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https://github.com/unanmed/HumanBreak.git
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feat: 杂项工具全换成图标
This commit is contained in:
parent
361a6bafee
commit
f7c3f008d5
@ -3416,6 +3416,7 @@ control.prototype.setDisplayScale = function (delta) {
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////// 清空状态栏 //////
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////// 清空状态栏 //////
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control.prototype.clearStatusBar = function () {
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control.prototype.clearStatusBar = function () {
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if (main.mode === 'editor') return;
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Object.keys(core.statusBar).forEach(function (e) {
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Object.keys(core.statusBar).forEach(function (e) {
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if (core.statusBar[e].innerHTML != null) {
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if (core.statusBar[e].innerHTML != null) {
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core.statusBar[e].innerHTML = ' ';
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core.statusBar[e].innerHTML = ' ';
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@ -32,6 +32,25 @@ main.floors.MT20=
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],
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],
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"8,9": [
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"8,9": [
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"千丈,勇气贯星海"
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"千丈,勇气贯星海"
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],
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"7,8": [
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{
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"type": "if",
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"condition": "flag:boss1",
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"true": [
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"\t[智人]\b[up,hero]没必要再进去了"
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],
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"false": [
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{
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"type": "changeFloor",
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"floorId": "tower1",
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"loc": [
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7,
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14
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]
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}
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]
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}
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]
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]
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},
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},
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"changeFloor": {
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"changeFloor": {
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@ -41,13 +60,6 @@ main.floors.MT20=
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7,
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7,
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0
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0
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]
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]
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},
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"7,8": {
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"floorId": "tower1",
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"loc": [
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7,
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14
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]
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}
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}
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},
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},
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"afterBattle": {},
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"afterBattle": {},
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@ -37,20 +37,14 @@ main.floors.MT50=
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],
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],
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"5,13": [
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"5,13": [
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"欢迎来到苍蓝之殿,这是本塔第二章里面最大的一个区,也是最复杂的一个区。整个苍蓝之殿分为无个部分:左下角、右下角、左上角、右上角和中心,每个部分都有不一样的玩法,多多动脑哦。",
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"欢迎来到苍蓝之殿,这是本塔第二章里面最大的一个区,也是最复杂的一个区。整个苍蓝之殿分为无个部分:左下角、右下角、左上角、右上角和中心,每个部分都有不一样的玩法,多多动脑哦。",
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"本区域极大,建议打开小地图游玩。如果打开小地图后打怪出现卡顿,可以尝试在 设置->ui设置 里面打开小地图懒更新设置",
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"此区域建议多多使用定点查看功能,鼠标移动到怪物上按C或E即可打开(如果你没有设置自己的快捷键的话)。手机端暂时无法定点查看"
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],
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"9,13": [
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"在你刚进入苍蓝之殿时,你只能先前往左下角部分(本地图的左面),右下角暂时不能前往。注意往上走往左依然可以进入左下角,不要只盯着这个地图的左边不放。",
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"在你刚进入苍蓝之殿时,你只能先前往左下角部分(本地图的左面),右下角暂时不能前往。注意往上走往左依然可以进入左下角,不要只盯着这个地图的左边不放。",
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"注意火炬可通行,而且跳跃时会跳过火炬,不会跳到火炬上。以及由于不可抗力,修改游戏缩放后需要刷新页面才能使光照正常。"
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"本区域极大,建议打开小地图游玩。如果打开小地图后打怪出现卡顿,可以尝试在 设置->ui设置 里面打开小地图懒更新设置",
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],
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"此区域建议多多使用定点查看功能,鼠标移动到怪物上按C或E即可打开(如果你没有设置自己的快捷键的话)。手机端暂时无法定点查看",
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"9,1": [
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"打完左下角和右下角的boss之后,开四个机关门",
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"注意不要忘记购买装备,到了下一章之后本章的商店将不能到达,快捷商店也会消失。这些装备在下一章都会有向上合成",
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"建议优先点出学习技能,对于特定场景将会非常有帮助",
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"建议优先点出学习技能,对于特定场景将会非常有帮助",
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"本区域可以使用跳跃技能,不要忘记了。",
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"本区域可以使用跳跃技能,不要忘记了。",
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"注意不要忘记购买装备,到了下一章之后本章的商店将不能到达,快捷商店也会消失。这些装备在下一章都会有向上合成"
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"注意火炬可通行,而且跳跃时会跳过火炬,不会跳到火炬上。以及由于不可抗力,修改游戏缩放后需要刷新页面才能使光照正常。"
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],
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"5,1": [
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"打完左下角和右下角的boss之后,开四个机关门"
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]
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]
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},
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},
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"changeFloor": {
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"changeFloor": {
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@ -85,7 +79,7 @@ main.floors.MT50=
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"cannotMoveIn": {},
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"cannotMoveIn": {},
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"map": [
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"map": [
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[648,648,648,648,648,648,648, 91,648,648,648,648,648,648,648],
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[648,648,648,648,648,648,648, 91,648,648,648,648,648,648,648],
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[648, 27, 0, 28, 0,129, 0, 0, 0,129, 0, 28, 0, 27,648],
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[648, 27, 0, 28, 0,648, 0, 0, 0,648, 0, 28, 0, 27,648],
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[648, 0,381, 0,482,648, 0, 0, 0,648,482, 0,381, 0,648],
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[648, 0,381, 0,482,648, 0, 0, 0,648,482, 0,381, 0,648],
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[648, 28, 0, 27, 0,648, 0, 0, 0,648, 0, 27, 0, 28,648],
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[648, 28, 0, 27, 0,648, 0, 0, 0,648, 0, 27, 0, 28,648],
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[648, 0,482, 0,103,648, 0, 0, 0,648,103, 0,482, 0,648],
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[648, 0,482, 0,103,648, 0, 0, 0,648,103, 0,482, 0,648],
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@ -97,7 +91,7 @@ main.floors.MT50=
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[648, 0,482, 0,103,648, 0, 0, 0,648,103, 0,482, 0,648],
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[648, 0,482, 0,103,648, 0, 0, 0,648,103, 0,482, 0,648],
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[648, 28, 0, 27, 0,648, 0, 0, 0,648, 0, 27, 0, 28,648],
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[648, 28, 0, 27, 0,648, 0, 0, 0,648, 0, 27, 0, 28,648],
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[648, 0,381, 0,482,648, 0, 0, 0,648,482, 0,381, 0,648],
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[648, 0,381, 0,482,648, 0, 0, 0,648,482, 0,381, 0,648],
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[648, 27, 0, 28, 0,129, 0, 0, 0,129, 0, 28, 0, 27,648],
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[648, 27, 0, 28, 0,129, 92, 0, 0,648, 0, 28, 0, 27,648],
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[648,648,648,648,648,648,648, 93,648,648,648,648,648,648,648]
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[648,648,648,648,648,648,648, 93,648,648,648,648,648,648,648]
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],
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],
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"bgmap": [
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"bgmap": [
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@ -16,7 +16,11 @@ main.floors.MT72=
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"firstArrive": [],
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"firstArrive": [],
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"eachArrive": [],
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"eachArrive": [],
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"parallelDo": "",
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"parallelDo": "",
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"events": {},
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"events": {
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"4,10": [
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"打败四个区域的boss后开机关门"
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]
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},
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"changeFloor": {
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"changeFloor": {
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"7,14": {
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"7,14": {
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"floorId": "MT61",
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"floorId": "MT61",
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@ -24,6 +28,13 @@ main.floors.MT72=
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7,
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7,
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0
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0
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]
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]
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},
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"7,0": {
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"floorId": "MT73",
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"loc": [
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7,
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14
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]
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}
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}
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},
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},
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"beforeBattle": {},
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"beforeBattle": {},
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@ -44,7 +55,7 @@ main.floors.MT72=
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[648, 0,103, 0, 85, 0, 0, 87, 0, 0, 85, 0,103, 0,648],
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[648, 0,103, 0, 85, 0, 0, 87, 0, 0, 85, 0,103, 0,648],
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[648, 0, 0, 0,648, 0, 0, 0, 0, 0,648, 0, 0, 0,648],
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[648, 0, 0, 0,648, 0, 0, 0, 0, 0,648, 0, 0, 0,648],
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[648, 0, 0, 0,648, 0, 0, 0, 0, 0,648, 0, 0, 0,648],
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[648, 0, 0, 0,648, 0, 0, 0, 0, 0,648, 0, 0, 0,648],
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[648, 0, 0, 0,648,648,648, 85,648,648,648, 0, 0, 0,648],
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[648, 0, 0, 0,129,648,648, 85,648,648,648, 0, 0, 0,648],
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[648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,648],
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[648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,648],
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[648, 0,487, 0, 0, 0, 0,103, 0, 0, 0, 0,487, 0,648],
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[648, 0,487, 0, 0, 0, 0,103, 0, 0, 0, 0,487, 0,648],
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[648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,648],
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[648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,648],
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@ -1,45 +1,84 @@
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main.floors.MT73=
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main.floors.MT73=
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{
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{
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"floorId": "MT73",
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"floorId": "MT73",
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"title": "苍蓝之殿-中",
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"title": "苍蓝之殿-中",
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"name": "73",
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"name": "73",
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"width": 15,
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"width": 15,
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"height": 15,
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"height": 15,
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"canFlyTo": true,
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"canFlyTo": true,
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"canFlyFrom": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"canUseQuickShop": true,
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"cannotViewMap": false,
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"cannotViewMap": false,
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"images": [],
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"images": [],
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"ratio": 8,
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"ratio": 8,
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"defaultGround": "T650",
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"defaultGround": "T650",
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"bgm": "palaceNorth.mp3",
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"bgm": "palaceNorth.mp3",
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"firstArrive": [],
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"firstArrive": [],
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"eachArrive": [],
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"eachArrive": [],
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"parallelDo": "",
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"parallelDo": "",
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"events": {},
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"events": {
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"changeFloor": {},
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"6,12": [
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"beforeBattle": {},
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"这里是苍蓝之殿的上方两区域,两区域都可以去,不再像下方一样需要打开开关另一个区域才会开。",
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"afterBattle": {},
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"这里打完之后就可以到第二章的最终区域了,最终区域在苍蓝之殿的正中心,也就是这里向下走一个地图。"
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"afterGetItem": {},
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]
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"afterOpenDoor": {},
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},
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"autoEvent": {},
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"changeFloor": {
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"cannotMove": {},
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"7,14": {
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"cannotMoveIn": {},
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"floorId": "MT72",
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"map": [
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"loc": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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7,
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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0
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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]
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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}
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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},
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"beforeBattle": {},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {},
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"cannotMove": {},
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"cannotMoveIn": {},
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"map": [
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[648,648,648,648,648,648,648, 91,648,648,648,648,648,648,648],
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[648,494,482,482,492,484,492, 0,492,484,492,482,482,494,648],
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[648,491,648,648,648,648,648, 0,648,648,648,648,648,491,648],
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[648,497,648, 0, 0, 0, 0, 0, 0, 0, 0, 0,648,497,648],
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[648,487,648, 0, 0, 0, 0, 0, 0, 0, 0, 0,648,487,648],
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[648,487,648, 0, 0,103, 0, 0, 0,103, 0, 0,648,487,648],
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[648,648,648, 0, 0, 0, 0, 0, 0, 0, 0, 0,648,648,648],
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[ 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94],
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[648,648,648, 0, 0, 0, 0, 0, 0, 0, 0, 0,648,648,648],
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[648,487,648, 0, 0,103, 0, 0, 0,103, 0, 0,648,487,648],
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[648,487,648, 0, 0, 0, 0, 0, 0, 0, 0, 0,648,487,648],
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[648,497,648, 0, 0, 0, 0, 0, 0, 0, 0, 0,648,497,648],
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[648,491,648,648,648,648,129, 0,648,648,648,648,648,491,648],
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[648,494,482,482,492,484,492, 0,492,484,492,482,482,494,648],
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[648,648,648,648,648,648,648, 93,648,648,648,648,648,648,648]
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],
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"bgmap": [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||||
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[ 0, 0, 0, 0, 0,50448,50449,50450,50451,50452, 0, 0, 0, 0, 0],
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||||||
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[ 0, 0, 0, 0, 0,50456,50457,50458,50459,50460, 0, 0, 0, 0, 0],
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||||||
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[ 0, 0, 0, 0, 0,50464,50465,50466,50467,50468, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0,50472,50473,50474,50475,50476, 0, 0, 0, 0, 0],
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||||||
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[ 0, 0, 0, 0, 0,50480,50481,50482,50483,50484, 0, 0, 0, 0, 0],
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||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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],
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],
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"fgmap": [
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],
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"bg2map": [
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],
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"fg2map": [
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]
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}
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}
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@ -1,40 +1,57 @@
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main.floors.MT74=
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main.floors.MT74=
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{
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{
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"floorId": "MT74",
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"floorId": "MT74",
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"title": "苍蓝之殿-中",
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"title": "苍蓝之殿-中",
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"name": "74",
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"name": "74",
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"width": 15,
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"width": 15,
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"height": 15,
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"height": 15,
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"canFlyTo": true,
|
"canFlyTo": true,
|
||||||
"canFlyFrom": true,
|
"canFlyFrom": true,
|
||||||
"canUseQuickShop": true,
|
"canUseQuickShop": true,
|
||||||
"cannotViewMap": false,
|
"cannotViewMap": false,
|
||||||
"images": [],
|
"images": [],
|
||||||
"ratio": 8,
|
"ratio": 8,
|
||||||
"defaultGround": "T650",
|
"defaultGround": "T650",
|
||||||
"bgm": "palaceNorth.mp3",
|
"bgm": "palaceNorth.mp3",
|
||||||
"firstArrive": [],
|
"firstArrive": [],
|
||||||
"eachArrive": [],
|
"eachArrive": [],
|
||||||
"parallelDo": "",
|
"parallelDo": "",
|
||||||
"events": {},
|
"events": {},
|
||||||
"changeFloor": {},
|
"changeFloor": {},
|
||||||
"beforeBattle": {},
|
"beforeBattle": {},
|
||||||
"afterBattle": {},
|
"afterBattle": {},
|
||||||
"afterGetItem": {},
|
"afterGetItem": {},
|
||||||
"afterOpenDoor": {},
|
"afterOpenDoor": {},
|
||||||
"autoEvent": {},
|
"autoEvent": {},
|
||||||
"cannotMove": {},
|
"cannotMove": {},
|
||||||
"cannotMoveIn": {},
|
"cannotMoveIn": {},
|
||||||
"map": [
|
"map": [
|
||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0,103, 0, 0, 0,103, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0,103, 0, 0, 0,103, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||||
|
],
|
||||||
|
"bgmap": [
|
||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0,50400,50401,50402, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0,50408,50409,50410, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0,50416,50417,50418, 0, 0, 0, 0, 0, 0],
|
||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
@ -42,4 +59,13 @@ main.floors.MT74=
|
|||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||||
],
|
],
|
||||||
|
"fgmap": [
|
||||||
|
|
||||||
|
],
|
||||||
|
"bg2map": [
|
||||||
|
|
||||||
|
],
|
||||||
|
"fg2map": [
|
||||||
|
|
||||||
|
]
|
||||||
}
|
}
|
@ -1,31 +1,31 @@
|
|||||||
main.floors.MT75=
|
main.floors.MT75=
|
||||||
{
|
{
|
||||||
"floorId": "MT75",
|
"floorId": "MT75",
|
||||||
"title": "苍蓝之殿-中",
|
"title": "苍蓝之殿-中",
|
||||||
"name": "75",
|
"name": "75",
|
||||||
"width": 15,
|
"width": 15,
|
||||||
"height": 15,
|
"height": 15,
|
||||||
"canFlyTo": true,
|
"canFlyTo": true,
|
||||||
"canFlyFrom": true,
|
"canFlyFrom": true,
|
||||||
"canUseQuickShop": true,
|
"canUseQuickShop": true,
|
||||||
"cannotViewMap": false,
|
"cannotViewMap": false,
|
||||||
"images": [],
|
"images": [],
|
||||||
"ratio": 8,
|
"ratio": 8,
|
||||||
"defaultGround": "T650",
|
"defaultGround": "T650",
|
||||||
"bgm": "palaceNorth.mp3",
|
"bgm": "palaceNorth.mp3",
|
||||||
"firstArrive": [],
|
"firstArrive": [],
|
||||||
"eachArrive": [],
|
"eachArrive": [],
|
||||||
"parallelDo": "",
|
"parallelDo": "",
|
||||||
"events": {},
|
"events": {},
|
||||||
"changeFloor": {},
|
"changeFloor": {},
|
||||||
"beforeBattle": {},
|
"beforeBattle": {},
|
||||||
"afterBattle": {},
|
"afterBattle": {},
|
||||||
"afterGetItem": {},
|
"afterGetItem": {},
|
||||||
"afterOpenDoor": {},
|
"afterOpenDoor": {},
|
||||||
"autoEvent": {},
|
"autoEvent": {},
|
||||||
"cannotMove": {},
|
"cannotMove": {},
|
||||||
"cannotMoveIn": {},
|
"cannotMoveIn": {},
|
||||||
"map": [
|
"map": [
|
||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
@ -42,4 +42,30 @@ main.floors.MT75=
|
|||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||||
],
|
],
|
||||||
|
"bgmap": [
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0,50403,50404,50405, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0,50411,50412,50413, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0,50419,50420,50421, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||||
|
],
|
||||||
|
"fgmap": [
|
||||||
|
|
||||||
|
],
|
||||||
|
"bg2map": [
|
||||||
|
|
||||||
|
],
|
||||||
|
"fg2map": [
|
||||||
|
|
||||||
|
]
|
||||||
}
|
}
|
@ -400,15 +400,15 @@ Mota.require('var', 'hook').once('reset', () => {
|
|||||||
'fly',
|
'fly',
|
||||||
'save',
|
'save',
|
||||||
'load',
|
'load',
|
||||||
'undo',
|
|
||||||
'redo',
|
|
||||||
'danmaku',
|
|
||||||
'minimap',
|
|
||||||
'toolbox',
|
'toolbox',
|
||||||
'equipbox',
|
'equipbox',
|
||||||
'shop',
|
'shop',
|
||||||
'virtualKey',
|
'virtualKey',
|
||||||
'setting'
|
'setting',
|
||||||
|
'undo',
|
||||||
|
'redo',
|
||||||
|
'danmaku',
|
||||||
|
'minimap'
|
||||||
]
|
]
|
||||||
});
|
});
|
||||||
// 计算位置
|
// 计算位置
|
||||||
|
@ -537,6 +537,7 @@ gameKey
|
|||||||
core.playSound('光标移动');
|
core.playSound('光标移动');
|
||||||
if (flags.blade) flags.blade = false;
|
if (flags.blade) flags.blade = false;
|
||||||
else flags.blade = true;
|
else flags.blade = true;
|
||||||
|
core.status.route.push('skill:1');
|
||||||
core.updateStatusBar();
|
core.updateStatusBar();
|
||||||
})
|
})
|
||||||
.realize('skill2', () => {
|
.realize('skill2', () => {
|
||||||
@ -546,6 +547,7 @@ gameKey
|
|||||||
flags.skill2
|
flags.skill2
|
||||||
) {
|
) {
|
||||||
Mota.Plugin.require('skill_g').jumpSkill();
|
Mota.Plugin.require('skill_g').jumpSkill();
|
||||||
|
core.status.route.push('skill:2');
|
||||||
} else {
|
} else {
|
||||||
if (core.hasItem('pickaxe')) {
|
if (core.hasItem('pickaxe')) {
|
||||||
core.useItem('pickaxe');
|
core.useItem('pickaxe');
|
||||||
@ -561,6 +563,7 @@ gameKey
|
|||||||
core.playSound('光标移动');
|
core.playSound('光标移动');
|
||||||
if (flags.shield) flags.shield = false;
|
if (flags.shield) flags.shield = false;
|
||||||
else flags.shield = true;
|
else flags.shield = true;
|
||||||
|
core.status.route.push('skill:3');
|
||||||
core.updateStatusBar();
|
core.updateStatusBar();
|
||||||
})
|
})
|
||||||
.realize('debug', () => {
|
.realize('debug', () => {
|
||||||
|
@ -5,8 +5,7 @@ import { checkAssist, unwarpBinary } from '../custom/hotkey';
|
|||||||
import {
|
import {
|
||||||
flipBinary,
|
flipBinary,
|
||||||
getVitualKeyOnce,
|
getVitualKeyOnce,
|
||||||
openDanmakuPoster,
|
openDanmakuPoster
|
||||||
parseCss
|
|
||||||
} from '@/plugin/utils';
|
} from '@/plugin/utils';
|
||||||
import { cloneDeep } from 'lodash-es';
|
import { cloneDeep } from 'lodash-es';
|
||||||
import {
|
import {
|
||||||
@ -22,7 +21,15 @@ import { gameKey } from './hotkey';
|
|||||||
import { FunctionalComponent, StyleValue, h } from 'vue';
|
import { FunctionalComponent, StyleValue, h } from 'vue';
|
||||||
import { mainUi } from './ui';
|
import { mainUi } from './ui';
|
||||||
import { isMobile } from '@/plugin/use';
|
import { isMobile } from '@/plugin/use';
|
||||||
import { EllipsisOutlined } from '@ant-design/icons-vue';
|
import {
|
||||||
|
BackwardOutlined,
|
||||||
|
EllipsisOutlined,
|
||||||
|
FolderOpenOutlined,
|
||||||
|
LayoutOutlined,
|
||||||
|
MessageOutlined,
|
||||||
|
SwapOutlined
|
||||||
|
} from '@ant-design/icons-vue';
|
||||||
|
import { generateKeyboardEvent } from '../custom/keyboard';
|
||||||
|
|
||||||
// todo: 新增更改设置的ToolItem
|
// todo: 新增更改设置的ToolItem
|
||||||
|
|
||||||
@ -267,7 +274,7 @@ function MiscTool(props: CustomToolbarProps<'misc'>) {
|
|||||||
onClick={triggerFold}
|
onClick={triggerFold}
|
||||||
style={toolStyle}
|
style={toolStyle}
|
||||||
>
|
>
|
||||||
折叠
|
<FolderOpenOutlined></FolderOpenOutlined>
|
||||||
</span>
|
</span>
|
||||||
{item.items.map(v => {
|
{item.items.map(v => {
|
||||||
const info = CustomToolbar.misc.info[v];
|
const info = CustomToolbar.misc.info[v];
|
||||||
@ -754,7 +761,7 @@ Mota.require('var', 'hook').once('reset', () => {
|
|||||||
'danmaku',
|
'danmaku',
|
||||||
'发弹幕',
|
'发弹幕',
|
||||||
openDanmakuPoster,
|
openDanmakuPoster,
|
||||||
h('span', '发弹幕')
|
h(MessageOutlined)
|
||||||
);
|
);
|
||||||
CustomToolbar.misc.register(
|
CustomToolbar.misc.register(
|
||||||
'book',
|
'book',
|
||||||
@ -816,7 +823,14 @@ Mota.require('var', 'hook').once('reset', () => {
|
|||||||
'virtualKey',
|
'virtualKey',
|
||||||
'虚拟键盘',
|
'虚拟键盘',
|
||||||
() => {
|
() => {
|
||||||
getVitualKeyOnce();
|
getVitualKeyOnce().then(value => {
|
||||||
|
gameKey.emitKey(
|
||||||
|
value.key,
|
||||||
|
value.assist,
|
||||||
|
'up',
|
||||||
|
generateKeyboardEvent(value.key, value.assist)
|
||||||
|
);
|
||||||
|
});
|
||||||
},
|
},
|
||||||
<img
|
<img
|
||||||
src={core.statusBar.icons.keyboard.src}
|
src={core.statusBar.icons.keyboard.src}
|
||||||
@ -874,7 +888,7 @@ Mota.require('var', 'hook').once('reset', () => {
|
|||||||
() => {
|
() => {
|
||||||
core.doSL('autoSave', 'load');
|
core.doSL('autoSave', 'load');
|
||||||
},
|
},
|
||||||
h('span', '回退')
|
h(BackwardOutlined)
|
||||||
);
|
);
|
||||||
CustomToolbar.misc.register(
|
CustomToolbar.misc.register(
|
||||||
'redo',
|
'redo',
|
||||||
@ -882,7 +896,7 @@ Mota.require('var', 'hook').once('reset', () => {
|
|||||||
() => {
|
() => {
|
||||||
core.doSL('autoSave', 'reload');
|
core.doSL('autoSave', 'reload');
|
||||||
},
|
},
|
||||||
h('span', '恢复')
|
h(SwapOutlined)
|
||||||
);
|
);
|
||||||
CustomToolbar.misc.register(
|
CustomToolbar.misc.register(
|
||||||
'setting',
|
'setting',
|
||||||
@ -940,7 +954,7 @@ Mota.require('var', 'hook').once('reset', () => {
|
|||||||
}
|
}
|
||||||
tool.refresh();
|
tool.refresh();
|
||||||
},
|
},
|
||||||
h('span', '小地图')
|
h(LayoutOutlined)
|
||||||
);
|
);
|
||||||
// CustomToolbar.misc.register(
|
// CustomToolbar.misc.register(
|
||||||
// 'drag',
|
// 'drag',
|
||||||
|
Loading…
Reference in New Issue
Block a user