mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-01-19 12:49:25 +08:00
修改插件目录
This commit is contained in:
parent
fbe81fedd2
commit
ef7215a2b0
@ -2086,17 +2086,7 @@ events.prototype._action_disableShop = function (data, x, y, prefix) {
|
|||||||
};
|
};
|
||||||
|
|
||||||
events.prototype._action_battle = function (data, x, y, prefix) {
|
events.prototype._action_battle = function (data, x, y, prefix) {
|
||||||
// todo: 修改battle的参数
|
// Deprecated. See src/plugin/game/enemy/battle.ts
|
||||||
if (data.id) {
|
|
||||||
this.battle(data.id, null, null, true, core.doAction);
|
|
||||||
} else {
|
|
||||||
if (data.floorId != core.status.floorId) {
|
|
||||||
core.doAction();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
var loc = this.__action_getLoc(data.loc, x, y, prefix);
|
|
||||||
this.battle(null, loc[0], loc[1], true, core.doAction);
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
events.prototype._action_trigger = function (data, x, y, prefix) {
|
events.prototype._action_trigger = function (data, x, y, prefix) {
|
||||||
|
@ -1171,12 +1171,10 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = {
|
|||||||
}
|
}
|
||||||
core.setFlag('__fromLoad__', true);
|
core.setFlag('__fromLoad__', true);
|
||||||
|
|
||||||
// TODO:增加自己的一些读档处理
|
|
||||||
core.plugin.skillTree.loadSkillTree(data.skills);
|
core.plugin.skillTree.loadSkillTree(data.skills);
|
||||||
|
|
||||||
// 切换到对应的楼层
|
// 切换到对应的楼层
|
||||||
core.changeFloor(data.floorId, null, data.hero.loc, 0, function () {
|
core.changeFloor(data.floorId, null, data.hero.loc, 0, function () {
|
||||||
// TODO:可以在这里设置读档后播放BGM
|
|
||||||
if (core.hasFlag('__bgm__')) {
|
if (core.hasFlag('__bgm__')) {
|
||||||
// 持续播放
|
// 持续播放
|
||||||
core.playBgm(core.getFlag('__bgm__'));
|
core.playBgm(core.getFlag('__bgm__'));
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
///<reference path="../../../src/types/core.d.ts" />
|
///<reference path="../../../../src/types/core.d.ts" />
|
||||||
export {};
|
export {};
|
||||||
|
|
||||||
/* @__PURE__ */ (function () {
|
/* @__PURE__ */ (function () {
|
@ -1,5 +1,4 @@
|
|||||||
///<reference path="../../../src/types/core.d.ts" />
|
import { drawHalo } from '../fx/halo';
|
||||||
import { drawHalo } from './halo';
|
|
||||||
|
|
||||||
// 伤害弹出
|
// 伤害弹出
|
||||||
// 复写阻激夹域检测
|
// 复写阻激夹域检测
|
@ -1,4 +1,4 @@
|
|||||||
///<reference path="../../../src/types/core.d.ts" />
|
///<reference path="../../../../src/types/core.d.ts" />
|
||||||
export {};
|
export {};
|
||||||
|
|
||||||
['up', 'down', 'left', 'right'].forEach(one => {
|
['up', 'down', 'left', 'right'].forEach(one => {
|
@ -1,4 +1,4 @@
|
|||||||
import { ensureFloorDamage } from './enemy/damage';
|
import { ensureFloorDamage } from '../enemy/damage';
|
||||||
|
|
||||||
core.control.updateDamage = function (floorId = core.status.floorId, ctx) {
|
core.control.updateDamage = function (floorId = core.status.floorId, ctx) {
|
||||||
if (!floorId || core.status.gameOver || main.mode !== 'play') return;
|
if (!floorId || core.status.gameOver || main.mode !== 'play') return;
|
@ -1,11 +1,11 @@
|
|||||||
import './fiveLayer';
|
import './fiveLayer';
|
||||||
import './heroFourFrames';
|
import './fx/heroFourFrames';
|
||||||
import './hotReload';
|
import './dev/hotReload';
|
||||||
import './itemDetail';
|
import './fx/itemDetail';
|
||||||
import './popup';
|
import './enemy/checkblock';
|
||||||
import './replay';
|
import './replay';
|
||||||
import './ui';
|
import './ui';
|
||||||
import * as halo from './halo';
|
import * as halo from './fx/halo';
|
||||||
import * as hero from './hero';
|
import * as hero from './hero';
|
||||||
import * as loopMap from './loopMap';
|
import * as loopMap from './loopMap';
|
||||||
import * as remainEnemy from './remainEnemy';
|
import * as remainEnemy from './remainEnemy';
|
||||||
|
Loading…
Reference in New Issue
Block a user