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https://github.com/unanmed/HumanBreak.git
synced 2025-10-08 03:11:46 +08:00
refactor: 写死的坐标改为全局常量
This commit is contained in:
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commit
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@ -1,5 +1,5 @@
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import { gameKey } from '@motajs/system-action';
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import { MAIN_WIDTH, MAIN_HEIGHT } from './shared';
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import { MAIN_WIDTH, MAIN_HEIGHT, POP_BOX_WIDTH, CENTER_LOC } from './shared';
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import {
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saveSave,
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mainUIController,
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@ -9,6 +9,7 @@ import {
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ReplaySettingsUI,
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openViewMap
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} from './ui';
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import { ElementLocator } from '@motajs/render-core';
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export function createAction() {
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gameKey
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@ -22,11 +23,13 @@ export function createAction() {
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saveLoad(mainUIController, [0, 0, MAIN_WIDTH, MAIN_HEIGHT]);
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})
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.realize('menu', () => {
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openSettings(mainUIController, [420, 240, 240, 400, 0.5, 0.5]);
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const loc = CENTER_LOC.slice() as ElementLocator;
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loc[2] = POP_BOX_WIDTH;
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openSettings(mainUIController, loc);
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})
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.realize('replay', () => {
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mainUIController.open(ReplaySettingsUI, {
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loc: [420, 240, void 0, void 0, 0.5, 0.5]
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loc: CENTER_LOC
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});
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})
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.realize('viewMap', () => {
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@ -505,27 +505,25 @@ export const Choices = defineComponent<
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color={props.color ?? '#333'}
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border={props.border}
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/>
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{hasTitle.value && (
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<text
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loc={titleLoc.value}
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text={props.title}
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font={props.titleFont ?? new Font(void 0, 18)}
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fillStyle={props.titleFill ?? 'gold'}
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zIndex={5}
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onSetText={updateTitleHeight}
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/>
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)}
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{hasText.value && (
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<TextContent
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{...attrs}
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text={props.text}
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loc={contentLoc.value}
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width={contentWidth.value}
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zIndex={5}
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autoHeight
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onUpdateHeight={updateContentHeight}
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/>
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)}
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<text
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hidden={!hasTitle.value}
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loc={titleLoc.value}
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text={props.title}
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font={props.titleFont ?? new Font(void 0, 18)}
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fillStyle={props.titleFill ?? 'gold'}
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zIndex={5}
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onSetText={updateTitleHeight}
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/>
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<TextContent
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{...attrs}
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hidden={!hasText.value}
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text={props.text}
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loc={contentLoc.value}
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width={contentWidth.value}
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zIndex={5}
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autoHeight
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onUpdateHeight={updateContentHeight}
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/>
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<Page
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ref={pageCom}
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loc={choiceLoc.value}
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@ -5,6 +5,14 @@ import { computed, defineComponent, onMounted, ref, watch } from 'vue';
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import { Scroll, ScrollExpose } from './scroll';
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import { Font } from '@motajs/render-style';
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import { MotaOffscreenCanvas2D } from '@motajs/render-core';
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import {
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HALF_STATUS_WIDTH,
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STATUS_BAR_HEIGHT,
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STATUS_BAR_WIDTH
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} from '../shared';
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const SCROLL_HEIGHT = STATUS_BAR_HEIGHT - 280;
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const HALF_HEIGHT = SCROLL_HEIGHT / 2;
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export interface FloorSelectorProps extends DefaultProps {
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floors: FloorIds[];
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@ -67,7 +75,7 @@ export const FloorSelector = defineComponent<
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const getGradient = (ctx: CanvasRenderingContext2D) => {
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if (gradient) return gradient;
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gradient = ctx.createLinearGradient(0, 0, 0, 200);
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gradient = ctx.createLinearGradient(0, 0, 0, SCROLL_HEIGHT);
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gradient.addColorStop(0, 'rgba(255,255,255,0)');
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gradient.addColorStop(0.2, 'rgba(255,255,255,1)');
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gradient.addColorStop(0.8, 'rgba(255,255,255,1)');
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@ -112,12 +120,24 @@ export const FloorSelector = defineComponent<
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return () => (
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<container>
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<text text={floorName.value} loc={[90, 24]} anc={[0.5, 0.5]} />
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<g-line line={[48, 40, 132, 40]} lineWidth={1} />
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<g-line line={[48, 440, 132, 440]} lineWidth={1} />
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<text
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text={floorName.value}
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loc={[HALF_STATUS_WIDTH, 24]}
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anc={[0.5, 0.5]}
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/>
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<g-line line={[48, 40, STATUS_BAR_WIDTH - 48, 40]} lineWidth={1} />
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<g-line
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line={[
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48,
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STATUS_BAR_HEIGHT - 40,
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STATUS_BAR_WIDTH - 48,
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STATUS_BAR_HEIGHT - 40
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]}
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lineWidth={1}
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/>
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<text
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text="退出"
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loc={[90, 456]}
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loc={[90, STATUS_BAR_HEIGHT - 24]}
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anc={[0.5, 0.5]}
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cursor="pointer"
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onClick={close}
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@ -138,25 +158,25 @@ export const FloorSelector = defineComponent<
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/>
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<text
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text="「 下移一层 」"
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loc={[90, 370]}
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loc={[90, STATUS_BAR_HEIGHT - 110]}
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anc={[0.5, 0.5]}
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cursor="pointer"
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onClick={() => changeFloor(-1)}
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/>
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<text
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text="「 下移十层 」"
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loc={[90, 410]}
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loc={[90, STATUS_BAR_HEIGHT - 70]}
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anc={[0.5, 0.5]}
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cursor="pointer"
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onClick={() => changeFloor(-10)}
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/>
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<container loc={[0, 140, 144, 200]}>
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<container loc={[0, 140, 144, SCROLL_HEIGHT]}>
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<Scroll
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ref={scrollRef}
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loc={[0, 0, 144, 200]}
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loc={[0, 0, 144, SCROLL_HEIGHT]}
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noscroll
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zIndex={10}
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padEnd={88}
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padEnd={HALF_HEIGHT - 12}
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>
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{floors.value.map((v, i, a) => {
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const floor = core.floors[v];
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@ -168,7 +188,7 @@ export const FloorSelector = defineComponent<
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return (
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<container
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nocache
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loc={[0, i * 24 + 88, 144, 24]}
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loc={[0, i * 24 + HALF_HEIGHT - 12, 144, 24]}
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key={v}
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>
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<text
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@ -195,14 +215,14 @@ export const FloorSelector = defineComponent<
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})}
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</Scroll>
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<g-line
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line={[130, 0, 130, 200]}
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line={[130, 0, 130, SCROLL_HEIGHT]}
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zIndex={5}
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lineWidth={1}
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strokeStyle="#aaa"
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/>
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<sprite
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zIndex={20}
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loc={[0, 0, 144, 200]}
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loc={[0, 0, 144, SCROLL_HEIGHT]}
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nocache
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noevent
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render={renderMask}
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@ -118,6 +118,16 @@ export const Page = defineComponent<
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const height = computed(() => props.loc[3] ?? 200);
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const round = computed(() => font.value.size / 4);
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const nowPageFont = computed(() => Font.clone(font.value, { weight: 700 }));
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/** 页码的横向间距 */
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const interval = computed(() => {
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const size = font.value.size * 1.5;
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const max = size * 9;
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if (width.value > max) {
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return size;
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} else {
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return (width.value - size * 5) / 4;
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}
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});
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// 左右箭头的颜色
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const leftColor = computed(() => (isFirst.value ? '#666' : '#ddd'));
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@ -135,11 +145,12 @@ export const Page = defineComponent<
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pageLoc.value = [0, height.value - pageH, width.value, pageH];
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const center = width.value / 2;
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const size = font.value.size * 1.5;
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const int = size + interval.value;
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nowPageLoc.value = [center, 0, size, size, 0.5, 0];
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leftPageLoc.value = [center - size * 1.5, 0, size, size, 0.5, 0];
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leftLoc.value = [center - size * 3, 0, size, size, 0.5, 0];
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rightPageLoc.value = [center + size * 1.5, 0, size, size, 0.5, 0];
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rightLoc.value = [center + size * 3, 0, size, size, 0.5, 0];
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leftPageLoc.value = [center - int, 0, size, size, 0.5, 0];
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leftLoc.value = [center - int * 2, 0, size, size, 0.5, 0];
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rightPageLoc.value = [center + int, 0, size, size, 0.5, 0];
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rightLoc.value = [center + int * 2, 0, size, size, 0.5, 0];
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};
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const updateArrowPath = () => {
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@ -361,6 +361,8 @@ export const Scroll = defineComponent<ScrollProps, {}, string, ScrollSlots>(
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//#region 事件监听
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// todo: 滑动操作时的滚动惯性
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const customPropagate = <T extends ActionType>(
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type: T,
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progress: EventProgress,
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@ -130,7 +130,7 @@ export const TextContent = defineComponent<
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let needUpdate = false;
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const retype = () => {
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if (needUpdate) return;
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if (needUpdate || props.hidden) return;
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needUpdate = true;
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if (!spriteElement.value) {
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needUpdate = false;
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@ -13,6 +13,12 @@ import { RenderableData, texture } from './cache';
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import { BlockCacher, CanvasCacheItem, ICanvasCacheItem } from './block';
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import { IAnimateFrame, renderEmits } from './frame';
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import { EventEmitter } from 'eventemitter3';
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import {
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MAP_BLOCK_HEIGHT,
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MAP_BLOCK_WIDTH,
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MAP_HEIGHT,
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MAP_WIDTH
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} from '../shared';
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export interface ILayerGroupRenderExtends {
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/** 拓展的唯一标识符 */
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@ -104,7 +110,7 @@ export class LayerGroup
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// static list: Set<LayerGroup> = new Set();
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cellSize: number = 32;
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blockSize: number = core._WIDTH_;
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blockSize: number = MAP_BLOCK_WIDTH;
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/** 当前楼层 */
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floorId?: FloorIds;
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@ -126,7 +132,7 @@ export class LayerGroup
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this.setHD(true);
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this.setAntiAliasing(false);
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this.size(core._PX_, core._PY_);
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this.size(MAP_WIDTH, MAP_HEIGHT);
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this.on('afterRender', () => {
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this.releaseNeedRender();
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@ -378,8 +384,8 @@ export function calNeedRenderOf(
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cell: number,
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block: BlockCacher<any>
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): Set<number> {
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const w = core._WIDTH_ * cell;
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const h = core._HEIGHT_ * cell;
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const w = MAP_BLOCK_WIDTH * cell;
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const h = MAP_BLOCK_HEIGHT * cell;
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const size = block.blockSize;
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const width = block.blockData.width;
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@ -604,7 +610,7 @@ export class Layer extends Container<ELayerEvent> {
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block: BlockCacher<ICanvasCacheItem> = new BlockCacher(
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0,
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0,
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core._WIDTH_,
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MAP_BLOCK_WIDTH,
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4
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);
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@ -625,20 +631,20 @@ export class Layer extends Container<ELayerEvent> {
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// this.setHD(false);
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this.setAntiAliasing(false);
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this.size(core._PX_, core._PY_);
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this.size(MAP_WIDTH, MAP_HEIGHT);
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this.staticMap.setHD(false);
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this.staticMap.setAntiAliasing(false);
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this.staticMap.size(core._PX_, core._PY_);
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this.staticMap.size(MAP_WIDTH, MAP_HEIGHT);
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this.movingMap.setHD(false);
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this.movingMap.setAntiAliasing(false);
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this.movingMap.size(core._PX_, core._PY_);
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this.movingMap.size(MAP_WIDTH, MAP_HEIGHT);
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this.backMap.setHD(false);
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this.backMap.setAntiAliasing(false);
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this.backMap.size(core._PX_, core._PY_);
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this.backMap.size(MAP_WIDTH, MAP_HEIGHT);
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this.main.setAntiAliasing(false);
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this.main.setHD(false);
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this.main.size(core._PX_, core._PY_);
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this.main.size(MAP_WIDTH, MAP_HEIGHT);
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this.appendChild(this.main);
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this.main.setRenderFn((canvas, transform) => {
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@ -789,7 +795,7 @@ export class Layer extends Container<ELayerEvent> {
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const [sx, sy, w, h] = data.render[i];
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canvas.setHD(false);
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canvas.setAntiAliasing(false);
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canvas.size(core._PX_, core._PY_);
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canvas.size(MAP_WIDTH, MAP_HEIGHT);
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temp.size(w, h);
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const img = data.autotile ? data.image[0b11111111] : data.image;
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@ -1204,7 +1210,7 @@ export class Layer extends Container<ELayerEvent> {
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const temp = this.requireCanvas(true, false);
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temp.setAntiAliasing(false);
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temp.setHD(false);
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temp.size(core._PX_, core._PY_);
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temp.size(MAP_WIDTH, MAP_HEIGHT);
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// 先画到临时画布,用于缓存
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for (let nx = sx; nx < ex; nx++) {
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@ -1261,7 +1267,7 @@ export class Layer extends Container<ELayerEvent> {
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const [a, b, , c, d, , e, f] = mat;
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ctx.setTransform(a, b, c, d, e, f);
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const max1 = 1 / Math.min(a, b, c, d) ** 2;
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const max2 = Math.max(core._PX_, core._PY_) * 2;
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const max2 = Math.max(MAP_WIDTH, MAP_HEIGHT) * 2;
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const r = (max1 * max2) ** 2;
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this.movingRenderable.forEach(v => {
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@ -1,21 +1,99 @@
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// 地图格子宽高,此处仅影响画面,不影响游戏内逻辑,游戏内逻辑地图大小请在 core.js 中修改
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export const MAP_BLOCK_WIDTH = 15;
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export const MAP_BLOCK_HEIGHT = 15;
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import { ElementLocator } from '@motajs/render-core';
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// 地图像素宽高
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export const MAP_WIDTH = 32 * MAP_BLOCK_WIDTH;
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export const MAP_HEIGHT = 32 * MAP_BLOCK_HEIGHT;
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// 本文件为 UI 配置文件,你可以修改下面的每个常量来控制 UI 的显示参数,每个常量都有注释说明
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// 状态栏像素宽高
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//#region 地图
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/** 每个格子的宽高 */
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export const CELL_SIZE = 32;
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/** 地图格子宽度,此处仅影响画面,不影响游戏内逻辑,游戏内逻辑地图大小请在 core.js 中修改 */
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export const MAP_BLOCK_WIDTH = 13;
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/** 地图格子高度,此处仅影响画面,不影响游戏内逻辑,游戏内逻辑地图大小请在 core.js 中修改 */
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export const MAP_BLOCK_HEIGHT = 13;
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/** 地图像素宽度 */
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export const MAP_WIDTH = CELL_SIZE * MAP_BLOCK_WIDTH;
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/** 地图像素高度 */
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export const MAP_HEIGHT = CELL_SIZE * MAP_BLOCK_HEIGHT;
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//#region 状态栏
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/** 状态栏像素宽度 */
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export const STATUS_BAR_WIDTH = 180;
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/** 状态栏像素高度 */
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export const STATUS_BAR_HEIGHT = 32 * MAP_BLOCK_HEIGHT;
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// 右侧状态栏的横坐标
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/** 右侧状态栏的横坐标 */
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export const RIGHT_STATUS_POS = STATUS_BAR_WIDTH + MAP_WIDTH;
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// 是否启用右侧状态栏
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/** 是否启用右侧状态栏 */
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export const ENABLE_RIGHT_STATUS_BAR = true;
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/** 状态栏数量,启用右侧状态栏为两个,不启用为一个 */
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export const STATUS_BAR_COUNT = ENABLE_RIGHT_STATUS_BAR ? 2 : 1;
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/** 状态栏宽度的一半 */
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export const HALF_STATUS_WIDTH = STATUS_BAR_WIDTH / 2;
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// 游戏画面像素宽高,宽=地图宽度+状态栏宽度*状态栏数量
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//#region 游戏画面
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/** 游戏画面像素宽度,宽=地图宽度+状态栏宽度*状态栏数量 */
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export const MAIN_WIDTH = MAP_WIDTH + STATUS_BAR_WIDTH * STATUS_BAR_COUNT;
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/** 游戏画面像素高度 */
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export const MAIN_HEIGHT = MAP_HEIGHT;
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/** 游戏画面宽度的一半 */
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export const HALF_WIDTH = MAIN_WIDTH / 2;
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/** 游戏画面高度的一半 */
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export const HALF_HEIGHT = MAIN_HEIGHT / 2;
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/** 全屏显示的 loc */
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export const FULL_LOC: ElementLocator = [0, 0, MAIN_WIDTH, MAIN_HEIGHT];
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/** 居中显示的 loc */
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export const CENTER_LOC: ElementLocator = [
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HALF_WIDTH,
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HALF_HEIGHT,
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void 0,
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void 0,
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0.5,
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0.5
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];
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//#region 通用配置
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/** 弹框的宽度,使用在内置 UI 与组件中,包括确认框、选择框、等待框等 */
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export const POP_BOX_WIDTH = MAP_WIDTH / 2;
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//#region 存档界面
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/** 存档缩略图尺寸 */
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export const SAVE_ITEM_SIZE = 150;
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/** 单个存档上方显示第几号存档的高度 */
|
||||
export const SAVE_ITEM_TOP = 24;
|
||||
/** 单个存档下方显示这个存档信息的高度 */
|
||||
export const SAVE_ITEM_DOWN = 16;
|
||||
/** 单个存档高度,包括存档下方的信息 */
|
||||
export const SAVE_ITEM_HEIGHT = SAVE_ITEM_SIZE + SAVE_ITEM_TOP + SAVE_ITEM_DOWN;
|
||||
/** 存档间距 */
|
||||
export const SAVE_INTERVAL = 30;
|
||||
/** 存档下巴高度,即下方显示页码和返回按钮的高度 */
|
||||
export const SAVE_DOWN_PAD = 30;
|
||||
/** 存档页码数,调高并不会影响性能,但是如果玩家存档太多的话会导致存档体积很大 */
|
||||
export const SAVE_PAGES = 1000;
|
||||
|
||||
//#region 标题界面
|
||||
|
||||
/** 标题文字宽度 */
|
||||
export const TITLE_WIDTH = 640;
|
||||
/** 标题文字高度 */
|
||||
export const TITLE_HEIGHT = 100;
|
||||
/** 标题文字宽度的一半 */
|
||||
export const HALF_TITLE_WIDTH = TITLE_WIDTH / 2;
|
||||
/** 标题文字高度的一半 */
|
||||
export const HALF_TITLE_HEIGHT = TITLE_HEIGHT / 2;
|
||||
/** 标题文字中心横坐标 */
|
||||
export const TITLE_X = HALF_WIDTH;
|
||||
/** 标题文字中心纵坐标 */
|
||||
export const TITLE_Y = 120;
|
||||
|
||||
/** 标题界面按钮宽度,如果文字被裁剪可以考虑扩大此值 */
|
||||
export const BUTTONS_WIDTH = 200;
|
||||
/** 标题界面按钮高度,如果文字被裁剪可以考虑扩大此值 */
|
||||
export const BUTTONS_HEIGHT = 160;
|
||||
/** 标题界面按钮左上角横坐标 */
|
||||
export const BUTTONS_X = 50;
|
||||
/** 标题界面按钮左上角纵坐标 */
|
||||
export const BUTTONS_Y = MAIN_HEIGHT - BUTTONS_HEIGHT;
|
||||
|
@ -16,7 +16,19 @@ import {
|
||||
} from 'vue';
|
||||
import { getConfirm, Page, PageExpose, Thumbnail } from '../components';
|
||||
import { useKey } from '../use';
|
||||
import { MAP_WIDTH } from '../shared';
|
||||
import {
|
||||
HALF_HEIGHT,
|
||||
HALF_WIDTH,
|
||||
MAP_WIDTH,
|
||||
POP_BOX_WIDTH,
|
||||
SAVE_DOWN_PAD,
|
||||
SAVE_INTERVAL,
|
||||
SAVE_ITEM_DOWN,
|
||||
SAVE_ITEM_HEIGHT,
|
||||
SAVE_ITEM_SIZE,
|
||||
SAVE_ITEM_TOP,
|
||||
SAVE_PAGES
|
||||
} from '../shared';
|
||||
import { getSave, SaveData, adjustGrid, IGridLayoutData } from '../utils';
|
||||
|
||||
export const enum SaveMode {
|
||||
@ -61,10 +73,11 @@ export const SaveItem = defineComponent<SaveItemProps>(props => {
|
||||
const statusFont = new Font('normal', 14);
|
||||
|
||||
const w = computed(() => props.loc[2] ?? 200);
|
||||
const h = computed(() => props.loc[3] ?? 200);
|
||||
const lineWidth = computed(() => (props.selected ? 4 : 2));
|
||||
const imgLoc = computed<ElementLocator>(() => {
|
||||
const size = w.value - 4;
|
||||
return [2, 24, size, size];
|
||||
return [2, SAVE_ITEM_TOP, size, size];
|
||||
});
|
||||
|
||||
const name = computed(() => {
|
||||
@ -102,7 +115,7 @@ export const SaveItem = defineComponent<SaveItemProps>(props => {
|
||||
<text
|
||||
text={name.value}
|
||||
font={font}
|
||||
loc={[w.value / 2, 20]}
|
||||
loc={[w.value / 2, SAVE_ITEM_TOP - 4]}
|
||||
anc={[0.5, 1]}
|
||||
/>
|
||||
<g-rect
|
||||
@ -130,7 +143,7 @@ export const SaveItem = defineComponent<SaveItemProps>(props => {
|
||||
text={statusText.value}
|
||||
fillStyle="yellow"
|
||||
font={statusFont}
|
||||
loc={[w.value / 2, w.value + 28]}
|
||||
loc={[w.value / 2, h.value - SAVE_ITEM_DOWN + 2]}
|
||||
anc={[0.5, 0]}
|
||||
/>
|
||||
</container>
|
||||
@ -139,12 +152,8 @@ export const SaveItem = defineComponent<SaveItemProps>(props => {
|
||||
|
||||
export const Save = defineComponent<SaveProps, SaveEmits, keyof SaveEmits>(
|
||||
(props, { emit }) => {
|
||||
const itemSize = 150;
|
||||
const itemHeight = itemSize + 40;
|
||||
const interval = 30;
|
||||
|
||||
const font = new Font('normal', 18);
|
||||
const pageFont = new Font('normal', 14);
|
||||
const font = Font.defaults({ size: 18 });
|
||||
const pageFont = Font.defaults({ size: 14 });
|
||||
|
||||
/** 当前页上被选中的存档的posIndex */
|
||||
const selected = ref(0);
|
||||
@ -160,16 +169,16 @@ export const Save = defineComponent<SaveProps, SaveEmits, keyof SaveEmits>(
|
||||
const grid = computed<IGridLayoutData>(() =>
|
||||
adjustGrid(
|
||||
width.value,
|
||||
height.value - 30,
|
||||
itemSize,
|
||||
itemHeight,
|
||||
interval
|
||||
height.value - SAVE_DOWN_PAD,
|
||||
SAVE_ITEM_SIZE,
|
||||
SAVE_ITEM_HEIGHT,
|
||||
SAVE_INTERVAL
|
||||
)
|
||||
);
|
||||
|
||||
const contentLoc = computed<ElementLocator>(() => {
|
||||
const cx = width.value / 2;
|
||||
const cy = (height.value - 30) / 2;
|
||||
const cy = (height.value - SAVE_DOWN_PAD) / 2;
|
||||
return [cx, cy, grid.value.width, grid.value.height, 0.5, 0.5];
|
||||
});
|
||||
|
||||
@ -244,8 +253,8 @@ export const Save = defineComponent<SaveProps, SaveEmits, keyof SaveEmits>(
|
||||
const confirm = await getConfirm(
|
||||
props.controller,
|
||||
`确认要删除存档 ${index + 1}?`,
|
||||
[420, 240, void 0, void 0, 0.5, 0.5],
|
||||
240,
|
||||
[HALF_WIDTH, HALF_HEIGHT, void 0, void 0, 0.5, 0.5],
|
||||
POP_BOX_WIDTH,
|
||||
{ winskin: 'winskin2.png' }
|
||||
);
|
||||
if (confirm) {
|
||||
@ -370,6 +379,9 @@ export const Save = defineComponent<SaveProps, SaveEmits, keyof SaveEmits>(
|
||||
);
|
||||
|
||||
//#region 事件监听
|
||||
|
||||
// todo: 按住快速切换页码
|
||||
|
||||
const wheel = (ev: IWheelEvent) => {
|
||||
const delta = Math.sign(ev.wheelY);
|
||||
if (ev.ctrlKey) {
|
||||
@ -384,7 +396,7 @@ export const Save = defineComponent<SaveProps, SaveEmits, keyof SaveEmits>(
|
||||
<Page
|
||||
ref={pageRef}
|
||||
loc={[0, 0, width.value, height.value - 10]}
|
||||
pages={1000}
|
||||
pages={SAVE_PAGES}
|
||||
font={pageFont}
|
||||
v-model:page={now.value}
|
||||
onWheel={wheel}
|
||||
|
@ -24,6 +24,7 @@ import { openStatistics } from './statistics';
|
||||
import { saveWithExist } from './save';
|
||||
import { compressToBase64 } from 'lz-string';
|
||||
import { ViewMapUI } from './viewmap';
|
||||
import { CENTER_LOC, FULL_LOC, MAIN_HEIGHT, POP_BOX_WIDTH } from '../shared';
|
||||
|
||||
export interface MainSettingsProps
|
||||
extends Partial<ChoicesProps>,
|
||||
@ -79,7 +80,9 @@ export const MainSettings = defineComponent<MainSettingsProps>(props => {
|
||||
break;
|
||||
}
|
||||
case MainChoice.ViewMap: {
|
||||
props.controller.open(ViewMapUI, { loc: [0, 0, 840, 840] });
|
||||
props.controller.open(ViewMapUI, {
|
||||
loc: FULL_LOC
|
||||
});
|
||||
break;
|
||||
}
|
||||
case MainChoice.Replay: {
|
||||
@ -98,8 +101,8 @@ export const MainSettings = defineComponent<MainSettingsProps>(props => {
|
||||
const confirm = await getConfirm(
|
||||
props.controller,
|
||||
'确认要返回标题吗?',
|
||||
[420, 240, void 0, void 0, 0.5, 0.5],
|
||||
240
|
||||
CENTER_LOC,
|
||||
POP_BOX_WIDTH
|
||||
);
|
||||
if (confirm) {
|
||||
props.controller.closeAll();
|
||||
@ -118,9 +121,9 @@ export const MainSettings = defineComponent<MainSettingsProps>(props => {
|
||||
<Choices
|
||||
loc={props.loc}
|
||||
choices={choices}
|
||||
width={240}
|
||||
width={POP_BOX_WIDTH}
|
||||
onChoose={choose}
|
||||
maxHeight={400}
|
||||
maxHeight={MAIN_HEIGHT - 64}
|
||||
interval={8}
|
||||
/>
|
||||
);
|
||||
@ -158,10 +161,7 @@ export const ReplaySettings = defineComponent<MainSettingsProps>(props => {
|
||||
break;
|
||||
}
|
||||
case ReplayChoice.StartFromSave: {
|
||||
const index = await saveWithExist(
|
||||
props.controller,
|
||||
[0, 0, 840, 480]
|
||||
);
|
||||
const index = await saveWithExist(props.controller, FULL_LOC);
|
||||
if (index === -2) break;
|
||||
if (index === -1) {
|
||||
core.doSL('autoSave', 'replayLoad');
|
||||
@ -172,10 +172,7 @@ export const ReplaySettings = defineComponent<MainSettingsProps>(props => {
|
||||
break;
|
||||
}
|
||||
case ReplayChoice.ResumeReplay: {
|
||||
const index = await saveWithExist(
|
||||
props.controller,
|
||||
[0, 0, 840, 480]
|
||||
);
|
||||
const index = await saveWithExist(props.controller, FULL_LOC);
|
||||
if (index === -2) break;
|
||||
const name = index === -1 ? 'autoSave' : index + 1;
|
||||
const success = core.doSL(name, 'replayRemain');
|
||||
@ -185,14 +182,11 @@ export const ReplaySettings = defineComponent<MainSettingsProps>(props => {
|
||||
}
|
||||
await getConfirm(
|
||||
props.controller,
|
||||
'[步骤2]请选择第二个存档。\n\r[yellow]该存档必须是前一个存档的后续。\r\n将尝试播放到此存档。',
|
||||
[420, 240, void 0, void 0, 0.5, 0.5],
|
||||
240
|
||||
);
|
||||
const index2 = await saveWithExist(
|
||||
props.controller,
|
||||
[0, 0, 840, 480]
|
||||
'[步骤2]请选择第二个存档。\n\\r[yellow]该存档必须是前一个存档的后续。\\r\n将尝试播放到此存档。',
|
||||
CENTER_LOC,
|
||||
POP_BOX_WIDTH
|
||||
);
|
||||
const index2 = await saveWithExist(props.controller, FULL_LOC);
|
||||
if (index2 === -2) break;
|
||||
const name2 = index2 === -1 ? 'autoSave' : index2 + 1;
|
||||
core.doSL(name2, 'replayRemain');
|
||||
@ -200,10 +194,7 @@ export const ReplaySettings = defineComponent<MainSettingsProps>(props => {
|
||||
break;
|
||||
}
|
||||
case ReplayChoice.ReplayRest: {
|
||||
const index = await saveWithExist(
|
||||
props.controller,
|
||||
[0, 0, 840, 480]
|
||||
);
|
||||
const index = await saveWithExist(props.controller, FULL_LOC);
|
||||
if (index === -2) break;
|
||||
if (index === -1) {
|
||||
core.doSL('autoSave', 'replaySince');
|
||||
@ -243,7 +234,7 @@ export const ReplaySettings = defineComponent<MainSettingsProps>(props => {
|
||||
<Choices
|
||||
loc={props.loc}
|
||||
choices={choice}
|
||||
width={240}
|
||||
width={POP_BOX_WIDTH}
|
||||
onChoose={choose}
|
||||
interval={8}
|
||||
/>
|
||||
@ -281,8 +272,8 @@ export const GameInfo = defineComponent<MainSettingsProps>(props => {
|
||||
const confirm = await getConfirm(
|
||||
props.controller,
|
||||
'即将离开本游戏,跳转至工程页面,确认跳转?',
|
||||
props.loc,
|
||||
240
|
||||
CENTER_LOC,
|
||||
POP_BOX_WIDTH
|
||||
);
|
||||
if (confirm) {
|
||||
window.location.href = 'editor-mobile.html';
|
||||
@ -299,8 +290,8 @@ export const GameInfo = defineComponent<MainSettingsProps>(props => {
|
||||
const confirm = await getConfirm(
|
||||
props.controller,
|
||||
'即将离开本游戏,跳转至评论页面,确认跳转?',
|
||||
props.loc,
|
||||
240
|
||||
CENTER_LOC,
|
||||
POP_BOX_WIDTH
|
||||
);
|
||||
if (confirm) {
|
||||
window.location.href = href;
|
||||
@ -330,7 +321,7 @@ export const GameInfo = defineComponent<MainSettingsProps>(props => {
|
||||
<Choices
|
||||
loc={props.loc}
|
||||
choices={choices}
|
||||
width={240}
|
||||
width={POP_BOX_WIDTH}
|
||||
onChoose={choose}
|
||||
interval={8}
|
||||
/>
|
||||
@ -370,8 +361,8 @@ export const SyncSave = defineComponent<MainSettingsProps>(props => {
|
||||
const replay = await getInput(
|
||||
props.controller,
|
||||
'请输入存档编号+密码',
|
||||
[240, 240, void 0, void 0, 0.5, 0.5],
|
||||
240
|
||||
CENTER_LOC,
|
||||
POP_BOX_WIDTH
|
||||
);
|
||||
await syncFromServer(props.controller, replay);
|
||||
break;
|
||||
@ -398,7 +389,7 @@ export const SyncSave = defineComponent<MainSettingsProps>(props => {
|
||||
return () => (
|
||||
<Choices
|
||||
loc={props.loc}
|
||||
width={240}
|
||||
width={POP_BOX_WIDTH}
|
||||
choices={choices}
|
||||
onChoose={choose}
|
||||
interval={8}
|
||||
@ -420,8 +411,8 @@ export const SyncSaveSelect = defineComponent<MainSettingsProps>(props => {
|
||||
const confirm = await getConfirm(
|
||||
props.controller,
|
||||
'你确定要同步全部存档么?这可能在存档较多的时候比较慢。',
|
||||
props.loc,
|
||||
240
|
||||
CENTER_LOC,
|
||||
POP_BOX_WIDTH
|
||||
);
|
||||
if (confirm) {
|
||||
core.syncSave('all');
|
||||
@ -433,8 +424,8 @@ export const SyncSaveSelect = defineComponent<MainSettingsProps>(props => {
|
||||
const confirm = await getConfirm(
|
||||
props.controller,
|
||||
'确定要同步当前存档吗?',
|
||||
props.loc,
|
||||
240
|
||||
CENTER_LOC,
|
||||
POP_BOX_WIDTH
|
||||
);
|
||||
if (confirm) {
|
||||
core.syncSave();
|
||||
@ -451,7 +442,7 @@ export const SyncSaveSelect = defineComponent<MainSettingsProps>(props => {
|
||||
return () => (
|
||||
<Choices
|
||||
loc={props.loc}
|
||||
width={240}
|
||||
width={POP_BOX_WIDTH}
|
||||
choices={choices}
|
||||
onChoose={choose}
|
||||
interval={8}
|
||||
@ -472,14 +463,14 @@ export const DownloadSaveSelect = defineComponent<MainSettingsProps>(props => {
|
||||
const confirm = await getConfirm(
|
||||
props.controller,
|
||||
'确认要下载所有存档吗?',
|
||||
props.loc,
|
||||
240
|
||||
CENTER_LOC,
|
||||
POP_BOX_WIDTH
|
||||
);
|
||||
if (confirm) {
|
||||
const data = await waitbox(
|
||||
props.controller,
|
||||
props.loc,
|
||||
240,
|
||||
CENTER_LOC,
|
||||
POP_BOX_WIDTH,
|
||||
getAllSavesData(),
|
||||
{ text: '请等待处理完毕' }
|
||||
);
|
||||
@ -496,8 +487,8 @@ export const DownloadSaveSelect = defineComponent<MainSettingsProps>(props => {
|
||||
const confirm = await getConfirm(
|
||||
props.controller,
|
||||
'确认要下载当前存档吗?',
|
||||
props.loc,
|
||||
240
|
||||
CENTER_LOC,
|
||||
POP_BOX_WIDTH
|
||||
);
|
||||
if (confirm) {
|
||||
const data = await getSaveData(core.saves.saveIndex);
|
||||
@ -520,7 +511,7 @@ export const DownloadSaveSelect = defineComponent<MainSettingsProps>(props => {
|
||||
return () => (
|
||||
<Choices
|
||||
loc={props.loc}
|
||||
width={240}
|
||||
width={POP_BOX_WIDTH}
|
||||
choices={choices}
|
||||
onChoose={choose}
|
||||
interval={8}
|
||||
@ -541,14 +532,14 @@ export const ClearSaveSelect = defineComponent<MainSettingsProps>(props => {
|
||||
const confirm = await getConfirm(
|
||||
props.controller,
|
||||
'你确定要清除【全部游戏】的所有本地存档?此行为不可逆!!!',
|
||||
props.loc,
|
||||
240
|
||||
CENTER_LOC,
|
||||
POP_BOX_WIDTH
|
||||
);
|
||||
if (confirm) {
|
||||
await waitbox(
|
||||
props.controller,
|
||||
props.loc,
|
||||
240,
|
||||
CENTER_LOC,
|
||||
POP_BOX_WIDTH,
|
||||
new Promise<void>(res => {
|
||||
core.clearLocalForage(() => {
|
||||
core.saves.ids = {};
|
||||
@ -571,8 +562,8 @@ export const ClearSaveSelect = defineComponent<MainSettingsProps>(props => {
|
||||
await getConfirm(
|
||||
props.controller,
|
||||
'所有塔的存档已经全部清空',
|
||||
props.loc,
|
||||
240
|
||||
CENTER_LOC,
|
||||
POP_BOX_WIDTH
|
||||
);
|
||||
}
|
||||
break;
|
||||
@ -581,14 +572,14 @@ export const ClearSaveSelect = defineComponent<MainSettingsProps>(props => {
|
||||
const confirm = await getConfirm(
|
||||
props.controller,
|
||||
'你确定要清除【当前游戏】的所有本地存档?此行为不可逆!!!',
|
||||
props.loc,
|
||||
240
|
||||
CENTER_LOC,
|
||||
POP_BOX_WIDTH
|
||||
);
|
||||
if (confirm) {
|
||||
await waitbox(
|
||||
props.controller,
|
||||
props.loc,
|
||||
240,
|
||||
CENTER_LOC,
|
||||
POP_BOX_WIDTH,
|
||||
new Promise<void>(res => {
|
||||
Object.keys(core.saves.ids).forEach(function (v) {
|
||||
core.removeLocalForage('save' + v);
|
||||
@ -613,8 +604,8 @@ export const ClearSaveSelect = defineComponent<MainSettingsProps>(props => {
|
||||
await getConfirm(
|
||||
props.controller,
|
||||
'当前塔的存档已被清空',
|
||||
props.loc,
|
||||
240
|
||||
CENTER_LOC,
|
||||
POP_BOX_WIDTH
|
||||
);
|
||||
}
|
||||
break;
|
||||
|
@ -91,9 +91,9 @@ export const LeftStatusBar = defineComponent<StatusBarProps<ILeftHeroStatus>>(
|
||||
return num.toString().padStart(2, '0');
|
||||
};
|
||||
|
||||
const font1 = new Font('normal', 18);
|
||||
const font2 = new Font('normal', 18, 'px', 700);
|
||||
const font3 = new Font('normal', 14, 'px', 700);
|
||||
const font1 = Font.defaults({ size: 18 });
|
||||
const font2 = Font.defaults({ size: 18, weight: 700 });
|
||||
const font3 = Font.defaults({ size: 14, weight: 700 });
|
||||
|
||||
const iconLoc = (n: number): ElementLocator => {
|
||||
return [16, 76 + 44 * n, 32, 32];
|
||||
|
@ -5,7 +5,22 @@ import {
|
||||
UIComponentProps
|
||||
} from '@motajs/system-ui';
|
||||
import { defineComponent, nextTick, onMounted, ref } from 'vue';
|
||||
import { MAIN_HEIGHT, MAIN_WIDTH } from '../shared';
|
||||
import {
|
||||
BUTTONS_HEIGHT,
|
||||
BUTTONS_WIDTH,
|
||||
BUTTONS_X,
|
||||
BUTTONS_Y,
|
||||
HALF_HEIGHT,
|
||||
HALF_TITLE_HEIGHT,
|
||||
HALF_TITLE_WIDTH,
|
||||
HALF_WIDTH,
|
||||
MAIN_HEIGHT,
|
||||
MAIN_WIDTH,
|
||||
TITLE_HEIGHT,
|
||||
TITLE_WIDTH,
|
||||
TITLE_X,
|
||||
TITLE_Y
|
||||
} from '../shared';
|
||||
import {
|
||||
ElementLocator,
|
||||
IActionEvent,
|
||||
@ -147,8 +162,8 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
|
||||
|
||||
let cursorScale = 1;
|
||||
|
||||
const titleFont = new Font('normal', 72).string();
|
||||
const buttonFont = new Font('normal', 24, 'px', 600);
|
||||
const titleFont = Font.defaults({ size: 72 });
|
||||
const buttonFont = Font.defaults({ size: 24, weight: 600 });
|
||||
|
||||
//#region 按钮功能
|
||||
|
||||
@ -388,7 +403,7 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
|
||||
}
|
||||
ctx.textAlign = 'center';
|
||||
ctx.textBaseline = 'middle';
|
||||
ctx.font = titleFont;
|
||||
ctx.font = titleFont.string();
|
||||
ctx.fillStyle = titleGradient!;
|
||||
ctx.filter = `
|
||||
drop-shadow(2px 2px 4px rgba(0, 0, 0, 0.5))
|
||||
@ -396,7 +411,7 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
|
||||
drop-shadow(12px 12px 4px rgba(0, 0, 0, 0.4))
|
||||
blur(1px)
|
||||
`;
|
||||
ctx.fillText(core.firstData.title, 320, 50);
|
||||
ctx.fillText(core.firstData.title, HALF_TITLE_WIDTH, HALF_TITLE_HEIGHT);
|
||||
};
|
||||
|
||||
const renderCursor = (canvas: MotaOffscreenCanvas2D) => {
|
||||
@ -420,15 +435,15 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
|
||||
>
|
||||
<image
|
||||
image={bg}
|
||||
loc={[MAIN_WIDTH / 2, MAIN_HEIGHT / 2, width, height]}
|
||||
loc={[HALF_WIDTH, HALF_HEIGHT, width, height]}
|
||||
anc={[0.5, 0.5]}
|
||||
filter="brightness(120%)contrast(110%)"
|
||||
zIndex={0}
|
||||
/>
|
||||
<shader
|
||||
ref={imageShader}
|
||||
zIndex={5}
|
||||
loc={[0, 0, MAIN_WIDTH, MAIN_HEIGHT]}
|
||||
filter="brightness(120%)contrast(110%)"
|
||||
/>
|
||||
<sprite
|
||||
ref={maskSprite}
|
||||
@ -441,17 +456,16 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
|
||||
<sprite
|
||||
ref={titleSprite}
|
||||
render={renderTitle}
|
||||
loc={[MAIN_WIDTH / 2, 120, 640, 100, 0.5, 0.5]}
|
||||
loc={[TITLE_X, TITLE_Y, TITLE_WIDTH, TITLE_HEIGHT, 0.5, 0.5]}
|
||||
zIndex={10}
|
||||
/>
|
||||
<container
|
||||
zIndex={15}
|
||||
loc={[50, MAIN_HEIGHT, 200, 160]}
|
||||
anc={[0, 1]}
|
||||
loc={[BUTTONS_X, BUTTONS_Y, BUTTONS_WIDTH, BUTTONS_HEIGHT]}
|
||||
>
|
||||
<container
|
||||
hidden={selectHard.value}
|
||||
loc={[0, 0, 200, 160]}
|
||||
loc={[0, 0, BUTTONS_WIDTH, BUTTONS_HEIGHT]}
|
||||
alpha={buttonsAlpha.ref.value}
|
||||
>
|
||||
{buttons.map((v, i) => {
|
||||
@ -475,7 +489,7 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
|
||||
</container>
|
||||
<container
|
||||
hidden={!selectHard.value}
|
||||
loc={[0, 0, 200, 160]}
|
||||
loc={[0, 0, BUTTONS_WIDTH, BUTTONS_HEIGHT]}
|
||||
alpha={buttonsAlpha.ref.value}
|
||||
>
|
||||
{hard.map((v, i) => {
|
||||
@ -528,16 +542,15 @@ export const GameTitle = defineComponent<GameTitleProps>(props => {
|
||||
cursor="pointer"
|
||||
/>
|
||||
)}
|
||||
{!soundOpened.value && (
|
||||
<g-line
|
||||
line={[5, 35, 35, 5]}
|
||||
strokeStyle="gray"
|
||||
lineWidth={3}
|
||||
lineCap="round"
|
||||
noevent
|
||||
zIndex={5}
|
||||
/>
|
||||
)}
|
||||
<g-line
|
||||
line={[5, 35, 35, 5]}
|
||||
strokeStyle="gray"
|
||||
lineWidth={3}
|
||||
lineCap="round"
|
||||
zIndex={5}
|
||||
noevent
|
||||
hidden={soundOpened.value}
|
||||
/>
|
||||
</container>
|
||||
</container>
|
||||
);
|
||||
|
@ -23,7 +23,7 @@ import { generateBinary } from '@motajs/legacy-common';
|
||||
import { SetupComponentOptions } from '@motajs/system-ui';
|
||||
import { saveSave, saveLoad } from './save';
|
||||
import { mainUIController } from './controller';
|
||||
import { MAIN_WIDTH, MAIN_HEIGHT } from '../shared';
|
||||
import { MAIN_HEIGHT, FULL_LOC, POP_BOX_WIDTH, CENTER_LOC } from '../shared';
|
||||
import { openSettings } from './settings';
|
||||
import { openViewMap } from './viewmap';
|
||||
|
||||
@ -90,10 +90,10 @@ export const PlayingToolbar = defineComponent<
|
||||
const tool = () => core.openToolbox(true);
|
||||
const fly = () => core.useFly(true);
|
||||
const save = () => {
|
||||
saveSave(mainUIController, [0, 0, MAIN_WIDTH, MAIN_HEIGHT]);
|
||||
saveSave(mainUIController, FULL_LOC);
|
||||
};
|
||||
const load = () => {
|
||||
saveLoad(mainUIController, [0, 0, MAIN_WIDTH, MAIN_HEIGHT]);
|
||||
saveLoad(mainUIController, FULL_LOC);
|
||||
};
|
||||
const equip = () => core.openEquipbox(true);
|
||||
const shop = () => core.openQuickShop(true);
|
||||
@ -111,12 +111,15 @@ export const PlayingToolbar = defineComponent<
|
||||
const redo = () => core.doSL('autoSave', 'reload');
|
||||
const numpad = () => emit('numpad');
|
||||
const view = () => {
|
||||
openViewMap(mainUIController, [0, 0, MAIN_WIDTH, MAIN_HEIGHT]);
|
||||
openViewMap(mainUIController, FULL_LOC);
|
||||
};
|
||||
const danmaku = () => requestAnimationFrame(openDanmakuPoster);
|
||||
const replay = () => core.ui._drawReplay();
|
||||
const settings = () => {
|
||||
openSettings(mainUIController, [420, 240, 240, 400, 0.5, 0.5]);
|
||||
const loc = CENTER_LOC.slice() as ElementLocator;
|
||||
loc[2] = POP_BOX_WIDTH;
|
||||
loc[3] = MAIN_HEIGHT - 72;
|
||||
openSettings(mainUIController, loc);
|
||||
};
|
||||
|
||||
return () => (
|
||||
@ -166,7 +169,7 @@ export const ReplayingToolbar = defineComponent<ReplayingProps>(props => {
|
||||
|
||||
const bookIcon = core.statusBar.icons.book;
|
||||
const saveIcon = core.statusBar.icons.save;
|
||||
const font1 = new Font('normal', 16);
|
||||
const font1 = Font.defaults({ size: 16 });
|
||||
const font2 = new Font('Verdana', 12);
|
||||
|
||||
const speedText = computed(() => `${status.speed}速`);
|
||||
@ -183,7 +186,7 @@ export const ReplayingToolbar = defineComponent<ReplayingProps>(props => {
|
||||
const speedUp = () => core.speedUpReplay();
|
||||
const book = () => core.openBook(true);
|
||||
const save = () => {
|
||||
saveSave(mainUIController, [0, 0, MAIN_WIDTH, MAIN_HEIGHT]);
|
||||
saveSave(mainUIController, FULL_LOC);
|
||||
};
|
||||
const view = () => {
|
||||
if (core.isPlaying() && !core.isMoving() && !core.status.lockControl) {
|
||||
|
@ -38,6 +38,17 @@ import { clamp, mean } from 'lodash-es';
|
||||
import { calculateStatisticsOne, StatisticsDataOneFloor } from './statistics';
|
||||
import { Tip, TipExpose } from '../components';
|
||||
import { useKey } from '../use';
|
||||
import {
|
||||
ENABLE_RIGHT_STATUS_BAR,
|
||||
FULL_LOC,
|
||||
HALF_WIDTH,
|
||||
MAIN_HEIGHT,
|
||||
MAP_HEIGHT,
|
||||
MAP_WIDTH,
|
||||
RIGHT_STATUS_POS,
|
||||
STATUS_BAR_HEIGHT,
|
||||
STATUS_BAR_WIDTH
|
||||
} from '../shared';
|
||||
|
||||
export interface ViewMapProps extends UIComponentProps, BaseProps {
|
||||
loc: ElementLocator;
|
||||
@ -335,12 +346,18 @@ export const ViewMap = defineComponent<ViewMapProps>(props => {
|
||||
|
||||
return () => (
|
||||
<container loc={props.loc} nocache>
|
||||
<g-rect fillStyle="black" fill loc={[0, 0, 840, 480]} />
|
||||
<g-rect stroke zIndex={100} loc={[0, 0, 840, 480]} noevent />
|
||||
<g-line line={[180, 0, 180, 480]} lineWidth={1} />
|
||||
<g-line line={[180 + 480, 0, 180 + 480, 480]} lineWidth={1} />
|
||||
<g-rect fillStyle="black" fill loc={FULL_LOC} />
|
||||
<g-rect stroke zIndex={100} loc={FULL_LOC} noevent />
|
||||
<g-line
|
||||
line={[STATUS_BAR_WIDTH, 0, STATUS_BAR_WIDTH, MAIN_HEIGHT]}
|
||||
lineWidth={1}
|
||||
/>
|
||||
<g-line
|
||||
line={[RIGHT_STATUS_POS, 0, RIGHT_STATUS_POS, MAIN_HEIGHT]}
|
||||
lineWidth={1}
|
||||
/>
|
||||
<FloorSelector
|
||||
loc={[0, 0, 180, 480]}
|
||||
loc={[0, 0, STATUS_BAR_WIDTH, MAIN_HEIGHT]}
|
||||
floors={viewableFloor}
|
||||
v-model:now={now.value}
|
||||
onClose={close}
|
||||
@ -348,7 +365,7 @@ export const ViewMap = defineComponent<ViewMapProps>(props => {
|
||||
<layer-group
|
||||
ref={group}
|
||||
ex={layerGroupExtends}
|
||||
loc={[180, 0, 480, 480]}
|
||||
loc={[STATUS_BAR_WIDTH, 0, MAP_WIDTH, MAP_HEIGHT]}
|
||||
onDown={downMap}
|
||||
onMove={moveMap}
|
||||
onUp={upMap}
|
||||
@ -365,12 +382,12 @@ export const ViewMap = defineComponent<ViewMapProps>(props => {
|
||||
<Tip
|
||||
ref={tip}
|
||||
zIndex={40}
|
||||
loc={[188, 8, 200, 32]}
|
||||
loc={[STATUS_BAR_WIDTH + 8, 8, 200, 32]}
|
||||
pad={[12, 6]}
|
||||
corner={16}
|
||||
/>
|
||||
<sprite
|
||||
loc={[180, 0, 480, 64]}
|
||||
loc={[STATUS_BAR_WIDTH, 0, MAP_WIDTH, 64]}
|
||||
render={renderTop}
|
||||
alpha={topAlpha.value}
|
||||
zIndex={10}
|
||||
@ -380,7 +397,7 @@ export const ViewMap = defineComponent<ViewMapProps>(props => {
|
||||
onClick={() => changeFloor(1)}
|
||||
/>
|
||||
<sprite
|
||||
loc={[180, 416, 480, 64]}
|
||||
loc={[STATUS_BAR_WIDTH, MAP_HEIGHT - 64, MAP_WIDTH, 64]}
|
||||
render={renderBottom}
|
||||
alpha={bottomAlpha.value}
|
||||
zIndex={10}
|
||||
@ -391,19 +408,22 @@ export const ViewMap = defineComponent<ViewMapProps>(props => {
|
||||
/>
|
||||
<text
|
||||
text="上移地图"
|
||||
loc={[420, 24]}
|
||||
loc={[HALF_WIDTH, 24]}
|
||||
anc={[0.5, 0.5]}
|
||||
zIndex={20}
|
||||
noevent
|
||||
/>
|
||||
<text
|
||||
text="下移地图"
|
||||
loc={[420, 456]}
|
||||
loc={[HALF_WIDTH, MAP_HEIGHT - 24]}
|
||||
anc={[0.5, 0.5]}
|
||||
zIndex={20}
|
||||
noevent
|
||||
/>
|
||||
<container loc={[660, 0, 180, 480]}>
|
||||
<container
|
||||
loc={[RIGHT_STATUS_POS, 0, STATUS_BAR_WIDTH, STATUS_BAR_HEIGHT]}
|
||||
hidden={!ENABLE_RIGHT_STATUS_BAR}
|
||||
>
|
||||
<text
|
||||
text="鼠标 / 单指拖动地图"
|
||||
font={rightFont}
|
||||
|
@ -160,8 +160,18 @@ export class Font implements IFontConfig {
|
||||
/**
|
||||
* 获取默认字体
|
||||
*/
|
||||
static defaults() {
|
||||
return new Font();
|
||||
static defaults(config?: Partial<IFontConfig>) {
|
||||
if (!config) {
|
||||
return new Font();
|
||||
} else {
|
||||
return new Font(
|
||||
config.family,
|
||||
config.size,
|
||||
config.sizeUnit,
|
||||
config.weight,
|
||||
config.italic
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user