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										25
									
								
								libs/core.js
									
									
									
									
									
								
							
							
						
						
									
										25
									
								
								libs/core.js
									
									
									
									
									
								
							@ -310,17 +310,38 @@ core.prototype.init = async function (coreData, callback) {
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    });
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};
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core.prototype.initSync = function (coreData, callback) {
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    this._forwardFuncs();
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    for (var key in coreData) core[key] = coreData[key];
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    this._init_flags();
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    this._init_platform();
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    this._init_others();
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    this._loadPluginSync();
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    core.loader._load(function () {
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        core.extensions._load(function () {
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            core._afterLoadResources(callback);
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        });
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    });
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};
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core.prototype._loadPluginSync = function () {
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    core.plugin = {};
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    if (main.useCompress) main.loadMod('project', 'plugin', () => 0);
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    else main.loadMod('project', 'plugin.min', () => 0);
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};
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core.prototype._loadPlugin = async function () {
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    const mainData = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main;
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    core.plugin = {};
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    // 加载插件
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    if (!main.replayChecking && main.mode === 'play') {
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    if (main.mode === 'play') {
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        main.forward();
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        core.resetSettings();
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        core.plugin.showMarkedEnemy.value = true;
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    }
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    if (main.pluginUseCompress) {
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        await main.loadScript(`project/plugin.m.js?v=${main.version}`);
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        await main.loadScript(`project/plugin.min.js?v=${main.version}`);
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    } else {
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        await main.loadScript(
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            `project/plugin/index.js?v=${main.version}`,
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@ -25,8 +25,10 @@ events.prototype.resetGame = function (hero, hard, floorId, maps, values) {
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events.prototype.startGame = function (hard, seed, route, callback) {
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    hard = hard || '';
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    core.dom.gameGroup.style.display = 'block';
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    core.plugin.startOpened.value = false;
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    core.plugin.loaded.value = false;
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    if (!main.replayChecking) {
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        core.plugin.startOpened.value = false;
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        core.plugin.loaded.value = false;
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    }
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    if (main.mode != 'play') return;
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    core.plugin.skillTree.resetSkillLevel();
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@ -73,7 +75,9 @@ events.prototype._startGame_start = function (hard, seed, route, callback) {
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        core.events._startGame_afterStart(callback);
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    });
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    if (route != null) core.startReplay(route);
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    if (route != null) {
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        core.startReplay(route);
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    }
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};
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events.prototype._startGame_setHard = function () {
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@ -3202,7 +3202,7 @@ maps.prototype.removeBlock = function (x, y, floorId) {
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        const block = blocks[i];
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        this.removeBlockByIndex(i, floorId);
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        this._removeBlockFromMap(floorId, block);
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        core.updateShadow(true);
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        if (!main.replayChecking) core.updateShadow(true);
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        return true;
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    }
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    return false;
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@ -3365,7 +3365,7 @@ maps.prototype.setBlock = function (number, x, y, floorId, noredraw) {
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            }
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        }
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    }
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    core.updateShadow(true);
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    if (!main.replayChecking) core.updateShadow(true);
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};
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maps.prototype.animateSetBlock = function (
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										49
									
								
								libs/ui.js
									
									
									
									
									
								
							
							
						
						
									
										49
									
								
								libs/ui.js
									
									
									
									
									
								
							@ -942,40 +942,19 @@ ui.prototype.clearUI = function () {
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////// 左上角绘制一段提示 //////
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ui.prototype.drawTip = function (text, id, frame) {
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    text = core.replaceText(text) || '';
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    var realText = this._getRealContent(text);
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    var one = {
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        text: text,
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        textX: 21,
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        width: 26 + core.calWidth('data', realText, '16px Arial'),
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        opacity: 0.1,
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        stage: 1,
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        frame: frame || 0,
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        time: 0
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    };
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    if (id != null) {
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        var info = core.getBlockInfo(id);
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        if (info == null || !info.image || info.bigImage) {
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            // 检查状态栏图标
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            if (core.statusBar.icons[id] instanceof Image) {
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                info = {
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                    image: core.statusBar.icons[id],
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                    posX: 0,
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                    posY: 0,
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                    height: 32
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                };
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            } else info = null;
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        }
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        if (info != null) {
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            one.image = info.image;
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            one.posX = info.posX;
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            one.posY = info.posY;
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            one.height = info.height;
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            one.textX += 24;
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            one.width += 24;
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        }
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    }
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    core.animateFrame.tip = one;
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    let t =
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        text +
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        ' [' +
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        core.status.hero.loc.x +
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        ',' +
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        core.status.hero.loc.y +
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        ',' +
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        core.status.floorId +
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        ']  ';
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    if (core.status.floorId === 'tower6')
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        t += core.searchBlockWithFilter(v => v.event.cls === 'enemys').length;
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    console.log(t);
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};
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ui.prototype._drawTip_drawOne = function (tip) {
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@ -4229,5 +4208,5 @@ ui.prototype.deleteAllCanvas = function () {
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    this.deleteCanvas(function () {
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        return true;
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    });
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    if (main.mode === 'play' && !core.isReplaying()) core.initShadowCanvas();
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    if (main.mode === 'play' && !main.replayChecking) core.initShadowCanvas();
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};
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@ -13,6 +13,16 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
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            core.status = core.clone(core.initStatus, function (name) {
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                return name != 'hero' && name != 'maps';
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            });
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            const bgmaps = {};
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            const handler = {
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                set(target, p, v) {
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                    if (core.status.floorId === 'tower6') console.trace();
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                    target[p] = v;
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                    return true;
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                }
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            };
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            core.status.bgmaps = new Proxy(bgmaps, handler);
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            core.control._bindRoutePush();
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            core.status.played = true;
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            // 初始化人物,图标,统计信息
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@ -52,6 +62,10 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
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            if (main.mode === 'play' && !main.replayChecking) {
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                core.splitArea();
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                core.resetFlagSettings();
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            } else {
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                flags.autoSkill ??= true;
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                flags.itemDetail ??= true;
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                flags.autoLocate ??= true;
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            }
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        },
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        win: function (reason, norank, noexit) {
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@ -141,7 +155,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
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            // ---------- 重绘新地图;这一步将会设置core.status.floorId ---------- //
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            core.drawMap(floorId);
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            core.updateShadow();
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            if (!main.replayChecking) core.updateShadow();
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            // 切换楼层BGM
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            if (core.status.maps[floorId].bgm) {
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@ -200,7 +214,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
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                    core.visitFloor(floorId);
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                }
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            }
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            if (!flags.debug) core.checkVisitedFloor();
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            if (!flags.debug && !main.replayChecking) core.checkVisitedFloor();
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        },
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        flyTo: function (toId, callback) {
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            // 楼层传送器的使用,从当前楼层飞往toId
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@ -1119,7 +1133,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
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                return;
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            }
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            const [x, y] = flags.mouseLoc;
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            const [x, y] = flags.mouseLoc ?? [];
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            const mx = Math.round(x + core.bigmap.offsetX / 32);
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            const my = Math.round(y + core.bigmap.offsetY / 32);
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@ -1408,6 +1422,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
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            // 更新全地图显伤
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            core.updateDamage();
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            if (main.replayChecking) return;
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            // 已学习的技能
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            if (
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                core.plugin.skillTree.getSkillLevel(11) > 0 &&
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