refactor: Transform 可绑定多个更新对象

This commit is contained in:
AncTe committed 2025-11-19 16:28:58 +08:00
1 parent 028e21b6c2
commit ea047a4af6
5 files changed
+62 -46

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@@ -7,7 +7,7 @@ import { EffectBase } from './base';
export class Image3DEffect
extends EffectBase<void>
implements ITransformUpdatable
implements ITransformUpdatable<Transform3D>
{
/** 图片的模型变换 */
private model: Transform3D = new Transform3D();
@@ -65,7 +65,7 @@ export class Image3DEffect
* @param model 模型变换
*/
setModel(model: Transform3D) {
this.model.bind();
this.model.unbind(this);
this.model = model;
model.bind(this);
}
@@ -75,7 +75,7 @@ export class Image3DEffect
* @param model 视角变换
*/
setView(view: Transform3D) {
this.view.bind();
this.view.unbind(this);
this.view = view;
view.bind(this);
}
@@ -85,7 +85,7 @@ export class Image3DEffect
* @param model 投影变换
*/
setProj(proj: Transform3D) {
this.proj.bind();
this.proj.unbind(this);
this.proj = proj;
proj.bind(this);
}
@@ -1,8 +1,4 @@
import {
MotaOffscreenCanvas2D,
RenderItem,
Transform
} from '@motajs/render-core';
import { MotaOffscreenCanvas2D, RenderItem } from '@motajs/render-core';
import { ILayerState, state } from '@user/data-state';
import { IMapRenderer } from './types';
import { MapRenderer } from './renderer';
@@ -51,10 +47,6 @@ export class MapRender extends RenderItem {
this.sizeGL(width, height);
}
updateTransform(transform: Transform): void {
super.updateTransform(transform);
}
protected render(canvas: MotaOffscreenCanvas2D): void {
this.renderer.clear(true, true);
const map = this.renderer.render();
@@ -42,7 +42,7 @@ import {
DYNAMIC_RESERVE,
MOVING_TOLERANCE
} from '../shared';
import { ITransformUpdatable, Transform } from '@motajs/render-core';
import { Transform } from '@motajs/render-core';
import { MapViewport } from './viewport';
import { INSTANCED_COUNT } from './constant';
import { StaticBlockStatus } from './status';
@@ -54,11 +54,7 @@ const enum BackgroundType {
}
export class MapRenderer
implements
IMapRenderer,
IMovingRenderer,
ITransformUpdatable<Transform>,
IMapDataGetter
implements IMapRenderer, IMovingRenderer, IMapDataGetter
{
//#region 实例属性
@@ -296,7 +292,7 @@ export class MapRenderer
//#region 状态控制
setTransform(transform: Transform): void {
this.transform.bind();
this.transform.unbind(this);
this.transform = transform;
transform.bind(this);
this.viewport.bindTransform(transform);
+2 -2
View File
@@ -301,7 +301,7 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
/** 该元素的变换矩阵 */
private _transform: Transform = new Transform();
set transform(value: Transform) {
this._transform.bind();
this._transform.unbind(this);
this._transform = value;
value.bind(this);
}
@@ -798,7 +798,7 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
this._parent = void 0;
parent.requestSort();
parent.update();
this._transform.bind();
this._transform.unbind(this);
if (!success) return false;
this._root?.disconnect(this);
this._root = void 0;
+52 -24
View File
@@ -1,7 +1,11 @@
import { mat3, mat4, ReadonlyMat3, ReadonlyVec3, vec2, vec3 } from 'gl-matrix';
export interface ITransformUpdatable<T> {
updateTransform?(transform: T): void;
/**
* 当变换矩阵更新时触发
* @param transform 触发更新的变换矩阵
*/
updateTransform(transform: T): void;
}
export class Transform {
@@ -17,14 +21,26 @@ export class Transform {
private modified: boolean = false;
/** 绑定的可更新元素 */
bindedObject?: ITransformUpdatable<Transform>;
bindedObject: Set<ITransformUpdatable<Transform>> = new Set();
/**
* 对这个变换实例添加绑定对象,当矩阵变换时,自动调用其 update 函数
* @param obj 要绑定的对象
*/
bind(obj?: ITransformUpdatable<Transform>) {
this.bindedObject = obj;
bind(obj: ITransformUpdatable<Transform>) {
this.bindedObject.add(obj);
}
/**
* 取消对象的绑定
* @param obj 要取消绑定的对象
*/
unbind(obj: ITransformUpdatable<Transform>) {
this.bindedObject.delete(obj);
}
private emitUpdate() {
this.bindedObject.forEach(v => v.updateTransform(this));
}
/**
@@ -38,7 +54,7 @@ export class Transform {
this.scaleY = 1;
this.rad = 0;
this.modified = false;
this.bindedObject?.updateTransform?.(this);
this.emitUpdate();
}
/**
@@ -49,7 +65,7 @@ export class Transform {
this.scaleX *= x;
this.scaleY *= y;
this.modified = true;
this.bindedObject?.updateTransform?.(this);
this.emitUpdate();
return this;
}
@@ -61,7 +77,7 @@ export class Transform {
this.x += x;
this.y += y;
this.modified = true;
this.bindedObject?.updateTransform?.(this);
this.emitUpdate();
return this;
}
@@ -76,7 +92,7 @@ export class Transform {
this.rad -= n * Math.PI * 2;
}
this.modified = true;
this.bindedObject?.updateTransform?.(this);
this.emitUpdate();
return this;
}
@@ -88,7 +104,7 @@ export class Transform {
this.scaleX = x;
this.scaleY = y;
this.modified = true;
this.bindedObject?.updateTransform?.(this);
this.emitUpdate();
return this;
}
@@ -100,7 +116,7 @@ export class Transform {
this.x = x;
this.y = y;
this.modified = true;
this.bindedObject?.updateTransform?.(this);
this.emitUpdate();
return this;
}
@@ -111,7 +127,7 @@ export class Transform {
mat3.rotate(this.mat, this.mat, rad - this.rad);
this.rad = rad;
this.modified = true;
this.bindedObject?.updateTransform?.(this);
this.emitUpdate();
return this;
}
@@ -138,7 +154,7 @@ export class Transform {
mat3.fromValues(a, b, 0, c, d, 0, e, f, 1)
);
this.calAttributes();
this.bindedObject?.updateTransform?.(this);
this.emitUpdate();
return this;
}
@@ -161,7 +177,7 @@ export class Transform {
): this {
mat3.set(this.mat, a, b, 0, c, d, 0, e, f, 1);
this.calAttributes();
this.bindedObject?.updateTransform?.(this);
this.emitUpdate();
return this;
}
@@ -285,14 +301,26 @@ export class Transform3D {
mat: mat4 = mat4.create();
/** 绑定的可更新元素 */
bindedObject?: ITransformUpdatable<Transform3D>;
bindedObject: Set<ITransformUpdatable<Transform3D>> = new Set();
/**
* 绑定可更新对象
* 对这个变换实例添加绑定对象,当矩阵变换时,自动调用其 update 函数
* @param obj 要绑定的对象
*/
bind(obj?: ITransformUpdatable<Transform3D>) {
this.bindedObject = obj;
bind(obj: ITransformUpdatable<Transform3D>) {
this.bindedObject.add(obj);
}
/**
* 取消对象的绑定
* @param obj 要取消绑定的对象
*/
unbind(obj: ITransformUpdatable<Transform3D>) {
this.bindedObject.delete(obj);
}
private emitUpdate() {
this.bindedObject.forEach(v => v.updateTransform(this));
}
/**
@@ -300,7 +328,7 @@ export class Transform3D {
*/
reset(): this {
mat4.identity(this.mat);
this.bindedObject?.updateTransform?.(this);
this.emitUpdate();
return this;
}
@@ -312,7 +340,7 @@ export class Transform3D {
*/
scale(x: number, y: number, z: number): this {
mat4.scale(this.mat, this.mat, [x, y, z]);
this.bindedObject?.updateTransform?.(this);
this.emitUpdate();
return this;
}
@@ -324,7 +352,7 @@ export class Transform3D {
*/
translate(x: number, y: number, z: number): this {
mat4.translate(this.mat, this.mat, [x, y, z]);
this.bindedObject?.updateTransform?.(this);
this.emitUpdate();
return this;
}
@@ -335,7 +363,7 @@ export class Transform3D {
*/
rotate(rad: number, axis: vec3): this {
mat4.rotate(this.mat, this.mat, rad, axis);
this.bindedObject?.updateTransform?.(this);
this.emitUpdate();
return this;
}
@@ -371,7 +399,7 @@ export class Transform3D {
*/
lookAt(eye: vec3, center: vec3, up: vec3): this {
mat4.lookAt(this.mat, eye, center, up);
this.bindedObject?.updateTransform?.(this);
this.emitUpdate();
return this;
}
@@ -384,7 +412,7 @@ export class Transform3D {
*/
perspective(fovy: number, aspect: number, near: number, far: number): this {
mat4.perspective(this.mat, fovy, aspect, near, far);
this.bindedObject?.updateTransform?.(this);
this.emitUpdate();
return this;
}
@@ -406,7 +434,7 @@ export class Transform3D {
far: number
): this {
mat4.ortho(this.mat, left, right, bottom, top, near, far);
this.bindedObject?.updateTransform?.(this);
this.emitUpdate();
return this;
}