mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-09-02 21:31:47 +08:00
chore: 删除 main.js 中的无用监听
This commit is contained in:
parent
712bb1b1bf
commit
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@ -1,206 +0,0 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv='content-type' content='text/html' charset='utf-8'>
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<meta http-equiv='X-UA-Compatible' content='IE=Edge, chrome=1'>
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<meta name='author' content='ckcz123'>
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<meta name='viewport'
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content='width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=yes'>
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<title>HTML5魔塔</title>
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<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
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<meta name="screen-orientation" content="portrait">
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<meta name="full-screen" content="yes">
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<meta name="browsermode" content="application">
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<meta name="x5-orientation" content="portrait">
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<meta name="x5-fullscreen" content="true">
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<meta name="x5-page-mode" content="app">
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<link type='text/css' href='styles.css' rel='stylesheet'>
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</head>
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<body>
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<div id='startImageBackgroundDiv'>
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<div id='startImageDiv'></div>
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<img id='startImageLogo' />
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</div>
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<script>
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// (function () {
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// var startImageBackgroundDiv = document.getElementById('startImageBackgroundDiv');
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// var startImageLogo = document.getElementById('startImageLogo');
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// var startImageDiv = document.getElementById('startImageDiv');
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// startImageLogo.onload = function () {
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// startImageBackgroundDiv.style.display = 'block';
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// var onAnimationEnd = function () {
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// startImageBackgroundDiv.style.display = 'none';
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// startImageLogo.classList.remove("startImageAnimation");
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// startImageDiv.classList.remove("startImageDivAnimation");
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// }
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// startImageDiv.addEventListener("webkitAnimationEnd", onAnimationEnd);
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// startImageDiv.addEventListener("animationend", onAnimationEnd);
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// startImageLogo.classList.add("startImageAnimation");
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// startImageDiv.classList.add("startImageDivAnimation");
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// // 注释下面这句话以禁止单击立刻跳过开场动画
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// startImageBackgroundDiv.onclick = onAnimationEnd;
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// }
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// startImageLogo.onerror = function () { }
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// startImageLogo.src = "logo.png";
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// })();
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</script>
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<!-- injection -->
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<div id='gameGroup'>
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<p id='mainTips'>请稍候...</p>
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<img id='musicBtn'>
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<div id='startPanel' style="display: none;">
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<div id='startTop'>
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<div id='startTopProgressBar'>
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<div id='startTopProgress'></div>
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</div>
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<p id='startTopLoadTips'>资源即将开始加载</p>
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<p id='startTopHint'>HTML5魔塔游戏平台,享受更多魔塔游戏:<br />https://h5mota.com/</p>
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</div>
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<img id='startBackground'>
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<p id='startLogo'></p>
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<div id='startButtonGroup'>
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<div id='startButtons'>
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<span class='startButton' id='playGame'>开始游戏</span>
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<span class='startButton' id='loadGame'>载入游戏</span>
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<span class='startButton' id='replayGame'>录像回放</span>
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</div>
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<div id='levelChooseButtons'></div>
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</div>
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</div>
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<div id='floorMsgGroup'>
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<p id='logoLabel'></p>
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<p id='versionLabel'></p>
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<p id='floorNameLabel'></p>
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</div>
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<div id='statusBar' class="clearfix">
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<div class="status" id="floorCol">
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<img id="img-floor">
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<p class='statusLabel statusText' id='floor'></p>
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</div>
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<div class="status" id="nameCol">
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<img id="img-name">
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<p class='statusLabel statusText' id='name'></p>
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</div>
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<div class="status" id="lvCol">
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<img id="img-lv">
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<p class='statusLabel statusText' id='lv'></p>
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</div>
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<div class="status" id='hpmaxCol'>
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<img id="img-hpmax">
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<p class='statusLabel statusText' id='hpmax'></p>
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</div>
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<div class="status" id='hpCol'>
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<img id="img-hp">
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<p class='statusLabel statusText' id='hp'></p>
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</div>
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<div class="status" id='manaCol'>
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<img id="img-mana">
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<p class='statusLabel statusText' id='mana'></p>
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</div>
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<div class="status" id='atkCol'>
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<img id="img-atk">
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<p class='statusLabel statusText' id='atk'></p>
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</div>
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<div class="status" id='defCol'>
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<img id="img-def">
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<p class='statusLabel statusText' id='def'></p>
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</div>
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<div class="status" id="mdefCol">
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<img id="img-mdef">
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<p class='statusLabel statusText' id='mdef'></p>
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</div>
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<div class="status" id="moneyCol">
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<img id="img-money">
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<p class='statusLabel statusText' id='money'></p>
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</div>
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<div class="status" id="expCol">
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<img id="img-exp">
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<p class='statusLabel statusText' id='exp'></p>
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</div>
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<div class="status" id="upCol">
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<img id="img-up">
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<p class='statusLabel statusText' id='up'></p>
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</div>
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<div class="status" id="skillCol">
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<img id="img-skill">
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<p class='statusLabel statusText' id='skill' style='font-style: normal'></p>
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</div>
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<div class="status" id='keyCol'>
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<span class='statusLabel' id='yellowKey' style="color:#FFCCAA"></span>
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<span class='statusLabel' id='blueKey' style="color:#AAAADD"></span>
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<span class='statusLabel' id='redKey' style="color:#FF8888"></span>
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<span class='statusLabel' id='greenKey' style="color:#88FF88"></span>
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</div>
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<div class="status" id='pzfCol'>
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<span class='statusLabel' id='pickaxe' style="color: #BC6E27"></span>
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<span class='statusLabel' id='bomb' style="color: #FA14B9"></span>
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<span class='statusLabel' id='fly' style="color: #8DB600"></span>
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</div>
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<div class="status" id="debuffCol">
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<span class='statusLabel' id='poison' style="color: #AFFCA8;"></span>
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<span class='statusLabel' id='weak' style="color: #FECCD0;"></span>
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<span class='statusLabel' id='curse' style="color: #C2F4E7;"></span>
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</div>
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<!-- 状态栏canvas化 -->
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<canvas id="statusCanvas" style="position: absolute; left: 0; top: 0;"></canvas>
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</div>
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<!-- <div id="toolBar" class="clearfix">
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<img class="tools" id='img-book'>
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<img class="tools" id='img-fly'>
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<img class="tools" id='img-toolbox'>
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<img class="tools" id='img-keyboard'>
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<img class="tools" id='img-shop'>
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<img class="tools" id='img-save'>
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<img class="tools" id='img-load'>
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<img class="tools" id='img-settings'>
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<img class="tools" id='img-btn1' style='display:none'>
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<img class="tools" id='img-btn2' style='display:none'>
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<img class="tools" id='img-btn3' style='display:none'>
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<img class="tools" id='img-btn4' style='display:none'>
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<img class="tools" id='img-btn5' style='display:none'>
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<img class="tools" id='img-btn6' style='display:none'>
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<img class="tools" id='img-btn7' style='display:none'>
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<img class="tools" id='img-btn8' style='display:none'>
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<p class="statusLabel tools" id="hard"></p>
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</div> -->
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<div id="gameDraw">
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<div id="gif"></div>
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<div id="gif2"></div>
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<canvas class='gameCanvas' id='bg'></canvas>
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<canvas class='gameCanvas' id='event'></canvas>
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<canvas class='gameCanvas' id='hero'></canvas>
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<canvas class='gameCanvas' id='event2'></canvas>
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<canvas class='gameCanvas' id='fg'></canvas>
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<canvas class='gameCanvas' id='damage'></canvas>
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<canvas class='gameCanvas' id='animate'></canvas>
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<canvas class='gameCanvas' id='curtain'></canvas>
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<canvas class='gameCanvas' id='ui'></canvas>
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<canvas class='gameCanvas' id='data'>此浏览器不支持HTML5</canvas>
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<div id="next"></div>
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</div>
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</div>
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<div id='inputDiv'>
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<div id='inputDialog'>
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<p id="inputMessage">请输入文字...</p>
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<input id='inputBox' type="text" autocomplete="off" />
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<button id='inputYes'>确定</button>
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<button id='inputNo'>取消</button>
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</div>
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</div>
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<div id="ui-editor"></div>
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<!-- injection -->
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<script src='libs/thirdparty/lz-string.min.js'></script>
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<script src='libs/thirdparty/priority-queue.min.js'></script>
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<script src='libs/thirdparty/localforage.min.js'></script>
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<script src='libs/thirdparty/zip.min.js'></script>
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<script src="libs/thirdparty/lodash.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/@vue/reactivity@3.2.39/dist/reactivity.global.prod.js"></script>
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<script id='mainScript' src='main.js'></script>
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<script>main.init('play'); main.listen();</script>
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</body>
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</html>
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public/main.js
114
public/main.js
@ -5,10 +5,7 @@ function main() {
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this.version = '1.0.0'; // 游戏版本号;如果更改了游戏内容建议修改此version以免造成缓存问题。
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this.useCompress = false; // 是否使用压缩文件
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this.pluginUseCompress = false;
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// 当你即将发布你的塔时,请使用“JS代码压缩工具”将所有js代码进行压缩,然后将这里的useCompress改为true。
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// 请注意,只有useCompress是false时才会读取floors目录下的文件,为true时会直接读取libs目录下的floors.min.js文件。
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// 如果要进行剧本的修改请务必将其改成false。
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this.skipResourcePackage = true; // 跳过资源打包
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this.bgmRemote = false; // 是否采用远程BGM
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this.bgmRemoteRoot = 'https://h5mota.com/music/'; // 远程BGM的根目录
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@ -138,6 +135,9 @@ main.prototype.init = async function (mode, callback) {
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};
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main.prototype.loadSync = function (mode, callback) {
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// 录像验证中应该在所有内容初始化之前加载 data.process.js
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loadSource('data.process.js');
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main.mode = mode;
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if (main.useCompress) {
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main.loadMod('project', 'project', () => 0);
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@ -158,6 +158,8 @@ main.prototype.loadSync = function (mode, callback) {
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});
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}
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main.loading.emit('coreLoaded');
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for (const name of main.loadList) {
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if (name === 'core') continue;
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core[name] = new window[name]();
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@ -184,7 +186,6 @@ main.prototype.loadSync = function (mode, callback) {
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});
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core.initSync(coreData, callback);
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main.loading.emit('coreLoaded');
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main.loading.emit('coreInit');
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core.initStatus.maps = core.maps._initMaps();
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core.resize();
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@ -215,8 +216,6 @@ main.prototype.loadAsync = async function (mode, callback) {
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const mainData = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main;
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Object.assign(main, mainData);
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// main.importFonts(main.fonts);
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// 加载核心js代码
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if (main.useCompress) {
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await main.loadScript(`libs/libs.min.js?v=${main.version}`);
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@ -243,15 +242,15 @@ main.prototype.loadAsync = async function (mode, callback) {
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if (main.useCompress) {
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await main.loadScript(`project/floors.min.js?v=${main.version}`);
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} else {
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await new Promise(res => {
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main.loadScript(
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await main
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.loadScript(
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`/all/__all_floors__.js?v=${
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main.version
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}&id=${main.floorIds.join(',')}`
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).then(
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)
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.then(
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() => {
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main.supportBunch = true;
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res();
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},
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async () => {
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await Promise.all(
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@ -259,10 +258,8 @@ main.prototype.loadAsync = async function (mode, callback) {
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main.loadScript(`project/floors/${v}.js`)
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)
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);
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res();
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}
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);
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});
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}
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// 初始化core
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@ -360,97 +357,6 @@ main.prototype.listen = function () {
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return false;
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};
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////// 鼠标按下时 //////
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main.dom.data.onmousedown = function (e) {
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try {
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e.stopPropagation();
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var loc = core.actions._getClickLoc(e.offsetX, e.offsetY);
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if (loc == null) return;
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core.ondown(loc);
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} catch (ee) {
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console.error(ee);
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}
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};
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////// 鼠标移动时 //////
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main.dom.data.onmousemove = function (e) {
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try {
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var loc = core.actions._getClickLoc(e.offsetX, e.offsetY);
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if (loc == null) return;
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core.onmove(loc);
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} catch (ee) {
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console.error(ee);
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}
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};
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////// 鼠标放开时 //////
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main.dom.data.onmouseup = function (e) {
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try {
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var loc = core.actions._getClickLoc(e.offsetX, e.offsetY);
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if (loc == null) return;
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core.onup(loc);
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} catch (ee) {
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console.error(ee);
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}
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};
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////// 鼠标滑轮滚动时 //////
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main.dom.data.onmousewheel = function (e) {
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try {
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if (e.wheelDelta) core.onmousewheel(Math.sign(e.wheelDelta));
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else if (e.detail) core.onmousewheel(Math.sign(e.detail));
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} catch (ee) {
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console.error(ee);
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}
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};
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////// 手指在触摸屏开始触摸时 //////
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main.dom.data.ontouchstart = function (e) {
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try {
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e.preventDefault();
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var loc = core.actions._getClickLoc(
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e.targetTouches[0].clientX,
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e.targetTouches[0].clientY,
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true
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);
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if (loc == null) return;
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main.lastTouchLoc = loc;
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core.ondown(loc);
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} catch (ee) {
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console.error(ee);
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}
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};
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////// 手指在触摸屏上移动时 //////
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main.dom.data.ontouchmove = function (e) {
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try {
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e.preventDefault();
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var loc = core.actions._getClickLoc(
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e.targetTouches[0].clientX,
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e.targetTouches[0].clientY,
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true
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);
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if (loc == null) return;
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main.lastTouchLoc = loc;
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core.onmove(loc);
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} catch (ee) {
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console.error(ee);
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}
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};
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////// 手指离开触摸屏时 //////
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main.dom.data.ontouchend = function (e) {
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try {
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e.preventDefault();
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if (main.lastTouchLoc == null) return;
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var loc = main.lastTouchLoc;
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delete main.lastTouchLoc;
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core.onup(loc);
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} catch (e) {
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console.error(e);
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}
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};
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window.onblur = function () {
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if (core && core.control) {
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try {
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@ -507,12 +507,9 @@ async function buildGame() {
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});
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await Promise.all(
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resources.map(v => {
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return writeFile(
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resolve(tempDir, 'resource', v.fileName),
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v.buffer
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);
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})
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resources.map(v =>
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writeFile(resolve(tempDir, 'resource', v.fileName), v.buffer)
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)
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).catch(reason => {
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logProgress(5, ProgressStatus.Fail);
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process.stderr.write(String(reason));
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