Deploying to gh-pages from @ 0b9360e55a 🚀

This commit is contained in:
unanmed 2023-01-04 14:13:22 +00:00
parent 83962820e8
commit d6be843a80
27 changed files with 579 additions and 46 deletions

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18
assets/index.72c5a971.js Normal file

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@ -18,10 +18,10 @@
<meta name="x5-fullscreen" content="true">
<meta name="x5-page-mode" content="app">
<link id="mota-css" type='text/css' href='/HumanBreak/styles.css' rel='stylesheet'>
<script type="module" crossorigin src="/HumanBreak/assets/index.1cce5ee3.js"></script>
<script type="module" crossorigin src="/HumanBreak/assets/index.72c5a971.js"></script>
<link rel="modulepreload" crossorigin href="/HumanBreak/assets/antdv.a0bb80c4.js">
<link rel="modulepreload" crossorigin href="/HumanBreak/assets/common.59ee6536.js">
<link rel="stylesheet" href="/HumanBreak/assets/index.856f7e7f.css">
<link rel="stylesheet" href="/HumanBreak/assets/index.9a87d8ee.css">
<script type="module">try{import.meta.url;import("_").catch(()=>1);}catch(e){}window.__vite_is_modern_browser=true;</script>
<script type="module">!function(){if(window.__vite_is_modern_browser)return;console.warn("vite: loading legacy build because dynamic import or import.meta.url is unsupported, syntax error above should be ignored");var e=document.getElementById("vite-legacy-polyfill"),n=document.createElement("script");n.src=e.src,n.onload=function(){System.import(document.getElementById('vite-legacy-entry').getAttribute('data-src'))},document.body.appendChild(n)}();</script>
</head>
@ -215,7 +215,7 @@
<script nomodule>!function(){var e=document,t=e.createElement("script");if(!("noModule"in t)&&"onbeforeload"in t){var n=!1;e.addEventListener("beforeload",(function(e){if(e.target===t)n=!0;else if(!e.target.hasAttribute("nomodule")||!n)return;e.preventDefault()}),!0),t.type="module",t.src=".",e.head.appendChild(t),t.remove()}}();</script>
<script nomodule crossorigin id="vite-legacy-polyfill" src="/HumanBreak/assets/polyfills-legacy.852057b5.js"></script>
<script nomodule crossorigin id="vite-legacy-entry" data-src="/HumanBreak/assets/index-legacy.89887c00.js">System.import(document.getElementById('vite-legacy-entry').getAttribute('data-src'))</script>
<script nomodule crossorigin id="vite-legacy-entry" data-src="/HumanBreak/assets/index-legacy.6dcd3163.js">System.import(document.getElementById('vite-legacy-entry').getAttribute('data-src'))</script>
</body>
</html>

View File

@ -31,7 +31,15 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"tower5",
"tower6",
"tower7",
"MT22"
"MT22",
"MT23",
"MT24",
"MT25",
"MT26",
"MT27",
"MT28",
"MT29",
"MT30"
],
"floorPartitions": [
[
@ -59,12 +67,19 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"skill.png",
"skill0.png",
"skill1.png",
"skill10.png",
"skill11.png",
"skill12.png",
"skill13.png",
"skill14.png",
"skill2.png",
"skill3.png",
"skill4.png",
"skill5.png",
"skill6.png",
"skill7.png",
"skill8.png",
"skill9.png",
"title.jpg",
"tower.jpg",
"tower7.jpeg",

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@ -133,7 +133,11 @@ main.floors.MT21=
"\t[初级智人]\b[up,hero]智慧又是什么呢?",
"\t[初级智人]\b[up,hero]智慧之神说它可以掌控万物,真的这么神奇吗...",
"\t[初级智人]\b[up,hero]完全摸不到头脑。",
"\t[初级智人]\b[up,hero]或许智慧结晶会告诉我答案吧。"
"\t[初级智人]\b[up,hero]或许智慧结晶会告诉我答案吧。",
{
"type": "function",
"function": "function(){\ncore.showChapter('第二章 智慧')\n}"
}
],
"false": [
{

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@ -26,9 +26,21 @@ main.floors.MT22=
8
]
}
],
"3,9": [
"第二章的加点已开启,可以在技能树的前置技能下方选择",
"如果你玩过上个版本,直接跳到了本章,记得查看背包里面的各种道具,尤其是百科全书"
]
},
"changeFloor": {},
"changeFloor": {
"14,4": {
"floorId": "MT23",
"loc": [
0,
4
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
@ -39,17 +51,17 @@ main.floors.MT22=
"map": [
[142,142,142,142,142,142,142,142,142, 91,143,143,143,143,143],
[142,142,142,142,142,142,142,142,142, 0,143,143,143,143,143],
[142,142, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143,143],
[142,142, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143,143],
[142,142, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94],
[142,142, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143,143],
[142,142, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143,143],
[142,142, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143,143],
[ 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143,143],
[143,143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143,143],
[143,143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143,143],
[143,143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143,143],
[143,143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143,143],
[142,142,482,482,492, 0, 0, 0, 0, 0,143,491,491,143,143],
[142,142,142,142,142, 0, 0, 0, 0, 0,143,143,494,143,143],
[142,142,482,482,492, 0, 0,484, 0,441, 0, 0, 0, 0, 94],
[142,142,142,142,142, 0, 0, 0, 0,143,143,143,143,143,143],
[142,142,482,482,492, 0, 0,484, 0,494,484,491,484,143,143],
[142,142,142,142,142, 0, 0, 0, 0,143,143,143,143,143,143],
[ 92, 0, 0, 0,441, 0, 0,484, 0, 0, 0, 0, 0,143,143],
[143,143, 0,129, 0, 0, 0, 0, 0, 0, 0, 0, 0,143,143],
[143,143,492,143,492,143,492,143,492,143,492,143,492,143,143],
[143,143,482,143,482,143,482,143,482,143,482,143,482,143,143],
[143,143,482,143,482,143,482,143,482,143,482,143,482,143,143],
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143],
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143]
],

65
project/floors/MT23.js Normal file
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@ -0,0 +1,65 @@
main.floors.MT23=
{
"floorId": "MT23",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"0,4": {
"floorId": "MT22",
"loc": [
14,
4
]
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[143,143,143,143,143,143,143,143,143,143,143,143, 91,143,143],
[143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143],
[143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94],
[143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143],
[ 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143],
[143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143],
[143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143],
[143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143],
[143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143],
[143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143],
[143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143],
[143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143],
[143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143],
[143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,143],
[143,143,143,143,143,143,143,143,143,143,143,143,143,143,143]
],
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}

45
project/floors/MT24.js Normal file
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@ -0,0 +1,45 @@
main.floors.MT24=
{
"floorId": "MT24",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
}

45
project/floors/MT25.js Normal file
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@ -0,0 +1,45 @@
main.floors.MT25=
{
"floorId": "MT25",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
}

45
project/floors/MT26.js Normal file
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@ -0,0 +1,45 @@
main.floors.MT26=
{
"floorId": "MT26",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
}

45
project/floors/MT27.js Normal file
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@ -0,0 +1,45 @@
main.floors.MT27=
{
"floorId": "MT27",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
}

45
project/floors/MT28.js Normal file
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@ -0,0 +1,45 @@
main.floors.MT28=
{
"floorId": "MT28",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
}

45
project/floors/MT29.js Normal file
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@ -0,0 +1,45 @@
main.floors.MT29=
{
"floorId": "MT29",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
}

45
project/floors/MT30.js Normal file
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@ -0,0 +1,45 @@
main.floors.MT30=
{
"floorId": "MT30",
"title": "智慧小径",
"name": "智慧小径",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 2,
"defaultGround": "grass",
"bgm": "road.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
}

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@ -966,6 +966,11 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
hero_atk *= 1 + 0.1 * level;
hero_def *= 1 - 0.1 * level;
}
if (flags.shield && flags.shieldOn) {
const level = core.getSkillLevel(10);
hero_def *= 1 + 0.1 * level;
hero_atk *= 1 - 0.1 * level;
}
// 饥渴
if (core.hasSpecial(mon_special, 7)) {
hero_atk *= 1 - (enemy.hungry || 0) / 100;
@ -1244,6 +1249,15 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
}
}
break;
case 51: // 3: 铸剑为盾
if (!flags.shieldOn || flags.autoSkill) break;
console.log(1);
core.status.route.push('key:51'); // 将按键记在录像中
core.playSound('光标移动');
if (flags.shield) flags.shield = false;
else flags.shield = true;
core.updateStatusBar();
break;
case 53: // 5读取自动存档回退方便手机版操作
core.doSL('autoSave', 'load');
break;

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@ -40,8 +40,8 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"cls": "items",
"name": "小绿宝石",
"text": ",护盾+${core.values.greenGem}",
"itemEffect": "core.status.hero.mdef += 20 * core.status.thisMap.ratio / core.getFlag(\"hard\")",
"itemEffectTip": ",智慧+${20 * core.status.thisMap.ratio / core.getFlag(\"hard\")}",
"itemEffect": "core.status.hero.mdef += 20 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (core.getSkillLevel(11) / 20 + 1)",
"itemEffectTip": ",智慧+${20 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (core.getSkillLevel(11) / 20 + 1)}",
"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
"canUseItemEffect": "true"
},
@ -751,8 +751,8 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"cls": "items",
"name": "中绿宝石",
"text": ",护盾+${core.values.greenGem}",
"itemEffect": "core.status.hero.mdef += 40 * core.status.thisMap.ratio / core.getFlag(\"hard\")",
"itemEffectTip": ",智慧+${40 * core.status.thisMap.ratio / core.getFlag(\"hard\")}",
"itemEffect": "core.status.hero.mdef += 40 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (core.getSkillLevel(11) / 20 + 1)",
"itemEffectTip": ",智慧+${40 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (core.getSkillLevel(11) / 20 + 1)}",
"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
"canUseItemEffect": "true"
},
@ -854,8 +854,8 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"cls": "items",
"name": "大绿宝石",
"text": ",护盾+${core.values.greenGem}",
"itemEffect": "core.status.hero.mdef += 80 * core.status.thisMap.ratio / core.getFlag(\"hard\")",
"itemEffectTip": ",智慧+${80 * core.status.thisMap.ratio / core.getFlag(\"hard\")}",
"itemEffect": "core.status.hero.mdef += 80 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (core.getSkillLevel(11) / 20 + 1)",
"itemEffectTip": ",智慧+${80 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (core.getSkillLevel(11) / 20 + 1)",
"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
"canUseItemEffect": "true"
},
@ -1011,8 +1011,8 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"cls": "items",
"name": "超大绿宝石",
"text": ",护盾+${core.values.greenGem}",
"itemEffect": "core.status.hero.mdef += 160 * core.status.thisMap.ratio / core.getFlag(\"hard\")",
"itemEffectTip": ",智慧+${160 * core.status.thisMap.ratio / core.getFlag(\"hard\")}",
"itemEffect": "core.status.hero.mdef += 160 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (core.getSkillLevel(11) / 20 + 1)",
"itemEffectTip": ",智慧+${160 * core.status.thisMap.ratio / core.getFlag(\"hard\") * (core.getSkillLevel(11) / 20 + 1)}",
"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
"canUseItemEffect": "true"
},

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@ -3931,6 +3931,105 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
max: 1,
effect: ['战斗时智慧会充当护盾']
}
],
chapter2: [
{
index: 8,
title: '锋利',
desc: ['让剑变得更加锋利每级使攻击增加1%buff式增加'],
consume: 'level > 5 ? 50 * level ** 2 : 250 * level + 250',
front: [],
loc: [1, 2],
max: 15,
effect: ['攻击增加${level}%']
},
{
index: 9,
title: '坚硬',
desc: [
'让盾牌变得更加坚固每级使防御增加1%buff式增加'
],
consume: 'level > 5 ? 50 * level ** 2 : 250 * level + 250',
front: [],
loc: [1, 4],
max: 15,
effect: ['防御增加${level}%']
},
{
index: 10,
title: '铸剑为盾',
desc: [
'<span style="color: gold">主动技能快捷键3</span>',
'减少一定的攻击,增加一定的防御'
],
consume: '500 * level + 1000',
front: [[9, 5]],
loc: [2, 5],
max: 5,
effect: [
'增加${level * 10}%的防御,减少${level * 10}%的攻击'
]
},
{
index: 11,
title: '学习',
desc: [
'<span style="color: gold">主动技能</span>可以消耗500智慧学习一个怪物的技能',
'持续5场战斗每学习一次消耗的智慧点增加200每次升级使持续的战斗次数增加3次。更多信息可在学习后在百科全书查看。'
],
consume: '2500 * level ** 2 + 2500',
front: [
[8, 10],
[12, 5]
],
loc: [4, 1],
max: 6,
effect: ['学习怪物技能,持续${level * 3 + 2}场战斗']
},
{
index: 12,
title: '聪慧',
desc: [
'使主角变得更加聪明每级使绿宝石增加的智慧点上升5%'
],
consume:
'level > 5 ? 100 * level ** 2 : 250 * level + 1250',
front: [
[8, 10],
[9, 10]
],
loc: [3, 3],
max: 20,
effect: ['增加${level * 5}%绿宝石效果']
},
{
index: 13,
title: '治愈',
desc: ['每级使血瓶的加血量增加2%'],
consume:
'level > 5 ? 100 * level ** 2 : 250 * level + 1250',
front: [[10, 3]],
loc: [4, 5],
max: 20,
effect: ['增加${level * 2}%的血瓶回血量']
},
{
index: 14,
title: '胜利之号',
desc: [
'<span style="color: #dd4">第二章终极技能</span>',
'每打一个怪物勇士在本楼层对怪物造成的伤害便增加1%'
],
consume: '15000',
front: [
[13, 10],
[12, 10],
[11, 3]
],
loc: [5, 3],
max: 1,
effect: ['每打一个怪勇士造成的伤害增加1%']
}
]
};
@ -4016,6 +4115,15 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
case 7: // 无上之盾
core.setFlag('superSheild', true);
break;
case 8: // 锋利 +1%攻击
core.addBuff('atk', 0.01);
break;
case 9: // 锋利 +1%防御
core.addBuff('def', 0.01);
break;
case 10: // 铸剑为盾
core.setFlag('shieldOn', true);
break;
}
const consume = core.getSkillConsume(skill);
core.status.hero.mdef -= consume;