完善部分ui,修改部分剧情

This commit is contained in:
unanmed 2022-12-30 14:14:28 +08:00
parent 3db34ffad9
commit ce838e0225
21 changed files with 418 additions and 184 deletions

View File

@ -15,7 +15,7 @@
<meta name="x5-orientation" content="portrait">
<meta name="x5-fullscreen" content="true">
<meta name="x5-page-mode" content="app">
<link type='text/css' href='/styles.css' rel='stylesheet'>
<link id="mota-css" type='text/css' href='/styles.css' rel='stylesheet'>
</head>
<body>

View File

@ -237,6 +237,7 @@ main.prototype.init = function (mode, callback) {
var span = document.createElement('span');
span.setAttribute('class', 'startButton');
span.innerText = value.title || '';
span.id = value.name;
(function (span, str_) {
span.onclick = function () {
core.events.startGame(str_);

View File

@ -199,7 +199,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"levelChoose": [
{
"title": "简单",
"name": "Easy",
"name": "easy",
"hard": 1,
"color": [
0,
@ -440,41 +440,11 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
}
],
"startText": [
{
"type": "setValue",
"name": "flag:usePlatFly",
"value": "true"
},
{
"type": "setValue",
"name": "flag:__useMinimap__",
"value": "true"
},
{
"type": "setValue",
"name": "flag:fixToBook",
"value": "false"
},
{
"type": "setValue",
"name": "flag:itemDetail",
"value": "true"
},
{
"type": "setValue",
"name": "item:book",
"value": "1"
},
{
"type": "setValue",
"name": "item:wand",
"value": "1"
},
{
"type": "setValue",
"name": "item:I330",
"value": "1"
},
{
"type": "hideStatusBar"
},
@ -504,37 +474,62 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"type": "playSound",
"name": "paper.mp3"
},
"这是人类史上的一大进展",
"在万物的发展中,任何物体都有它自己的发光点。",
{
"type": "playSound",
"name": "paper.mp3"
},
"人类开始使用工具",
"人类,这个起初完全不起眼的种族,",
{
"type": "playSound",
"name": "paper.mp3"
},
"人类开始使用武器",
"却在那一天发生了惊天的变动。",
{
"type": "playSound",
"name": "paper.mp3"
},
"人类开始狩猎",
"那曾是一个不起眼的日子。",
{
"type": "playSound",
"name": "paper.mp3"
},
"人类终于摆脱了四肢行走",
"直到一记闪电劈在了山上。",
{
"type": "playSound",
"name": "paper.mp3"
},
"它让人类创造无限可能",
"山火蔓延,霎时间,茂密的树林已然变为了焦炭。",
{
"type": "playSound",
"name": "paper.mp3"
},
"这是人类史上最辉煌的时刻",
"山火的发生让野兽饥不择食,",
{
"type": "playSound",
"name": "paper.mp3"
},
"无数的人类被野兽硬生生拖走。",
{
"type": "playSound",
"name": "paper.mp3"
},
"那又是一个不起眼的日子,",
{
"type": "playSound",
"name": "paper.mp3"
},
"却让人类又一次发生了翻天地覆的变化。",
{
"type": "playSound",
"name": "paper.mp3"
},
"一位野蛮人,也是我们的主角,",
{
"type": "playSound",
"name": "paper.mp3"
},
"踏上了属于他的旅途。",
{
"type": "sleep",
"time": 1000

View File

@ -21,20 +21,18 @@ main.floors.MT0=
[141,141,141,141, 0, 0, 0,141, 0, 0, 0,141, 33, 33,20040],
[141, 34, 34,141, 0,141, 0, 0, 0,141, 0,494,482,482,20040],
[141, 33, 33,492, 0,141, 0, 0, 0,141, 0,141, 33, 33,20040],
[141, 34, 34,141, 0,141, 0,559, 0,141, 0,141,141,141,20040],
[141,141,141,141, 0, 0,558, 46,560, 0, 0,141, 33, 33,20040],
[141, 34, 34,141, 0,141, 45,559, 46,141, 0,141,141,141,20040],
[141,141,141,141, 0, 0,558, 0,560, 0, 0,141, 33, 33,20040],
[141, 33, 33,141, 0,141,367, 0,129,141, 0,494,482,482,20040],
[141, 33, 33,492, 0,141,129, 0,129,141, 0,141, 33, 33,20040],
[141,141,141,141,141,141,141,141,141,141,141,141,141,141,20040]
],
"firstArrive": [
"\t[原始人]\b[up,hero]家里柴火不够了,今天又要去砍柴了啊",
"\t[原始人]\b[up,hero]最好还能带点食物回来",
"\t[原始人]\b[up,hero]希望不要遇到什么凶猛的动物吧",
"\t[原始人]\b[up,hero]......",
"\t[原始人]\b[up,hero]家里面那些奇怪的石头还是没办法移走",
"\t[原始人]\b[up,hero]之后再想办法吧",
"请耐心等待字体加载完成,否则很多地方显示会很奇怪,大概需要十秒,过一段时间打开任意界面再关闭即可",
"\t[原始人]\b[up,hero]家里有没有柴火了,看来需要上山砍柴了啊。",
"\t[原始人]\b[up,hero]刚刚经历过山火,山上的柴火也不多了。",
"\t[原始人]\b[up,hero]为什么这么倒霉的事会摊在我头上。",
"\t[原始人]\b[up,hero]哎,不管了,先出去看看再说。",
"\r[red]注意!!!\r[]该塔新增了很多新的功能同时对样板的ui进行了大幅度的改动操作也有改变由于内容过多这里不再一一描述具体请在道具栏查看百科全书百科全书是在你面前的几个道具中的其中一个",
{
"type": "function",
"function": "function(){\ncore.showChapter('序章 起源');\n}"
@ -46,7 +44,9 @@ main.floors.MT0=
"\t[原始人]\b[up,hero]出去找些柴火"
],
"8,13": [
"本塔有很多新的功能,所有的说明都详细地写在了前方的百科全书里面,里面包含所有的功能说明,不阅读可能会影响正常的游戏体验,请仔细阅读。"
"本塔有很多新的功能,所有的说明都详细地写在了前方的百科全书里面,里面包含所有的功能说明,不阅读可能会影响正常的游戏体验,请仔细阅读。",
"例如你现在首先感受到的应该是状态栏的变动,你可以打开百科全书阅读状态栏相关内容。里面包含状态栏的功能说明与布局说明等。",
"注意百科全书中的内容非常基础详细,如果对魔塔有一定的了解,可以选择性地阅读。"
],
"8,12": [
"该塔计分方式:生命+5000*黄钥匙+15000*蓝钥匙"

View File

@ -14,9 +14,10 @@ main.floors.MT1=
"defaultGround": "T331",
"bgm": "cave.mp3",
"firstArrive": [
"\t[原始人]\b[up,hero]今天还是有这些黏糊糊的东西吗",
"\t[原始人]\b[up,hero]打过去就好了",
"\t[原始人]\b[up,hero]他们的反抗能力很弱的",
"\t[原始人]\b[up,hero]呼,今天也有这些黏糊糊的东西啊。",
"\t[原始人]\b[up,hero]真是奇怪,自从那次山火之后这里就出现了这些东西。",
"\t[原始人]\b[up,hero]真是搞不清他们的来历。",
"\t[原始人]\b[up,hero]不过好在他们反抗能力很弱,随便打打就能打过去了。",
{
"type": "if",
"condition": "(flag:hard===1)",
@ -25,7 +26,7 @@ main.floors.MT1=
"type": "confirm",
"text": "是否阅读魔塔基本游戏规则(教程)",
"yes": [
"魔塔遵循你打我一下,我打你一下的原则,每次造成的伤害己方攻击减去对方防御\n红宝石可以增加攻击蓝宝石可以增加防御血瓶增加血量\n打怪物可以获得经验和金币经验可用于升级金币可用于购物\n以上就是基本规则祝您游戏愉快"
"魔塔遵循你打我一下,我打你一下的原则,每次造成的伤害己方攻击减去对方防御\n红宝石可以增加攻击蓝宝石可以增加防御血瓶增加血量\n打怪物可以获得经验和金币经验可用于升级金币可用于购物\n以上就是基本规则祝您游戏愉快"
],
"no": [
"祝您游戏愉快"

View File

@ -66,61 +66,27 @@ main.floors.MT5=
"textfont": 20,
"time": 25
},
"他们走出了洞穴!!!!!",
"人类简史——起源篇",
{
"type": "playSound",
"name": "paper.mp3"
},
"他们终于摆脱了那种远古的生活方式!",
"走出山洞,看似一个不起眼的举动,却是一个让残酷的真相永远地消失在了历史中的举动。",
{
"type": "playSound",
"name": "paper.mp3"
},
"此时此刻,他们站在了明亮的草地之上",
"但是,这个举动,也是人类至今都能与自然和谐共处的根本。",
{
"type": "playSound",
"name": "paper.mp3"
},
"身向高山,背临江水",
{
"type": "playSound",
"name": "paper.mp3"
},
"此时此刻,他们站在了历史的转折处",
{
"type": "playSound",
"name": "paper.mp3"
},
"前进之力,无法阻挡",
{
"type": "playSound",
"name": "paper.mp3"
},
"此时此刻,星空闪耀着文明的曙光",
{
"type": "playSound",
"name": "paper.mp3"
},
"普照世间,闪耀一世",
{
"type": "playSound",
"name": "paper.mp3"
},
"点破苍穹,斩断寰宇",
{
"type": "playSound",
"name": "paper.mp3"
},
"星星之火,可以燎原",
{
"type": "playSound",
"name": "paper.mp3"
},
"文明之光,就在眼前!",
"那些残酷的历史将无人知晓,那些人类的残忍杀戮将不会出现。",
{
"type": "playSound",
"name": "paper.mp3"
},
"而这些源头便是这看似无足轻重的一个举动。",
{
"type": "setText",
"text": [

View File

@ -18,27 +18,52 @@ main.floors.MT6=
"type": "setCurtain",
"time": 500
},
"\t[原始人]\b[down,hero]感觉今天和之前有些不大一样",
"\t[原始人]\b[down,hero]......",
"\t[原始人]\b[down,hero]等一下,草地上那是什么?",
"\t[智慧结晶]\b[down,4,4]我是智慧的结晶,存储着大量的智慧",
"\t[原始人]\b[down,hero]?还会说话?",
"\t[智慧结晶]\b[down,4,4]不要大惊小怪,我只是后人的智慧凝结而成的结晶罢了",
"\t[智慧结晶]\b[down,4,4]你可以吸收我的智慧,来让你更有智慧",
"\t[智慧结晶]\b[down,4,4]这样,你便能做一些其他你现在做不到事情",
"\t[原始人]\b[down,hero]所以,我只要把你拿在手上就行了?",
"\t[智慧结晶]\b[down,4,4]不,你只需要捏碎我,便可吸收我的全部智慧",
"\t[智慧结晶]\b[down,4,4]至于我会说话,只是后人给我的特有功能,让你知道我的能力而已",
"\t[智慧结晶]\b[down,4,4]这个功能会在我完成任务后自动关闭",
"\t[智慧结晶]\b[down,4,4]也就是说,马上我就不会说话了",
"\t[智慧结晶]\b[down,4,4]现在,你懂我的能力了吗?",
"\t[原始人]\b[down,hero]大概...懂了吧",
"\t[智慧结晶]\b[down,4,4]嗯,那我就离开了,记得捏碎我哦!",
"\t[原始人]\b[down,hero].......",
"\t[原始人]\b[down,hero]试着去捏碎它吧",
"\t[原始人]\b[down,hero]外面也有这些怪物吗。",
"\t[原始人]\b[down,hero]看来上山会有很大的难度啊。",
"\t[智慧结晶]\b[down,4,4]哦?看起来你需要一些帮助?",
"\t[原始人]\b[down,hero]谁?谁在说话?",
"\t[智慧结晶]\b[down,4,4]你往左边看看,那有一个绿色水晶,我就是那个绿色水晶。",
{
"type": "changePos",
"direction": "right"
},
{
"type": "sleep",
"time": 300
},
{
"type": "moveHero",
"steps": [
"right:1"
]
},
"\t[原始人]\b[down,hero]这东西会说话?",
"\t[智慧结晶]\b[down,4,4]对呀对呀。",
"\t[智慧结晶]\b[down,4,4]我叫智慧结晶,是专门来帮助你的。",
"\t[原始人]\b[down,hero]帮助我?你这样怎么帮助我?",
"\t[智慧结晶]\b[down,4,4]别着急,我先给你说一下我的来历。",
"\t[智慧结晶]\b[down,4,4]未来的人类想要拯救他们自己的世界,但是无能为力,只好向历史出手。",
"\t[智慧结晶]\b[down,4,4]于是他们便通过一些方法将我们传送到了这里,让我们来帮助你们。",
"\t[智慧结晶]\b[down,4,4]这样历史便会改写,他们才有可能成功。",
"\t[原始人]\b[down,hero]那你怎么帮助我呢?",
"\t[智慧结晶]\b[down,4,4]很简单,我有很多智慧,你只需要把我放到手里,我就会消失。",
"\t[智慧结晶]\b[down,4,4]我的智慧也会传递给你,你也就能变强了。",
"\t[原始人]\b[down,hero]智慧?智慧有什么用?",
"\t[智慧结晶]\b[down,hero]之后你就会知道的。",
{
"type": "function",
"function": "function(){\ncore.displayChapter(1);\n}"
"function": "function(){\ncore.getNextItem();\n}"
},
{
"type": "sleep",
"time": 300
},
"智慧涌入了原始人的大脑",
"\t[原始人]\b[down,hero]这种感觉...",
"\t[原始人]\b[down,hero]感觉好像可以学习一些简单的东西了。",
{
"type": "function",
"function": "function(){\ncore.showChapter('第一章 勇气');\n}"
},
{
"type": "setValue",
@ -54,11 +79,6 @@ main.floors.MT6=
"type": "setValue",
"name": "item:cross",
"value": "1"
},
{
"type": "sleep",
"time": 3000,
"noSkip": true
}
],
"eachArrive": [],

View File

@ -343,7 +343,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"cross": {
"cls": "constants",
"name": "查看技能",
"text": "技能查看器",
"text": "查看勇士的技能",
"canUseItemEffect": true,
"useItemEffect": "core.openSkills();"
},

View File

@ -5988,19 +5988,15 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
* @param {string} data
*/
function reloadCss(data) {
const all = Array.from(document.getElementsByTagName('link'));
all.forEach(v => {
if (v.rel !== 'stylesheet') return;
if (v.href === `http://127.0.0.1:3000/${data}`) {
v.remove();
const link = document.createElement('link');
link.rel = 'stylesheet';
link.type = 'text/css';
link.href = data;
document.head.appendChild(link);
console.log(`css hot reload: ${data}`);
}
});
const css = document.getElementById('mota-css');
css.remove();
const link = document.createElement('link');
link.rel = 'stylesheet';
link.type = 'text/css';
link.href = data;
link.id = 'mota-css';
document.head.appendChild(link);
console.log(`css hot reload: ${data}`);
}
/**
@ -6262,6 +6258,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
};
this.showChapter = function (chapter) {
if (main.replayChecking) return;
core.plugin.chapterContent.value = chapter;
core.plugin.chapterShowed.value = true;
};
@ -6319,14 +6316,32 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
for (const id in remain) {
const name = core.material.enemys[id].name;
now.push(`${title}(${floor}): ${name} * ${remain[id]}`);
if (now.length === 20) {
if (now.length === 10) {
str.push(now.join('\n'));
now = [];
}
}
}
if (now.length > 0) str.push(now.join('\n'));
if (now.length > 0) {
str.push(now.join('\n'));
str[0] = `当前剩余怪物:\n${str[0]}`;
}
return str;
};
},
replay: function () {
const replayableSettings = ['autoSkill'];
// 注册修改设置的录像操作
core.registerReplayAction('settings', name => {
if (!name.startsWith('set:')) return false;
const [, setting, value] = name.split(':');
const v = eval(value);
if (typeof v !== 'boolean') return false;
if (!replayableSettings.includes(setting)) return false;
flags[setting] = v;
return true;
});
}
};

View File

@ -109,7 +109,6 @@ body {
}
#startLogo {
user-select: none;
position: absolute;
z-index: 290;
left: 0;
@ -118,21 +117,37 @@ body {
margin-right: auto;
margin-top: 8%;
max-width: 100%;
color: transparent;
text-align: center;
font: bold 4em STXingkai;
font: 4em 'normal';
font-weight: 200;
background-image: linear-gradient(
to right,
rgb(0, 0, 0),
rgb(44, 44, 44),
rgb(136, 0, 214),
rgb(0, 2, 97),
rgb(0, 2, 97)
);
background-clip: text;
-webkit-background-clip: text;
text-shadow: 1px 1px 4px rgba(0, 0, 0, 0.5),
-1px -1px 3px rgba(255, 255, 255, 0.3), 5px 5px 5px rgba(0, 0, 0, 0.4);
filter: brightness(1.8);
user-select: none;
}
#startTitle {
user-select: none;
position: absolute;
z-index: 280;
}
#startButtonGroup {
width: auto;
width: 33%;
position: absolute;
text-align: center;
font-size: 1.4em;
font-family: 'normal';
display: none;
z-index: 310;
bottom: 0;
@ -140,14 +155,50 @@ body {
left: 50%;
transform: translateX(-50%);
padding: 15px 25px;
min-width: 20%;
/* default value */
background-color: #32369f;
opacity: 0.85;
color: #ffffff;
border: #ffffff 2px solid;
background-image: linear-gradient(
to bottom,
rgba(76, 73, 255, 0.7),
rgba(106, 40, 145, 0.7)
);
border: #ffffff 1px solid;
caret-color: #ffd700;
border-radius: 10px;
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.4),
0px 0px 1px rgba(255, 255, 255, 0.3);
}
#playGame {
color: transparent;
background-image: linear-gradient(
to bottom,
rgb(255, 255, 255),
rgb(0, 255, 255)
);
background-clip: text;
-webkit-background-clip: text;
}
#loadGame {
color: transparent;
background-image: linear-gradient(
to bottom,
rgb(255, 255, 255),
rgb(0, 255, 55)
);
background-clip: text;
-webkit-background-clip: text;
}
#replayGame {
color: transparent;
background-image: linear-gradient(
to bottom,
rgb(255, 255, 255),
rgb(255, 251, 0)
);
background-clip: text;
-webkit-background-clip: text;
}
#startButtons {
@ -158,17 +209,45 @@ body {
display: none;
}
#easy {
background-image: linear-gradient(
to bottom,
rgb(255, 255, 255),
rgb(87, 255, 72)
);
}
span#hard {
background-image: linear-gradient(
to bottom,
rgb(255, 255, 255),
rgb(255, 0, 0)
);
}
#levelChooseButtons span {
color: transparent;
background-clip: text;
-webkit-background-clip: text;
}
.startButton {
width: 100%;
margin: 0;
font-weight: bold;
display: block;
cursor: pointer;
padding: 4px 0;
border-color: transparent;
border-width: 2px;
border-style: solid;
border-radius: 6px;
transition: box-shadow 0.3s linear, transform 0.3s linear;
box-shadow: 0px 0px 7px rgba(0, 0, 0, 0.4);
transform: scale(1);
}
.startButton:hover {
transform: scale(1.2);
}
.onChoiceAnimate {

View File

@ -133,14 +133,16 @@ function bottomDrag(x: number, y: number) {
}
function resize() {
move = document.getElementById(`box-move-${id}`) as HTMLDivElement;
main = document.getElementById(`box-${id}`) as HTMLDivElement;
move = document.getElementById(`box-move-${id}`) as HTMLDivElement;
leftB = document.getElementById(`border-left-${id}`) as HTMLDivElement;
topB = document.getElementById(`border-top-${id}`) as HTMLDivElement;
rightB = document.getElementById(`border-right-${id}`) as HTMLDivElement;
bottomB = document.getElementById(`border-bottom-${id}`) as HTMLDivElement;
drag = document.getElementById(`box-drag-${id}`) as HTMLElement;
if (!main) return;
if (has(props.left)) left.value = props.left;
if (has(props.top)) top.value = props.top;
if (has(props.width)) width.value = props.width;
@ -158,6 +160,8 @@ onMounted(async () => {
await sleep(50);
resize();
if (!main) return;
useDrag(
drag,
dragFn,

View File

@ -69,14 +69,13 @@
>
</div>
<div class="detail-info">
<span style="color: cyan"
>{{
core.formatBigNumber(core.status.thisMap.ratio)
}}&nbsp;&nbsp;&nbsp;&nbsp;{{
core.formatBigNumber(enemy.defDamage)
<span :style="{color: enemy.damageColor! as string}"
>伤害&nbsp;&nbsp;&nbsp;&nbsp;{{
core.formatBigNumber(enemy.damage!)
}}</span
>
</div>
<div class="detail-info">
<span style="color: lightsalmon"
>临界&nbsp;&nbsp;&nbsp;&nbsp;{{
@ -107,9 +106,11 @@
>
</div>
<div class="detail-info">
<span :style="{color: enemy.damageColor! as string}"
>伤害&nbsp;&nbsp;&nbsp;&nbsp;{{
core.formatBigNumber(enemy.damage!)
<span style="color: cyan"
>{{
core.formatBigNumber(core.status.thisMap.ratio)
}}&nbsp;&nbsp;&nbsp;&nbsp;{{
core.formatBigNumber(enemy.defDamage)
}}</span
>
</div>
@ -211,7 +212,7 @@ function enter() {
.detail {
display: flex;
flex-direction: column;
flex-direction: row;
flex-wrap: wrap;
height: 100%;

View File

@ -16,7 +16,37 @@
"如果你觉得状态栏有些碍事,你完全可以将其缩小,或者把它放到不碍事的地方。",
"<br>",
"<br>",
"状态栏上面可能会有按钮(在开启技能树后会出现),你可以直接点击。"
"状态栏上面可能会有按钮(在开启技能树后会出现),你可以直接点击。",
"<br>",
"<br>",
"对状态栏布局的说明。",
"<br>",
"本塔的状态栏的布局较为灵活。它是横向的布局,在状态栏较宽时可以看到,属性会横向依次显示。按照显示顺序,",
"状态栏显示项依次为:",
"<br>",
"1. 楼层名",
"<br>",
"2. 勇士等级",
"<br>",
"3. 当前开启的技能",
"<br>",
"4. 当前勇士生命值,右方偏下为每回合回复的生命值,当点开治愈之泉技能时,右方偏上会显示距离增加生命回复剩余血瓶数",
"<br>",
"5. 当前勇士的攻击,右方偏下为勇士的额外攻击",
"<br>",
"6. 当前勇士的防御",
"<br>",
"7. 当前勇士的智慧,可以用于智慧加点等",
"<br>",
"8. 当前勇士的金币",
"<br>",
"9. 当前勇士距离升级剩余经验数",
"<br>",
"10. 三色钥匙",
"<br>",
"11. 打开技能树(进入第一章后开启)",
"<br>",
"12. 查看勇士的技能(进入第一章后开启)"
]
},
"markEnemy": {
@ -101,5 +131,28 @@
"电脑端和手机端均会显示装备增加或减少的属性,注意有的装备可能不增加属性但是有特殊功能。对于电脑端,",
"还会直接在勇士属性栏显示增加或减少的属性。"
]
},
"extraAttr": {
"text": "勇士属性",
"desc": [
"这里只对本塔中新增的勇士属性进行说明。",
"<br>",
"<br>",
"<span style=\"color: lightblue\">1. 智慧</span>",
"智慧是该塔的核心属性之一。智慧可用于智慧加点,该功能会在进入第一章后开启。使用智慧可以点技能树。",
"除此之外,智慧也有其它功能。例如点开无上之盾技能后智慧还可以充当护盾,第二章点开学习技能后可以使用智慧学习怪物技能等。",
"<br>",
"<br>",
"<span style=\"color: lightgreen\">2. 生命回复</span>",
"生命回复指的是勇士每回合回复的生命值。当与怪物战斗时,勇士每回合都会回复对应量的生命值。因此,当吃攻击时,",
"与怪物战斗的回合数可能会减少,导致生命回复的总回复量减少。不过大部分情况下不需要在意这一点,",
"减少一回合并不会对吸的血造成很大的影响。该项会显示在状态栏的生命值右方偏下的位置",
"<br>",
"<br>",
"<span style=\"color: lightcoral\">3. 额外攻击</span>",
"额外攻击指的是勇士每回合的额外造成的伤害。一般情况下,当勇士破了怪物的防御时,该项便会起作用。",
"额外攻击相当于魔攻,无法通过一般方式减免。当勇士攻击怪物时,每回合都会附加对应量的伤害,对坚固怪同样有效。",
"额外攻击会显示在状态栏的攻击右方偏下的位置"
]
}
}

View File

@ -1,6 +1,18 @@
{
"transition": {
"text": "界面动画",
"desc": "是否展示当一个ui界面如怪物手册等的打开与关闭时的动画。当此项开启时所有界面被打开或关闭时都会展示动画否则会直接展示出来"
"desc": [
"是否展示当一个ui界面如怪物手册等的打开与关闭时的动画。当此项开启时所有界面被打开或关闭时都会展示动画否则会直接展示出来"
]
},
"itemDetail": {
"text": "宝石血瓶显伤",
"desc": ["是否在地图上显示宝石血瓶装备等增加的属性值"]
},
"autoSkill": {
"text": "自动切换技能",
"desc": [
"开启后,打怪物的时候会自动选择伤害最低的技能。同时显伤也会显示此状态下的伤害。"
]
}
}

View File

@ -5,11 +5,32 @@ import { ref, watch } from 'vue';
*/
export const transition = ref(true);
/**
*
*/
export const itemDetail = ref(true);
/**
*
*/
export const autoSkill = ref(true);
watch(transition, n => {
core.plugin.transition.value = n;
core.setLocalStorage('transition', n);
});
watch(itemDetail, n => {
flags.itemDetail = n;
core.updateStatusBar();
});
watch(autoSkill, n => {
flags.autoSkill = n;
core.updateStatusBar();
core.status.route.push(`set:autoSkill:${n}`);
});
/**
* localStorage读取即可
*/
@ -17,6 +38,11 @@ function reset() {
transition.value = core.getLocalStorage('transition');
}
export default function init() {
return { resetSettings: reset };
function resetFlag() {
itemDetail.value = flags.itemDetail;
autoSkill.value = flags.autoSkill;
}
export default function init() {
return { resetSettings: reset, resetFlagSettings: resetFlag };
}

View File

@ -35,8 +35,8 @@ export function getDamageColor(damage: number): Color {
if (damage < 0) return '#7f7';
if (damage < core.status.hero.hp / 3) return '#fff';
if (damage < (core.status.hero.hp * 2) / 3) return '#ff4';
if (damage < core.status.hero.hp) return '#f22';
return '#f00';
if (damage < core.status.hero.hp) return '#f93';
return '#f22';
}
/**

View File

@ -69,6 +69,11 @@ interface PluginDeclaration extends PluginUtils, PluginUis, PluginUse {
*
*/
resetSettings(): void;
/**
*
*/
resetFlagSettings(): void;
}
interface PluginUtils {

View File

@ -15,13 +15,13 @@ const props = defineProps<{
chapter: string;
}>();
let canvas: HTMLCanvasElement;
let can: HTMLCanvasElement;
let ctx: CanvasRenderingContext2D;
let text: HTMLSpanElement;
onMounted(async () => {
canvas = document.getElementById('chapter-back') as HTMLCanvasElement;
ctx = canvas.getContext('2d')!;
can = document.getElementById('chapter-back') as HTMLCanvasElement;
ctx = can.getContext('2d')!;
text = document.getElementById('chapter-text') as HTMLSpanElement;
const ani = new Animation();
@ -36,10 +36,10 @@ onMounted(async () => {
ani.register('rect2', h / 2);
ani.register('text', window.innerWidth + 10 + textWidth);
canvas.width = w;
canvas.height = h;
canvas.style.width = `${window.innerWidth}px`;
canvas.style.height = `${window.innerHeight}px`;
can.width = w;
can.height = h;
can.style.width = `${window.innerWidth}px`;
can.style.height = `${window.innerHeight}px`;
text.style.left = `${w + 10}px`;
text.style.top = `${window.innerHeight / 2 - h * 0.025}px`;
text.style.height = `${h * 0.05}px`;
@ -55,7 +55,10 @@ onMounted(async () => {
return;
}
if (time >= 4000) chapterShowed.value = false;
if (time >= 4000) {
chapterShowed.value = false;
ani.ticker.destroy();
}
if (!soundPlayed && time >= 1500) {
soundPlayed = true;
@ -114,9 +117,6 @@ onMounted(async () => {
ani.mode(hyper('sin', 'in')).time(1000).apply('rect2', 0);
await sleep(1000);
ani.mode(hyper('sin', 'out')).time(1000).apply('lineOpacity', 0);
await sleep(1000);
ani.ticker.destroy();
});
</script>

View File

@ -25,13 +25,13 @@
>伤害{{ getDamage(v) }}</span
>
<span class="marked-critical marked-item"
>临界: {{ getCritical(v)[0] }}</span
>临界{{ getCritical(v)[0] }}</span
>
<span class="marked-critical-damage marked-item"
>减伤 {{ getCritical(v)[1] }}</span
>减伤{{ getCritical(v)[1] }}</span
>
<span class="marked-def marked-item"
>{{ ratio }}: {{ getDefDamage(v) }}</span
>{{ ratio }}{{ getDefDamage(v) }}</span
>
<div class="marked-button">
<span

View File

@ -11,11 +11,27 @@
<span
class="selectable setting-item"
:selected="selected === 'transition'"
@click="transition = !transition"
@click="click('transition')"
>界面动画:&nbsp;&nbsp;&nbsp;{{
transition ? 'ON' : 'OFF'
}}</span
>
<span
class="selectable setting-item"
:selected="selected === 'itemDetail'"
@click="click('itemDetail')"
>宝石血瓶显伤:&nbsp;&nbsp;&nbsp;{{
itemDetail ? 'ON' : 'OFF'
}}</span
>
<span
class="selectable setting-item"
:selected="selected === 'autoSkill'"
@click="click('autoSkill')"
>自动切换技能:&nbsp;&nbsp;&nbsp;{{
autoSkill ? 'ON' : 'OFF'
}}</span
>
</div>
</Scroll>
<a-divider
@ -24,11 +40,7 @@
></a-divider>
<div id="setting-right">
<Scroll style="height: 100%">
<span
v-if="descText.value.startsWith('!!html')"
v-html="descText.value"
></span>
<span v-else>{{ descText.value }}</span>
<span v-html="descText"></span>
</Scroll>
</div>
</div>
@ -36,10 +48,10 @@
</template>
<script lang="ts" setup>
import { computed, ref, watch } from 'vue';
import { transition } from '../plugin/settings';
import { computed, ref } from 'vue';
import { transition, itemDetail, autoSkill } from '../plugin/settings';
import settingInfo from '../data/settings.json';
import { type } from '../plugin/utils';
import { has } from '../plugin/utils';
import Scroll from '../components/scroll.vue';
import { LeftOutlined } from '@ant-design/icons-vue';
import { isMobile } from '../plugin/use';
@ -49,12 +61,36 @@ type Settings = typeof settingInfo;
const selected = ref<keyof Settings>('transition');
const descText = computed(() => {
return type(settingInfo[selected.value].desc);
return settingInfo[selected.value].desc
.map((v, i, a) => {
if (/^\d+\./.test(v)) return `${'&nbsp;'.repeat(12)}${v}`;
else if (
(has(a[i - 1]) && v !== '<br>' && a[i - 1] === '<br>') ||
i === 0
) {
return `${'&nbsp;'.repeat(8)}${v}`;
} else return v;
})
.join('');
});
function exit() {
core.plugin.settingsOpened.value = false;
}
function click(id: keyof Settings) {
if (selected.value !== id) {
selected.value = id;
return;
}
if (id === 'transition') {
transition.value = !transition.value;
} else if (id === 'itemDetail') {
itemDetail.value = !itemDetail.value;
} else if (id === 'autoSkill') {
autoSkill.value = !autoSkill.value;
}
}
</script>
<style lang="less" scoped>

View File

@ -84,10 +84,18 @@
}}</span>
</div>
<div v-if="skillOpened" class="status-item">
<span id="skill-tree" class="button-text">技能树</span>
<span
id="skill-tree"
class="button-text"
@click="openSkillTree"
>技能树</span
>
</div>
<div v-if="skillOpened" class="status-item">
<span id="status-skill" class="button-text"
<span
id="status-skill"
class="button-text"
@click="openSkill"
>查看技能</span
>
</div>
@ -161,6 +169,16 @@ function update() {
}
skillOpened.value = core.getFlag('chapter', 0) > 0;
}
function openSkillTree(e: MouseEvent) {
e.stopPropagation();
core.useItem('skill1');
}
function openSkill(e: MouseEvent) {
e.stopPropagation();
core.useItem('cross');
}
</script>
<style lang="less" scoped>
@ -213,6 +231,7 @@ function update() {
font-size: 1.9vw;
width: 100%;
text-align: center;
text-shadow: 3px 2px 3px #000, 0px 0px 3px #111;
}
#status-lv {
@ -220,6 +239,7 @@ function update() {
font-size: 1.9vw;
width: 100%;
text-align: center;
text-shadow: 3px 2px 3px #000, 0px 0px 3px #111;
}
.status-extra {