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https://github.com/unanmed/HumanBreak.git
synced 2025-11-27 13:42:58 +08:00
refactor: Transform 可绑定多个更新对象
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028e21b6c2
commit
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@ -7,7 +7,7 @@ import { EffectBase } from './base';
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export class Image3DEffect
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extends EffectBase<void>
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implements ITransformUpdatable
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implements ITransformUpdatable<Transform3D>
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{
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/** 图片的模型变换 */
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private model: Transform3D = new Transform3D();
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@ -65,7 +65,7 @@ export class Image3DEffect
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* @param model 模型变换
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*/
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setModel(model: Transform3D) {
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this.model.bind();
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this.model.unbind(this);
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this.model = model;
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model.bind(this);
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}
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@ -75,7 +75,7 @@ export class Image3DEffect
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* @param model 视角变换
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*/
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setView(view: Transform3D) {
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this.view.bind();
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this.view.unbind(this);
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this.view = view;
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view.bind(this);
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}
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@ -85,7 +85,7 @@ export class Image3DEffect
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* @param model 投影变换
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*/
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setProj(proj: Transform3D) {
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this.proj.bind();
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this.proj.unbind(this);
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this.proj = proj;
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proj.bind(this);
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}
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@ -1,8 +1,4 @@
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import {
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MotaOffscreenCanvas2D,
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RenderItem,
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Transform
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} from '@motajs/render-core';
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import { MotaOffscreenCanvas2D, RenderItem } from '@motajs/render-core';
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import { ILayerState, state } from '@user/data-state';
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import { IMapRenderer } from './types';
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import { MapRenderer } from './renderer';
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@ -51,10 +47,6 @@ export class MapRender extends RenderItem {
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this.sizeGL(width, height);
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}
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updateTransform(transform: Transform): void {
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super.updateTransform(transform);
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}
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protected render(canvas: MotaOffscreenCanvas2D): void {
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this.renderer.clear(true, true);
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const map = this.renderer.render();
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@ -42,7 +42,7 @@ import {
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DYNAMIC_RESERVE,
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MOVING_TOLERANCE
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} from '../shared';
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import { ITransformUpdatable, Transform } from '@motajs/render-core';
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import { Transform } from '@motajs/render-core';
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import { MapViewport } from './viewport';
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import { INSTANCED_COUNT } from './constant';
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import { StaticBlockStatus } from './status';
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@ -54,11 +54,7 @@ const enum BackgroundType {
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}
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export class MapRenderer
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implements
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IMapRenderer,
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IMovingRenderer,
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ITransformUpdatable<Transform>,
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IMapDataGetter
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implements IMapRenderer, IMovingRenderer, IMapDataGetter
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{
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//#region 实例属性
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@ -296,7 +292,7 @@ export class MapRenderer
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//#region 状态控制
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setTransform(transform: Transform): void {
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this.transform.bind();
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this.transform.unbind(this);
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this.transform = transform;
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transform.bind(this);
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this.viewport.bindTransform(transform);
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@ -301,7 +301,7 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
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/** 该元素的变换矩阵 */
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private _transform: Transform = new Transform();
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set transform(value: Transform) {
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this._transform.bind();
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this._transform.unbind(this);
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this._transform = value;
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value.bind(this);
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}
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@ -798,7 +798,7 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
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this._parent = void 0;
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parent.requestSort();
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parent.update();
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this._transform.bind();
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this._transform.unbind(this);
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if (!success) return false;
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this._root?.disconnect(this);
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this._root = void 0;
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@ -1,7 +1,11 @@
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import { mat3, mat4, ReadonlyMat3, ReadonlyVec3, vec2, vec3 } from 'gl-matrix';
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export interface ITransformUpdatable<T> {
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updateTransform?(transform: T): void;
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/**
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* 当变换矩阵更新时触发
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* @param transform 触发更新的变换矩阵
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*/
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updateTransform(transform: T): void;
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}
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export class Transform {
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@ -17,14 +21,26 @@ export class Transform {
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private modified: boolean = false;
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/** 绑定的可更新元素 */
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bindedObject?: ITransformUpdatable<Transform>;
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bindedObject: Set<ITransformUpdatable<Transform>> = new Set();
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/**
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* 对这个变换实例添加绑定对象,当矩阵变换时,自动调用其 update 函数
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* @param obj 要绑定的对象
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*/
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bind(obj?: ITransformUpdatable<Transform>) {
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this.bindedObject = obj;
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bind(obj: ITransformUpdatable<Transform>) {
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this.bindedObject.add(obj);
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}
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/**
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* 取消对象的绑定
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* @param obj 要取消绑定的对象
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*/
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unbind(obj: ITransformUpdatable<Transform>) {
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this.bindedObject.delete(obj);
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}
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private emitUpdate() {
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this.bindedObject.forEach(v => v.updateTransform(this));
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}
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/**
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@ -38,7 +54,7 @@ export class Transform {
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this.scaleY = 1;
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this.rad = 0;
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this.modified = false;
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this.bindedObject?.updateTransform?.(this);
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this.emitUpdate();
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}
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/**
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@ -49,7 +65,7 @@ export class Transform {
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this.scaleX *= x;
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this.scaleY *= y;
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this.modified = true;
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this.bindedObject?.updateTransform?.(this);
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this.emitUpdate();
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return this;
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}
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@ -61,7 +77,7 @@ export class Transform {
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this.x += x;
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this.y += y;
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this.modified = true;
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this.bindedObject?.updateTransform?.(this);
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this.emitUpdate();
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return this;
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}
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@ -76,7 +92,7 @@ export class Transform {
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this.rad -= n * Math.PI * 2;
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}
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this.modified = true;
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this.bindedObject?.updateTransform?.(this);
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this.emitUpdate();
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return this;
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}
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@ -88,7 +104,7 @@ export class Transform {
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this.scaleX = x;
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this.scaleY = y;
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this.modified = true;
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this.bindedObject?.updateTransform?.(this);
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this.emitUpdate();
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return this;
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}
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@ -100,7 +116,7 @@ export class Transform {
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this.x = x;
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this.y = y;
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this.modified = true;
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this.bindedObject?.updateTransform?.(this);
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this.emitUpdate();
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return this;
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}
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@ -111,7 +127,7 @@ export class Transform {
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mat3.rotate(this.mat, this.mat, rad - this.rad);
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this.rad = rad;
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this.modified = true;
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this.bindedObject?.updateTransform?.(this);
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this.emitUpdate();
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return this;
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}
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@ -138,7 +154,7 @@ export class Transform {
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mat3.fromValues(a, b, 0, c, d, 0, e, f, 1)
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);
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this.calAttributes();
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this.bindedObject?.updateTransform?.(this);
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this.emitUpdate();
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return this;
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}
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@ -161,7 +177,7 @@ export class Transform {
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): this {
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mat3.set(this.mat, a, b, 0, c, d, 0, e, f, 1);
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this.calAttributes();
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this.bindedObject?.updateTransform?.(this);
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this.emitUpdate();
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return this;
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}
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@ -285,14 +301,26 @@ export class Transform3D {
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mat: mat4 = mat4.create();
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/** 绑定的可更新元素 */
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bindedObject?: ITransformUpdatable<Transform3D>;
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bindedObject: Set<ITransformUpdatable<Transform3D>> = new Set();
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/**
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* 绑定可更新对象
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* 对这个变换实例添加绑定对象,当矩阵变换时,自动调用其 update 函数
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* @param obj 要绑定的对象
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*/
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bind(obj?: ITransformUpdatable<Transform3D>) {
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this.bindedObject = obj;
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bind(obj: ITransformUpdatable<Transform3D>) {
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this.bindedObject.add(obj);
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}
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/**
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* 取消对象的绑定
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* @param obj 要取消绑定的对象
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*/
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unbind(obj: ITransformUpdatable<Transform3D>) {
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this.bindedObject.delete(obj);
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}
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private emitUpdate() {
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this.bindedObject.forEach(v => v.updateTransform(this));
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}
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/**
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@ -300,7 +328,7 @@ export class Transform3D {
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*/
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reset(): this {
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mat4.identity(this.mat);
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this.bindedObject?.updateTransform?.(this);
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this.emitUpdate();
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return this;
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}
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@ -312,7 +340,7 @@ export class Transform3D {
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*/
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scale(x: number, y: number, z: number): this {
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mat4.scale(this.mat, this.mat, [x, y, z]);
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this.bindedObject?.updateTransform?.(this);
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this.emitUpdate();
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return this;
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}
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@ -324,7 +352,7 @@ export class Transform3D {
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*/
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translate(x: number, y: number, z: number): this {
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mat4.translate(this.mat, this.mat, [x, y, z]);
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this.bindedObject?.updateTransform?.(this);
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this.emitUpdate();
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return this;
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}
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@ -335,7 +363,7 @@ export class Transform3D {
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*/
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rotate(rad: number, axis: vec3): this {
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mat4.rotate(this.mat, this.mat, rad, axis);
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this.bindedObject?.updateTransform?.(this);
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this.emitUpdate();
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return this;
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}
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@ -371,7 +399,7 @@ export class Transform3D {
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*/
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lookAt(eye: vec3, center: vec3, up: vec3): this {
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mat4.lookAt(this.mat, eye, center, up);
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this.bindedObject?.updateTransform?.(this);
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this.emitUpdate();
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return this;
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}
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@ -384,7 +412,7 @@ export class Transform3D {
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*/
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perspective(fovy: number, aspect: number, near: number, far: number): this {
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mat4.perspective(this.mat, fovy, aspect, near, far);
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this.bindedObject?.updateTransform?.(this);
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this.emitUpdate();
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return this;
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}
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@ -406,7 +434,7 @@ export class Transform3D {
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far: number
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): this {
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mat4.ortho(this.mat, left, right, bottom, top, near, far);
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this.bindedObject?.updateTransform?.(this);
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this.emitUpdate();
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return this;
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}
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