mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-02-28 17:37:07 +08:00
refactor: 传送门移动
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parent
0611b1864d
commit
f407b5cb74
@ -11,6 +11,7 @@ import type {
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LayerMovingRenderable
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} from '@/core/render/preset/layer';
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import type { LayerFloorBinder } from '@/core/render/preset/floor';
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import { BluePalace } from '../mechanism/misc';
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interface MoveStepDir {
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type: 'dir';
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@ -369,6 +370,13 @@ interface CanMoveStatus {
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noPass: boolean;
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}
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interface PortalStatus {
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/** 下一步是否会步入传送门 */
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portal: boolean;
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/** 传送门会传到哪 */
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data?: BluePalace.PortalTo;
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}
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const enum HeroMoveCode {
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Step,
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Stop,
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@ -393,6 +401,9 @@ export class HeroMover extends ObjectMoverBase {
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/** 当前移动是否是在lockControl条件下开始的 */
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private inLockControl: boolean = false;
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/** 这一步的传送门信息 */
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private portalData?: BluePalace.PortalTo;
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override startMove(
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ignoreTerrain: boolean = false,
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noRoute: boolean = false,
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@ -439,6 +450,16 @@ export class HeroMover extends ObjectMoverBase {
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this.moveDir = showDir;
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}
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// 检查传送门
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if (!this.ignoreTerrain) {
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const { portal, data } = this.checkPortal(x, y, showDir);
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if (portal && data) {
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this.portalData = data;
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await this.renderHeroSwap(data);
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return HeroMoveCode.Portal;
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}
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}
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const dir = this.moveDir;
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if (!this.ignoreTerrain) {
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const { noPass, canMove } = this.checkCanMove(x, y, showDir);
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@ -482,9 +503,17 @@ export class HeroMover extends ObjectMoverBase {
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}
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// 本次移动正常完成
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if (code === HeroMoveCode.Step) {
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core.setHeroLoc('x', nx, true);
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core.setHeroLoc('y', ny, true);
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if (code === HeroMoveCode.Step || code === HeroMoveCode.Portal) {
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if (code === HeroMoveCode.Portal) {
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const data = this.portalData;
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if (!data) return;
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core.setHeroLoc('x', data.x);
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core.setHeroLoc('y', data.y);
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core.setHeroLoc('direction', data.dir);
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} else {
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core.setHeroLoc('x', nx, true);
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core.setHeroLoc('y', ny, true);
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}
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const direction = core.getHeroLoc('direction');
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core.control._moveAction_popAutomaticRoute();
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@ -555,6 +584,121 @@ export class HeroMover extends ObjectMoverBase {
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const ny = y + dy;
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return { x: nx, y: ny };
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}
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/**
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* 检查前方一格是否会步入传送门
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* @param x 横坐标
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* @param y 纵坐标
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* @param dir 移动方向
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*/
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private checkPortal(x: number, y: number, dir: Dir): PortalStatus {
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const map = BluePalace.portalMap.get(core.status.floorId);
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if (!map) {
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return { portal: false };
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}
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const width = core.status.thisMap.width;
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const index = x + y * width;
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const data = map?.get(index);
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if (!data) {
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return { portal: false };
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}
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const to = data[dir];
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if (to) {
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return { portal: true, data: to };
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}
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return { portal: false };
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}
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private renderHeroSwap(data: BluePalace.PortalTo) {
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const adapter = HeroMover.adapter;
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if (!adapter) return;
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const list = adapter.items;
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const { x: tx, y: ty, dir: toDir } = data;
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const { x, y, direction } = core.status.hero.loc;
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const { x: dx, y: dy } = core.utils.scan[direction];
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const { x: tdx } = core.utils.scan[toDir];
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const promises = [...list].map(v => {
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if (!v.renderable) return;
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const renderable = { ...v.renderable };
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renderable.render = v.getRenderFromDir(toDir);
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renderable.zIndex = ty;
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const heroDir = v.moveDir;
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const width = v.renderable.render[0][2];
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const height = v.renderable.render[0][3];
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const cell = v.layer.cellSize;
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const restHeight = height - cell;
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if (!width || !height) return;
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const originFrom = structuredClone(v.renderable.render);
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const originTo = structuredClone(renderable.render);
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v.layer.moving.add(renderable);
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v.layer.requestUpdateMoving();
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const start = Date.now();
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return new Promise<void>(res => {
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const tick = () => {
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const now = Date.now();
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const progress = (now - start) / this.moveSpeed;
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const clipWidth = cell * progress;
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const clipHeight = cell * progress;
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const beforeWidth = width - clipWidth;
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const beforeHeight = height - clipHeight;
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v.renderable!.x = x;
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v.renderable!.y = y;
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if (heroDir === 'left' || heroDir === 'right') {
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v.renderable!.x = x + (clipWidth / 2 / cell) * dx;
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v.renderable!.render.forEach((v, i) => {
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v[2] = beforeWidth;
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if (heroDir === 'left') {
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v[0] = originFrom[i][0] + clipWidth;
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}
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});
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} else {
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v.renderable!.render.forEach((v, i) => {
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v[3] = beforeHeight;
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if (heroDir === 'up') {
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v[1] =
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originFrom[i][1] + clipHeight + restHeight;
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}
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});
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}
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renderable.x = tx;
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renderable.y = ty;
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if (toDir === 'left' || toDir === 'right') {
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renderable.x = tx + (clipWidth / 2 / cell - 0.5) * tdx;
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renderable.render.forEach((v, i) => {
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v[2] = clipWidth;
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if (toDir === 'right') {
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v[0] = originTo[i][0] + beforeWidth;
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}
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});
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} else {
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if (toDir === 'down') renderable.y = ty - 1 + progress;
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renderable.render.forEach((v, i) => {
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v[3] = clipHeight + restHeight;
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if (toDir === 'down') {
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v[1] = originTo[i][1] + clipHeight + restHeight;
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v[3] = clipHeight;
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}
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});
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}
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};
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v.layer.delegateTicker(tick, this.moveSpeed, () => {
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v.renderable!.render = originFrom;
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v.setAnimateDir(data.dir);
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v.layer.moving.delete(renderable);
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v.layer.requestUpdateMoving();
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res();
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});
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});
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});
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return Promise.all(promises);
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}
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}
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interface HeroMoveCollection {
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@ -5,9 +5,7 @@ import type {
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LayerFloorBinder
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} from '@/core/render/preset/floor';
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import type { HeroRenderer } from '@/core/render/preset/hero';
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import type { Layer, LayerMovingRenderable } from '@/core/render/preset/layer';
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import { BluePalace } from '@/game/mechanism/misc';
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import { backDir } from './utils';
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import type { Layer } from '@/core/render/preset/layer';
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import type { TimingFn } from 'mutate-animate';
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import { BlockMover, heroMoveCollection, MoveStep } from '@/game/state/move';
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import type { FloorViewport } from '@/core/render/preset/viewport';
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@ -44,159 +42,8 @@ export function init() {
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adapters['viewport'] = viewport;
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}
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/** 传送门信息,下一步传送到哪 */
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let portalData: BluePalace.PortalTo | undefined;
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/** 下一步是否步入传送门 */
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let portal: boolean = false;
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const { mover: heroMover } = heroMoveCollection;
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function onMoveEnd(
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noPass: boolean,
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noRoute: boolean = false,
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callback?: () => void
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) {
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// if (portal && portalData) {
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// const before = moveDir;
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// const { x, y, dir } = portalData;
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// core.setHeroLoc('x', x);
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// core.setHeroLoc('y', y);
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// core.setHeroLoc('direction', dir);
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// portal = false;
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// moveDir = before;
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// }
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var direction = core.getHeroLoc('direction');
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core.control._moveAction_popAutomaticRoute();
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if (!noRoute) core.status.route.push(direction);
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core.moveOneStep();
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core.checkRouteFolding();
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callback?.();
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}
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// ----- 移动 - 传送门
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function checkPortal() {
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const map = BluePalace.portalMap.get(core.status.floorId);
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if (!map) {
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portal = false;
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portalData = void 0;
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return;
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}
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const width = core.status.thisMap.width;
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const { x, y, direction } = core.status.hero.loc;
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const index = x + y * width;
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const data = map?.get(index);
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if (!data) {
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portal = false;
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portalData = void 0;
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return;
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}
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const to = data[direction];
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if (to) {
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portal = true;
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portalData = to;
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}
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}
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const end: Record<Dir, [number, number]> = {
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left: [-1, 0],
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right: [1, 0],
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down: [0, 1],
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up: [0, -1]
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};
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/**
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* 对勇士进行切割渲染,分成两个renderable进行渲染
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*/
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function renderHeroSwap() {
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if (!portal || !portalData) return;
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const list = adapters['hero-adapter']?.items;
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if (!list) return;
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const { x: tx, y: ty, dir: toDir } = portalData;
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const { x, y, direction } = core.status.hero.loc;
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const [dx, dy] = end[direction];
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const [tdx] = end[toDir];
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const checkX = x + dx;
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const checkY = y + dy;
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list.forEach(v => {
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if (!v.renderable) return;
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const renderable = { ...v.renderable };
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renderable.render = v.getRenderFromDir(toDir);
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renderable.zIndex = ty;
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const heroDir = v.moveDir;
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const width = v.renderable.render[0][2];
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const height = v.renderable.render[0][3];
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const cell = v.layer.cellSize;
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const restHeight = height - cell;
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if (!width || !height) return;
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const originFrom = structuredClone(v.renderable.render);
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const originTo = structuredClone(renderable.render);
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v.layer.moving.add(renderable);
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v.layer.requestUpdateMoving();
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v.on('moveTick', function func() {
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const progress =
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heroDir === 'left' || heroDir === 'right'
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? 1 - Math.abs(checkX - v.renderable!.x)
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: 1 - Math.abs(checkY - v.renderable!.y);
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if (progress >= 1 || !portal) {
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v.renderable!.render = originFrom;
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v.off('moveTick', func);
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v.layer.moving.delete(renderable);
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v.layer.requestUpdateMoving();
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return;
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}
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const clipWidth = cell * progress;
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const clipHeight = cell * progress;
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const beforeWidth = width - clipWidth;
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const beforeHeight = height - clipHeight;
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v.renderable!.x = x;
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v.renderable!.y = y;
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if (heroDir === 'left' || heroDir === 'right') {
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v.renderable!.x = x + (clipWidth / 2 / cell) * dx;
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v.renderable!.render.forEach((v, i) => {
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v[2] = beforeWidth;
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if (heroDir === 'left') {
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v[0] = originFrom[i][0] + clipWidth;
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}
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});
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} else {
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v.renderable!.render.forEach((v, i) => {
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v[3] = beforeHeight;
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if (heroDir === 'up') {
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v[1] = originFrom[i][1] + clipHeight + restHeight;
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}
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});
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}
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renderable.x = tx;
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renderable.y = ty;
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if (toDir === 'left' || toDir === 'right') {
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renderable.x = tx + (clipWidth / 2 / cell - 0.5) * tdx;
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renderable.render.forEach((v, i) => {
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v[2] = clipWidth;
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if (toDir === 'right') {
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v[0] = originTo[i][0] + beforeWidth;
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}
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});
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} else {
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if (toDir === 'down') renderable.y = ty - 1 + progress;
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renderable.render.forEach((v, i) => {
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v[3] = clipHeight + restHeight;
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if (toDir === 'down') {
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v[1] = originTo[i][1] + clipHeight + restHeight;
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v[3] = clipHeight;
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}
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});
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}
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});
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});
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}
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// ----- 工具函数
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/**
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@ -218,40 +65,6 @@ export function init() {
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return moveSteps;
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}
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/**
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* 移动一个LayerMovingRenderable
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*/
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function moveRenderable(
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item: Layer,
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data: LayerMovingRenderable,
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time: number,
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x: number,
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y: number
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) {
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const fx = data.x;
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const fy = data.y;
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const dx = x - fx;
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const dy = y - fy;
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const start = Date.now();
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return new Promise<void>(res => {
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item.delegateTicker(
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() => {
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const now = Date.now() - start;
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const progress = now / time;
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data.x = fx + dx * progress;
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data.y = fy + dy * progress;
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item.update(item);
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},
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time,
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() => {
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data.x = x;
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data.y = y;
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res();
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}
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);
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});
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}
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/**
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* 生成跳跃函数
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*/
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