mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-11-27 13:42:58 +08:00
feat: 开关门动画
This commit is contained in:
parent
3372337fdf
commit
dce4cc5b7d
@ -17,5 +17,6 @@ export async function createMainExtension() {
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const layer = state.layer.getLayerByAlias('event');
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if (layer) {
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mainMapExtension.addHero(state.hero, layer);
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mainMapExtension.addDoor(layer);
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}
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}
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@ -0,0 +1,73 @@
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import {
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IMapLayer,
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IMapLayerHookController,
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IMapLayerHooks
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} from '@user/data-state';
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import { IMapDoorRenderer } from './types';
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import { IMapRenderer } from '../types';
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import { sleep } from 'mutate-animate';
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import { DOOR_ANIMATE_INTERVAL } from '../../shared';
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export class MapDoorRenderer implements IMapDoorRenderer {
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/** 钩子控制器 */
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readonly controller: IMapLayerHookController;
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/** 动画间隔 */
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private interval: number = DOOR_ANIMATE_INTERVAL;
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constructor(
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readonly renderer: IMapRenderer,
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readonly layer: IMapLayer
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) {
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this.controller = layer.addHook(new MapDoorHook(this));
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this.controller.load();
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}
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setAnimateInterval(interval: number): void {
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this.interval = interval;
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}
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async openDoor(x: number, y: number): Promise<void> {
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const status = this.renderer.getBlockStatus(this.layer, x, y);
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if (!status) return;
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const array = this.layer.getMapRef().array;
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const index = y * this.layer.width + x;
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const num = array[index];
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const data = this.renderer.manager.getIfBigImage(num);
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if (!data) return;
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const frames = data.frames;
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for (let i = 0; i < frames; i++) {
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status.useSpecifiedFrame(i);
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await sleep(this.interval);
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}
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}
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async closeDoor(num: number, x: number, y: number): Promise<void> {
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const data = this.renderer.manager.getIfBigImage(num);
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if (!data) return;
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const moving = this.renderer.addMovingBlock(this.layer, num, x, y);
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const frames = data.frames;
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for (let i = frames - 1; i >= 0; i--) {
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moving.useSpecifiedFrame(i);
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await sleep(this.interval);
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}
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moving.destroy();
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}
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destroy(): void {
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this.controller.unload();
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}
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}
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class MapDoorHook implements Partial<IMapLayerHooks> {
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constructor(readonly renderer: MapDoorRenderer) {}
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onOpenDoor(x: number, y: number): Promise<void> {
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return this.renderer.openDoor(x, y);
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}
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onCloseDoor(num: number, x: number, y: number): Promise<void> {
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return this.renderer.closeDoor(num, x, y);
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}
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}
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@ -156,7 +156,8 @@ export class MapHeroRenderer implements IMapHeroRenderer {
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offset: dirImage.width / 4,
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texture: dirImage,
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cls: BlockCls.Unknown,
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frames: 4
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frames: 4,
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defaultFrame: 0
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};
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this.textureMap.set(v, data);
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});
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@ -1,22 +1,30 @@
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import { IHeroState, IMapLayer } from '@user/data-state';
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import { IMapExtensionManager, IMapHeroRenderer } from './types';
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import {
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IMapDoorRenderer,
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IMapExtensionManager,
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IMapHeroRenderer
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} from './types';
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import { IMapRenderer } from '../types';
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import { MapHeroRenderer } from './hero';
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import { logger } from '@motajs/common';
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import { MapDoorRenderer } from './door';
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export class MapExtensionManager implements IMapExtensionManager {
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/** 勇士状态至勇士渲染器的映射 */
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readonly heroMap: WeakMap<IHeroState, IMapHeroRenderer> = new WeakMap();
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readonly heroMap: Map<IHeroState, IMapHeroRenderer> = new Map();
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/** 地图图层到门渲染器的映射 */
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readonly doorMap: Map<IMapLayer, IMapDoorRenderer> = new Map();
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constructor(readonly renderer: IMapRenderer) {}
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addHero(state: IHeroState, layer: IMapLayer): void {
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addHero(state: IHeroState, layer: IMapLayer): IMapHeroRenderer | null {
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if (this.heroMap.has(state)) {
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logger.error(45);
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return;
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logger.error(45, 'hero renderer');
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return null;
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}
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const heroRenderer = new MapHeroRenderer(this.renderer, layer, state);
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this.heroMap.set(state, heroRenderer);
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return heroRenderer;
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}
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removeHero(state: IHeroState): void {
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@ -25,4 +33,28 @@ export class MapExtensionManager implements IMapExtensionManager {
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renderer.destroy();
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this.heroMap.delete(state);
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}
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addDoor(layer: IMapLayer): IMapDoorRenderer | null {
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if (this.doorMap.has(layer)) {
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logger.error(45, 'door renderer');
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return null;
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}
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const doorRenderer = new MapDoorRenderer(this.renderer, layer);
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this.doorMap.set(layer, doorRenderer);
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return doorRenderer;
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}
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removeDoor(layer: IMapLayer): void {
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const renderer = this.doorMap.get(layer);
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if (!renderer) return;
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renderer.destroy();
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this.doorMap.delete(layer);
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}
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destroy(): void {
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this.heroMap.forEach(v => void v.destroy());
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this.doorMap.forEach(v => void v.destroy());
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this.heroMap.clear();
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this.doorMap.clear();
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}
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}
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@ -12,13 +12,28 @@ export interface IMapExtensionManager {
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* @param state 勇士状态
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* @param layer 勇士所在图层
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*/
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addHero(state: IHeroState, layer: IMapLayer): void;
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addHero(state: IHeroState, layer: IMapLayer): IMapHeroRenderer | null;
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/**
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* 移除勇士渲染拓展
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* @param state 勇士状态
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*/
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removeHero(state: IHeroState): void;
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/**
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* 添加开门动画拓展
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*/
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addDoor(layer: IMapLayer): IMapDoorRenderer | null;
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/**
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* 移除开门动画拓展
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*/
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removeDoor(layer: IMapLayer): void;
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/**
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* 摧毁这个拓展管理对象,释放相关资源
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*/
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destroy(): void;
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}
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export interface IMapHeroRenderer {
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@ -119,3 +134,31 @@ export interface IMapHeroRenderer {
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*/
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destroy(): void;
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}
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export interface IMapDoorRenderer {
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/**
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* 开启指定位置的门,播放开门动画
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* @param x 门横坐标
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* @param y 门纵坐标
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*/
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openDoor(x: number, y: number): Promise<void>;
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/**
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* 在指定位置执行关门动画
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* @param num 门图块数字
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* @param x 门横坐标
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* @param y 门纵坐标
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*/
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closeDoor(num: number, x: number, y: number): Promise<void>;
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/**
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* 设置开关门动画两帧之间的间隔
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* @param interval 开门动画间隔
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*/
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setAnimateInterval(interval: number): void;
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/**
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* 摧毁这个门动画拓展,释放相关资源
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*/
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destroy(): void;
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}
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@ -1348,7 +1348,6 @@ export class MapRenderer
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}
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render(): HTMLCanvasElement {
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// todo: 改为 FBO,最后把 FBO 画到画布上
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const gl = this.gl;
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const data = this.contextData;
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if (!this.assetData) {
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@ -1711,6 +1710,10 @@ export class MapRenderer
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this.needUpdateTransform = true;
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}
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requestUpdate(): void {
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this.updateRequired = true;
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}
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needUpdate(): boolean {
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return (
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this.updateRequired ||
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@ -41,6 +41,11 @@ export interface IMapDataGetter {
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* @param moving 移动图块对象
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*/
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hasMoving(moving: IMovingBlock): boolean;
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/**
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* 申请更新渲染
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*/
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requestUpdate(): void;
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}
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interface BlockMapPos {
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@ -106,7 +111,13 @@ export class MapVertexGenerator
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/** 空顶点数组,因为空顶点很常用,所以直接定义一个全局常量 */
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private static readonly EMPTY_VETREX: Float32Array = new Float32Array(
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INSTANCED_COUNT
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// prettier-ignore
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[
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0, 0, 0, 0, // 顶点坐标
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0, 0, 0, 0, // 纹理坐标
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0, 1, 0, 0, // a_tileData,不透明度需要设为 1
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-1, 0, 0, 0, // a_texData,当前帧数需要设为 -1
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]
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);
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readonly block: IBlockSplitter<MapVertexBlock>;
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@ -1044,7 +1055,7 @@ class MapVertexBlock implements IMapVertexBlock {
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* @param blockHeight 分块高度
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*/
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constructor(
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readonly renderer: IMapRenderer,
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readonly renderer: IMapRenderer & IMapDataGetter,
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originArray: IMapVertexData,
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startIndex: number,
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count: number,
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@ -1074,6 +1085,7 @@ class MapVertexBlock implements IMapVertexBlock {
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*/
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markRenderDirty() {
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this.renderDirty = true;
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this.renderer.requestUpdate();
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}
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markDirty(
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@ -1101,6 +1113,7 @@ class MapVertexBlock implements IMapVertexBlock {
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data.dirtyBottom = Math.max(db, data.dirtyBottom);
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}
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this.dirty = true;
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this.renderer.requestUpdate();
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}
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getDirtyArea(layer: IMapLayer): Readonly<ILayerDirtyData> | null {
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@ -33,6 +33,8 @@ export const DYNAMIC_RESERVE = 16;
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* 调整此值可以调整频率,值越大,越不容易因为数量小于预留数量而减小预留。
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*/
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export const MOVING_TOLERANCE = 60;
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/** 开关门动画的动画时长 */
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export const DOOR_ANIMATE_INTERVAL = 50;
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//#region 状态栏
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@ -24,33 +24,32 @@ function createCoreState() {
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//#region 图块部分
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loading.once('coreInit', () => {
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const data = Object.entries(core.maps.blocksInfo);
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for (const [key, block] of data) {
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const num = Number(key);
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state.idNumberMap.set(block.id, num);
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state.numberIdMap.set(num, block.id);
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const data = Object.entries(core.maps.blocksInfo);
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for (const [key, block] of data) {
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const num = Number(key);
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state.idNumberMap.set(block.id, num);
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state.numberIdMap.set(num, block.id);
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}
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for (const [key, block] of data) {
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if (!block.faceIds) continue;
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const { down, up, left, right } = block.faceIds;
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const downNum = state.idNumberMap.get(down);
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if (downNum !== Number(key)) continue;
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const upNum = state.idNumberMap.get(up);
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const leftNum = state.idNumberMap.get(left);
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const rightNum = state.idNumberMap.get(right);
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state.roleFace.malloc(downNum, FaceDirection.Down);
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if (!isNil(upNum)) {
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state.roleFace.bind(upNum, downNum, FaceDirection.Up);
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}
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for (const [key, block] of data) {
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if (!block.faceIds) continue;
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const { down, up, left, right } = block.faceIds;
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const downNum = state.idNumberMap.get(down);
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if (downNum !== Number(key)) continue;
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const upNum = state.idNumberMap.get(up);
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const leftNum = state.idNumberMap.get(left);
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const rightNum = state.idNumberMap.get(right);
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state.roleFace.malloc(downNum, FaceDirection.Down);
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if (!isNil(upNum)) {
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state.roleFace.bind(upNum, downNum, FaceDirection.Up);
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}
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if (!isNil(leftNum)) {
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state.roleFace.bind(leftNum, downNum, FaceDirection.Left);
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}
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if (!isNil(rightNum)) {
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state.roleFace.bind(rightNum, downNum, FaceDirection.Right);
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}
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if (!isNil(leftNum)) {
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state.roleFace.bind(leftNum, downNum, FaceDirection.Left);
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}
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});
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if (!isNil(rightNum)) {
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state.roleFace.bind(rightNum, downNum, FaceDirection.Right);
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}
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}
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//#endregion
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}
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@ -36,7 +36,7 @@ export class LayerState
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this.forEachHook(hook => {
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hook.onUpdateLayer?.(this.layerList);
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});
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const controller = layer.addHook(new StateMapLayerHook(this));
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const controller = layer.addHook(new StateMapLayerHook(this, layer));
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this.layerHookMap.set(layer, controller);
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controller.load();
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return layer;
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@ -114,38 +114,26 @@ export class LayerState
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}
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class StateMapLayerHook implements Partial<IMapLayerHooks> {
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constructor(readonly state: LayerState) {}
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constructor(
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readonly state: LayerState,
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readonly layer: IMapLayer
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) {}
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onUpdateArea(
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controller: IMapLayerHookController,
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x: number,
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y: number,
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width: number,
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height: number
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): void {
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onUpdateArea(x: number, y: number, width: number, height: number): void {
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this.state.forEachHook(hook => {
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hook.onUpdateLayerArea?.(controller.layer, x, y, width, height);
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hook.onUpdateLayerArea?.(this.layer, x, y, width, height);
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});
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}
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onUpdateBlock(
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controller: IMapLayerHookController,
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block: number,
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x: number,
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y: number
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): void {
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onUpdateBlock(block: number, x: number, y: number): void {
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this.state.forEachHook(hook => {
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hook.onUpdateLayerBlock?.(controller.layer, block, x, y);
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hook.onUpdateLayerBlock?.(this.layer, block, x, y);
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});
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}
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onResize(
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controller: IMapLayerHookController,
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width: number,
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height: number
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): void {
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onResize(width: number, height: number): void {
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this.state.forEachHook(hook => {
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hook.onResizeLayer?.(controller.layer, width, height);
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hook.onResizeLayer?.(this.layer, width, height);
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});
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}
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}
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@ -72,8 +72,8 @@ export class MapLayer
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expired: false,
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array: this.mapArray
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};
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this.forEachHook((hook, controller) => {
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hook.onResize?.(controller, width, height);
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this.forEachHook(hook => {
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hook.onResize?.(width, height);
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});
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}
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@ -91,8 +91,8 @@ export class MapLayer
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array: this.mapArray
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};
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this.empty = true;
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this.forEachHook((hook, controller) => {
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hook.onResize?.(controller, width, height);
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this.forEachHook(hook => {
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hook.onResize?.(width, height);
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});
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}
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@ -100,8 +100,8 @@ export class MapLayer
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const index = y * this.width + x;
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if (block === this.mapArray[index]) return;
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this.mapArray[index] = block;
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this.forEachHook((hook, controller) => {
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hook.onUpdateBlock?.(controller, block, x, y);
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this.forEachHook(hook => {
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hook.onUpdateBlock?.(block, x, y);
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});
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if (block !== 0) {
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this.empty = false;
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@ -123,8 +123,8 @@ export class MapLayer
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const height = Math.ceil(array.length / width);
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if (width === this.width && height === this.height) {
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this.mapArray.set(array);
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this.forEachHook((hook, controller) => {
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hook.onUpdateArea?.(controller, x, y, width, height);
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this.forEachHook(hook => {
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hook.onUpdateArea?.(x, y, width, height);
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});
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return;
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}
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@ -151,8 +151,8 @@ export class MapLayer
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}
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this.mapArray.set(array.subarray(start, start + nw), offset);
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}
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this.forEachHook((hook, controller) => {
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hook.onUpdateArea?.(controller, x, y, width, height);
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this.forEachHook(hook => {
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hook.onUpdateArea?.(x, y, width, height);
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});
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this.empty &&= empty;
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}
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@ -214,6 +214,33 @@ export class MapLayer
|
||||
setZIndex(zIndex: number): void {
|
||||
this.zIndex = zIndex;
|
||||
}
|
||||
|
||||
async openDoor(x: number, y: number): Promise<void> {
|
||||
const index = y * this.width + x;
|
||||
const num = this.mapArray[index];
|
||||
if (num === 0) return;
|
||||
await Promise.all(
|
||||
this.forEachHook(hook => {
|
||||
return hook.onOpenDoor?.(x, y);
|
||||
})
|
||||
);
|
||||
this.setBlock(0, x, y);
|
||||
}
|
||||
|
||||
async closeDoor(num: number, x: number, y: number): Promise<void> {
|
||||
const index = y * this.width + x;
|
||||
const nowNum = this.mapArray[index];
|
||||
if (nowNum !== 0) {
|
||||
logger.error(46, x.toString(), y.toString());
|
||||
return;
|
||||
}
|
||||
await Promise.all(
|
||||
this.forEachHook(hook => {
|
||||
return hook.onCloseDoor?.(num, x, y);
|
||||
})
|
||||
);
|
||||
this.setBlock(num, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
class MapLayerHookController
|
||||
|
||||
@ -10,45 +10,42 @@ export interface IMapLayerData {
|
||||
export interface IMapLayerHooks extends IHookBase {
|
||||
/**
|
||||
* 当地图大小发生变化时执行,如果调用了地图的 `resize` 方法,但是地图大小没变,则不会触发
|
||||
* @param controller 拓展控制器
|
||||
* @param width 地图宽度
|
||||
* @param height 地图高度
|
||||
*/
|
||||
onResize(
|
||||
controller: IMapLayerHookController,
|
||||
width: number,
|
||||
height: number
|
||||
): void;
|
||||
onResize(width: number, height: number): void;
|
||||
|
||||
/**
|
||||
* 当更新某个区域的图块时执行
|
||||
* @param controller 拓展控制器
|
||||
* @param x 更新区域左上角横坐标
|
||||
* @param y 更新区域左上角纵坐标
|
||||
* @param width 更新区域宽度
|
||||
* @param height 更新区域高度
|
||||
*/
|
||||
onUpdateArea(
|
||||
controller: IMapLayerHookController,
|
||||
x: number,
|
||||
y: number,
|
||||
width: number,
|
||||
height: number
|
||||
): void;
|
||||
onUpdateArea(x: number, y: number, width: number, height: number): void;
|
||||
|
||||
/**
|
||||
* 当更新某个点的图块时执行,如果设置的图块与原先一样,则不会触发此方法
|
||||
* @param controller 拓展控制器
|
||||
* @param block 更新为的图块数字
|
||||
* @param x 更新点横坐标
|
||||
* @param y 更新点纵坐标
|
||||
*/
|
||||
onUpdateBlock(
|
||||
controller: IMapLayerHookController,
|
||||
block: number,
|
||||
x: number,
|
||||
y: number
|
||||
): void;
|
||||
onUpdateBlock(block: number, x: number, y: number): void;
|
||||
|
||||
/**
|
||||
* 当开门时触发,返回一个 `Promise`,当相关动画执行完毕后兑现
|
||||
* @param x 门横坐标
|
||||
* @param y 门纵坐标
|
||||
*/
|
||||
onOpenDoor(x: number, y: number): Promise<void>;
|
||||
|
||||
/**
|
||||
* 当关门时触发,返回一个 `Promise`,当相关动画执行完毕后兑现
|
||||
* @param num 门的图块数字
|
||||
* @param x 门横坐标
|
||||
* @param y 门纵坐标
|
||||
*/
|
||||
onCloseDoor(num: number, x: number, y: number): Promise<void>;
|
||||
}
|
||||
|
||||
export interface IMapLayerHookController
|
||||
@ -143,6 +140,21 @@ export interface IMapLayer
|
||||
* @param zIndex 纵深
|
||||
*/
|
||||
setZIndex(zIndex: number): void;
|
||||
|
||||
/**
|
||||
* 开启指定位置的门
|
||||
* @param x 门横坐标
|
||||
* @param y 门纵坐标
|
||||
*/
|
||||
openDoor(x: number, y: number): Promise<void>;
|
||||
|
||||
/**
|
||||
* 在指定位置关门,门的图块数字由参数指定
|
||||
* @param num 门图块数字
|
||||
* @param x 门横坐标
|
||||
* @param y 门纵坐标
|
||||
*/
|
||||
closeDoor(num: number, x: number, y: number): Promise<void>;
|
||||
}
|
||||
|
||||
export interface ILayerStateHooks extends IHookBase {
|
||||
|
||||
@ -19,7 +19,14 @@ export interface ICoreState {
|
||||
/** 图块数字到 id 的映射 */
|
||||
readonly numberIdMap: Map<number, string>;
|
||||
|
||||
/**
|
||||
* 保存状态
|
||||
*/
|
||||
saveState(): IStateSaveData;
|
||||
|
||||
/**
|
||||
* 加载状态
|
||||
* @param data 状态对象
|
||||
*/
|
||||
loadState(data: IStateSaveData): void;
|
||||
}
|
||||
|
||||
@ -341,9 +341,9 @@ export function initFallback() {
|
||||
const locked = core.status.lockControl;
|
||||
core.lockControl();
|
||||
core.status.replay.animate = true;
|
||||
core.removeBlock(x, y);
|
||||
|
||||
const cb = () => {
|
||||
core.removeBlock(x, y);
|
||||
core.maps._removeBlockFromMap(
|
||||
core.status.floorId,
|
||||
block
|
||||
@ -359,7 +359,8 @@ export function initFallback() {
|
||||
callback?.();
|
||||
};
|
||||
|
||||
adapters['door-animate']?.all('openDoor', block).then(cb);
|
||||
const layer = state.layer.getLayerByAlias('event')!;
|
||||
layer.openDoor(x, y).then(cb);
|
||||
|
||||
const animate = fallbackIds++;
|
||||
core.animateFrame.lastAsyncId = animate;
|
||||
@ -406,11 +407,9 @@ export function initFallback() {
|
||||
if (core.status.replay.speed === 24) {
|
||||
cb();
|
||||
} else {
|
||||
adapters['door-animate']
|
||||
?.all('closeDoor', block)
|
||||
.then(() => {
|
||||
cb();
|
||||
});
|
||||
const num = state.idNumberMap.get(id)!;
|
||||
const layer = state.layer.getLayerByAlias('event')!;
|
||||
layer.closeDoor(num, x, y).then(cb);
|
||||
|
||||
const animate = fallbackIds++;
|
||||
core.animateFrame.lastAsyncId = animate;
|
||||
|
||||
@ -44,7 +44,8 @@
|
||||
"42": "The '$1' property of map-render element is required.",
|
||||
"43": "Cannot bind face direction to main block $1, please call malloc in advance.",
|
||||
"44": "Cannot bind face direction to main block $1, since main direction cannot be override.",
|
||||
"45": "Cannot add hero renderer, sincehero renderer already exists for the given state.",
|
||||
"45": "Cannot add $1 map renderer extension, since $1 already exists for the given state.",
|
||||
"46": "Cannot execute close door action on $1,$2, since the given position is not empty.",
|
||||
"1101": "Shadow extension needs 'floor-hero' extension as dependency.",
|
||||
"1201": "Floor-damage extension needs 'floor-binder' extension as dependency.",
|
||||
"1301": "Portal extension need 'floor-binder' extension as dependency.",
|
||||
|
||||
@ -3197,8 +3197,8 @@ maps.prototype.hideBlockByIndex = function (index, floorId) {
|
||||
this._updateMapArray(floorId, block.x, block.y);
|
||||
Mota.require('@user/data-base').hook.emit(
|
||||
'setBlock',
|
||||
x,
|
||||
y,
|
||||
block.x,
|
||||
block.y,
|
||||
floorId,
|
||||
0,
|
||||
block?.id ?? 0
|
||||
@ -3206,7 +3206,7 @@ maps.prototype.hideBlockByIndex = function (index, floorId) {
|
||||
if (floorId === core.status.floorId) {
|
||||
const { layer } = Mota.require('@user/data-state').state;
|
||||
const event = layer.getLayerByAlias('event');
|
||||
event.setBlock(0, x, y);
|
||||
event.setBlock(0, block.x, block.y);
|
||||
}
|
||||
};
|
||||
|
||||
@ -3283,7 +3283,7 @@ maps.prototype.removeBlockByIndex = function (index, floorId) {
|
||||
if (floorId === core.status.floorId) {
|
||||
const { layer } = Mota.require('@user/data-state').state;
|
||||
const event = layer.getLayerByAlias('event');
|
||||
event.setBlock(0, x, y);
|
||||
event.setBlock(0, block.x, block.y);
|
||||
}
|
||||
};
|
||||
|
||||
@ -3639,8 +3639,8 @@ maps.prototype.replaceBlock = function (fromNumber, toNumber, floorId) {
|
||||
this._updateMapArray(floorId, block.x, block.y);
|
||||
Mota.require('@user/data-base').hook.emit(
|
||||
'setBlock',
|
||||
x,
|
||||
y,
|
||||
block.x,
|
||||
block.y,
|
||||
floorId,
|
||||
fromNumber,
|
||||
toNumber
|
||||
@ -3648,7 +3648,7 @@ maps.prototype.replaceBlock = function (fromNumber, toNumber, floorId) {
|
||||
if (floorId === core.status.floorId) {
|
||||
const { layer } = Mota.require('@user/data-state').state;
|
||||
const event = layer.getLayerByAlias('event');
|
||||
event.setBlock(toNumber, x, y);
|
||||
event.setBlock(toNumber, block.x, block.y);
|
||||
}
|
||||
}
|
||||
}, this);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user