mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-04-11 15:47:06 +08:00
refactor: graphics 定位与渲染
This commit is contained in:
parent
dfa7428ba8
commit
d2bd98b735
@ -116,7 +116,9 @@ export class Container<E extends EContainerEvent = EContainerEvent>
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if (progress === EventProgress.Capture) {
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let success = false;
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for (let i = len - 1; i >= 0; i--) {
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if (this.sortedChildren[i].captureEvent(type, event)) {
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const child = this.sortedChildren[i];
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if (child.hidden) continue;
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if (child.captureEvent(type, event)) {
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success = true;
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break;
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}
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@ -228,6 +228,9 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
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//#region 元素属性
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/** 是否是注释元素 */
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readonly isComment: boolean = false;
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private _id: string = '';
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/**
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* 元素的 id,原则上不可重复
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@ -561,10 +564,22 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
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? this.fallTransform
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: this._transform;
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if (!tran) return new DOMRectReadOnly(0, 0, this.width, this.height);
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const [x1, y1] = tran.transformed(0, 0);
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const [x2, y2] = tran.transformed(this.width, 0);
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const [x3, y3] = tran.transformed(0, this.height);
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const [x4, y4] = tran.transformed(this.width, this.height);
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const [x1, y1] = tran.transformed(
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-this.anchorX * this.width,
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-this.anchorY * this.height
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);
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const [x2, y2] = tran.transformed(
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this.width * (1 - this.anchorX),
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-this.anchorY * this.height
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);
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const [x3, y3] = tran.transformed(
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-this.anchorX * this.width,
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this.height * (1 - this.anchorY)
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);
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const [x4, y4] = tran.transformed(
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this.width * (1 - this.anchorX),
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this.height * (1 - this.anchorY)
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);
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const left = Math.min(x1, x2, x3, x4);
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const right = Math.max(x1, x2, x3, x4);
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const top = Math.min(y1, y2, y3, y4);
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@ -1142,6 +1157,19 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
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this.cursor = nextValue;
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return;
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}
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case 'scale': {
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if (!this.assertType(nextValue, Array, key)) return;
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this._transform.setScale(
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nextValue[0] as number,
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nextValue[1] as number
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);
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return;
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}
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case 'rotate': {
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if (!this.assertType(nextValue, 'number', key)) return;
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this._transform.setRotate(nextValue);
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return;
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}
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}
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const ev = this.parseEvent(key);
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if (ev) {
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@ -1,8 +1,9 @@
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import { MotaOffscreenCanvas2D } from '@/core/fx/canvas2d';
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import { ERenderItemEvent, RenderItem, RenderItemPosition } from '../item';
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import { ERenderItemEvent, RenderItem } from '../item';
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import { Transform } from '../transform';
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import { ElementNamespace, ComponentInternalInstance } from 'vue';
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import { isNil } from 'lodash-es';
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import { clamp, isNil } from 'lodash-es';
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import { logger } from '@/core/common/logger';
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/*
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* Expected usage (this comment needs to be deleted after implementing correctly):
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@ -63,7 +64,7 @@ export abstract class GraphicItemBase
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extends RenderItem<EGraphicItemEvent>
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implements Required<ILineProperty>
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{
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mode: number = GraphicMode.Fill;
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mode: GraphicMode = GraphicMode.Fill;
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fill: CanvasStyle = '#fff';
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stroke: CanvasStyle = '#fff';
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lineWidth: number = 2;
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@ -79,6 +80,9 @@ export abstract class GraphicItemBase
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private strokeAndFill: boolean = false;
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private propFillSet: boolean = false;
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private cachePath?: Path2D;
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protected pathDirty: boolean = false;
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/**
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* 获取这个元素的绘制路径
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*/
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@ -90,7 +94,12 @@ export abstract class GraphicItemBase
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): void {
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const ctx = canvas.ctx;
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this.setCanvasState(canvas);
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const path = this.getPath();
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if (this.pathDirty) {
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this.cachePath = this.getPath();
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this.pathDirty = false;
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}
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const path = this.cachePath;
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if (!path) return;
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switch (this.mode) {
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case GraphicMode.Fill:
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ctx.fill(path, this.fillRule);
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@ -111,12 +120,16 @@ export abstract class GraphicItemBase
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protected isActionInElement(x: number, y: number): boolean {
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const ctx = this.cache.ctx;
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const path = this.getPath();
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if (this.pathDirty) {
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this.cachePath = this.getPath();
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this.pathDirty = false;
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}
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const path = this.cachePath;
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if (!path) return false;
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switch (this.mode) {
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case GraphicMode.Fill:
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return ctx.isPointInPath(path, x, y, this.fillRule);
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case GraphicMode.Stroke:
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return ctx.isPointInStroke(path, x, y);
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case GraphicMode.FillAndStroke:
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case GraphicMode.StrokeAndFill:
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return (
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@ -124,7 +137,6 @@ export abstract class GraphicItemBase
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ctx.isPointInStroke(path, x, y)
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);
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}
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return false;
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}
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/**
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@ -272,7 +284,7 @@ export abstract class GraphicItemBase
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break;
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case 'lineDash':
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if (!this.assertType(nextValue, Array, key)) return;
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this.lineDash = nextValue;
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this.lineDash = nextValue as number[];
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this.update();
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break;
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case 'lineDashOffset':
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@ -301,9 +313,19 @@ export abstract class GraphicItemBase
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}
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export class Rect extends GraphicItemBase {
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pos(x: number, y: number): void {
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super.pos(x, y);
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this.pathDirty = true;
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}
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size(width: number, height: number): void {
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super.size(width, height);
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this.pathDirty = true;
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}
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getPath(): Path2D {
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const path = new Path2D();
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path.rect(this.x, this.y, this.width, this.height);
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path.rect(0, 0, this.width, this.height);
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return path;
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}
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}
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@ -312,32 +334,13 @@ export class Circle extends GraphicItemBase {
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radius: number = 10;
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start: number = 0;
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end: number = Math.PI * 2;
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anchorX: number = 0.5;
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anchorY: number = 0.5;
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protected render(
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canvas: MotaOffscreenCanvas2D,
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_transform: Transform
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): void {
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const ctx = canvas.ctx;
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this.setCanvasState(canvas);
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.radius, this.start, this.end);
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switch (this.mode) {
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case GraphicMode.Fill:
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ctx.fill(this.fillRule);
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break;
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case GraphicMode.Stroke:
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ctx.stroke();
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break;
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case GraphicMode.FillAndStroke:
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ctx.fill(this.fillRule);
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ctx.stroke();
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break;
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case GraphicMode.StrokeAndFill:
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ctx.stroke();
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ctx.fill(this.fillRule);
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break;
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}
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getPath(): Path2D {
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const path = new Path2D();
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path.arc(this.radius, this.radius, this.radius, this.start, this.end);
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return path;
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}
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/**
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@ -347,6 +350,7 @@ export class Circle extends GraphicItemBase {
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setRadius(radius: number) {
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this.radius = radius;
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this.size(radius * 2, radius * 2);
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this.pathDirty = true;
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this.update();
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}
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@ -358,6 +362,7 @@ export class Circle extends GraphicItemBase {
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setAngle(start: number, end: number) {
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this.start = start;
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this.end = end;
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this.pathDirty = true;
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this.update();
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}
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@ -381,6 +386,18 @@ export class Circle extends GraphicItemBase {
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if (!this.assertType(nextValue, 'number', key)) return;
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this.setAngle(this.start, nextValue);
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return;
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case 'circle':
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if (!this.assertType(nextValue, Array, key)) return;
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if (!isNil(nextValue[0])) {
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this.setRadius(nextValue[0] as number);
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}
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if (!isNil(nextValue[1]) && !isNil(nextValue[2])) {
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this.setAngle(
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nextValue[1] as number,
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nextValue[2] as number
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);
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}
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return;
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}
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super.patchProp(key, prevValue, nextValue, namespace, parentComponent);
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}
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@ -391,40 +408,21 @@ export class Ellipse extends GraphicItemBase {
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radiusY: number = 10;
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start: number = 0;
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end: number = Math.PI * 2;
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anchorX: number = 0.5;
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anchorY: number = 0.5;
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protected render(
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canvas: MotaOffscreenCanvas2D,
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_transform: Transform
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): void {
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const ctx = canvas.ctx;
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this.setCanvasState(canvas);
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ctx.beginPath();
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ctx.ellipse(
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this.x,
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this.y,
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getPath(): Path2D {
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const path = new Path2D();
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path.ellipse(
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this.radiusX,
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this.radiusY,
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this.radiusX,
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this.radiusY,
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0,
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this.start,
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this.end
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);
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switch (this.mode) {
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case GraphicMode.Fill:
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ctx.fill(this.fillRule);
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break;
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case GraphicMode.Stroke:
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ctx.stroke();
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break;
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case GraphicMode.FillAndStroke:
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ctx.fill(this.fillRule);
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ctx.stroke();
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break;
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case GraphicMode.StrokeAndFill:
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ctx.stroke();
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ctx.fill(this.fillRule);
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break;
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}
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return path;
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}
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/**
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@ -435,6 +433,8 @@ export class Ellipse extends GraphicItemBase {
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setRadius(x: number, y: number) {
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this.radiusX = x;
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this.radiusY = y;
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this.size(x, y);
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this.pathDirty = true;
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this.update();
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}
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@ -446,6 +446,7 @@ export class Ellipse extends GraphicItemBase {
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setAngle(start: number, end: number) {
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this.start = start;
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this.end = end;
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this.pathDirty = true;
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this.update();
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}
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@ -473,6 +474,21 @@ export class Ellipse extends GraphicItemBase {
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if (!this.assertType(nextValue, 'number', key)) return;
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this.setAngle(this.start, nextValue);
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return;
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case 'ellipse':
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if (!this.assertType(nextValue, Array, key)) return;
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if (!isNil(nextValue[0]) && !isNil(nextValue[1])) {
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this.setRadius(
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nextValue[0] as number,
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nextValue[1] as number
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);
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}
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if (!isNil(nextValue[2]) && !isNil(nextValue[3])) {
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this.setAngle(
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nextValue[2] as number,
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nextValue[3] as number
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);
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}
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return;
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}
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super.patchProp(key, prevValue, nextValue, namespace, parentComponent);
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}
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@ -483,17 +499,15 @@ export class Line extends GraphicItemBase {
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y1: number = 0;
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x2: number = 0;
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y2: number = 0;
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mode: GraphicMode = GraphicMode.Stroke;
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protected render(
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canvas: MotaOffscreenCanvas2D,
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_transform: Transform
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): void {
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const ctx = canvas.ctx;
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this.setCanvasState(canvas);
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ctx.beginPath();
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ctx.moveTo(this.x1, this.y1);
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ctx.lineTo(this.x2, this.y2);
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ctx.stroke();
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getPath(): Path2D {
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const path = new Path2D();
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const x = this.x;
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const y = this.y;
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path.moveTo(this.x1 - x, this.y1 - y);
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path.lineTo(this.x2 - x, this.y2 - y);
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return path;
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}
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/**
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@ -502,6 +516,7 @@ export class Line extends GraphicItemBase {
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setPoint1(x: number, y: number) {
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this.x1 = x;
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this.y1 = y;
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this.fitRect();
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this.update();
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}
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@ -511,9 +526,20 @@ export class Line extends GraphicItemBase {
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setPoint2(x: number, y: number) {
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this.x2 = x;
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this.y2 = y;
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this.fitRect();
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this.update();
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}
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private fitRect() {
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const left = Math.min(this.x1, this.x2);
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const top = Math.min(this.y1, this.y2);
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const right = Math.max(this.x1, this.x2);
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const bottom = Math.max(this.y1, this.y2);
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this.pos(left, top);
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this.size(right - left, bottom - top);
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this.pathDirty = true;
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}
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patchProp(
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key: string,
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prevValue: any,
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@ -538,6 +564,11 @@ export class Line extends GraphicItemBase {
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if (!this.assertType(nextValue, 'number', key)) return;
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this.setPoint2(this.x2, nextValue);
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return;
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case 'line':
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if (!this.assertType(nextValue as number[], Array, key)) return;
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this.setPoint1(nextValue[0], nextValue[1]);
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this.setPoint2(nextValue[2], nextValue[3]);
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return;
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}
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super.patchProp(key, prevValue, nextValue, namespace, parentComponent);
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}
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@ -552,24 +583,22 @@ export class BezierCurve extends GraphicItemBase {
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cp2y: number = 0;
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ex: number = 0;
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ey: number = 0;
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mode: GraphicMode = GraphicMode.Stroke;
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protected render(
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canvas: MotaOffscreenCanvas2D,
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_transform: Transform
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): void {
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const ctx = canvas.ctx;
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this.setCanvasState(canvas);
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ctx.beginPath();
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ctx.moveTo(this.sx, this.sy);
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ctx.bezierCurveTo(
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this.cp1x,
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this.cp1y,
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this.cp2x,
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this.cp2y,
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this.ex,
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this.ey
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getPath(): Path2D {
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const path = new Path2D();
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const x = this.x;
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const y = this.y;
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path.moveTo(this.sx - x, this.sy - y);
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path.bezierCurveTo(
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this.cp1x - x,
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this.cp1y - y,
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this.cp2x - x,
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this.cp2y - y,
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this.ex - x,
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this.ey - y
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);
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ctx.stroke();
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return path;
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}
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/**
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@ -578,6 +607,7 @@ export class BezierCurve extends GraphicItemBase {
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setStart(x: number, y: number) {
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this.sx = x;
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this.sy = y;
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this.fitRect();
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this.update();
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}
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@ -587,6 +617,7 @@ export class BezierCurve extends GraphicItemBase {
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setControl1(x: number, y: number) {
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this.cp1x = x;
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this.cp1y = y;
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this.fitRect();
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this.update();
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}
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@ -596,6 +627,7 @@ export class BezierCurve extends GraphicItemBase {
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setControl2(x: number, y: number) {
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this.cp2x = x;
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this.cp2y = y;
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this.fitRect();
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this.update();
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}
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@ -605,9 +637,20 @@ export class BezierCurve extends GraphicItemBase {
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setEnd(x: number, y: number) {
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this.ex = x;
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this.ey = y;
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this.fitRect();
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this.update();
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}
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private fitRect() {
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const left = Math.min(this.sx, this.cp1x, this.cp2x, this.ex);
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const top = Math.min(this.sy, this.cp1y, this.cp2y, this.ey);
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const right = Math.max(this.sx, this.cp1x, this.cp2x, this.ex);
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const bottom = Math.max(this.sy, this.cp1y, this.cp2y, this.ey);
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this.pos(left, top);
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this.size(right - left, bottom - top);
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this.pathDirty = true;
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}
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patchProp(
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key: string,
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prevValue: any,
|
||||
@ -648,6 +691,13 @@ export class BezierCurve extends GraphicItemBase {
|
||||
if (!this.assertType(nextValue, 'number', key)) return;
|
||||
this.setEnd(this.ex, nextValue);
|
||||
return;
|
||||
case 'curve':
|
||||
if (!this.assertType(nextValue as number[], Array, key)) return;
|
||||
this.setStart(nextValue[0], nextValue[1]);
|
||||
this.setControl1(nextValue[2], nextValue[3]);
|
||||
this.setControl2(nextValue[4], nextValue[5]);
|
||||
this.setEnd(nextValue[6], nextValue[7]);
|
||||
return;
|
||||
}
|
||||
super.patchProp(key, prevValue, nextValue, namespace, parentComponent);
|
||||
}
|
||||
@ -660,6 +710,21 @@ export class QuadraticCurve extends GraphicItemBase {
|
||||
cpy: number = 0;
|
||||
ex: number = 0;
|
||||
ey: number = 0;
|
||||
mode: GraphicMode = GraphicMode.Stroke;
|
||||
|
||||
getPath(): Path2D {
|
||||
const path = new Path2D();
|
||||
const x = this.x;
|
||||
const y = this.y;
|
||||
path.moveTo(this.sx - x, this.sy - y);
|
||||
path.quadraticCurveTo(
|
||||
this.cpx - x,
|
||||
this.cpy - y,
|
||||
this.ex - x,
|
||||
this.ey - y
|
||||
);
|
||||
return path;
|
||||
}
|
||||
|
||||
protected render(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
@ -679,6 +744,7 @@ export class QuadraticCurve extends GraphicItemBase {
|
||||
setStart(x: number, y: number) {
|
||||
this.sx = x;
|
||||
this.sy = y;
|
||||
this.fitRect();
|
||||
this.update();
|
||||
}
|
||||
|
||||
@ -688,6 +754,7 @@ export class QuadraticCurve extends GraphicItemBase {
|
||||
setControl(x: number, y: number) {
|
||||
this.cpx = x;
|
||||
this.cpy = y;
|
||||
this.fitRect();
|
||||
this.update();
|
||||
}
|
||||
|
||||
@ -697,9 +764,20 @@ export class QuadraticCurve extends GraphicItemBase {
|
||||
setEnd(x: number, y: number) {
|
||||
this.ex = x;
|
||||
this.ey = y;
|
||||
this.fitRect();
|
||||
this.update();
|
||||
}
|
||||
|
||||
private fitRect() {
|
||||
const left = Math.min(this.sx, this.cpx, this.ex);
|
||||
const top = Math.min(this.sy, this.cpy, this.ey);
|
||||
const right = Math.max(this.sx, this.cpx, this.ex);
|
||||
const bottom = Math.max(this.sy, this.cpy, this.ey);
|
||||
this.pos(left, top);
|
||||
this.size(right - left, bottom - top);
|
||||
this.pathDirty = true;
|
||||
}
|
||||
|
||||
patchProp(
|
||||
key: string,
|
||||
prevValue: any,
|
||||
@ -732,6 +810,12 @@ export class QuadraticCurve extends GraphicItemBase {
|
||||
if (!this.assertType(nextValue, 'number', key)) return;
|
||||
this.setEnd(this.ex, nextValue);
|
||||
return;
|
||||
case 'curve':
|
||||
if (!this.assertType(nextValue as number[], Array, key)) return;
|
||||
this.setStart(nextValue[0], nextValue[1]);
|
||||
this.setControl(nextValue[2], nextValue[3]);
|
||||
this.setEnd(nextValue[4], nextValue[5]);
|
||||
return;
|
||||
}
|
||||
super.patchProp(key, prevValue, nextValue, namespace, parentComponent);
|
||||
}
|
||||
@ -741,30 +825,6 @@ export class Path extends GraphicItemBase {
|
||||
/** 路径 */
|
||||
path: Path2D = new Path2D();
|
||||
|
||||
protected render(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
_transform: Transform
|
||||
): void {
|
||||
const ctx = canvas.ctx;
|
||||
this.setCanvasState(canvas);
|
||||
switch (this.mode) {
|
||||
case GraphicMode.Fill:
|
||||
ctx.fill(this.path, this.fillRule);
|
||||
break;
|
||||
case GraphicMode.Stroke:
|
||||
ctx.stroke(this.path);
|
||||
break;
|
||||
case GraphicMode.FillAndStroke:
|
||||
ctx.fill(this.path, this.fillRule);
|
||||
ctx.stroke(this.path);
|
||||
break;
|
||||
case GraphicMode.StrokeAndFill:
|
||||
ctx.stroke(this.path);
|
||||
ctx.fill(this.path, this.fillRule);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取当前路径
|
||||
*/
|
||||
@ -778,6 +838,7 @@ export class Path extends GraphicItemBase {
|
||||
*/
|
||||
addPath(path: Path2D) {
|
||||
this.path.addPath(path);
|
||||
this.pathDirty = true;
|
||||
this.update();
|
||||
}
|
||||
|
||||
@ -792,6 +853,7 @@ export class Path extends GraphicItemBase {
|
||||
case 'path':
|
||||
if (!this.assertType(nextValue, Path2D, key)) return;
|
||||
this.path = nextValue;
|
||||
this.pathDirty = true;
|
||||
this.update();
|
||||
return;
|
||||
}
|
||||
@ -799,90 +861,156 @@ export class Path extends GraphicItemBase {
|
||||
}
|
||||
}
|
||||
|
||||
const enum RectRType {
|
||||
/** 圆角为椭圆 */
|
||||
Ellipse,
|
||||
/** 圆角为二次贝塞尔曲线 */
|
||||
Quad,
|
||||
/** 圆角为三次贝塞尔曲线。该模式下,包含两个控制点,一个控制点位于上下矩形边延长线,另一个控制点位于左右矩形边延长线 */
|
||||
Cubic,
|
||||
/** 圆角为直线连接 */
|
||||
Line
|
||||
export const enum RectRCorner {
|
||||
TopLeft,
|
||||
TopRight,
|
||||
BottomRight,
|
||||
BottomLeft
|
||||
}
|
||||
|
||||
export type RectRCircleParams = [
|
||||
r1: number,
|
||||
r2?: number,
|
||||
r3?: number,
|
||||
r4?: number
|
||||
];
|
||||
export type RectREllipseParams = [
|
||||
rx1: number,
|
||||
ry1: number,
|
||||
rx2?: number,
|
||||
ry2?: number,
|
||||
rx3?: number,
|
||||
ry3?: number,
|
||||
rx4?: number,
|
||||
ry4?: number
|
||||
];
|
||||
|
||||
export class RectR extends GraphicItemBase {
|
||||
/** 矩形路径 */
|
||||
private path: Path2D;
|
||||
|
||||
/** 圆角类型 */
|
||||
roundType: RectRType = RectRType.Ellipse;
|
||||
/** 横向圆角半径 */
|
||||
radiusX: number = 0;
|
||||
/** 纵向圆角半径 */
|
||||
radiusY: number = 0;
|
||||
/**
|
||||
* 二次贝塞尔曲线下,表示控制点的横向比例,控制点在上下矩形边与圆角的交界处为0,在左右矩形边与圆角的交界处延长线为1
|
||||
* 三次贝塞尔曲线下,表示在上下矩形边延长线上的控制点的比例
|
||||
*/
|
||||
cpx: number = 0;
|
||||
/**
|
||||
* 二次贝塞尔曲线下,表示控制点的纵向比例,控制点在左右矩形边与圆角的交界处为0,在上下矩形边与圆角的交界处延长线为1
|
||||
* 三次贝塞尔曲线下,表示在左右矩形边延长线上的控制点的比例
|
||||
*/
|
||||
cpy: number = 0;
|
||||
|
||||
constructor(
|
||||
type: RenderItemPosition,
|
||||
cache: boolean = false,
|
||||
fall: boolean = false
|
||||
) {
|
||||
super(type, cache, fall);
|
||||
/** 圆角属性,四元素数组,每个元素是一个二元素数组,表示这个角的半径,顺序为 左上,右上,右下,左下 */
|
||||
readonly corner: [radiusX: number, radiusY: number][] = [
|
||||
[0, 0],
|
||||
[0, 0],
|
||||
[0, 0],
|
||||
[0, 0]
|
||||
];
|
||||
|
||||
getPath(): Path2D {
|
||||
const path = new Path2D();
|
||||
path.rect(this.x, this.y, this.width, this.height);
|
||||
this.path = path;
|
||||
const { width: w, height: h } = this;
|
||||
const [[xtl, ytl], [xtr, ytr], [xbr, ybr], [xbl, ybl]] = this.corner;
|
||||
// 左上圆角终点
|
||||
path.moveTo(xtl, 0);
|
||||
// 右上圆角起点
|
||||
path.lineTo(w - xtr, 0);
|
||||
// 右上圆角终点
|
||||
path.ellipse(w - xtr, ytr, xtr, ytr, 0, -Math.PI / 2, 0);
|
||||
// 右下圆角起点
|
||||
path.lineTo(w, h - ybr);
|
||||
// 右下圆角终点
|
||||
path.ellipse(w - xbr, h - ybr, xbr, ybr, 0, 0, Math.PI / 2);
|
||||
// 左下圆角起点
|
||||
path.lineTo(xbl, h);
|
||||
// 左下圆角终点
|
||||
path.ellipse(xbl, h - ybl, xbl, ybl, 0, Math.PI / 2, Math.PI);
|
||||
// 左上圆角起点
|
||||
path.lineTo(0, ytl);
|
||||
// 左上圆角终点
|
||||
path.ellipse(xtl, ytl, xtl, ytl, 0, Math.PI, -Math.PI / 2);
|
||||
path.closePath();
|
||||
return path;
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新路径
|
||||
*/
|
||||
private updatePath() {}
|
||||
|
||||
/**
|
||||
* 设置圆角半径
|
||||
* @param x 横向半径
|
||||
* @param y 纵向半径
|
||||
*/
|
||||
setRadius(x: number, y: number) {}
|
||||
setRadius(x: number, y: number, corner: RectRCorner) {
|
||||
const hw = this.width / 2;
|
||||
const hh = this.height / 2;
|
||||
this.corner[corner] = [clamp(x, 0, hw), clamp(y, 0, hh)];
|
||||
this.pathDirty = true;
|
||||
this.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置贝塞尔曲线模式下的控制点
|
||||
* @param x cpx
|
||||
* @param y cpy
|
||||
* 设置圆形圆角参数
|
||||
* @param circle 圆形圆角参数
|
||||
*/
|
||||
setControl(x: number, y: number) {}
|
||||
setCircle(circle: RectRCircleParams) {
|
||||
const [r1, r2 = 0, r3 = 0, r4 = 0] = circle;
|
||||
switch (circle.length) {
|
||||
case 1: {
|
||||
this.setRadius(r1, r1, RectRCorner.BottomLeft);
|
||||
this.setRadius(r1, r1, RectRCorner.BottomRight);
|
||||
this.setRadius(r1, r1, RectRCorner.TopLeft);
|
||||
this.setRadius(r1, r1, RectRCorner.TopRight);
|
||||
break;
|
||||
}
|
||||
case 2: {
|
||||
this.setRadius(r1, r1, RectRCorner.TopLeft);
|
||||
this.setRadius(r1, r1, RectRCorner.BottomRight);
|
||||
this.setRadius(r2, r2, RectRCorner.BottomLeft);
|
||||
this.setRadius(r2, r2, RectRCorner.TopRight);
|
||||
break;
|
||||
}
|
||||
case 3: {
|
||||
this.setRadius(r1, r1, RectRCorner.TopLeft);
|
||||
this.setRadius(r2, r2, RectRCorner.TopRight);
|
||||
this.setRadius(r2, r2, RectRCorner.BottomLeft);
|
||||
this.setRadius(r3, r3, RectRCorner.BottomRight);
|
||||
break;
|
||||
}
|
||||
case 4: {
|
||||
this.setRadius(r1, r1, RectRCorner.TopLeft);
|
||||
this.setRadius(r2, r2, RectRCorner.TopRight);
|
||||
this.setRadius(r3, r3, RectRCorner.BottomRight);
|
||||
this.setRadius(r4, r4, RectRCorner.BottomLeft);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected render(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
_transform: Transform
|
||||
): void {
|
||||
const ctx = canvas.ctx;
|
||||
this.setCanvasState(canvas);
|
||||
switch (this.mode) {
|
||||
case GraphicMode.Fill:
|
||||
ctx.fill(this.path, this.fillRule);
|
||||
/**
|
||||
* 设置椭圆圆角参数
|
||||
* @param ellipse 椭圆圆角参数
|
||||
*/
|
||||
setEllipse(ellipse: RectREllipseParams) {
|
||||
const [rx1, ry1, rx2 = 0, ry2 = 0, rx3 = 0, ry3 = 0, rx4 = 0, ry4 = 0] =
|
||||
ellipse;
|
||||
|
||||
switch (ellipse.length) {
|
||||
case 2: {
|
||||
this.setRadius(rx1, ry1, RectRCorner.BottomLeft);
|
||||
this.setRadius(rx1, ry1, RectRCorner.BottomRight);
|
||||
this.setRadius(rx1, ry1, RectRCorner.TopLeft);
|
||||
this.setRadius(rx1, ry1, RectRCorner.TopRight);
|
||||
break;
|
||||
case GraphicMode.Stroke:
|
||||
ctx.stroke(this.path);
|
||||
}
|
||||
case 4: {
|
||||
this.setRadius(rx1, ry1, RectRCorner.TopLeft);
|
||||
this.setRadius(rx1, ry1, RectRCorner.BottomRight);
|
||||
this.setRadius(rx2, ry2, RectRCorner.BottomLeft);
|
||||
this.setRadius(rx2, ry2, RectRCorner.TopRight);
|
||||
break;
|
||||
case GraphicMode.FillAndStroke:
|
||||
ctx.fill(this.path, this.fillRule);
|
||||
ctx.stroke(this.path);
|
||||
}
|
||||
case 6: {
|
||||
this.setRadius(rx1, ry1, RectRCorner.TopLeft);
|
||||
this.setRadius(rx2, ry2, RectRCorner.TopRight);
|
||||
this.setRadius(rx2, ry2, RectRCorner.BottomLeft);
|
||||
this.setRadius(rx3, ry3, RectRCorner.BottomRight);
|
||||
break;
|
||||
case GraphicMode.StrokeAndFill:
|
||||
ctx.stroke(this.path);
|
||||
ctx.fill(this.path, this.fillRule);
|
||||
}
|
||||
case 8: {
|
||||
this.setRadius(rx1, ry1, RectRCorner.TopLeft);
|
||||
this.setRadius(rx2, ry2, RectRCorner.TopRight);
|
||||
this.setRadius(rx3, ry3, RectRCorner.BottomRight);
|
||||
this.setRadius(rx4, ry4, RectRCorner.BottomLeft);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
logger.warn(58, ellipse.length.toString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -894,6 +1022,18 @@ export class RectR extends GraphicItemBase {
|
||||
parentComponent?: ComponentInternalInstance | null
|
||||
): void {
|
||||
switch (key) {
|
||||
case 'circle': {
|
||||
const value = nextValue as RectRCircleParams;
|
||||
if (!this.assertType(value, Array, key)) return;
|
||||
this.setCircle(value);
|
||||
return;
|
||||
}
|
||||
case 'ellipse': {
|
||||
const value = nextValue as RectREllipseParams;
|
||||
if (!this.assertType(value, Array, key)) return;
|
||||
this.setEllipse(value);
|
||||
return;
|
||||
}
|
||||
}
|
||||
super.patchProp(key, prevValue, nextValue, namespace, parentComponent);
|
||||
}
|
||||
|
@ -197,11 +197,17 @@ export class Image extends RenderItem<EImageEvent> {
|
||||
}
|
||||
|
||||
export class Comment extends RenderItem {
|
||||
readonly isComment: boolean = true;
|
||||
|
||||
constructor(public text: string = '') {
|
||||
super('static');
|
||||
super('static', false, false);
|
||||
this.hide();
|
||||
}
|
||||
|
||||
getBoundingRect(): DOMRectReadOnly {
|
||||
return new DOMRectReadOnly(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
protected render(
|
||||
_canvas: MotaOffscreenCanvas2D,
|
||||
_transform: Transform
|
||||
|
@ -116,7 +116,7 @@ const enum ElementState {
|
||||
/**
|
||||
* standardElementFor
|
||||
*/
|
||||
const se = (
|
||||
const _se = (
|
||||
Item: new (
|
||||
type: RenderItemPosition,
|
||||
cache?: boolean,
|
||||
@ -235,14 +235,14 @@ tagMap.register<EDamageEvent, Damage>('damage', (_0, _1, _props) => {
|
||||
tagMap.register('animation', (_0, _1, _props) => {
|
||||
return new Animate();
|
||||
});
|
||||
tagMap.register('g-rect', se(Rect, 'absolute', ElementState.None));
|
||||
tagMap.register('g-circle', se(Circle, 'absolute', ElementState.None));
|
||||
tagMap.register('g-ellipse', se(Ellipse, 'absolute', ElementState.None));
|
||||
tagMap.register('g-line', se(Line, 'absolute', ElementState.None));
|
||||
tagMap.register('g-bezier', se(BezierCurve, 'absolute', ElementState.None));
|
||||
tagMap.register('g-quad', se(QuadraticCurve, 'absolute', ElementState.None));
|
||||
tagMap.register('g-path', se(Path, 'absolute', ElementState.None));
|
||||
tagMap.register('g-rectr', se(RectR, 'absolute', ElementState.None));
|
||||
tagMap.register('g-rect', standardElementNoCache(Rect));
|
||||
tagMap.register('g-circle', standardElementNoCache(Circle));
|
||||
tagMap.register('g-ellipse', standardElementNoCache(Ellipse));
|
||||
tagMap.register('g-line', standardElementNoCache(Line));
|
||||
tagMap.register('g-bezier', standardElementNoCache(BezierCurve));
|
||||
tagMap.register('g-quad', standardElementNoCache(QuadraticCurve));
|
||||
tagMap.register('g-path', standardElementNoCache(Path));
|
||||
tagMap.register('g-rectr', standardElementNoCache(RectR));
|
||||
tagMap.register('icon', standardElementNoCache(Icon));
|
||||
tagMap.register('winskin', (_0, _1, props) => {
|
||||
if (!props) return new Winskin(core.material.images.images['winskin.png']);
|
||||
|
@ -6,8 +6,12 @@ import {
|
||||
ILayerRenderExtends
|
||||
} from '../preset/layer';
|
||||
import type { EnemyCollection } from '@/game/enemy/damage';
|
||||
import { ILineProperty } from '../preset/graphics';
|
||||
import { ElementAnchor, ElementLocator } from '../utils';
|
||||
import {
|
||||
ILineProperty,
|
||||
RectRCircleParams,
|
||||
RectREllipseParams
|
||||
} from '../preset/graphics';
|
||||
import { ElementAnchor, ElementLocator, ElementScale } from '../utils';
|
||||
import { CustomContainerRenderFn } from '../container';
|
||||
|
||||
export interface CustomProps {
|
||||
@ -45,6 +49,10 @@ export interface BaseProps {
|
||||
loc?: ElementLocator;
|
||||
/** 锚点属性,可以填 `[x锚点,y锚点]`,是 anchorX, anchorY 的简写属性 */
|
||||
anc?: ElementAnchor;
|
||||
/** 放缩属性,可以填 `[x比例,y比例]`,是 transform 的简写属性之一 */
|
||||
scale?: ElementScale;
|
||||
/** 旋转属性,单位弧度,是 transform 的简写属性之一 */
|
||||
rotate?: number;
|
||||
}
|
||||
|
||||
export interface SpriteProps extends BaseProps {
|
||||
@ -124,12 +132,44 @@ export interface GraphicPropsBase extends BaseProps, Partial<ILineProperty> {
|
||||
strokeStyle?: CanvasStyle;
|
||||
}
|
||||
|
||||
export type CircleParams = [radius?: number, start?: number, end?: number];
|
||||
export type EllipseParams = [
|
||||
radiusX?: number,
|
||||
radiusY?: number,
|
||||
start?: number,
|
||||
end?: number
|
||||
];
|
||||
export type LineParams = [x1: number, y1: number, x2: number, y2: number];
|
||||
export type BezierParams = [
|
||||
sx: number,
|
||||
sy: number,
|
||||
cp1x: number,
|
||||
cp1y: number,
|
||||
cp2x: number,
|
||||
cp2y: number,
|
||||
ex: number,
|
||||
ey: number
|
||||
];
|
||||
export type QuadParams = [
|
||||
sx: number,
|
||||
sy: number,
|
||||
cpx: number,
|
||||
cpy: number,
|
||||
ex: number,
|
||||
ey: number
|
||||
];
|
||||
|
||||
export interface RectProps extends GraphicPropsBase {}
|
||||
|
||||
export interface CirclesProps extends GraphicPropsBase {
|
||||
radius?: number;
|
||||
start?: number;
|
||||
end?: number;
|
||||
/**
|
||||
* 圆属性参数,可以填 `[半径,起始角度,终止角度]`,是 radius, start, end 的简写,
|
||||
* 其中半径可选,后两项要么都填,要么都不填
|
||||
*/
|
||||
circle?: CircleParams;
|
||||
}
|
||||
|
||||
export interface EllipseProps extends GraphicPropsBase {
|
||||
@ -137,6 +177,11 @@ export interface EllipseProps extends GraphicPropsBase {
|
||||
radiusY?: number;
|
||||
start?: number;
|
||||
end?: number;
|
||||
/**
|
||||
* 椭圆属性参数,可以填 `[x半径,y半径,起始角度,终止角度]`,是 radiusX, radiusY, start, end 的简写,
|
||||
* 其中前两项和后两项要么都填,要么都不填
|
||||
*/
|
||||
ellipse?: EllipseParams;
|
||||
}
|
||||
|
||||
export interface LineProps extends GraphicPropsBase {
|
||||
@ -144,6 +189,8 @@ export interface LineProps extends GraphicPropsBase {
|
||||
y1?: number;
|
||||
x2?: number;
|
||||
y2?: number;
|
||||
/** 直线属性参数,可以填 `[x1, y1, x2, y2]`,都是必填 */
|
||||
line?: LineParams;
|
||||
}
|
||||
|
||||
export interface BezierProps extends GraphicPropsBase {
|
||||
@ -155,6 +202,8 @@ export interface BezierProps extends GraphicPropsBase {
|
||||
cp2y?: number;
|
||||
ex?: number;
|
||||
ey?: number;
|
||||
/** 三次贝塞尔曲线参数,可以填 `[sx, sy, cp1x, cp1y, cp2x, cp2y, ex, ey]`,都是必填 */
|
||||
curve?: BezierParams;
|
||||
}
|
||||
|
||||
export interface QuadraticProps extends GraphicPropsBase {
|
||||
@ -164,6 +213,8 @@ export interface QuadraticProps extends GraphicPropsBase {
|
||||
cpy?: number;
|
||||
ex?: number;
|
||||
ey?: number;
|
||||
/** 二次贝塞尔曲线参数,可以填 `[sx, sy, cpx, cpy, ex, ey]`,都是必填 */
|
||||
curve?: QuadParams;
|
||||
}
|
||||
|
||||
export interface PathProps extends GraphicPropsBase {
|
||||
@ -171,26 +222,23 @@ export interface PathProps extends GraphicPropsBase {
|
||||
}
|
||||
|
||||
export interface RectRProps extends GraphicPropsBase {
|
||||
/** 圆角半径,此参数传入时,radiusX 和 radiusY 应保持一致 */
|
||||
radius: number;
|
||||
/** 圆角横向半径 */
|
||||
radiusX?: number;
|
||||
/** 圆角纵向半径 */
|
||||
radiusY?: number;
|
||||
/** 圆角为线模式 */
|
||||
line?: boolean;
|
||||
/** 圆角为椭圆模式,默认值 */
|
||||
ellipse?: boolean;
|
||||
/** 圆角为二次贝塞尔曲线模式 */
|
||||
quad?: boolean;
|
||||
/** 圆角为三次贝塞尔曲线模式 */
|
||||
cubic?: boolean;
|
||||
/** 控制点,此参数传入时,cpx 和 cpy 应保持一致 */
|
||||
cp?: number;
|
||||
/** 横向控制点 */
|
||||
cpx?: number;
|
||||
/** 纵向控制点 */
|
||||
cpy?: number;
|
||||
/**
|
||||
* 圆形圆角参数,可以填 `[r1, r2, r3, r4]`,后三项可选。填写不同数量下的表现:
|
||||
* - 1个:每个角都是 `r1` 半径的圆
|
||||
* - 2个:左上和右下是 `r1` 半径的圆,右上和左下是 `r2` 半径的圆
|
||||
* - 3个:左上是 `r1` 半径的圆,右上和左下是 `r2` 半径的圆,右下是 `r3` 半径的圆
|
||||
* - 4个:左上、右上、左下、右下 分别是 `r1, r2, r3, r4` 半径的圆
|
||||
*/
|
||||
circle?: RectRCircleParams;
|
||||
/**
|
||||
* 圆形圆角参数,可以填 `[rx1, ry1, rx2, ry2, rx3, ry3, rx4, ry4]`,
|
||||
* 两两一组,后三组可选,填写不同数量下的表现:
|
||||
* - 1组:每个角都是 `[rx1, ry1]` 半径的椭圆
|
||||
* - 2组:左上和右下是 `[rx1, ry1]` 半径的椭圆,右上和左下是 `[rx2, ry2]` 半径的椭圆
|
||||
* - 3组:左上是 `[rx1, ry1]` 半径的椭圆,右上和左下是 `[rx2, ey2]` 半径的椭圆,右下是 `[rx3, ry3]` 半径的椭圆
|
||||
* - 4组:左上、右上、左下、右下 分别是 `[rx1, ry1], [rx2, ry2], [rx3, ry3], [rx4, ry4]` 半径的椭圆
|
||||
*/
|
||||
ellipse?: RectREllipseParams;
|
||||
}
|
||||
|
||||
export interface IconProps extends BaseProps {
|
||||
|
@ -29,6 +29,7 @@ export type ElementLocator = [
|
||||
];
|
||||
|
||||
export type ElementAnchor = [x: number, y: number];
|
||||
export type ElementScale = [x: number, y: number];
|
||||
|
||||
export function disableViewport() {
|
||||
const adapter = RenderAdapter.get<FloorViewport>('viewport');
|
||||
|
@ -96,6 +96,11 @@ export class UIController<C extends UIComponent = UIComponent>
|
||||
() => this.userShowBack.value && this.sysShowBack.value
|
||||
);
|
||||
|
||||
/** 当前是否显示 UI */
|
||||
get active() {
|
||||
return this.showBack.value;
|
||||
}
|
||||
|
||||
/** 自定义显示模式下的配置信息 */
|
||||
private config?: IUICustomConfig<C>;
|
||||
/** 是否维持背景 UI */
|
||||
|
@ -89,6 +89,7 @@
|
||||
"55": "Unchildable tag '$1' should follow with param.",
|
||||
"56": "Method '$1' has been deprecated. Consider using '$2' instead.",
|
||||
"57": "Repeated UI controller on item '$1', new controller will not work.",
|
||||
"58": "Fail to set ellipse round rect, since length of 'ellipse' property should only be 2, 4, 6 or 8. delivered: $1",
|
||||
"1001": "Item-detail extension needs 'floor-binder' and 'floor-damage' extension as dependency.",
|
||||
"1101": "Cannot add new effect to point effect instance, for there's no more reserve space for it. Please increase the max count of the instance."
|
||||
}
|
||||
|
@ -155,6 +155,7 @@ export const Scroll = defineComponent<ScrollProps, {}, string, ScrollSlots>(
|
||||
scrollTarget =
|
||||
(height.value - scrollLength) * (contentTarget / max);
|
||||
}
|
||||
if (isNaN(scrollTarget)) scrollTarget = 0;
|
||||
transition.time(time).transition('scroll', scrollTarget);
|
||||
transition.time(time).transition('showScroll', target);
|
||||
};
|
||||
@ -200,16 +201,21 @@ export const Scroll = defineComponent<ScrollProps, {}, string, ScrollSlots>(
|
||||
const onTransform = (item: RenderItem) => {
|
||||
const rect = item.getBoundingRect();
|
||||
const pad = props.pad ?? 0;
|
||||
if (direction.value === ScrollDirection.Horizontal) {
|
||||
if (rect.right > maxLength - pad) {
|
||||
maxLength = rect.right + pad;
|
||||
updatePosition();
|
||||
if (item.parent === content.value) {
|
||||
if (direction.value === ScrollDirection.Horizontal) {
|
||||
if (rect.right > maxLength - pad) {
|
||||
maxLength = rect.right + pad;
|
||||
updatePosition();
|
||||
}
|
||||
} else {
|
||||
if (rect.bottom > maxLength - pad) {
|
||||
maxLength = rect.bottom + pad;
|
||||
updatePosition();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (rect.bottom > maxLength - pad) {
|
||||
maxLength = rect.bottom + pad;
|
||||
updatePosition();
|
||||
}
|
||||
item.off('transform', onTransform);
|
||||
listenedChild.delete(item);
|
||||
}
|
||||
getArea(item, rect);
|
||||
checkItem(item);
|
||||
@ -222,9 +228,10 @@ export const Scroll = defineComponent<ScrollProps, {}, string, ScrollSlots>(
|
||||
*/
|
||||
const updatePosition = () => {
|
||||
if (direction.value === ScrollDirection.Horizontal) {
|
||||
scrollLength = Math.max(
|
||||
scrollLength = clamp(
|
||||
(height.value / maxLength) * width.value,
|
||||
SCROLL_MIN_LENGTH,
|
||||
(width.value / maxLength) * width.value
|
||||
width.value
|
||||
);
|
||||
const h = props.noscroll
|
||||
? height.value
|
||||
@ -234,7 +241,7 @@ export const Scroll = defineComponent<ScrollProps, {}, string, ScrollSlots>(
|
||||
scrollLength = clamp(
|
||||
(height.value / maxLength) * height.value,
|
||||
SCROLL_MIN_LENGTH,
|
||||
height.value - 10
|
||||
height.value
|
||||
);
|
||||
const w = props.noscroll
|
||||
? width.value
|
||||
@ -255,6 +262,7 @@ export const Scroll = defineComponent<ScrollProps, {}, string, ScrollSlots>(
|
||||
listenedChild.clear();
|
||||
areaMap.clear();
|
||||
content.value.children.forEach(v => {
|
||||
if (v.isComment) return;
|
||||
const rect = v.getBoundingRect();
|
||||
if (direction.value === ScrollDirection.Horizontal) {
|
||||
if (rect.right > max) {
|
||||
@ -266,11 +274,13 @@ export const Scroll = defineComponent<ScrollProps, {}, string, ScrollSlots>(
|
||||
}
|
||||
}
|
||||
getArea(v, rect);
|
||||
v.on('transform', onTransform);
|
||||
listenedChild.add(v);
|
||||
if (!listenedChild.has(v)) {
|
||||
v.on('transform', onTransform);
|
||||
listenedChild.add(v);
|
||||
}
|
||||
checkItem(v);
|
||||
});
|
||||
maxLength = max + (props.pad ?? 0);
|
||||
maxLength = Math.max(max + (props.pad ?? 0), 10);
|
||||
updatePosition();
|
||||
scroll.value?.update();
|
||||
};
|
||||
@ -491,6 +501,7 @@ export const Scroll = defineComponent<ScrollProps, {}, string, ScrollSlots>(
|
||||
</container-custom>
|
||||
<sprite
|
||||
nocache
|
||||
hidden={props.noscroll}
|
||||
loc={sp.value}
|
||||
ref={scroll}
|
||||
render={drawScroll}
|
||||
|
@ -147,7 +147,12 @@ const MainScene = defineComponent(() => {
|
||||
status={rightStatus}
|
||||
></RightStatusBar>
|
||||
)}
|
||||
{mainUIController.render()}
|
||||
<container
|
||||
loc={[0, 0, MAIN_WIDTH, MAIN_HEIGHT]}
|
||||
hidden={mainUIController.showBack.value}
|
||||
>
|
||||
{mainUIController.render()}
|
||||
</container>
|
||||
</container>
|
||||
);
|
||||
});
|
||||
|
@ -169,12 +169,7 @@ export const RightStatusBar = defineComponent<StatusBarProps<IRightHeroStatus>>(
|
||||
return (
|
||||
<container loc={p.loc}>
|
||||
<g-rect loc={[0, 0, p.loc[2], p.loc[3]]} stroke></g-rect>
|
||||
<Scroll loc={[0, 100, 180, 100]} hor>
|
||||
<text text="测试1" loc={[0, 0]}></text>
|
||||
<text text="测试2" loc={[50, 0]}></text>
|
||||
<text text="测试3" loc={[100, 0]}></text>
|
||||
<text text="测试4" loc={[200, 0]}></text>
|
||||
</Scroll>
|
||||
<Scroll loc={[0, 0, 180, 100]}></Scroll>
|
||||
</container>
|
||||
);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user