This commit is contained in:
unanmed 2023-01-16 22:32:04 +08:00
parent 5f48eef6af
commit e471648e52
10 changed files with 680 additions and 588 deletions

View File

@ -1,128 +1,127 @@
main.floors.MT32 = {
floorId: 'MT32',
title: '冰封雪原',
name: '冰封雪原',
width: 15,
height: 15,
canFlyTo: true,
canFlyFrom: true,
canUseQuickShop: true,
cannotViewMap: false,
images: [],
ratio: 8,
defaultGround: 'T580',
bgm: 'winter.mp3',
firstArrive: [
main.floors.MT32=
{
"floorId": "MT32",
"title": "冰封雪原",
"name": "冰封雪原",
"width": 15,
"height": 15,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"cannotViewMap": false,
"images": [],
"ratio": 8,
"defaultGround": "T580",
"bgm": "winter.mp3",
"firstArrive": [
{
type: 'function',
function: "function(){\ncore.removeMaps('MT17', 'MT21', true)\n}"
"type": "function",
"function": "function(){\ncore.removeMaps('MT17', 'MT21', true)\n}"
}
],
eachArrive: [],
parallelDo: '',
events: {
'0,7': [
"eachArrive": [],
"parallelDo": "",
"events": {
"0,7": [
{
type: 'if',
condition: '(flag:inWinter2===true)',
true: ['\t[低级智人]\b[up,hero]没必要回去了'],
false: [
"type": "if",
"condition": "(flag:inWinter2===true)",
"true": [
"\t[低级智人]\b[up,hero]没必要回去了"
],
"false": [
{
type: 'changeFloor',
floorId: 'MT31',
loc: [14, 7]
"type": "changeFloor",
"floorId": "MT31",
"loc": [
14,
7
]
}
]
}
],
'1,6': ['宝石血瓶的加成已提升至8倍'],
'1,8': [
'衣服是个装备,记得穿上',
'光环会在地图上显示,如果不想要可以在背包里面的系统设置里面关闭',
'每张地图会保证极昼怪的数量与永夜怪的数量相同',
'注意打过永夜怪或者极昼怪之后或者有光环的时候,怪物标记可能与当前地图不符,因为标记怪物是标记的某一类怪物而不是某一点的怪物',
'怪物手册显示的怪物是不经过光环加成的怪物而定点查看则是经过各种加成的怪物。你可以将鼠标移动到怪物上按下e或c使用定点查看功能'
"1,6": [
"宝石血瓶的加成已提升至8倍"
],
"1,8": [
"衣服是个装备,记得穿上",
"光环会在地图上显示,如果不想要可以在背包里面的系统设置里面关闭",
"注意打过永夜怪或者极昼怪之后或者有光环的时候,怪物标记可能与当前地图不符,因为标记怪物是标记的某一类怪物而不是某一点的怪物",
"怪物手册显示的怪物是不经过光环加成的怪物而定点查看则是经过各种加成的怪物。你可以将鼠标移动到怪物上按下e或c使用定点查看功能"
]
},
changeFloor: {
'14,6': {
floorId: 'MT33',
loc: [0, 6]
"changeFloor": {
"14,6": {
"floorId": "MT33",
"loc": [
0,
6
]
}
},
beforeBattle: {},
afterBattle: {},
afterGetItem: {},
afterOpenDoor: {},
autoEvent: {},
cannotMove: {},
cannotMoveIn: {},
map: [
[
147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147,
147, 147
],
[147, 0, 482, 441, 274, 0, 28, 147, 34, 0, 603, 0, 0, 0, 147],
[147, 595, 147, 147, 147, 32, 0, 590, 0, 34, 587, 0, 147, 147, 147],
[147, 0, 403, 0, 147, 602, 587, 586, 587, 587, 587, 21, 147, 381, 147],
[147, 28, 33, 27, 492, 34, 34, 586, 34, 390, 588, 0, 592, 34, 147],
[
147, 147, 494, 147, 147, 585, 492, 585, 595, 588, 588, 590, 147,
492, 147
],
[147, 129, 0, 21, 147, 32, 0, 602, 0, 586, 0, 0, 34, 0, 94],
[92, 0, 589, 0, 492, 0, 32, 584, 27, 590, 0, 587, 0, 28, 147],
[147, 129, 0, 22, 147, 590, 492, 584, 29, 586, 587, 587, 492, 147, 147],
[147, 147, 494, 147, 147, 0, 0, 603, 0, 586, 0, 32, 32, 0, 147],
[
147, 27, 33, 28, 147, 147, 147, 147, 494, 585, 585, 585, 584, 602,
147
],
[147, 0, 403, 0, 492, 34, 34, 147, 0, 0, 381, 381, 0, 0, 147],
[
147, 595, 147, 147, 147, 603, 147, 147, 147, 147, 274, 147, 147,
590, 147
],
[147, 0, 21, 27, 0, 0, 0, 0, 28, 33, 0, 492, 0, 0, 147],
[
147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147, 147,
147, 147
]
],
bgmap: [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 145, 145, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 145, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 145, 0, 145, 145, 145, 145, 145],
[145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 0, 145, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 145, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 145, 0],
[0, 145, 0, 0, 0, 0, 0, 0, 0, 0, 145, 145, 145, 145, 0],
[0, 145, 0, 0, 0, 0, 0, 0, 0, 0, 145, 0, 0, 0, 0],
[0, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
fgmap: [],
bg2map: [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 146, 146, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 146, 146, 146, 0, 0, 0, 0, 146, 146, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 146, 146, 146, 0, 0, 0, 582, 0, 0, 0, 0, 146, 146, 0],
[0, 146, 146, 146, 0, 0, 0, 0, 0, 0, 0, 0, 146, 146, 0],
[0, 146, 146, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 581, 581, 582, 0, 0, 0, 0, 0, 0, 0],
[0, 146, 146, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 146, 146, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
fg2map: []
};
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[147,147,147,147,147,147,147,147,147,147,147,147,147,147,147],
[147, 0,482,441,274, 0, 28,147, 34, 0,603, 0, 0, 0,147],
[147,595,147,147,147, 32, 0,590, 0, 34,587, 0,147,147,147],
[147, 0,403, 0,147,602,587,586,587,587,587, 21,147,381,147],
[147, 28, 33, 27,492, 34, 34,586, 34,390,588, 0,592, 34,147],
[147,147,494,147,147,585,492,585,595,588,588,590,147,492,147],
[147,129, 0, 21,147, 32, 0,602, 0,586, 0, 0, 34, 0, 94],
[ 92, 0,589, 0,492, 0, 32,584, 27,590, 0,587, 0, 28,147],
[147,129, 0, 22,147,590,492,584, 29,586,587,587,492,147,147],
[147,147,494,147,147, 0, 0,603, 0,586, 0, 32, 32, 0,147],
[147, 27, 33, 28,147,147,147,147,494,585,585,585,584,602,147],
[147, 0,403, 0,492, 34, 34,147, 0, 0,381,381, 0, 0,147],
[147,595,147,147,147,603,147,147,147,147,274,147,147,590,147],
[147, 0, 21, 27, 0, 0, 0, 0, 28, 33, 0,492, 0, 0,147],
[147,147,147,147,147,147,147,147,147,147,147,147,147,147,147]
],
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0,145,145, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0,145, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0,145, 0,145,145,145,145,145],
[145,145,145,145,145,145,145,145,145,145,145, 0,145, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,145, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,145,145, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,145, 0],
[ 0,145, 0, 0, 0, 0, 0, 0, 0, 0,145,145,145,145, 0],
[ 0,145, 0, 0, 0, 0, 0, 0, 0, 0,145, 0, 0, 0, 0],
[ 0,145,145,145,145,145,145,145,145,145,145, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fgmap": [
],
"bg2map": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0,146,146,146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0,146,146,146, 0, 0, 0, 0,146,146, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0,146,146,146, 0, 0, 0,582, 0, 0, 0, 0,146,146, 0],
[ 0,146,146,146, 0, 0, 0, 0, 0, 0, 0, 0,146,146, 0],
[ 0,146,146,146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,581,581,582, 0, 0, 0, 0, 0, 0, 0],
[ 0,146,146,146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0,146,146,146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
"fg2map": [
]
}

View File

@ -1122,29 +1122,19 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
return damageInfo;
}
if (toMap.length <= 1) {
// 单个与多个分开计算,有助于提高性能表现
const dirDamage = [];
for (const dir of toMap) {
damage = Infinity;
damageInfo = null;
autoSkill();
if (damageInfo) {
return Object.assign(damageInfo, {
dir: [toMap[0]?.[0] ?? 'none', damage]
});
} else return null;
} else {
const dirDamage = [];
for (const dir of toMap) {
damage = Infinity;
damageInfo = null;
autoSkill();
dirDamage.push([dir, damage]);
if (damage < dirMinDamage) {
dirMinDamage = damage;
dirDamageInfo = damageInfo;
}
if (dirDamageInfo) {
return Object.assign(dirDamageInfo, { dir: dirDamage });
} else return null;
dirDamage.push([dir, damage]);
if (damage < dirMinDamage) {
dirMinDamage = damage;
dirDamageInfo = damageInfo;
}
if (dirDamageInfo) {
return Object.assign(dirDamageInfo, { dir: dirDamage });
} else return null;
}
}
},

View File

@ -160,9 +160,9 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"itemEffectTip": ",攻击+10"
},
"sword2": {
"cls": "items",
"cls": "equips",
"name": "铁剑",
"text": "真的是一把很普通的银剑,哦不,铁剑",
"text": "真的是一把很普通的银剑,哦不,铁剑。攻击+180额外攻击+50",
"equip": {
"type": 0,
"animate": "sword",
@ -246,17 +246,16 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"itemEffectTip": ",防御+10"
},
"shield2": {
"cls": "items",
"name": "盾",
"text": "一个真的很普通的铁盾,这次没错了,就是铁盾!",
"cls": "equips",
"name": "盾",
"text": "一个真的很普通的铁盾,这次没错了,就是铁盾!防御+120生命回复+30",
"equip": {
"type": 1,
"value": {
"hpmax": 30,
"def": 120
},
"percentage": {
"hpmax": 30
}
"percentage": {}
},
"itemEffect": "core.status.hero.def += 20",
"itemEffectTip": ",防御+20"
@ -1349,7 +1348,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
"cls": "equips",
"name": "寒冰护符",
"canUseItemEffect": "true",
"text": "与寒冰没有任何关系但是为什么叫寒冰护符呢攻击和额外攻击各增加5%",
"text": "!!html<span style=\"color: gold\">饰品</span>。与寒冰没有任何关系但是为什么叫寒冰护符呢攻击和额外攻击各增加5%",
"equip": {
"type": 0,
"value": {},

View File

@ -384,7 +384,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
/// 是否访问过某个快捷商店
this.isShopVisited = function (id) {
if (!core.hasFlag('__shops__')) core.setFlag('__shops__', {});
flags.__shops__ ??= {};
var shops = core.getFlag('__shops__');
if (!shops[id]) shops[id] = {};
return shops[id].visited;
@ -864,431 +864,11 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
};
},
itemShop: function () {
// 道具商店相关的插件
// 可在全塔属性-全局商店中使用「道具商店」事件块进行编辑(如果找不到可以在入口方块中找)
var shopId = null; // 当前商店ID
var type = 0; // 当前正在选中的类型0买入1卖出
var selectItem = 0; // 当前正在选中的道具
var selectCount = 0; // 当前已经选中的数量
var page = 0;
var totalPage = 0;
var totalMoney = 0;
var list = [];
var shopInfo = null; // 商店信息
var choices = []; // 商店选项
var use = 'money';
var useText = '金币';
var bigFont = core.ui._buildFont(20, false),
middleFont = core.ui._buildFont(18, false);
this._drawItemShop = function () {
// 绘制道具商店
// Step 1: 背景和固定的几个文字
core.ui._createUIEvent();
core.clearMap('ui');
core.ui.clearUIEventSelector();
core.setTextAlign('ui', 'left');
core.setTextBaseline('ui', 'top');
core.fillRect('ui', 0, 0, 480, 480, 'black');
core.drawWindowSkin('winskin.png', 'ui', 0, 0, 480, 64);
core.drawWindowSkin('winskin.png', 'ui', 0, 64, 360, 64);
core.drawWindowSkin('winskin.png', 'ui', 0, 128, 360, 352);
core.drawWindowSkin('winskin.png', 'ui', 360, 64, 120, 64);
core.drawWindowSkin('winskin.png', 'ui', 360, 128, 120, 352);
core.setFillStyle('ui', 'white');
core.setStrokeStyle('ui', 'white');
core.fillText('ui', '购买', 32, 84, 'white', bigFont);
core.fillText('ui', '卖出', 152, 84);
core.fillText('ui', '离开', 272, 84);
core.fillText('ui', '当前' + useText, 374, 75, null, middleFont);
core.setTextAlign('ui', 'right');
core.fillText(
'ui',
core.formatBigNumber(core.status.hero.money),
466,
100
);
core.setTextAlign('ui', 'left');
core.ui.drawUIEventSelector(
1,
'winskin.png',
22 + 120 * type,
76,
60,
33
);
if (selectItem != null) {
core.setTextAlign('ui', 'center');
core.fillText(
'ui',
type == 0 ? '买入个数' : '卖出个数',
420,
360,
null,
bigFont
);
core.fillText('ui', '< ' + selectCount + ' >', 420, 390);
core.fillText('ui', '确定', 420, 420);
}
// Step 2获得列表并展示
list = choices.filter(one => {
if (one.condition != null && one.condition != '') {
try {
if (!core.calValue(one.condition)) return false;
} catch (e) {}
}
return (
(type == 0 && one.money != null) ||
(type == 1 && one.sell != null)
);
});
var per_page = 7;
totalPage = Math.ceil(list.length / per_page);
page = Math.floor((selectItem || 0) / per_page) + 1;
// 绘制分页
if (totalPage > 1) {
var half = 180;
core.setTextAlign('ui', 'center');
core.fillText(
'ui',
page + ' / ' + totalPage,
half,
450,
null,
middleFont
);
if (page > 1) core.fillText('ui', '上一页', half - 80, 450);
if (page < totalPage)
core.fillText('ui', '下一页', half + 80, 450);
}
core.setTextAlign('ui', 'left');
// 绘制每一项
var start = (page - 1) * per_page;
for (var i = 0; i < per_page; ++i) {
var curr = start + i;
if (curr >= list.length) break;
var item = list[curr];
core.drawIcon('ui', item.id, 10, 141 + i * 40);
core.setTextAlign('ui', 'left');
core.fillText(
'ui',
core.material.items[item.id].name,
50,
148 + i * 40,
null,
bigFont
);
core.setTextAlign('ui', 'right');
core.fillText(
'ui',
(type == 0
? core.calValue(item.money)
: core.calValue(item.sell)) +
useText +
'/个',
340,
149 + i * 40,
null,
middleFont
);
core.setTextAlign('ui', 'left');
if (curr == selectItem) {
// 绘制描述,文字自动放缩
var text =
core.material.items[item.id].text || '该道具暂无描述';
try {
text = core.replaceText(text);
} catch (e) {}
for (var fontSize = 20; fontSize >= 8; fontSize -= 2) {
var config = {
left: 10,
fontSize: fontSize,
maxWidth: 467
};
var height = core.getTextContentHeight(text, config);
if (height <= 60) {
config.top = (64 - height) / 2;
core.drawTextContent('ui', text, config);
break;
}
}
core.ui.drawUIEventSelector(
2,
'winskin.png',
8,
137 + i * 40,
343,
40
);
if (type == 0 && item.number != null) {
core.fillText('ui', '存货', 370, 152, null, bigFont);
core.setTextAlign('ui', 'right');
core.fillText(
'ui',
item.number,
470,
152,
null,
null,
60
);
} else if (type == 1) {
core.fillText('ui', '数量', 370, 152, null, bigFont);
core.setTextAlign('ui', 'right');
core.fillText(
'ui',
core.itemCount(item.id),
470,
152,
null,
null,
40
);
}
core.setTextAlign('ui', 'left');
core.fillText('ui', '预计' + useText, 370, 280);
core.setTextAlign('ui', 'right');
totalMoney =
selectCount *
(type == 0
? core.calValue(item.money)
: core.calValue(item.sell));
core.fillText(
'ui',
core.formatBigNumber(totalMoney),
470,
310
);
core.setTextAlign('ui', 'left');
core.fillText(
'ui',
type == 0 ? '已购次数' : '已卖次数',
370,
190
);
core.setTextAlign('ui', 'right');
core.fillText(
'ui',
(type == 0 ? item.money_count : item.sell_count) || 0,
470,
220
);
}
}
core.setTextAlign('ui', 'left');
core.setTextBaseline('ui', 'alphabetic');
};
var _add = (item, delta) => {
if (item == null) return;
selectCount = core.clamp(
selectCount + delta,
0,
Math.min(
type == 0
? Math.floor(
core.status.hero[use] / core.calValue(item.money)
)
: core.itemCount(item.id),
type == 0 && item.number != null
? item.number
: Number.MAX_SAFE_INTEGER
)
);
};
var _confirm = item => {
if (item == null || selectCount == 0) return;
if (type == 0) {
core.status.hero[use] -= totalMoney;
core.getItem(item.id, selectCount);
if (item.number != null) item.number -= selectCount;
item.money_count = (item.money_count || 0) + selectCount;
} else {
core.status.hero[use] += totalMoney;
core.removeItem(item.id, selectCount);
core.drawTip(
'成功卖出' +
selectCount +
'个' +
core.material.items[item.id].name,
item.id
);
if (item.number != null) item.number += selectCount;
item.sell_count = (item.sell_count || 0) + selectCount;
}
selectCount = 0;
};
this._performItemShopKeyBoard = function (keycode) {
var item = list[selectItem] || null;
// 键盘操作
switch (keycode) {
case 38: // up
if (selectItem == null) break;
if (selectItem == 0) selectItem = null;
else selectItem--;
selectCount = 0;
break;
case 37: // left
if (selectItem == null) {
if (type > 0) type--;
break;
}
_add(item, -1);
break;
case 39: // right
if (selectItem == null) {
if (type < 2) type++;
break;
}
_add(item, 1);
break;
case 40: // down
if (selectItem == null) {
if (list.length > 0) selectItem = 0;
break;
}
if (list.length == 0) break;
selectItem = Math.min(selectItem + 1, list.length - 1);
selectCount = 0;
break;
case 13:
case 32: // Enter/Space
if (selectItem == null) {
if (type == 2) core.insertAction({ type: 'break' });
else if (list.length > 0) selectItem = 0;
break;
}
_confirm(item);
break;
case 27: // ESC
if (selectItem == null) {
core.insertAction({ type: 'break' });
break;
}
selectItem = null;
break;
}
};
this._performItemShopClick = function (px, py) {
var item = list[selectItem] || null;
// 鼠标操作
if (px >= 22 && px <= 82 && py >= 81 && py <= 112) {
// 买
if (type != 0) {
type = 0;
selectItem = null;
selectCount = 0;
}
return;
}
if (px >= 142 && px <= 202 && py >= 81 && py <= 112) {
// 卖
if (type != 1) {
type = 1;
selectItem = null;
selectCount = 0;
}
return;
}
if (px >= 262 && px <= 322 && py >= 81 && py <= 112)
// 离开
return core.insertAction({ type: 'break' });
// <>
if (px >= 370 && px <= 395 && py >= 392 && py <= 415)
return _add(item, -1);
if (px >= 445 && px <= 470 && py >= 302 && py <= 415)
return _add(item, 1);
// 确定
if (px >= 392 && px <= 443 && py >= 421 && py <= 446)
return _confirm(item);
// 上一页/下一页
if (px >= 70 && px <= 130 && py >= 450) {
if (page > 1) {
selectItem -= 7;
selectCount = 0;
}
return;
}
if (px >= 230 && px <= 290 && py >= 450) {
if (page < totalPage) {
selectItem = Math.min(selectItem + 7, list.length - 1);
selectCount = 0;
}
return;
}
// 实际区域
if (px >= 9 && px <= 351 && py >= 142 && py < 422) {
if (list.length == 0) return;
var index = parseInt((py - 142) / 40);
var newItem = 7 * (page - 1) + index;
if (newItem >= list.length) newItem = list.length - 1;
if (newItem != selectItem) {
selectItem = newItem;
selectCount = 0;
}
return;
}
};
this._performItemShopAction = function () {
if (flags.type == 0)
return this._performItemShopKeyBoard(flags.keycode);
else return this._performItemShopClick(flags.px, flags.py);
};
this.openItemShop = function (itemShopId) {
shopId = itemShopId;
type = 0;
page = 0;
selectItem = null;
selectCount = 0;
core.isShopVisited(itemShopId);
shopInfo = flags.__shops__[shopId];
if (shopInfo.choices == null)
shopInfo.choices = core.clone(
core.status.shops[shopId].choices
);
choices = shopInfo.choices;
use = core.status.shops[shopId].use;
if (use != 'exp') use = 'money';
useText = use == 'money' ? '金币' : '经验';
core.insertAction([
{
type: 'while',
condition: 'true',
data: [
{
type: 'function',
function: '() => { core.plugin._drawItemShop(); }'
},
{ type: 'wait' },
{
type: 'function',
function:
'() => { core.plugin._performItemShopAction(); }'
}
]
},
{
type: 'function',
function:
"() => { core.deleteCanvas('ui'); core.ui.clearUIEventSelector(); }"
}
]);
if (!main.replayChecking) {
core.plugin.openedShopId = itemShopId;
core.plugin.shopOpened.value = true;
}
};
},
heroFourFrames: function () {
@ -3932,6 +3512,53 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
core.studySkill(enemy, num);
return true;
});
// 商店
let shopOpened = false;
let openedShopId = '';
core.registerReplayAction('openShop', name => {
if (!name.startsWith('openShop:')) return false;
openedShopId = name.slice(9);
shopOpened = true;
return true;
});
core.registerReplayAction('buy', name => {
if (!name.startsWith('buy:') && !name.startsWith('sell:'))
return false;
if (!shopOpened) return false;
if (!openedShopId) return false;
const [type, id, num] = name
.split(':')
.map(v => (/^\d+$/.test(v) ? parseInt(v) : v));
const shop = core.status.shops[id];
const item = shop.choices.find(v => v.id === id);
if (!item) return false;
flags.itemShop ??= {};
flags.itemShop[openedShopId] ??= {};
flags.itemShop[openedShopId][id] ??= 0;
if (num > item.number - flags.itemShop[openedShopId][id]) {
return false;
}
let cost = 0;
if (type === 'buy') {
cost = item.money * num;
} else {
cost = -item.sell * num;
}
if (cost > core.status.hero.money) return false;
core.status.hero.money -= cost;
flags.itemShop[openedShopId][id] += type === 'buy' ? num : -num;
return true;
});
core.registerReplayAction('closeShop', name => {
if (name !== 'closeShop') return false;
if (!shopOpened) return false;
shopOpened = false;
openedShopId = '';
return true;
});
},
skillTree: function () {
/**

View File

@ -66,7 +66,7 @@ export function getMarkInfo(id: EnemyIds, noMessage: boolean = false) {
tip('success', `踩到了${core.material.enemys[id].name}的临界!`);
}
reached[info.nextCritical] = true;
const n = core.nextCriticals(id, 1)[0]?.[0];
const n = core.nextCriticals(id, 1, void 0, void 0, 'empty')[0]?.[0];
const next = (n ?? 0) + core.status.hero.atk;
info.nextCritical = next;
}
@ -80,37 +80,40 @@ export function checkMarkedEnemy(noMessage: boolean = false) {
const hp = core.status.hero.hp;
getMarkedEnemy().forEach(v => {
getMarkInfo(v);
const damage = core.getDamageInfo(v)?.damage ?? -1;
const damage =
core.getDamageInfo(v, void 0, void 0, void 0, 'empty')?.damage ??
-1;
if (damage === -1) return;
const info = enemyDamageInfo[v]!;
const name = core.material.enemys[v].name;
let res = 0;
if (damage <= 0) {
if (!noMessage) tip('success', `${name}已经零伤了!`);
} else if (damage < hp / 3) {
if (!info[3] && !noMessage) {
tip('success', `${name}的伤害已降至勇士生命值的1/3`);
}
info[1] = true;
info[2] = true;
info[3] = true;
res = 0b111;
} else if (damage < (hp / 3) * 2) {
if (!info[2] && !noMessage) {
tip('success', `${name}的伤害已降至勇士生命值的2/3`);
}
info[1] = true;
info[2] = true;
info[3] = false;
res = 0b110;
} else if (damage < hp) {
if (!info[1] && !noMessage) {
tip('success', `你已经能打过${name}了!`);
}
res = 0b100;
}
info[1] = info[2] = info[3] = false;
if (res & 0b100) {
info[1] = true;
info[2] = false;
info[3] = false;
} else {
info[1] = false;
info[2] = false;
info[3] = false;
}
if (res & 0b010) {
info[2] = true;
}
if (res & 0b001) {
info[3] = true;
}
});
}

View File

@ -9,6 +9,7 @@ import Skill from '../ui/skill.vue';
import SkillTree from '../ui/skillTree.vue';
import Fly from '../ui/fly.vue';
import FixedDetail from '../ui/fixedDetail.vue';
import Shop from '../ui/shop.vue';
export const bookOpened = ref(false);
export const toolOpened = ref(false);
@ -21,6 +22,7 @@ export const skillTreeOpened = ref(false);
export const flyOpened = ref(false);
export const showStudiedSkill = ref(false);
export const fixedDetailOpened = ref(false);
export const shopOpened = ref(false);
export const transition = ref(true);
export const noClosePanel = ref(false);
@ -37,7 +39,8 @@ const UI_LIST: [Ref<boolean>, Component][] = [
[skillOpened, Skill],
[skillTreeOpened, SkillTree],
[flyOpened, Fly],
[fixedDetailOpened, FixedDetail]
[fixedDetailOpened, FixedDetail],
[shopOpened, Shop]
];
/** ui栈 */
@ -74,7 +77,8 @@ export default function init() {
skillTreeOpened,
flyOpened,
showStudiedSkill,
fixedDetailOpened
fixedDetailOpened,
shopOpened
};
}

View File

@ -12,13 +12,13 @@ interface ItemDeclaration {
greenPotion: 'items';
sword0: 'items';
sword1: 'equips';
sword2: 'items';
sword2: 'equips';
sword3: 'items';
sword4: 'items';
sword5: 'items';
shield0: 'items';
shield1: 'equips';
shield2: 'items';
shield2: 'equips';
shield3: 'items';
shield4: 'items';
shield5: 'items';

View File

@ -25,6 +25,7 @@
transition: color 0.2s linear;
}
.button-text[active='true'],
.button-text:hover {
color: aqua;
}
@ -33,6 +34,19 @@
color: aquamarine;
}
.button-text[danger='true'][danger-display='true'] {
color: rgb(255, 47, 47);
}
.button-text[danger='true']:hover,
.button-text[danger='true'][active='true'] {
color: rgb(255, 120, 120);
}
.button-text[danger='true']:active {
color: rgb(255, 182, 182);
}
.selectable {
border: #0000 0.5px solid;
padding: 1% 3% 1% 3%;

View File

@ -152,6 +152,9 @@ interface PluginUis {
/** 定点查看的界面,特殊属性还是临界 */
fixedDetailPanel: 'special' | 'critical';
/** 打开的商店id */
openedShopId: string;
/** ui是否使用渐变 */
readonly transition: Ref<boolean>;
@ -200,6 +203,9 @@ interface PluginUis {
/** 是否展示移动鼠标显示怪物信息的盒子 */
readonly showFixed: Ref<boolean>;
/** 商店是否打开 */
readonly shopOpened: Ref<boolean>;
/** ui栈 */
readonly uiStack: Ref<Component[]>;

450
src/ui/shop.vue Normal file
View File

@ -0,0 +1,450 @@
<template>
<div id="shop">
<div id="tools">
<span class="button-text" @click="exit"
><left-outlined /> 返回游戏</span
>
</div>
<span id="item-name">{{ info.name }}</span>
<a-divider dashed style="border-color: #ddd4" id="divider"></a-divider>
<div id="item-info">
<Scroll id="item-desc" :no-scroll="true">
<span v-html="desc"></span>
</Scroll>
</div>
<a-divider
dashed
style="border-color: #ddd4"
id="divider-split"
></a-divider>
<div id="shop-bottom">
<div id="item-list">
<Scroll style="width: 100%; height: 100%">
<div
class="selectable item-one"
v-for="(i, index) of choices"
:selected="index === selected"
@click="selected = index"
>
<div class="item-icon">
<BoxAnimate
:id="i.id"
:noborder="true"
></BoxAnimate>
<span>{{ all[i.id].name }}</span>
</div>
<span
>×&nbsp;{{
(mode === 'buy'
? i.number - (f.itemShop[id]?.[i.id] ?? 0)
: cnt(i.id)) + (update ? 0 : 0)
}}</span
>
</div>
</Scroll>
</div>
<a-divider
dashed
style="border-color: #ddd4"
:type="isMobile ? 'horizontal' : 'vertical'"
id="divider-vertical"
></a-divider>
<div id="item-sell-info">
<div id="shop-mode">
<span
class="button-text mode-button"
:active="mode === 'buy'"
@click="mode = 'buy'"
>购买</span
>
<a-divider
dashed
type="vertical"
id="divider-vertical"
style="border-color: #ddd4"
></a-divider>
<span
class="button-text mode-button"
:active="mode === 'sell'"
danger="true"
@click="mode = 'sell'"
>售出</span
>
</div>
<a-divider
dashed
style="border-color: #ddd4"
id="divider-mode"
></a-divider>
<div
class="item-sell-info"
:style="{ color: mode === 'buy' ? 'lightgreen' : 'white' }"
>
<span>买价</span>
<span>{{ item.money }}</span>
</div>
<div
class="item-sell-info"
:style="{ color: mode === 'sell' ? 'lightcoral' : 'white' }"
>
<span>卖价</span>
<span>{{ item.sell }}</span>
</div>
<div class="item-sell-info">
<span>存货</span>
<span>{{ remain }}</span>
</div>
<div class="item-sell-info">
<span>拥有</span>
<span>{{ cnt(item.id) }}</span>
</div>
<a-divider
dashed
style="border-color: #ddd4"
id="divider-mode"
></a-divider>
<div id="sell-count">
<span>{{ mode === 'buy' ? '购买' : '售出' }}数量</span>
<div id="sell-count-select">
<double-left-outlined
class="button-text"
@click="count -= 10"
/>
<left-outlined class="button-text" @click="count--" />
<span id="fly-now">{{ count }}</span>
<right-outlined class="button-text" @click="count++" />
<double-right-outlined
class="button-text"
@click="count += 10"
/>
</div>
</div>
<a-divider
dashed
style="border-color: #ddd4; margin: 2vh 0 2vh 0"
></a-divider>
<div id="sell-confirm">
<span
id="sell-total"
:style="{
color:
mode === 'buy'
? nowMoney > cost
? 'lightgreen'
: 'lightcoral'
: 'lightcoral'
}"
>总价{{
count *
parseInt(mode === 'buy' ? item.money : item.sell)
}}</span
>
<span
id="sell-button"
class="button-text"
:danger="mode === 'sell'"
danger-display="true"
active="true"
@click="confirm"
>确认{{ mode === 'buy' ? '购买' : '售出' }}</span
>
</div>
</div>
</div>
</div>
</template>
<script lang="ts" setup>
import { computed, onMounted, onUnmounted, ref, watch } from 'vue';
import {
LeftOutlined,
DoubleLeftOutlined,
RightOutlined,
DoubleRightOutlined
} from '@ant-design/icons-vue';
import { keycode, splitText, tip } from '../plugin/utils';
import Scroll from '../components/scroll.vue';
import { isMobile } from '../plugin/use';
import BoxAnimate from '../components/boxAnimate.vue';
import { KeyCode } from '../plugin/keyCodes';
import { sleep } from 'mutate-animate';
const id = core.plugin.openedShopId;
const shop = core.status.shops[core.plugin.openedShopId] as ItemShopEvent;
if (!shop.item) {
throw new TypeError(
`Wrong global shop type delivered in opening item shop.`
);
}
flags.itemShop ??= {};
const f = flags;
const choices = shop.choices;
const selected = ref(0);
const mode = ref<'sell' | 'buy'>('buy');
const all = core.material.items;
const cnt = core.itemCount;
const count = ref(0);
const nowMoney = ref(core.status.hero.money);
const update = ref(false);
let bought = false;
watch(count, n => {
if (n < 0) n = 0;
if (mode.value === 'buy') {
if (n > remain.value) n = remain.value;
} else {
const c = cnt(item.value.id);
if (n > c) n = c;
}
count.value = n;
});
const item = computed(() => {
return choices[selected.value];
});
const remain = computed(() => {
update.value;
return item.value.number - (flags.itemShop[id]?.[item.value.id] ?? 0);
});
const info = computed(() => {
return core.material.items[item.value.id];
});
const desc = computed(() => {
const text = info.value.text!;
const res = splitText([text.startsWith('!!html') ? text.slice(6) : text]);
return res;
});
const cost = computed(() => {
return (
count.value *
parseInt(mode.value === 'buy' ? item.value.money : item.value.sell)
);
});
watch(remain, n => {
if (n < count.value) {
count.value = n;
}
});
function confirm() {
if (count.value === 0) return;
const money = core.status.hero.money;
bought = true;
core.status.route.push(`openShop:${id}`);
if (mode.value === 'buy') {
if (cost.value <= money) {
core.getItem(item.value.id, count.value);
core.status.hero.money -= cost.value;
nowMoney.value -= cost.value;
flags.itemShop[id] ??= {};
flags.itemShop[id][item.value.id] ??= 0;
flags.itemShop[id][item.value.id] += count.value;
tip('success', `成功购买${count.value}${info.value.name}`);
core.status.route.push(`buy:${item.value.id}:${count.value}`);
} else {
tip('error', '你的金币不够!');
}
} else {
core.addItem(item.value.id, -count.value);
core.status.hero.money += cost.value;
nowMoney.value += cost.value;
flags.itemShop[id] ??= {};
flags.itemShop[id][item.value.id] ??= 0;
flags.itemShop[id][item.value.id] -= count.value;
tip('success', `成功卖出${count.value}${info.value.name}`);
core.status.route.push(`sell:${item.value.id}:${count.value}`);
}
count.value = 0;
update.value = !update.value;
}
function keyup(e: KeyboardEvent) {
const c = keycode(e.keyCode);
if (c === KeyCode.KeyX || c === KeyCode.Escape || c === KeyCode.KeyV) {
exit();
}
if (c === KeyCode.UpArrow) {
if (selected.value >= 1) {
selected.value--;
}
}
if (c === KeyCode.DownArrow) {
if (selected.value <= choices.length - 2) {
selected.value++;
}
}
if (c === KeyCode.KeyC || c === KeyCode.Space || c === KeyCode.Enter) {
confirm();
}
}
function keydown(e: KeyboardEvent) {
const c = keycode(e.keyCode);
if (c === KeyCode.LeftArrow) {
count.value--;
}
if (c === KeyCode.RightArrow) {
count.value++;
}
}
function exit() {
if (bought) core.status.route.push('closeShop');
core.plugin.shopOpened.value = false;
}
onMounted(async () => {
await sleep(50);
if (core.plugin.transition.value) await sleep(600);
document.addEventListener('keyup', keyup);
document.addEventListener('keydown', keydown);
});
onUnmounted(() => {
document.removeEventListener('keyup', keyup);
document.removeEventListener('keydown', keydown);
});
</script>
<style lang="less" scoped>
#shop {
width: 90vh;
height: 90vh;
font-family: 'normal';
font-size: 2.8vh;
display: flex;
flex-direction: column;
user-select: none;
}
#tools {
height: 5vh;
font-size: 3.2vh;
}
#item-name {
width: 100%;
text-align: center;
font-size: 4vh;
height: 5vh;
line-height: 1;
}
#item-info {
height: 24vh;
display: flex;
flex-direction: column;
justify-content: space-between;
}
#divider {
width: 100%;
margin: 1vh 0 1vh 0;
}
#divider-split {
margin: 1vh 0 0 0;
}
#divider-vertical {
height: 100%;
margin: 0;
}
#shop-bottom {
height: 53vh;
width: 100%;
display: flex;
flex-direction: row;
}
#item-list {
height: 53vh;
width: 53vh;
padding: 1vh 0 1vh 0;
}
#item-sell-info {
width: 47vh;
display: flex;
flex-direction: column;
align-items: center;
}
.item-icon {
display: flex;
flex-direction: row;
align-items: center;
width: 100%;
span {
margin-left: 5%;
}
}
.item-one {
display: flex;
justify-content: space-between;
flex-direction: row;
margin-bottom: 1vh;
}
#shop-mode {
width: 100%;
display: flex;
justify-content: space-around;
align-items: center;
height: 5vh;
}
.mode-button {
width: 100%;
text-align: center;
}
#divider-mode {
margin: 0;
}
.item-sell-info {
width: 60%;
display: flex;
flex-direction: row;
justify-content: space-between;
margin: 1vh 0 1vh 0;
transition: color 0.2s linear;
}
#sell-count {
width: 100%;
padding-top: 1vh;
display: flex;
flex-direction: column;
align-items: center;
}
#sell-count-select {
margin-top: 1vh;
width: 90%;
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-around;
}
#sell-confirm {
width: 100%;
display: flex;
flex-direction: row;
justify-content: space-around;
}
#sell-total {
transition: color 0.2s linear;
}
</style>