
export interface ChaseData {
path: Partial<Record<FloorIds, LocArr[]>>;
camera: Partial<Record<FloorIds, CameraAnimation>>;
}
export class Chase {
/**
*
*/
ani: Animation = new Animation();
/**
*
*/
path: ChasePath;
/**
*
*/
showPath: boolean = false;
endFn?: (lose: boolean) => void;
/**
*
* @param index
* @param path 线
* @param fn
*/
constructor(
path: ChasePath,
fns: ((chase: Chase) => void)[],
camera: ChaseCameraData[],
showPath: boolean = false
) {
this.path = path;
flags.__lockViewport__ = true;
flags.onChase = true;
flags.chaseTime = {
[core.status.floorId]: Date.now()
};
this.ani
.absolute()
.time(0)
.move(core.bigmap.offsetX / 32, core.bigmap.offsetY / 32);
fns.forEach(v => v(this));
const added: FloorIds[] = [];
const ctx = core.createCanvas('chasePath', 0, 0, 0, 0, 35);
for (const [id, x, y, start, time, mode, path] of camera) {
if (!added.includes(id)) {
this.on(
id,
0,
() => {
flags.__lockViewport__ = false;
core.drawHero();
flags.__lockViewport__ = true;
this.ani
.time(0)
.move(
core.bigmap.offsetX / 32,
core.bigmap.offsetY / 32
);
},
true
);
added.push(id);
interface TimeListener {
fn: (emitTime: number) => void;
time: number;
}
interface LocListener {
fn: (x: number, y: number) => void;
floorId: FloorIds;
once: boolean;
}
interface ChaseEvent {
changeFloor: [floor: FloorIds];
end: [success: boolean];
start: [];
step: [x: number, y: number];
frame: [totalTime: number, floorTime: number];
}
export class Chase extends EventEmitter<ChaseEvent> {
/** 本次追逐战的数据 */
private readonly data: ChaseData;
/** 是否显示路线 */
private showPath: boolean = false;
/** 每层的路线显示 */
private pathMap: Map<FloorIds, MotaOffscreenCanvas2D> = new Map();
/** 当前的摄像机动画 */
private nowCamera?: CameraAnimation;
/** 当前楼层 */
private nowFloor?: FloorIds;
/** 开始时刻 */
private startTime: number = 0;
/** 进入当前楼层的时刻 */
private nowFloorTime: number = 0;
/** 是否正在进行追逐战 */
private started: boolean = false;
/** 路径显示的sprite */
private pathSprite?: Sprite;
/** 当前 LayerGroup 渲染元素 */
private layer: LayerGroup;
/** 委托ticker的id */
private delegation: number = -1;
/** 时间监听器 */
private onTimeListener: TimeListener[] = [];
/** 楼层时间监听器 */
private onFloorTimeListener: Partial<Record<FloorIds, TimeListener[]>> = {};
/** 勇士位置监听器 */
private onHeroLocListener: Map<number, Set<LocListener>> = new Map();
/** 勇士移动实例 */
private heroMove: HeroMover;
constructor(data: ChaseData, showPath: boolean = false) {
super();
this.data = data;
this.showPath = showPath;
const render = MotaRenderer.get('render-main')!;
const layer = render.getElementById('layer-main')! as LayerGroup;
this.layer = layer;
const mover = Mota.require('module', 'State').heroMoveCollection.mover;
this.heroMove = mover;
mover.on('stepEnd', this.onStepEnd);
}
private onStepEnd = (step: MoveStep) => {
if (step.type === 'speed') return;
const { x, y } = core.status.hero.loc;
this.emitHeroLoc(x, y);
this.emit('step', x, y);
};
private emitHeroLoc(x: number, y: number) {
if (!this.nowFloor) return;
const floor = core.status.maps[this.nowFloor];
const width = floor.width;
const index = x + y * width;
const list = this.onHeroLocListener.get(index);
if (!list) return;
const toDelete = new Set<LocListener>();
list.forEach(v => {
if (v.floorId === this.nowFloor) {
v.fn(x, y);
if (v.once) toDelete.add(v);
}
if (!has(path)) {
this.on(id, start, () => {
this.ani.time(time).mode(mode).move(x, y);
});
toDelete.forEach(v => list.delete(v));
}
private emitTime() {
const now = Date.now();
const nTime = now - this.startTime;
const fTime = now - this.nowFloorTime;
this.emit('frame', nTime, fTime);
while (1) {
const time = this.onTimeListener[0];
if (!time) break;
if (time.time <= nTime) {
time.fn(nTime);
this.onTimeListener.shift();
} else {
this.on(id, start, () => {
this.ani.time(time).mode(mode).moveAs(path);
});
break;
}
}
this.ani.ticker.add(() => {
if (!flags.floorChanging) {
core.setViewport(this.ani.x * 32, this.ani.y * 32);
core.relocateCanvas(ctx, -this.ani.x * 32, -this.ani.y * 32);
}
});
if (!this.nowFloor) return;
const floor = this.onFloorTimeListener[this.nowFloor];
if (!floor) return;
if (showPath) {
for (const [id, p] of Object.entries(path) as [
FloorIds,
LocArr[]
][]) {
this.on(id, 0, () => {
const floor = core.status.maps[id];
core.resizeCanvas(ctx, floor.width * 32, floor.height * 32);
ctx.beginPath();
ctx.moveTo(p[0][0] * 32 + 16, p[1][1] * 32 + 24);
ctx.lineJoin = 'round';
ctx.lineWidth = 4;
ctx.strokeStyle = 'cyan';
ctx.globalAlpha = 0.3;
p.forEach((v, i, a) => {
if (i === 0) return;
const [x, y] = v;
ctx.lineTo(x * 32 + 16, y * 32 + 24);
});
ctx.stroke();
});
while (1) {
const time = floor[0];
if (!time) break;
if (time.time <= fTime) {
time.fn(nTime);
floor.shift();
} else {
break;
}
}
}
/**
*
* @param floorId id
* @param time
* @param fn
*/
on(
floorId: FloorIds,
time: number,
fn: (chase: Chase) => void,
first: boolean = false
) {
const func = () => {
if (!flags.chaseTime?.[floorId]) return;
if (
Date.now() - (flags.chaseTime?.[floorId] ?? Date.now()) >=
time
) {
fn(this);
this.ani.ticker.remove(func);
private tick = () => {
if (!this.started) return;
const floor = core.status.floorId;
if (floor !== this.nowFloor) {
this.changeFloor(floor);
}
this.emitTime();
};
this.ani.ticker.add(func, first);
private readyPath() {
for (const [key, nodes] of Object.entries(this.data.path)) {
if (nodes.length === 0) return;
const floor = key as FloorIds;
const canvas = new MotaOffscreenCanvas2D();
const ctx = canvas.ctx;
const cell = 32;
const { width, height } = core.status.maps[floor];
canvas.setHD(true);
canvas.size(width * cell, height * cell);
const [fx, fy] = nodes.shift()!;
ctx.beginPath();
ctx.moveTo(fx, fy);
nodes.forEach(([x, y]) => {
ctx.lineTo(x, y);
});
ctx.strokeStyle = '#0ff';
ctx.globalAlpha = 0.6;
ctx.stroke();
this.pathMap.set(floor, canvas);
}
this.pathSprite = new Sprite('absolute', false, true);
this.layer.appendChild(this.pathSprite);
}
/**
*
* @param x
* @param y
* @param floorId id
* @param fn
* @param mode 0
*
* @param time
* @param fn
*/
onHeroLoc(
floorId: FloorIds,
fn: (chase: Chase) => void,
x?: number | number[],
y?: number | number[],
mode: 0 | 1 = 0
) {
if (mode === 1) {
if (typeof x === 'number') x = [x];
if (typeof y === 'number') y = [y];
x!.forEach(v => {
(y as number[]).forEach(vv => {
this.onHeroLoc(floorId, fn, v, vv);
});
});
onTime(time: number, fn: (emitTime: number) => void) {
if (this.started) {
logger.error(1501);
return;
}
const judge = () => {
if (core.status.floorId !== floorId) return false;
if (has(x)) {
if (typeof x === 'number') {
if (core.status.hero.loc.x !== x) return false;
} else {
if (!x.includes(core.status.hero.loc.x)) return false;
}
}
if (has(y)) {
if (typeof y === 'number') {
if (core.status.hero.loc.y !== y) return false;
} else {
if (!y.includes(core.status.hero.loc.y)) return false;
}
}
return true;
};
const func = () => {
if (judge()) {
fn(this);
try {
this.ani.ticker.remove(func);
} catch {}
}
};
this.ani.ticker.add(func);
this.onTimeListener.push({ time, fn });
}
/**
*
* @param show
*
* @param floor
* @param time
* @param fn
*/
setPathShowStatus(show: boolean) {
this.showPath = show;
onFloorTime(floor: FloorIds, time: number, fn: (emitTime: number) => void) {
if (this.started) {
logger.error(1501);
return;
}
this.onFloorTimeListener[floor] ??= [];
const list = this.onFloorTimeListener[floor];
list.push({ time, fn });
}
private ensureLocListener(index: number) {
const listener = this.onHeroLocListener.get(index);
if (listener) return listener;
else {
const set = new Set<LocListener>();
this.onHeroLocListener.set(index, set);
return set;
}
}
/**
*
* @param fn
*
* @param x
* @param y
* @param floor
* @param fn
* @param once
*/
onEnd(fn: (lose: boolean) => void) {
this.endFn = fn;
onLoc(
x: number,
y: number,
floor: FloorIds,
fn: (x: number, y: number) => void,
once: boolean = false
) {
if (this.started) {
logger.error(1501);
return;
}
const map = core.status.maps[floor];
const { width } = map;
const index = x + y * width;
const set = this.ensureLocListener(index);
set.add({ floorId: floor, fn, once });
}
/**
*
*
* @param x
* @param y
* @param floor
* @param fn
*/
end(lose: boolean = false) {
this.ani.ticker.destroy();
delete flags.onChase;
delete flags.chase;
delete flags.chaseTime;
delete flags.chaseHard;
delete flags.chaseIndex;
flags.__lockViewport__ = false;
core.deleteCanvas('chasePath');
if (this.endFn) this.endFn(lose);
}
onceLoc(
x: number,
y: number,
floor: FloorIds,
fn: (x: number, y: number) => void
) {
this.onLoc(x, y, floor, fn, true);
}
export async function startChase(index: number) {
const data = getChaseDataByIndex(index);
flags.chaseIndex = index;
flags.onChase = true;
await sleep(20);
const chase = new Chase(
data.path,
data.fns,
data.camera,
flags.chaseHard === 0
);
flags.chase = chase;
const hard = flags.chaseHard;
/**
*
* @param floor
*/
changeFloor(floor: FloorIds) {
if (floor === this.nowFloor) return;
this.nowFloor = floor;
if (this.nowCamera) {
this.nowCamera.destroy();
}
const camera = this.data.camera[floor];
if (camera) {
camera.start();
this.nowCamera = camera;
}
this.nowFloorTime = Date.now();
this.emit('changeFloor', floor);
}
// 成就
chase.onEnd(lose => {
if (hard === 1) {
if (index === 1 && !lose) {
completeAchievement('challenge', 0);
start() {
disableViewport();
if (this.showPath) this.readyPath();
this.changeFloor(core.status.floorId);
this.startTime = Date.now();
this.delegation = this.layer.delegateTicker(this.tick);
this.started = true;
for (const floorTime of Object.values(this.onFloorTimeListener)) {
floorTime.sort((a, b) => a.time - b.time);
}
this.onTimeListener.sort((a, b) => a.time - b.time);
this.emit('start');
}
/**
*
* @param success
*/
end(success: boolean) {
enableViewport();
this.layer.removeTicker(this.delegation);
this.pathSprite?.destroy();
this.heroMove.off('stepEnd', this.onStepEnd);
this.emit('end', success);
}
}
});
}

View File

@ -1,12 +1,12 @@
import { Animation, bezier, hyper, linear, shake, sleep } from 'mutate-animate';
import { Chase, shake2 } from './chase';
import { ChaseCameraData } from './data';
import { Chase, ChaseData } from './chase';
import { completeAchievement } from '../ui/achievement';
import { Camera, CameraAnimation } from '@/core/render/camera';
import { LayerGroup } from '@/core/render/preset/layer';
import { MotaRenderer } from '@/core/render/render';
import { Sprite } from '@/core/render/sprite';
const ani = new Animation();
ani.register('rect', 0);
export const path1: Partial<Record<FloorIds, LocArr[]>> = {
const path: Partial<Record<FloorIds, LocArr[]>> = {
MT16: [
[23, 23],
[0, 23]
@ -97,75 +97,117 @@ export const path1: Partial<Record<FloorIds, LocArr[]>> = {
]
};
export const camera1: ChaseCameraData[] = [
['MT16', 0, 10, 0, 1600, hyper('sin', 'in')],
['MT15', 45, 0, 0, 2324, hyper('sin', 'in')],
['MT15', 40, 0, 2324, 1992, hyper('sin', 'out')],
['MT15', 41, 0, 5312, 498, hyper('sin', 'in-out')],
['MT15', 37, 0, 5810, 1660, hyper('sin', 'in')],
['MT15', 29, 0, 7470, 830, hyper('sin', 'out')],
['MT15', 25, 0, 11454, 996, hyper('sin', 'in')],
['MT15', 12, 0, 12450, 996, linear()],
['MT15', 0, 0, 13446, 1470, hyper('sin', 'out')],
['MT14', 109, 0, 0, 1328, hyper('sin', 'in')],
['MT14', 104, 0, 1328, 332, hyper('sin', 'out')],
['MT14', 92, 0, 5478, 2822, hyper('sin', 'in')],
['MT14', 84, 0, 8300, 1992, linear()],
['MT14', 74, 0, 10292, 2988, linear()],
['MT14', 65, 0, 13280, 2988, linear()],
['MT14', 58, 0, 16268, 1992, linear()],
['MT14', 47, 0, 18260, 3320, linear()],
['MT14', 36, 0, 21580, 3320, linear()],
['MT14', 0, 0, 24900, 9960, linear()]
];
let back: Sprite | undefined;
/**
*
*
*/
export function init1() {
return Mota.Plugin.require('chase_g').chaseInit1();
export function initChase() {
const ani = new Animation();
const render = MotaRenderer.get('render-main')!;
const layer = render.getElementById('layer-main')! as LayerGroup;
const camera = Camera.for(layer);
camera.clearOperation();
const animation16 = new CameraAnimation(camera);
const animation15 = new CameraAnimation(camera);
const animation14 = new CameraAnimation(camera);
const data: ChaseData = {
path,
camera: {
MT16: animation16,
MT15: animation15,
MT14: animation14
}
};
const chase = new Chase(data, flags.chaseHard === 0);
const translate = camera.addTranslate();
const rotate = camera.addRotate();
// MT16 摄像机动画
animation16.translate(translate, 0, 10, 1600, 0, hyper('sin', 'in'));
// MT15 摄像机动画
animation15.translate(translate, 45, 0, 2324, 0, hyper('sin', 'in'));
animation15.translate(translate, 40, 0, 1992, 2324, hyper('sin', 'out'));
animation15.translate(translate, 41, 0, 498, 5312, hyper('sin', 'in-out'));
animation15.translate(translate, 37, 0, 1660, 5810, hyper('sin', 'in'));
animation15.translate(translate, 29, 0, 830, 7470, hyper('sin', 'out'));
animation15.translate(translate, 25, 0, 996, 11454, hyper('sin', 'in'));
animation15.translate(translate, 12, 0, 996, 12450, linear());
animation15.translate(translate, 0, 0, 1470, 13446, hyper('sin', 'out'));
// MT14 摄像机动画
animation14.translate(translate, 109, 0, 1328, 0, hyper('sin', 'in'));
animation14.translate(translate, 104, 0, 332, 1328, hyper('sin', 'out'));
animation14.translate(translate, 92, 0, 2822, 5478, hyper('sin', 'in'));
animation14.translate(translate, 84, 0, 1992, 8300, linear());
animation14.translate(translate, 74, 0, 2988, 10292, linear());
animation14.translate(translate, 65, 0, 2988, 13280, linear());
animation14.translate(translate, 58, 0, 1992, 16268, linear());
animation14.translate(translate, 47, 0, 3320, 18260, linear());
animation14.translate(translate, 36, 0, 3320, 21580, linear());
animation14.translate(translate, 0, 0, 9960, 24900, linear());
judgeFail1(chase, ani);
drawBack(chase, ani);
para1(chase);
para2(chase);
para3(chase, ani);
Mota.Plugin.require('chase_g').chaseInit1();
chase.start();
wolfMove(chase);
}
export function chaseShake(chase: Chase) {
chase.ani
.mode(shake2(2 / 32, bezier(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)), true)
.time(50000)
.shake(1, 0);
}
// function chaseShake(chase: Chase) {
// chase.ani
// .mode(shake2(2 / 32, bezier(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)), true)
// .time(50000)
// .shake(1, 0);
// }
export async function wolfMove(chase: Chase) {
async function wolfMove(chase: Chase) {
core.moveBlock(23, 17, Array(6).fill('down'), 80);
await sleep(550);
core.setBlock(508, 23, 23);
}
export function judgeFail1(chase: Chase) {
chase.ani.ticker.add(() => {
function judgeFail1(chase: Chase, ani: Animation) {
chase.on('frame', () => {
if (core.status.hero.loc.x > core.bigmap.offsetX / 32 + 17) {
chase.end(true);
chase.end(false);
ani.time(750).apply('rect', 0);
core.lose('逃跑失败');
}
});
}
export function drawBack(chase: Chase) {
chase.on('MT15', 0, () => {
function drawBack(chase: Chase, ani: Animation) {
chase.onFloorTime('MT15', 0, () => {
ani.register('rect', 0);
ani.mode(hyper('sin', 'out')).time(1500).absolute().apply('rect', 64);
const ctx = core.createCanvas('chaseBack', 0, 0, 480, 480, 120);
const render = MotaRenderer.get('render-main')!;
const layer = render.getElementById('layer-main')! as LayerGroup;
back = new Sprite('absolute', false);
back.size(480, 480);
back.pos(0, 0);
back.append(layer);
back.setRenderFn(canvas => {
const ctx = canvas.ctx;
ctx.fillStyle = '#000';
const fn = () => {
if (!ctx) ani.ticker.remove(fn);
core.clearMap(ctx);
ctx.fillRect(0, 0, 480, ani.value.rect);
ctx.fillRect(0, 480, 480, -ani.value.rect);
};
ani.ticker.add(fn);
});
});
}
export function para1(chase: Chase) {
chase.on('MT15', 830, () => {
function para1(chase: Chase) {
chase.onFloorTime('MT15', 830, () => {
for (let tx = 53; tx < 58; tx++) {
for (let ty = 3; ty < 8; ty++) {
core.setBlock(336, tx, ty);
@ -174,23 +216,23 @@ export function para1(chase: Chase) {
core.drawAnimate('explosion3', 55, 5);
core.drawAnimate('stone', 55, 5);
});
chase.on('MT15', 1080, () => {
chase.onFloorTime('MT15', 1080, () => {
core.setBlock(336, 58, 9);
core.setBlock(336, 59, 9);
core.drawAnimate('explosion1', 58, 9);
core.drawAnimate('explosion1', 59, 9);
});
chase.on('MT15', 1190, () => {
chase.onFloorTime('MT15', 1190, () => {
core.setBlock(336, 53, 8);
core.setBlock(336, 52, 8);
core.drawAnimate('explosion1', 53, 8);
core.drawAnimate('explosion1', 52, 8);
});
chase.on('MT15', 1580, () => {
chase.onFloorTime('MT15', 1580, () => {
core.setBlock(336, 51, 7);
core.drawAnimate('explosion1', 51, 7);
});
chase.on('MT15', 1830, () => {
chase.onFloorTime('MT15', 1830, () => {
core.setBlock(336, 47, 7);
core.setBlock(336, 49, 9);
core.drawAnimate('explosion1', 49, 9);
@ -198,50 +240,29 @@ export function para1(chase: Chase) {
});
}
export function para2(chase: Chase) {
chase.onHeroLoc(
'MT15',
() => {
function para2(chase: Chase) {
let emitted32x9 = false;
chase.onceLoc(45, 8, 'MT15', () => {
core.setBlock(336, 45, 9);
core.drawAnimate('explosion1', 45, 9);
},
45,
8
);
chase.onHeroLoc(
'MT15',
() => {
});
chase.onceLoc(45, 6, 'MT15', () => {
core.setBlock(336, 44, 6);
core.drawAnimate('explosion1', 44, 6);
},
45,
6
);
chase.onHeroLoc(
'MT15',
() => {
});
chase.onceLoc(45, 4, 'MT15', () => {
core.setBlock(336, 44, 4);
core.drawAnimate('explosion1', 44, 4);
core.drawAnimate('explosion1', 48, 6);
core.removeBlock(48, 6);
},
45,
4
);
chase.onHeroLoc(
'MT15',
() => {
});
chase.onceLoc(41, 3, 'MT15', () => {
core.setBlock(336, 41, 4);
core.setBlock(336, 32, 6);
core.drawAnimate('explosion1', 41, 4);
core.drawAnimate('explosion1', 32, 6);
},
41,
3
);
chase.onHeroLoc(
'MT15',
() => {
});
chase.onceLoc(35, 3, 'MT15', () => {
core.drawAnimate('explosion3', 37, 7);
core.vibrate('vertical', 1000, 25, 10);
for (let tx = 36; tx < 42; tx++) {
@ -249,58 +270,47 @@ export function para2(chase: Chase) {
core.setBlock(336, tx, ty);
}
}
},
35,
3
);
chase.onHeroLoc(
'MT15',
() => {
});
chase.onceLoc(31, 5, 'MT15', () => {
core.vibrate('vertical', 10000, 25, 1);
core.removeBlock(34, 8);
core.removeBlock(33, 8);
core.drawAnimate('explosion1', 34, 8);
core.drawAnimate('explosion1', 33, 8);
},
31,
5
);
chase.onHeroLoc(
'MT15',
() => {
});
chase.onceLoc(33, 7, 'MT15', () => {
core.setBlock(336, 32, 9);
core.drawAnimate('explosion1', 32, 9);
},
33,
7
);
chase.onHeroLoc(
'MT15',
() => {
});
chase.onceLoc(33, 9, 'MT15', () => {
if (emitted32x9) return;
emitted32x9 = true;
core.removeBlock(32, 9);
core.drawAnimate('explosion1', 32, 9);
},
[33, 34, 34],
9
);
});
chase.onceLoc(34, 9, 'MT15', () => {
if (emitted32x9) return;
emitted32x9 = true;
core.removeBlock(32, 9);
core.drawAnimate('explosion1', 32, 9);
});
chase.onceLoc(35, 9, 'MT15', () => {
if (emitted32x9) return;
emitted32x9 = true;
core.removeBlock(32, 9);
core.drawAnimate('explosion1', 32, 9);
});
for (let x = 19; x < 31; x++) {
const xx = x;
chase.onHeroLoc(
'MT15',
() => {
chase.onceLoc(xx, 11, 'MT15', () => {
core.setBlock(336, xx + 1, 11);
core.drawAnimate('explosion1', xx + 1, 11);
},
xx,
11
);
});
}
}
export function para3(chase: Chase) {
chase.onHeroLoc(
'MT14',
() => {
function para3(chase: Chase, ani: Animation) {
chase.onceLoc(126, 7, 'MT14', () => {
core.setBlock(336, 126, 6);
core.setBlock(336, 124, 6);
core.setBlock(336, 124, 9);
@ -309,13 +319,8 @@ export function para3(chase: Chase) {
core.drawAnimate('explosion1', 124, 6);
core.drawAnimate('explosion1', 124, 9);
core.drawAnimate('explosion1', 126, 9);
},
126,
7
);
chase.onHeroLoc(
'MT14',
() => {
});
chase.onceLoc(123, 7, 'MT14', () => {
core.setBlock(508, 127, 7);
core.jumpBlock(127, 7, 112, 7, 500, true);
setTimeout(() => {
@ -332,13 +337,10 @@ export function para3(chase: Chase) {
core.drawAnimate('explosion1', 120, 8);
core.drawAnimate('explosion1', 121, 8);
core.drawAnimate('explosion1', 122, 8);
},
123,
7
);
chase.onHeroLoc(
'MT14',
() => {
});
let emitted110x10 = false;
let emitted112x8 = false;
chase.onceLoc(110, 10, 'MT14', () => {
core.setBlock(336, 109, 11);
core.removeBlock(112, 8);
core.drawAnimate('explosion1', 109, 11);
@ -346,25 +348,18 @@ export function para3(chase: Chase) {
core.insertAction([
{ type: 'moveHero', time: 400, steps: ['backward:1'] }
]);
chase.onHeroLoc(
'MT14',
() => {
emitted110x10 = true;
});
chase.onLoc(112, 8, 'MT14', () => {
if (!emitted110x10 || emitted112x8) return;
core.jumpBlock(112, 7, 110, 4, 500, true);
core.drawHeroAnimate('amazed');
setTimeout(() => {
core.setBlock(506, 110, 4);
}, 540);
},
112,
8
);
},
110,
10
);
chase.onHeroLoc(
'MT14',
() => {
emitted112x8 = true;
});
chase.onceLoc(118, 7, 'MT14', () => {
core.setBlock(336, 117, 6);
core.setBlock(336, 116, 6);
core.setBlock(336, 115, 6);
@ -377,37 +372,22 @@ export function para3(chase: Chase) {
core.drawAnimate('explosion1', 114, 6);
core.drawAnimate('explosion1', 116, 8);
core.drawAnimate('explosion1', 117, 8);
},
118,
7
);
chase.onHeroLoc(
'MT14',
() => {
});
chase.onceLoc(112, 7, 'MT14', () => {
core.setBlock(336, 112, 8);
core.setBlock(336, 113, 7);
core.drawAnimate('explosion1', 112, 8);
core.drawAnimate('explosion1', 113, 7);
},
112,
7
);
chase.onHeroLoc(
'MT14',
() => {
});
chase.onceLoc(115, 7, 'MT14', () => {
for (let tx = 111; tx <= 115; tx++) {
core.setBlock(336, tx, 10);
core.drawAnimate('explosion1', tx, 10);
}
core.setBlock(336, 112, 8);
core.drawAnimate('explosion1', 112, 8);
},
115,
7
);
chase.onHeroLoc(
'MT14',
() => {
});
chase.onceLoc(110, 7, 'MT14', () => {
core.jumpBlock(97, 4, 120, -3, 2000);
for (let tx = 109; tx <= 120; tx++) {
for (let ty = 3; ty <= 11; ty++) {
@ -418,70 +398,40 @@ export function para3(chase: Chase) {
core.drawAnimate('explosion2', 119, 7);
core.removeBlock(105, 7);
core.drawAnimate('explosion1', 105, 7);
},
110,
7
);
chase.onHeroLoc(
'MT14',
() => {
});
chase.onceLoc(97, 3, 'MT14', () => {
core.setBlock(336, 95, 3);
core.setBlock(336, 93, 6);
core.drawAnimate('explosion1', 95, 3);
core.drawAnimate('explosion1', 93, 6);
},
97,
3
);
chase.onHeroLoc(
'MT14',
() => {
});
chase.onceLoc(88, 6, 'MT14', () => {
core.setBlock(336, 87, 4);
core.setBlock(336, 88, 5);
core.drawAnimate('explosion1', 87, 4);
core.drawAnimate('explosion1', 88, 5);
},
88,
6
);
chase.onHeroLoc(
'MT14',
() => {
});
chase.onceLoc(86, 6, 'MT14', () => {
core.setBlock(336, 84, 6);
core.setBlock(336, 85, 5);
core.setBlock(336, 86, 8);
core.drawAnimate('explosion1', 84, 6);
core.drawAnimate('explosion1', 85, 5);
core.drawAnimate('explosion1', 86, 8);
},
86,
6
);
chase.onHeroLoc(
'MT14',
() => {
});
chase.onceLoc(81, 9, 'MT14', () => {
core.setBlock(336, 81, 8);
core.setBlock(336, 82, 11);
core.drawAnimate('explosion1', 81, 8);
core.drawAnimate('explosion1', 82, 11);
},
81,
9
);
chase.onHeroLoc(
'MT14',
() => {
});
chase.onceLoc(72, 11, 'MT14', () => {
core.setBlock(336, 73, 8);
core.setBlock(336, 72, 4);
core.drawAnimate('explosion1', 73, 8);
core.drawAnimate('explosion1', 72, 4);
},
72,
11
);
chase.onHeroLoc(
'MT14',
() => {
});
chase.onceLoc(71, 7, 'MT14', () => {
for (let tx = 74; tx < 86; tx++) {
for (let ty = 3; ty < 12; ty++) {
core.setBlock(336, tx, ty);
@ -489,24 +439,14 @@ export function para3(chase: Chase) {
}
core.drawAnimate('explosion2', 79, 7);
core.vibrate('vertical', 4000, 25, 15);
},
71,
7
);
chase.onHeroLoc(
'MT14',
() => {
});
chase.onceLoc(68, 5, 'MT14', () => {
core.setBlock(336, 68, 4);
core.setBlock(336, 67, 6);
core.drawAnimate('explosion1', 68, 4);
core.drawAnimate('explosion1', 67, 6);
},
68,
5
);
chase.onHeroLoc(
'MT14',
() => {
});
chase.onceLoc(67, 10, 'MT14', () => {
for (let tx = 65; tx <= 72; tx++) {
for (let ty = 3; ty <= 9; ty++) {
core.setBlock(336, tx, ty);
@ -515,60 +455,40 @@ export function para3(chase: Chase) {
core.setBlock(336, 72, 10);
core.setBlock(336, 72, 11);
core.drawAnimate('explosion3', 69, 5);
},
67,
10
);
chase.onHeroLoc(
'MT14',
() => {
});
chase.onceLoc(64, 11, 'MT14', () => {
core.setBlock(336, 63, 9);
core.setBlock(336, 60, 8);
core.setBlock(336, 56, 11);
core.drawAnimate('explosion1', 63, 9);
core.drawAnimate('explosion1', 60, 8);
core.drawAnimate('explosion1', 56, 11);
},
64,
11
);
chase.onHeroLoc(
'MT14',
() => {
});
chase.onceLoc(57, 9, 'MT14', () => {
for (let tx = 58; tx <= 64; tx++) {
for (let ty = 3; ty <= 11; ty++) {
core.setBlock(336, tx, ty);
}
}
core.drawAnimate('explosion2', 61, 7);
},
57,
9
);
for (let x = 21; x < 49; x++) {
chase.onHeroLoc(
'MT14',
() => {
});
chase.on('step', (x, y) => {
if (core.status.floorId !== 'MT14') return;
if (x > 20 && x < 49) {
for (let ty = 3; ty <= 11; ty++) {
core.setBlock(336, x + 4, ty);
core.drawAnimate('explosion1', x + 4, ty);
}
},
x
);
}
chase.onHeroLoc(
'MT14',
async () => {
});
chase.onceLoc(21, 7, 'MT14', async () => {
flags.finishChase1 = true;
Mota.Plugin.require('replay_g').clip('choices:0');
core.showStatusBar();
ani.time(750).apply('rect', 0);
chase.end();
chase.end(true);
await sleep(750);
ani.ticker.destroy();
core.deleteCanvas('chaseBack');
},
21
);
});
}

View File

@ -1,52 +0,0 @@
import { PathFn, TimingFn } from 'mutate-animate';
import { Chase } from './chase';
import {
camera1,
para1,
para2,
para3,
path1,
chaseShake,
wolfMove,
init1,
judgeFail1,
drawBack
} from './chase1';
export type ChaseCameraData = [
floorId: FloorIds, // 楼层
x: number, // 目标横坐标
y: number, // 目标纵坐标
start: number, // 开始时间
time: number, // 持续时间
mode: TimingFn, // 渐变函数
path?: PathFn // 路径函数
];
export type ChasePath = Partial<Record<FloorIds, LocArr[]>>;
interface ChaseData {
camera: ChaseCameraData[];
fns: ((chase: Chase) => void)[];
path: ChasePath;
}
export function getChaseDataByIndex(index: number): ChaseData {
if (index === 1) {
init1();
return {
camera: camera1,
fns: [
para1,
para2,
para3,
chaseShake,
wolfMove,
drawBack,
judgeFail1
],
path: path1
};
}
throw new ReferenceError(`Deliver wrong chase index.`);
}

View File

@ -0,0 +1,9 @@
import { initChase as init1 } from './chase1';
const chaseIndexes: Record<number, () => void> = {
0: init1
};
export function startChase(index: number) {
chaseIndexes[index]();
}

View File

@ -541,7 +541,7 @@ export function init() {
const sx = core.getHeroLoc('x');
const sy = core.getHeroLoc('y');
adapters.viewport?.all('mutateTo', ex, ey);
adapters.viewport?.all('mutateTo', ex, ey, time);
const locked = core.status.lockControl;
core.lockControl();

View File

@ -1,5 +1,5 @@
import * as fly from './ui/fly';
import * as chase from './chase/chase';
import * as chase from './chase';
import * as completion from './completion';
import * as pop from './pop';
import * as frag from './fx/frag';
@ -19,3 +19,4 @@ Mota.Plugin.register(
animateController,
animateController.default
);
Mota.Plugin.register('chase_r', chase);