fix: 第二阶段bug

This commit is contained in:
unanmed 2024-11-17 19:33:52 +08:00
parent 2b663da5db
commit deabd10154
3 changed files with 97 additions and 57 deletions

View File

@ -20,6 +20,7 @@ import {
ThunderProjectile
} from './towerBossProjectile';
import { IStateDamageable } from '@/game/state/interface';
import { HeroRenderer } from '@/core/render/preset/hero';
Mota.require('var', 'loading').once('coreInit', () => {
const shader = new Shader();
@ -136,24 +137,32 @@ export class TowerBoss extends BarrageBoss {
this.state = core.status.hero;
}
private moveTick = (x: number, y: number) => {
this.hitbox.setPosition(x * 32 + 2, y * 32 + 2);
};
override start() {
super.start();
requestAnimationFrame(() => {
this.group.remove();
this.group.append(TowerBoss.shader);
TowerBoss.shader.append(this.mapDraw);
this.healthBar.append(this.group);
this.word.append(this.group);
this.main.append(this.group);
ArrowProjectile.init();
PortalProjectile.init();
ThunderProjectile.init();
AttackProjectile.init();
this.group.remove();
this.group.append(TowerBoss.shader);
TowerBoss.shader.append(this.mapDraw);
this.healthBar.append(this.group);
this.word.append(this.group);
this.main.append(this.group);
TowerBoss.effect.start();
TowerBoss.effect.use();
});
const event = this.group.getLayer('event');
const hero = event?.getExtends('floor-hero') as HeroRenderer;
hero?.on('moveTick', this.moveTick);
ArrowProjectile.init();
PortalProjectile.init();
ThunderProjectile.init();
ThunderBallProjectile.init();
AttackProjectile.init();
TowerBoss.effect.start();
TowerBoss.effect.use();
}
override end() {
@ -164,9 +173,14 @@ export class TowerBoss extends BarrageBoss {
this.word.remove();
this.main.remove();
const event = this.group.getLayer('event');
const hero = event?.getExtends('floor-hero') as HeroRenderer;
hero?.off('moveTick', this.moveTick);
ArrowProjectile.end();
PortalProjectile.end();
ThunderProjectile.end();
ThunderBallProjectile.end();
AttackProjectile.end();
TowerBoss.effect.end();
@ -211,12 +225,12 @@ export class TowerBoss extends BarrageBoss {
* @param last
* @param damage
*/
addAttackCircle(damage: number, n: number) {
addAttackCircle(_: number, n: number) {
const s = 13 - n * 2;
const nx = Math.floor(Math.random() * s + n + 1);
const ny = Math.floor(Math.random() * s + n + 1);
const proj = this.createProjectile(AttackProjectile, nx * 32, ny * 32);
proj.damage = damage;
proj.damage = 250 + Math.floor(Math.random() * 500);
}
ai(time: number, frame: number): void {
@ -277,7 +291,7 @@ export class TowerBoss extends BarrageBoss {
}
if (time > 1500) {
this.changeStage(TowerBossStage.Stage1, time);
this.changeStage(TowerBossStage.Dialogue1, time);
this.attackTime = 2;
this.skill1Time = 1;
this.skill2Time = 1;
@ -747,7 +761,7 @@ class HealthBar extends RenderItem {
this.trans.time(2000).mode(power(3, 'out')).transition('hp', value);
this.delegateTicker(() => {
this.update();
}, 800);
}, 2500);
}
/**

View File

@ -440,12 +440,14 @@ export class ThunderProjectile extends Projectile<TowerBoss> {
private sounded: boolean = false;
private effect?: PointEffect;
private effectId?: number;
private effectId1?: number;
private effectId2?: number;
static init() {
this.cache = new MotaOffscreenCanvas2D();
this.cache.setHD(true);
this.cache.withGameScale(true);
this.cache.size(480, 480);
}
static end() {
@ -458,11 +460,20 @@ export class ThunderProjectile extends Projectile<TowerBoss> {
*/
createEffect(effect: PointEffect) {
this.effect = effect;
this.effectId = effect.addEffect(
this.effectId1 = effect.addEffect(
PointEffectType.CircleBrightness,
Date.now() + 1000,
400,
[this.bx * 32 + 32, this.by * 32 + 32, 128, 32]
600,
[this.bx * 32 + 16, this.by * 32 + 16, 128, 32],
[1, 0, 0, 0]
);
this.effectId2 = effect.addEffect(
PointEffectType.CircleWarp,
Date.now() + 1000,
600,
[this.bx * 32 + 16, this.by * 32 + 16, 240 + this.power * 32, 32],
[0.1, 6, 0.8, 0],
[0, Math.PI, 0, 0]
);
}
@ -499,7 +510,7 @@ export class ThunderProjectile extends Projectile<TowerBoss> {
}
ai(boss: TowerBoss, time: number, frame: number): void {
if (time > 1000) {
if (time > 500) {
if (!this.sounded) {
core.playSound('thunder.mp3');
this.sounded = true;
@ -513,8 +524,8 @@ export class ThunderProjectile extends Projectile<TowerBoss> {
render(canvas: MotaOffscreenCanvas2D, transform: Transform): void {
const ctx = canvas.ctx;
if (this.time < 1000) {
const before = ctx.fillStyle;
ctx.fillStyle = '#fff';
ctx.globalAlpha = 0.6;
for (let dx = -1; dx < 2; dx++) {
for (let dy = -1; dy < 2; dy++) {
const x = (this.bx + dx) * 32 + 2;
@ -522,42 +533,41 @@ export class ThunderProjectile extends Projectile<TowerBoss> {
ctx.fillRect(x, y, 28, 28);
}
}
ctx.fillStyle = before;
} else {
if (!this.cached) this.cacheThunder();
if (!ThunderProjectile.cache) return;
const x = this.bx * 32;
const before = ctx.globalAlpha;
const progress = (this.time - 1000) / 1000;
if (progress < 0.4) {
const effect = this.effect;
const id = this.effectId;
if (!effect || isNil(id)) return;
const effectRatio = ArrowProjectile.dangerEasing!(
progress * 2.5
const effect = this.effect;
const id = this.effectId1;
if (!effect || isNil(id)) return;
if (progress < 0.6) {
const x = this.bx * 32 + 16;
const y = this.by * 32 + 16;
effect.setEffect(
id,
[x, y, 32 + progress * 256, 32],
[(0.6 - progress) / 0.6, 0, 0, 0]
);
effect.setEffect(id, void 0, [effectRatio, 0, 0, 0]);
}
if (progress < 0.5) {
ctx.globalAlpha = 1;
} else {
ctx.globalAlpha = 1 - (progress - 0.5) * 2;
}
ctx.drawImage(ThunderProjectile.cache.canvas, x - 60, 0);
ctx.globalAlpha = before;
ctx.drawImage(ThunderProjectile.cache.canvas, 0, 0, 480, 480);
}
}
private cacheThunder() {
const cache = ThunderProjectile.cache;
if (!cache) return;
const bottom = this.by * 32 + 32;
cache.size(120, bottom);
this.cached = true;
cache.clear();
const ctx = cache.ctx;
ctx.beginPath();
for (let i = 0; i < this.power; i++) {
let x = this.bx * 32;
let y = this.by * 32;
let x = this.bx * 32 + 16;
let y = this.by * 32 + 16;
ctx.moveTo(x, y);
while (y > 0) {
x += Math.floor(Math.random() * 30 - 15);
@ -565,10 +575,11 @@ export class ThunderProjectile extends Projectile<TowerBoss> {
ctx.lineTo(x, y);
}
}
ctx.shadowBlur = 3;
ctx.shadowBlur = 5;
ctx.shadowColor = '#62c8f4';
ctx.lineWidth = 2;
ctx.globalAlpha = 0.6;
ctx.strokeStyle = '#fff';
ctx.stroke();
}
}
@ -596,23 +607,23 @@ export class ThunderBallProjectile extends Projectile<TowerBoss> {
this.horizontal = new MotaOffscreenCanvas2D();
this.vertical = new MotaOffscreenCanvas2D();
const hor = this.horizontal;
hor.size(480 - 64, 32);
hor.size(480, 32);
hor.setHD(true);
hor.withGameScale(true);
const ctxHor = hor.ctx;
ctxHor.fillStyle = '#fff';
ctxHor.globalAlpha = 0.6;
for (let i = 0; i < 13; i++) {
for (let i = 0; i < 15; i++) {
ctxHor.fillRect(i * 32 + 2, 2, 28, 28);
}
const ver = this.vertical;
ver.size(480 - 64, 32);
ver.size(32, 480);
ver.setHD(true);
ver.withGameScale(true);
const ctxVer = ver.ctx;
ctxVer.fillStyle = '#fff';
ctxVer.globalAlpha = 0.6;
for (let i = 0; i < 13; i++) {
for (let i = 0; i < 15; i++) {
ctxVer.fillRect(2, i * 32 + 2, 28, 28);
}
}
@ -732,8 +743,8 @@ export class ThunderBallProjectile extends Projectile<TowerBoss> {
const height = (432 - cy) * begin;
left = cx - 16;
right = cx + 16;
bottom = cy + 16;
top = cy + 16 + height;
bottom = cy + 16 + height;
top = cy + 16;
break;
}
}
@ -769,27 +780,41 @@ export class ThunderBallProjectile extends Projectile<TowerBoss> {
}
}
}
const ratio = devicePixelRatio * core.domStyle.scale;
const w = right - left;
const h = bottom - top;
const fw = w * ratio;
const fh = h * ratio;
const fl = left * ratio;
const ft = top * ratio;
const cell = 32 * ratio;
const hor = ThunderBallProjectile.horizontal!.canvas;
const ver = ThunderBallProjectile.vertical!.canvas;
switch (this.direction) {
case ProjectileDirection.BottomToTop:
case ProjectileDirection.TopToBottom: {
ctx.drawImage(hor, 0, top, 32, h, left, top, w, h);
break;
}
case ProjectileDirection.LeftToRight:
case ProjectileDirection.RightToLeft: {
ctx.drawImage(ver, left, 0, w, 32, left, top, w, h);
ctx.save();
ctx.globalAlpha = 1;
if (w > 0 && h > 0) {
switch (this.direction) {
case ProjectileDirection.BottomToTop:
case ProjectileDirection.TopToBottom: {
ctx.drawImage(ver, 0, ft, cell, fh, left, top, w, h);
break;
}
case ProjectileDirection.LeftToRight:
case ProjectileDirection.RightToLeft: {
ctx.drawImage(hor, fl, 0, fw, cell, left, top, w, h);
break;
}
}
}
ctx.fillStyle = '#fff';
ctx.shadowBlur = 8;
ctx.shadowColor = '#62c8f4';
ctx.globalAlpha = 0.9;
ctx.beginPath();
const radius = 9 + Math.floor(Math.random() * 8 - 4);
const radius = 7 + Math.floor(Math.random() * 2);
ctx.arc(this.x, this.y, radius, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
}
}

View File

@ -427,6 +427,7 @@ export class PointEffect {
case PointEffectType.CircleContrast:
case PointEffectType.CircleSaturate:
case PointEffectType.CircleHue:
case PointEffectType.CircleBrightness:
case PointEffectType.CircleWarpTangetial: {
transformXY(index);
transformed[index + 6] *= scale;