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https://github.com/unanmed/HumanBreak.git
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feat: 添加对比度特效
This commit is contained in:
parent
a700b89c13
commit
d8439d3f2a
@ -100,10 +100,11 @@ const path: Partial<Record<FloorIds, LocArr[]>> = {
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};
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let back: Sprite | undefined;
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let contrastId: number = 0;
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const effect = new PointEffect();
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Mota.require('var', 'loading').once('loaded', () => {
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effect.create(Chase.shader, 30);
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effect.create(Chase.shader, 40);
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});
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/**
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@ -205,8 +206,8 @@ export function initChase(): IChaseController {
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judgeFail1(chase, ani, camera);
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drawBack(chase, ani);
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para1(chase);
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para2(chase);
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para1(chase, ani);
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para2(chase, ani);
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para3(chase, ani);
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processScale(chase, ani, scale, camera);
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@ -367,20 +368,20 @@ function addCommonWarp(x: number, y: number) {
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effect.addEffect(
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PointEffectType.CircleWarp,
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Date.now(),
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1000,
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[x * 32 + 16, y * 32 + 16, 96, 20],
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[1 / 20, 1, 0.5, 0],
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[0, Math.PI * 2, 0, 0]
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500,
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[x * 32 + 16, y * 32 + 16, 48, 32],
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[1 / 10, 6, 0.8, 0],
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[0, -Math.PI, 0, 0]
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);
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}
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function addMediuWarp(x: number, y: number) {
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function addMediumWarp(x: number, y: number) {
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effect.addEffect(
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PointEffectType.CircleWarp,
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Date.now(),
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5000,
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[x * 32 + 16, y * 32 + 16, 480, 24],
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[1 / 20, 1, 0.5, 0],
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[x * 32 + 16, y * 32 + 16, 480, 64],
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[1 / 40, 1, 0.5, 0],
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[0, Math.PI * 2, 0, 0]
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);
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}
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@ -390,19 +391,97 @@ function addLargeWarp(x: number, y: number) {
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PointEffectType.CircleWarp,
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Date.now(),
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10000,
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[x * 32 + 16, y * 32 + 16, 1080, 32],
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[1 / 15, 1, 0.5, 0],
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[x * 32 + 16, y * 32 + 16, 1080, 96],
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[1 / 25, 1, 0.5, 0],
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[0, Math.PI * 2, 0, 0]
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);
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}
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function explode1(x: number, y: number) {
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function addCommonContrast(x: number, y: number, ani: Animation, chase: Chase) {
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const id = contrastId++;
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const name = 'contrast' + id;
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ani.register(name, 1);
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sleep(500).then(() => {
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ani.mode(linear()).absolute().time(1500).apply(name, 0);
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});
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const fx = effect.addEffect(
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PointEffectType.CircleContrast,
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Date.now(),
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2000,
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[x * 32 + 16, y * 32 + 16, 48, 8],
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[1, 0, 0, 0]
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);
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const fn = () => {
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effect.setEffect(fx, void 0, [ani.value[name], 0, 0, 0]);
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};
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chase.on('frame', fn);
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sleep(2000).then(() => {
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chase.off('frame', fn);
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});
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}
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function addMediumContrast(x: number, y: number, ani: Animation, chase: Chase) {
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const id = contrastId++;
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const name = 'contrast' + id;
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ani.register(name, 1);
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sleep(1500).then(() => {
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ani.mode(linear()).absolute().time(5000).apply(name, 0);
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});
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const fx = effect.addEffect(
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PointEffectType.CircleContrast,
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Date.now(),
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7500,
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[x * 32 + 16, y * 32 + 16, 144, 32],
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[1, 0, 0, 0]
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);
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const fn = () => {
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effect.setEffect(
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fx,
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[x * 32 + 16, y * 32 + 16, 144 + (1 - ani.value[name]) * 240, 32],
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[ani.value[name], 0, 0, 0]
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);
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};
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chase.on('frame', fn);
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sleep(7500).then(() => {
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chase.off('frame', fn);
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});
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}
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function addLargeContrast(x: number, y: number, ani: Animation, chase: Chase) {
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const id = contrastId++;
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const name = 'contrast' + id;
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ani.register(name, 1);
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sleep(500).then(() => {
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ani.mode(linear()).absolute().time(9500).apply(name, 0);
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});
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const fx = effect.addEffect(
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PointEffectType.CircleContrast,
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Date.now(),
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7500,
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[x * 32 + 16, y * 32 + 16, 324, 240],
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[1, 0, 0, 0]
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);
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const fn = () => {
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effect.setEffect(
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fx,
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[x * 32 + 16, y * 32 + 16, 324 + (1 - ani.value[name]) * 720, 240],
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[ani.value[name], 0, 0, 0]
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);
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};
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chase.on('frame', fn);
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sleep(10000).then(() => {
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chase.off('frame', fn);
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});
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}
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function explode1(x: number, y: number, ani: Animation, chase: Chase) {
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core.setBlock(336, x, y);
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core.drawAnimate('explosion1', x, y);
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addCommonWarp(x, y);
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addCommonContrast(x, y, ani, chase);
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}
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function para1(chase: Chase) {
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function para1(chase: Chase, ani: Animation) {
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chase.onFloorTime('MT15', 830, () => {
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for (let tx = 53; tx < 58; tx++) {
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for (let ty = 3; ty < 8; ty++) {
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@ -410,46 +489,49 @@ function para1(chase: Chase) {
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}
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}
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core.drawAnimate('explosion3', 55, 5);
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addMediuWarp(55, 5);
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addMediumWarp(55, 5);
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addMediumContrast(55, 5, ani, chase);
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});
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chase.onFloorTime('MT15', 1080, () => {
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explode1(58, 9);
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explode1(59, 9);
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explode1(58, 9, ani, chase);
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explode1(59, 9, ani, chase);
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});
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chase.onFloorTime('MT15', 1190, () => {
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explode1(53, 8);
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explode1(52, 8);
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explode1(53, 8, ani, chase);
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explode1(52, 8, ani, chase);
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});
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chase.onFloorTime('MT15', 1580, () => {
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explode1(51, 7);
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explode1(51, 7, ani, chase);
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});
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chase.onFloorTime('MT15', 1830, () => {
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explode1(47, 7);
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explode1(49, 9);
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explode1(47, 7, ani, chase);
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explode1(49, 9, ani, chase);
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});
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}
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function para2(chase: Chase) {
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function para2(chase: Chase, ani: Animation) {
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let emitted32x9 = false;
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chase.onceLoc(45, 8, 'MT15', () => {
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explode1(45, 9);
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explode1(45, 9, ani, chase);
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});
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chase.onceLoc(45, 6, 'MT15', () => {
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explode1(44, 6);
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explode1(44, 6, ani, chase);
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});
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chase.onceLoc(45, 4, 'MT15', () => {
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explode1(44, 4);
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explode1(44, 4, ani, chase);
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core.drawAnimate('explosion1', 48, 6);
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core.removeBlock(48, 6);
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addCommonWarp(48, 6);
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addCommonContrast(48, 6, ani, chase);
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});
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chase.onceLoc(41, 3, 'MT15', () => {
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explode1(41, 4);
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explode1(32, 6);
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explode1(41, 4, ani, chase);
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explode1(32, 6, ani, chase);
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});
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chase.onceLoc(35, 3, 'MT15', () => {
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core.drawAnimate('explosion3', 37, 7);
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addMediuWarp(37, 7);
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addMediumWarp(37, 7);
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addMediumContrast(37, 7, ani, chase);
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for (let tx = 36; tx < 42; tx++) {
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for (let ty = 4; ty < 11; ty++) {
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core.setBlock(336, tx, ty);
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@ -463,9 +545,11 @@ function para2(chase: Chase) {
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core.drawAnimate('explosion1', 33, 8);
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addCommonWarp(34, 8);
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addCommonWarp(33, 8);
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addCommonContrast(34, 8, ani, chase);
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addCommonContrast(33, 8, ani, chase);
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});
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chase.onceLoc(33, 7, 'MT15', () => {
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explode1(32, 9);
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explode1(32, 9, ani, chase);
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});
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chase.onceLoc(33, 9, 'MT15', () => {
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if (emitted32x9) return;
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@ -473,6 +557,7 @@ function para2(chase: Chase) {
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core.removeBlock(32, 9);
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core.drawAnimate('explosion1', 32, 9);
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addCommonWarp(32, 9);
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addCommonContrast(32, 9, ani, chase);
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});
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chase.onceLoc(34, 9, 'MT15', () => {
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if (emitted32x9) return;
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@ -480,6 +565,7 @@ function para2(chase: Chase) {
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core.removeBlock(32, 9);
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core.drawAnimate('explosion1', 32, 9);
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addCommonWarp(32, 9);
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addCommonContrast(32, 9, ani, chase);
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});
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chase.onceLoc(35, 9, 'MT15', () => {
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if (emitted32x9) return;
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@ -499,10 +585,10 @@ function para2(chase: Chase) {
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function para3(chase: Chase, ani: Animation) {
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chase.onceLoc(126, 7, 'MT14', () => {
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explode1(126, 6);
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explode1(124, 6);
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explode1(124, 9);
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explode1(126, 9);
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explode1(126, 6, ani, chase);
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explode1(124, 6, ani, chase);
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explode1(124, 9, ani, chase);
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explode1(126, 9, ani, chase);
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});
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chase.onceLoc(123, 7, 'MT14', () => {
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core.setBlock(508, 127, 7);
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@ -511,19 +597,20 @@ function para3(chase: Chase, ani: Animation) {
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core.setBlock(509, 112, 7);
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}, 520);
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core.drawHeroAnimate('amazed');
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explode1(121, 6);
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explode1(122, 6);
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explode1(120, 8);
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explode1(121, 8);
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explode1(122, 8);
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explode1(121, 6, ani, chase);
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explode1(122, 6, ani, chase);
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explode1(120, 8, ani, chase);
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explode1(121, 8, ani, chase);
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explode1(122, 8, ani, chase);
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});
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let emitted110x10 = false;
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let emitted112x8 = false;
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chase.onceLoc(110, 10, 'MT14', () => {
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explode1(109, 11);
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explode1(109, 11, ani, chase);
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core.removeBlock(112, 8);
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core.drawAnimate('explosion1', 112, 8);
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addCommonWarp(112, 8);
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addCommonContrast(112, 8, ani, chase);
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core.insertAction([
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{ type: 'moveHero', time: 400, steps: ['backward:1'] }
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]);
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@ -539,22 +626,22 @@ function para3(chase: Chase, ani: Animation) {
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emitted112x8 = true;
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});
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chase.onceLoc(118, 7, 'MT14', () => {
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explode1(117, 6);
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explode1(116, 6);
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explode1(115, 6);
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explode1(114, 6);
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explode1(117, 8);
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explode1(116, 8);
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explode1(117, 6, ani, chase);
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explode1(116, 6, ani, chase);
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explode1(115, 6, ani, chase);
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explode1(114, 6, ani, chase);
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explode1(117, 8, ani, chase);
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explode1(116, 8, ani, chase);
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});
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chase.onceLoc(112, 7, 'MT14', () => {
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explode1(112, 8);
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explode1(113, 7);
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explode1(112, 8, ani, chase);
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explode1(113, 7, ani, chase);
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});
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chase.onceLoc(115, 7, 'MT14', () => {
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for (let tx = 111; tx <= 115; tx++) {
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explode1(tx, 10);
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explode1(tx, 10, ani, chase);
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}
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explode1(112, 8);
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explode1(112, 8, ani, chase);
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});
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chase.onceLoc(110, 7, 'MT14', () => {
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core.jumpBlock(97, 4, 120, -3, 2000);
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@ -566,30 +653,32 @@ function para3(chase: Chase, ani: Animation) {
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}
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core.drawAnimate('explosion2', 119, 7);
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addLargeWarp(119, 7);
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addLargeContrast(119, 7, ani, chase);
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core.removeBlock(105, 7);
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core.drawAnimate('explosion1', 105, 7);
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addCommonWarp(105, 7);
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addCommonContrast(105, 7, ani, chase);
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});
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chase.onceLoc(97, 3, 'MT14', () => {
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explode1(95, 3);
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explode1(93, 6);
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explode1(95, 3, ani, chase);
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explode1(93, 6, ani, chase);
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});
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chase.onceLoc(88, 6, 'MT14', () => {
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explode1(87, 4);
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explode1(88, 5);
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explode1(87, 4, ani, chase);
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explode1(88, 5, ani, chase);
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});
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chase.onceLoc(86, 6, 'MT14', () => {
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explode1(84, 6);
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explode1(85, 5);
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explode1(86, 8);
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explode1(84, 6, ani, chase);
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explode1(85, 5, ani, chase);
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explode1(86, 8, ani, chase);
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});
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chase.onceLoc(81, 9, 'MT14', () => {
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explode1(81, 8);
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explode1(82, 11);
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explode1(81, 8, ani, chase);
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explode1(82, 11, ani, chase);
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});
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chase.onceLoc(72, 11, 'MT14', () => {
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explode1(73, 8);
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explode1(72, 4);
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explode1(73, 8, ani, chase);
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explode1(72, 4, ani, chase);
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});
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chase.onceLoc(72, 7, 'MT14', () => {
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for (let tx = 74; tx < 86; tx++) {
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@ -599,10 +688,11 @@ function para3(chase: Chase, ani: Animation) {
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}
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core.drawAnimate('explosion2', 79, 7);
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addLargeWarp(79, 7);
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addLargeContrast(79, 7, ani, chase);
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});
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chase.onceLoc(68, 5, 'MT14', () => {
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explode1(68, 4);
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explode1(67, 6);
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explode1(68, 4, ani, chase);
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explode1(67, 6, ani, chase);
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});
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chase.onceLoc(67, 10, 'MT14', () => {
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for (let tx = 65; tx <= 72; tx++) {
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@ -613,12 +703,13 @@ function para3(chase: Chase, ani: Animation) {
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core.setBlock(336, 72, 10);
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core.setBlock(336, 72, 11);
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core.drawAnimate('explosion3', 69, 5);
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addMediuWarp(69, 5);
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addMediumWarp(69, 5);
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addMediumContrast(69, 5, ani, chase);
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});
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chase.onceLoc(64, 11, 'MT14', () => {
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explode1(63, 9);
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explode1(60, 8);
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explode1(56, 11);
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explode1(63, 9, ani, chase);
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explode1(60, 8, ani, chase);
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explode1(56, 11, ani, chase);
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});
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chase.onceLoc(57, 9, 'MT14', () => {
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for (let tx = 58; tx <= 64; tx++) {
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@ -628,6 +719,7 @@ function para3(chase: Chase, ani: Animation) {
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}
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core.drawAnimate('explosion2', 61, 7);
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addLargeWarp(61, 7);
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addLargeContrast(61, 7, ani, chase);
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});
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const exploded: Set<number> = new Set();
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chase.on('step', (x, y) => {
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@ -221,6 +221,7 @@ export class PointEffect {
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data3?: EffectData
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) {
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const index = this.findIndexById(id);
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if (index >= this.dataPointer || index === -1) return;
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const list = this.dataList;
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if (data1) {
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list.set(data1, index * 16 + 4);
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