refactor: 把样板所需的标签定义移动至 client-modules

This commit is contained in:
unanmed 2025-05-25 17:11:18 +08:00
parent 86bc383d65
commit d72334e80b
13 changed files with 415 additions and 382 deletions

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@ -1,6 +1,6 @@
import { logger } from '@motajs/common'; import { logger } from '@motajs/common';
import { MotaOffscreenCanvas2D } from '@motajs/render-core'; import { MotaOffscreenCanvas2D } from '@motajs/render-core';
import { SizedCanvasImageSource } from './types'; import { SizedCanvasImageSource } from '@motajs/render-elements';
// 经过测试https://www.measurethat.net/Benchmarks/Show/30741/1/drawimage-img-vs-canvas-vs-bitmap-cropping-fix-loading // 经过测试https://www.measurethat.net/Benchmarks/Show/30741/1/drawimage-img-vs-canvas-vs-bitmap-cropping-fix-loading
// 得出结论ImageBitmap和Canvas的绘制性能不如Image于是直接画Image就行所以缓存基本上就是存Image // 得出结论ImageBitmap和Canvas的绘制性能不如Image于是直接画Image就行所以缓存基本上就是存Image

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@ -1,7 +1,7 @@
import { RenderAdapter } from '@motajs/render-core'; import { RenderAdapter } from '@motajs/render-core';
import { logger } from '@motajs/common'; import { logger } from '@motajs/common';
import { ILayerRenderExtends, Layer, LayerMovingRenderable } from './layer'; import { ILayerRenderExtends, Layer, LayerMovingRenderable } from './layer';
import { SizedCanvasImageSource } from './types'; import { SizedCanvasImageSource } from '@motajs/render-elements';
import EventEmitter from 'eventemitter3'; import EventEmitter from 'eventemitter3';
import { texture } from './cache'; import { texture } from './cache';
import { TimingFn } from 'mutate-animate'; import { TimingFn } from 'mutate-animate';

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@ -0,0 +1,77 @@
import { standardElementNoCache, tagMap } from '@motajs/render-vue';
import { createCache } from './cache';
import { createFrame } from './frame';
import { createLayer, Layer, LayerGroup } from './layer';
import { createViewport } from './viewport';
import { Icon, Winskin } from './misc';
import { Animate } from './animate';
export function createElements() {
createCache();
createFrame();
createLayer();
createViewport();
// ----- 注册标签
tagMap.register('winskin', (_0, _1, props) => {
if (!props)
return new Winskin(core.material.images.images['winskin.png']);
else {
const {
image = core.material.images.images['winskin.png'],
type = 'static'
} = props;
return new Winskin(image, type);
}
});
tagMap.register('layer', (_0, _1, props) => {
if (!props) return new Layer();
else {
const { ex } = props;
const l = new Layer();
if (ex) {
(ex as any[]).forEach(v => {
l.extends(v);
});
}
return l;
}
});
tagMap.register('layer-group', (_0, _1, props) => {
if (!props) return new LayerGroup();
else {
const { ex, layers } = props;
const l = new LayerGroup();
if (ex) {
(ex as any[]).forEach(v => {
l.extends(v);
});
}
if (layers) {
(layers as any[]).forEach(v => {
l.addLayer(v);
});
}
return l;
}
});
tagMap.register('animation', (_0, _1, _props) => {
return new Animate();
});
tagMap.register('icon', standardElementNoCache(Icon));
}
export * from './animate';
export * from './block';
export * from './cache';
export * from './camera';
export * from './frame';
export * from './hero';
export * from './layer';
export * from './misc';
export * from './viewport';

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@ -0,0 +1,331 @@
import { logger } from '@motajs/common';
import {
ERenderItemEvent,
RenderItem,
RenderItemPosition,
MotaOffscreenCanvas2D,
Transform
} from '@motajs/render-core';
import { SizedCanvasImageSource } from '@motajs/render-elements';
import { isNil } from 'lodash-es';
import { RenderableData, AutotileRenderable, texture } from './cache';
import { IAnimateFrame, renderEmits } from './frame';
export interface EIconEvent extends ERenderItemEvent {}
export class Icon extends RenderItem<EIconEvent> implements IAnimateFrame {
/** 图标id */
icon: AllNumbers = 0;
/** 帧数 */
frame: number = 0;
/** 是否启用动画 */
animate: boolean = false;
/** 图标的渲染信息 */
private renderable?: RenderableData | AutotileRenderable;
private pendingIcon?: AllNumbers;
constructor(type: RenderItemPosition, cache?: boolean, fall?: boolean) {
super(type, cache, fall);
this.setAntiAliasing(false);
this.setHD(false);
}
protected render(
canvas: MotaOffscreenCanvas2D,
_transform: Transform
): void {
const ctx = canvas.ctx;
const renderable = this.renderable;
if (!renderable) return;
const [x, y, w, h] = renderable.render[0];
const cw = this.width;
const ch = this.height;
const frame = this.animate
? RenderItem.animatedFrame % renderable.frame
: this.frame;
if (!this.animate) {
if (renderable.autotile) {
ctx.drawImage(renderable.image[0], x, y, w, h, 0, 0, cw, ch);
} else {
ctx.drawImage(renderable.image, x, y, w, h, 0, 0, cw, ch);
}
} else {
const [x1, y1, w1, h1] = renderable.render[frame];
if (renderable.autotile) {
const img = renderable.image[0];
ctx.drawImage(img, x1, y1, w1, h1, 0, 0, cw, ch);
} else {
ctx.drawImage(renderable.image, x1, y1, w1, h1, 0, 0, cw, ch);
}
}
}
/**
*
* @param id id
*/
setIcon(id: AllIds | AllNumbers) {
if (id === 0) {
this.renderable = void 0;
return;
}
const num = typeof id === 'number' ? id : texture.idNumberMap[id];
const { loading } = Mota.require('@user/data-base');
if (loading.loaded) {
this.setIconRenderable(num);
} else {
if (isNil(this.pendingIcon)) {
loading.once('loaded', () => {
this.setIconRenderable(this.pendingIcon ?? 0);
delete this.pendingIcon;
});
}
this.pendingIcon = num;
}
}
private setIconRenderable(num: AllNumbers) {
const renderable = texture.getRenderable(num);
if (!renderable) {
logger.warn(43, num.toString());
return;
} else {
this.icon = num;
this.renderable = renderable;
this.frame = renderable.frame;
}
this.update();
}
/**
*
*/
updateFrameAnimate(): void {
if (this.animate) this.update(this);
}
destroy(): void {
renderEmits.removeFramer(this);
super.destroy();
}
protected handleProps(
key: string,
_prevValue: any,
nextValue: any
): boolean {
switch (key) {
case 'icon':
this.setIcon(nextValue);
return true;
case 'animate':
if (!this.assertType(nextValue, 'boolean', key)) return false;
this.animate = nextValue;
if (nextValue) renderEmits.addFramer(this);
else renderEmits.removeFramer(this);
this.update();
return true;
case 'frame':
if (!this.assertType(nextValue, 'number', key)) return false;
this.frame = nextValue;
this.update();
return true;
}
return false;
}
}
interface WinskinPatterns {
top: CanvasPattern;
left: CanvasPattern;
bottom: CanvasPattern;
right: CanvasPattern;
}
export interface EWinskinEvent extends ERenderItemEvent {}
export class Winskin extends RenderItem<EWinskinEvent> {
image: SizedCanvasImageSource;
/** 边框宽度32表示原始宽度 */
borderSize: number = 32;
/** 图片名称 */
imageName?: string;
private pendingImage?: ImageIds;
private patternCache?: WinskinPatterns;
private patternTransform: DOMMatrix;
private static patternMap: Map<string, WinskinPatterns> = new Map();
constructor(
image: SizedCanvasImageSource,
type: RenderItemPosition = 'static'
) {
super(type, false, false);
this.image = image;
this.setAntiAliasing(false);
if (window.DOMMatrix) {
this.patternTransform = new DOMMatrix();
} else if (window.WebKitCSSMatrix) {
this.patternTransform = new WebKitCSSMatrix();
} else {
this.patternTransform = new SVGMatrix();
}
}
private generatePattern() {
const pattern = this.requireCanvas();
const img = this.image;
pattern.size(32, 16);
pattern.withGameScale(false);
pattern.setHD(false);
pattern.setAntiAliasing(false);
const ctx = pattern.ctx;
ctx.drawImage(img, 144, 0, 32, 16, 0, 0, 32, 16);
const topPattern = ctx.createPattern(pattern.canvas, 'repeat');
ctx.clearRect(0, 0, 32, 16);
ctx.drawImage(img, 144, 48, 32, 16, 0, 0, 32, 16);
const bottomPattern = ctx.createPattern(pattern.canvas, 'repeat');
ctx.clearRect(0, 0, 32, 16);
pattern.size(16, 32);
ctx.drawImage(img, 128, 16, 16, 32, 0, 0, 16, 32);
const leftPattern = ctx.createPattern(pattern.canvas, 'repeat');
ctx.clearRect(0, 0, 16, 32);
ctx.drawImage(img, 176, 16, 16, 32, 0, 0, 16, 32);
const rightPattern = ctx.createPattern(pattern.canvas, 'repeat');
if (!topPattern || !bottomPattern || !leftPattern || !rightPattern) {
return null;
}
const winskinPattern: WinskinPatterns = {
top: topPattern,
bottom: bottomPattern,
left: leftPattern,
right: rightPattern
};
if (this.imageName) {
Winskin.patternMap.set(this.imageName, winskinPattern);
}
this.patternCache = winskinPattern;
this.deleteCanvas(pattern);
return winskinPattern;
}
private getPattern() {
if (!this.imageName) {
if (this.patternCache) return this.patternCache;
return this.generatePattern();
} else {
const pattern = Winskin.patternMap.get(this.imageName);
if (pattern) return pattern;
return this.generatePattern();
}
}
protected render(
canvas: MotaOffscreenCanvas2D,
_transform: Transform
): void {
const ctx = canvas.ctx;
const img = this.image;
const w = this.width;
const h = this.height;
const pad = this.borderSize / 2;
// 背景
ctx.drawImage(img, 0, 0, 128, 128, 2, 2, w - 4, h - 4);
const pattern = this.getPattern();
if (!pattern) return;
const { top, left, right, bottom } = pattern;
top.setTransform(this.patternTransform);
left.setTransform(this.patternTransform);
right.setTransform(this.patternTransform);
bottom.setTransform(this.patternTransform);
// 上下左右边框
ctx.save();
ctx.fillStyle = top;
ctx.translate(pad, 0);
ctx.fillRect(0, 0, w - pad * 2, pad);
ctx.fillStyle = bottom;
ctx.translate(0, h - pad);
ctx.fillRect(0, 0, w - pad * 2, pad);
ctx.fillStyle = left;
ctx.translate(-pad, pad * 2 - h);
ctx.fillRect(0, 0, pad, h - pad * 2);
ctx.fillStyle = right;
ctx.translate(w - pad, 0);
ctx.fillRect(0, 0, pad, h - pad * 2);
ctx.restore();
// 四个角的边框
ctx.drawImage(img, 128, 0, 16, 16, 0, 0, pad, pad);
ctx.drawImage(img, 176, 0, 16, 16, w - pad, 0, pad, pad);
ctx.drawImage(img, 128, 48, 16, 16, 0, h - pad, pad, pad);
ctx.drawImage(img, 176, 48, 16, 16, w - pad, h - pad, pad, pad);
}
/**
* winskin图片
* @param image winskin图片
*/
setImage(image: SizedCanvasImageSource) {
this.image = image;
this.patternCache = void 0;
this.update();
}
/**
* winskin
* @param name
*/
setImageByName(name: ImageIds) {
const { loading } = Mota.require('@user/data-base');
if (loading.loaded) {
const image = core.material.images.images[name];
this.setImage(image);
} else {
if (isNil(this.pendingImage)) {
loading.once('loaded', () => {
const id = this.pendingImage;
if (!id) return;
const image = core.material.images.images[id];
this.setImage(image);
delete this.pendingImage;
});
}
this.pendingImage = name;
}
this.imageName = name;
}
/**
*
* @param size
*/
setBorderSize(size: number) {
this.borderSize = size;
this.patternTransform.a = size / 32;
this.patternTransform.d = size / 32;
this.update();
}
protected handleProps(
key: string,
_prevValue: any,
nextValue: any
): boolean {
switch (key) {
case 'image':
if (!this.assertType(nextValue, 'string', key)) return false;
this.setImageByName(nextValue);
return true;
case 'borderSize':
if (!this.assertType(nextValue, 'number', key)) return false;
this.setBorderSize(nextValue);
return true;
}
return false;
}
}

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@ -7,6 +7,7 @@ import { hook } from '@user/data-base';
import { createItemDetail } from './itemDetail'; import { createItemDetail } from './itemDetail';
import { createLoopMap } from './loopMap'; import { createLoopMap } from './loopMap';
import { createGameCanvas } from './legacy/gameCanvas'; import { createGameCanvas } from './legacy/gameCanvas';
import { createElements } from './elements';
export function createGameRenderer() { export function createGameRenderer() {
const main = new MotaRenderer(); const main = new MotaRenderer();
@ -41,8 +42,10 @@ export function createRender() {
createGameCanvas(); createGameCanvas();
createItemDetail(); createItemDetail();
createLoopMap(); createLoopMap();
createElements();
} }
export * from './components'; export * from './components';
export * from './ui'; export * from './ui';
export * from './use'; export * from './use';
export * from './elements';

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@ -6,11 +6,6 @@ import {
MotaOffscreenCanvas2D MotaOffscreenCanvas2D
} from '@motajs/render-core'; } from '@motajs/render-core';
import { Font } from '@motajs/render-style'; import { Font } from '@motajs/render-style';
import { logger } from '@motajs/common';
import { isNil } from 'lodash-es';
import { IAnimateFrame, renderEmits } from './frame';
import { AutotileRenderable, RenderableData, texture } from './cache';
import { SizedCanvasImageSource } from './types';
/** 文字的安全填充,会填充在文字的上侧和下侧,防止削顶和削底 */ /** 文字的安全填充,会填充在文字的上侧和下侧,防止削顶和削底 */
const SAFE_PAD = 1; const SAFE_PAD = 1;
@ -229,322 +224,3 @@ export class Comment extends RenderItem {
return false; return false;
} }
} }
export interface EIconEvent extends ERenderItemEvent {}
export class Icon extends RenderItem<EIconEvent> implements IAnimateFrame {
/** 图标id */
icon: AllNumbers = 0;
/** 帧数 */
frame: number = 0;
/** 是否启用动画 */
animate: boolean = false;
/** 图标的渲染信息 */
private renderable?: RenderableData | AutotileRenderable;
private pendingIcon?: AllNumbers;
constructor(type: RenderItemPosition, cache?: boolean, fall?: boolean) {
super(type, cache, fall);
this.setAntiAliasing(false);
this.setHD(false);
}
protected render(
canvas: MotaOffscreenCanvas2D,
_transform: Transform
): void {
const ctx = canvas.ctx;
const renderable = this.renderable;
if (!renderable) return;
const [x, y, w, h] = renderable.render[0];
const cw = this.width;
const ch = this.height;
const frame = this.animate
? RenderItem.animatedFrame % renderable.frame
: this.frame;
if (!this.animate) {
if (renderable.autotile) {
ctx.drawImage(renderable.image[0], x, y, w, h, 0, 0, cw, ch);
} else {
ctx.drawImage(renderable.image, x, y, w, h, 0, 0, cw, ch);
}
} else {
const [x1, y1, w1, h1] = renderable.render[frame];
if (renderable.autotile) {
const img = renderable.image[0];
ctx.drawImage(img, x1, y1, w1, h1, 0, 0, cw, ch);
} else {
ctx.drawImage(renderable.image, x1, y1, w1, h1, 0, 0, cw, ch);
}
}
}
/**
*
* @param id id
*/
setIcon(id: AllIds | AllNumbers) {
if (id === 0) {
this.renderable = void 0;
return;
}
const num = typeof id === 'number' ? id : texture.idNumberMap[id];
const { loading } = Mota.require('@user/data-base');
if (loading.loaded) {
this.setIconRenderable(num);
} else {
if (isNil(this.pendingIcon)) {
loading.once('loaded', () => {
this.setIconRenderable(this.pendingIcon ?? 0);
delete this.pendingIcon;
});
}
this.pendingIcon = num;
}
}
private setIconRenderable(num: AllNumbers) {
const renderable = texture.getRenderable(num);
if (!renderable) {
logger.warn(43, num.toString());
return;
} else {
this.icon = num;
this.renderable = renderable;
this.frame = renderable.frame;
}
this.update();
}
/**
*
*/
updateFrameAnimate(): void {
if (this.animate) this.update(this);
}
destroy(): void {
renderEmits.removeFramer(this);
super.destroy();
}
protected handleProps(
key: string,
_prevValue: any,
nextValue: any
): boolean {
switch (key) {
case 'icon':
this.setIcon(nextValue);
return true;
case 'animate':
if (!this.assertType(nextValue, 'boolean', key)) return false;
this.animate = nextValue;
if (nextValue) renderEmits.addFramer(this);
else renderEmits.removeFramer(this);
this.update();
return true;
case 'frame':
if (!this.assertType(nextValue, 'number', key)) return false;
this.frame = nextValue;
this.update();
return true;
}
return false;
}
}
interface WinskinPatterns {
top: CanvasPattern;
left: CanvasPattern;
bottom: CanvasPattern;
right: CanvasPattern;
}
export interface EWinskinEvent extends ERenderItemEvent {}
export class Winskin extends RenderItem<EWinskinEvent> {
image: SizedCanvasImageSource;
/** 边框宽度32表示原始宽度 */
borderSize: number = 32;
/** 图片名称 */
imageName?: string;
private pendingImage?: ImageIds;
private patternCache?: WinskinPatterns;
private patternTransform: DOMMatrix;
private static patternMap: Map<string, WinskinPatterns> = new Map();
constructor(
image: SizedCanvasImageSource,
type: RenderItemPosition = 'static'
) {
super(type, false, false);
this.image = image;
this.setAntiAliasing(false);
if (window.DOMMatrix) {
this.patternTransform = new DOMMatrix();
} else if (window.WebKitCSSMatrix) {
this.patternTransform = new WebKitCSSMatrix();
} else {
this.patternTransform = new SVGMatrix();
}
}
private generatePattern() {
const pattern = this.requireCanvas();
const img = this.image;
pattern.size(32, 16);
pattern.withGameScale(false);
pattern.setHD(false);
pattern.setAntiAliasing(false);
const ctx = pattern.ctx;
ctx.drawImage(img, 144, 0, 32, 16, 0, 0, 32, 16);
const topPattern = ctx.createPattern(pattern.canvas, 'repeat');
ctx.clearRect(0, 0, 32, 16);
ctx.drawImage(img, 144, 48, 32, 16, 0, 0, 32, 16);
const bottomPattern = ctx.createPattern(pattern.canvas, 'repeat');
ctx.clearRect(0, 0, 32, 16);
pattern.size(16, 32);
ctx.drawImage(img, 128, 16, 16, 32, 0, 0, 16, 32);
const leftPattern = ctx.createPattern(pattern.canvas, 'repeat');
ctx.clearRect(0, 0, 16, 32);
ctx.drawImage(img, 176, 16, 16, 32, 0, 0, 16, 32);
const rightPattern = ctx.createPattern(pattern.canvas, 'repeat');
if (!topPattern || !bottomPattern || !leftPattern || !rightPattern) {
return null;
}
const winskinPattern: WinskinPatterns = {
top: topPattern,
bottom: bottomPattern,
left: leftPattern,
right: rightPattern
};
if (this.imageName) {
Winskin.patternMap.set(this.imageName, winskinPattern);
}
this.patternCache = winskinPattern;
this.deleteCanvas(pattern);
return winskinPattern;
}
private getPattern() {
if (!this.imageName) {
if (this.patternCache) return this.patternCache;
return this.generatePattern();
} else {
const pattern = Winskin.patternMap.get(this.imageName);
if (pattern) return pattern;
return this.generatePattern();
}
}
protected render(
canvas: MotaOffscreenCanvas2D,
_transform: Transform
): void {
const ctx = canvas.ctx;
const img = this.image;
const w = this.width;
const h = this.height;
const pad = this.borderSize / 2;
// 背景
ctx.drawImage(img, 0, 0, 128, 128, 2, 2, w - 4, h - 4);
const pattern = this.getPattern();
if (!pattern) return;
const { top, left, right, bottom } = pattern;
top.setTransform(this.patternTransform);
left.setTransform(this.patternTransform);
right.setTransform(this.patternTransform);
bottom.setTransform(this.patternTransform);
// 上下左右边框
ctx.save();
ctx.fillStyle = top;
ctx.translate(pad, 0);
ctx.fillRect(0, 0, w - pad * 2, pad);
ctx.fillStyle = bottom;
ctx.translate(0, h - pad);
ctx.fillRect(0, 0, w - pad * 2, pad);
ctx.fillStyle = left;
ctx.translate(-pad, pad * 2 - h);
ctx.fillRect(0, 0, pad, h - pad * 2);
ctx.fillStyle = right;
ctx.translate(w - pad, 0);
ctx.fillRect(0, 0, pad, h - pad * 2);
ctx.restore();
// 四个角的边框
ctx.drawImage(img, 128, 0, 16, 16, 0, 0, pad, pad);
ctx.drawImage(img, 176, 0, 16, 16, w - pad, 0, pad, pad);
ctx.drawImage(img, 128, 48, 16, 16, 0, h - pad, pad, pad);
ctx.drawImage(img, 176, 48, 16, 16, w - pad, h - pad, pad, pad);
}
/**
* winskin图片
* @param image winskin图片
*/
setImage(image: SizedCanvasImageSource) {
this.image = image;
this.patternCache = void 0;
this.update();
}
/**
* winskin
* @param name
*/
setImageByName(name: ImageIds) {
const { loading } = Mota.require('@user/data-base');
if (loading.loaded) {
const image = core.material.images.images[name];
this.setImage(image);
} else {
if (isNil(this.pendingImage)) {
loading.once('loaded', () => {
const id = this.pendingImage;
if (!id) return;
const image = core.material.images.images[id];
this.setImage(image);
delete this.pendingImage;
});
}
this.pendingImage = name;
}
this.imageName = name;
}
/**
*
* @param size
*/
setBorderSize(size: number) {
this.borderSize = size;
this.patternTransform.a = size / 32;
this.patternTransform.d = size / 32;
this.update();
}
protected handleProps(
key: string,
_prevValue: any,
nextValue: any
): boolean {
switch (key) {
case 'image':
if (!this.assertType(nextValue, 'string', key)) return false;
this.setImageByName(nextValue);
return true;
case 'borderSize':
if (!this.assertType(nextValue, 'number', key)) return false;
this.setBorderSize(nextValue);
return true;
}
return false;
}
}

View File

@ -12,13 +12,8 @@ import {
import { import {
Comment, Comment,
ETextEvent, ETextEvent,
Icon,
Image, Image,
Text, Text,
Winskin,
Animate,
Layer,
LayerGroup,
BezierCurve, BezierCurve,
Circle, Circle,
Ellipse, Ellipse,
@ -70,7 +65,7 @@ class RenderTagMap {
export const tagMap = new RenderTagMap(); export const tagMap = new RenderTagMap();
const standardElement = ( export const standardElement = (
Item: new ( Item: new (
type: RenderItemPosition, type: RenderItemPosition,
cache?: boolean, cache?: boolean,
@ -91,7 +86,7 @@ const standardElement = (
}; };
}; };
const standardElementNoCache = ( export const standardElementNoCache = (
Item: new ( Item: new (
type: RenderItemPosition, type: RenderItemPosition,
cache?: boolean, cache?: boolean,
@ -199,44 +194,6 @@ tagMap.register('custom', (_0, _1, props) => {
return item(props); return item(props);
} }
}); });
tagMap.register('layer', (_0, _1, props) => {
if (!props) return new Layer();
else {
const { ex } = props;
const l = new Layer();
if (ex) {
(ex as any[]).forEach(v => {
l.extends(v);
});
}
return l;
}
});
tagMap.register('layer-group', (_0, _1, props) => {
if (!props) return new LayerGroup();
else {
const { ex, layers } = props;
const l = new LayerGroup();
if (ex) {
(ex as any[]).forEach(v => {
l.extends(v);
});
}
if (layers) {
(layers as any[]).forEach(v => {
l.addLayer(v);
});
}
return l;
}
});
tagMap.register('animation', (_0, _1, _props) => {
return new Animate();
});
tagMap.register('g-rect', standardElementNoCache(Rect)); tagMap.register('g-rect', standardElementNoCache(Rect));
tagMap.register('g-circle', standardElementNoCache(Circle)); tagMap.register('g-circle', standardElementNoCache(Circle));
tagMap.register('g-ellipse', standardElementNoCache(Ellipse)); tagMap.register('g-ellipse', standardElementNoCache(Ellipse));
@ -245,14 +202,3 @@ tagMap.register('g-bezier', standardElementNoCache(BezierCurve));
tagMap.register('g-quad', standardElementNoCache(QuadraticCurve)); tagMap.register('g-quad', standardElementNoCache(QuadraticCurve));
tagMap.register('g-path', standardElementNoCache(Path)); tagMap.register('g-path', standardElementNoCache(Path));
tagMap.register('g-rectr', standardElementNoCache(RectR)); tagMap.register('g-rectr', standardElementNoCache(RectR));
tagMap.register('icon', standardElementNoCache(Icon));
tagMap.register('winskin', (_0, _1, props) => {
if (!props) return new Winskin(core.material.images.images['winskin.png']);
else {
const {
image = core.material.images.images['winskin.png'],
type = 'static'
} = props;
return new Winskin(image, type);
}
});