fix: 勇士跟随者

This commit is contained in:
unanmed 2025-11-25 12:48:55 +08:00
parent 4f3154d497
commit f8c9a2349c
8 changed files with 136 additions and 49 deletions

View File

@ -33,6 +33,8 @@ import {
import { SetupComponentOptions } from '@motajs/system-ui';
import { texture } from '../elements';
// todo: TextContent 应该改成渲染元素?
//#region TextContent
export interface TextContentProps

View File

@ -283,7 +283,6 @@ export class MapHeroRenderer implements IMapHeroRenderer {
this.heroEntity.moving = true;
this.heroEntity.animating = true;
this.heroEntity.lastAnimateTime = this.ticker.timestamp;
this.heroEntity.block.useSpecifiedFrame(1);
}
private endEntityMoving(entity: HeroRenderEntity) {
@ -381,6 +380,7 @@ export class MapHeroRenderer implements IMapHeroRenderer {
promise: Promise.resolve(),
animateDirection: HeroAnimateDirection.Forward
};
moving.useSpecifiedFrame(0);
this.entities.push(entity);
}

View File

@ -201,7 +201,7 @@ export class MovingBlock extends DynamicBlockStatus implements IMovingBlock {
this.y = this.targetY;
this.end = true;
this.promiseFunc();
return false;
return true;
} else {
const timeProgress = dt / this.time;
const progress = this.timing(timeProgress);
@ -220,7 +220,7 @@ export class MovingBlock extends DynamicBlockStatus implements IMovingBlock {
}
this.end = true;
this.promiseFunc();
return false;
return true;
} else {
const timeProgress = dt / this.time;
const progress = this.timing(timeProgress);

View File

@ -18,6 +18,7 @@ import {
IMapBackgroundConfig,
IMapRenderConfig,
IMapRenderer,
IMapRendererPostEffect,
IMapRendererTicker,
IMapVertexGenerator,
IMapViewportController,
@ -172,6 +173,11 @@ export class MapRenderer
/** 画布上下文数据 */
private contextData: IContextData;
/** 效果对象优先级映射 */
private effectPriority: Map<IMapRendererPostEffect, number> = new Map();
/** 渲染器效果对象列表,使用数组是因为要有顺序 */
private postEffects: IMapRendererPostEffect[] = [];
/** 地图变换矩阵 */
transform: Transform;
/** 是否需要更新变换矩阵 */
@ -293,6 +299,40 @@ export class MapRenderer
gl.bindVertexArray(null);
}
private sortPostEffect() {
this.postEffects.sort((a, b) => {
const pa = this.effectPriority.get(a) ?? 0;
const pb = this.effectPriority.get(b) ?? 0;
return pb - pa;
});
}
addPostEffect(effect: IMapRendererPostEffect, priority: number): void {
this.postEffects.push(effect);
this.effectPriority.set(effect, priority);
this.sortPostEffect();
this.updateRequired = true;
}
removePostEffect(effect: IMapRendererPostEffect): void {
const index = this.postEffects.indexOf(effect);
if (index === -1) return;
this.postEffects.splice(index);
this.effectPriority.delete(effect);
this.sortPostEffect();
this.updateRequired = true;
}
setPostEffectPriority(
effect: IMapRendererPostEffect,
priority: number
): void {
if (!this.effectPriority.has(effect)) return;
this.effectPriority.set(effect, priority);
this.sortPostEffect();
this.updateRequired = true;
}
//#endregion
//#region 状态控制
@ -646,7 +686,7 @@ export class MapRenderer
gl.disable(gl.CULL_FACE);
gl.enable(gl.DEPTH_TEST);
gl.enable(gl.BLEND);
gl.depthFunc(gl.LEQUAL);
gl.depthFunc(gl.LESS);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
const data: IContextData = {
@ -1209,6 +1249,7 @@ export class MapRenderer
}
render(): HTMLCanvasElement {
// todo: 改为 FBO最后把 FBO 画到画布上
const gl = this.gl;
const data = this.contextData;
if (!this.assetData) {

View File

@ -266,6 +266,29 @@ export interface IMapRendererTicker {
remove(): void;
}
export interface IMapRendererPostEffect {
/**
*
* @param gl WebGL2
* @param data
*/
init(gl: WebGL2RenderingContext, data: IContextData): void;
/**
* FBO
* @param gl WebGL2
* @param data
* @param input FBO
* @param output FBO FBO
*/
render(
gl: WebGL2RenderingContext,
data: IContextData,
input: WebGLFramebuffer,
output: WebGLFramebuffer
): void;
}
export interface IMapRenderer {
/** 地图渲染器使用的资源管理器 */
readonly manager: IMaterialManager;
@ -313,6 +336,29 @@ export interface IMapRenderer {
*/
destroy(): void;
/**
*
* @param effect
* @param priority
*/
addPostEffect(effect: IMapRendererPostEffect, priority: number): void;
/**
*
* @param effect
*/
removePostEffect(effect: IMapRendererPostEffect): void;
/**
*
* @param effect
* @param priority
*/
setPostEffectPriority(
effect: IMapRendererPostEffect,
priority: number
): void;
/**
*
*/

View File

@ -365,7 +365,8 @@ export class MapVertexGenerator
assetIndex: number,
offsetIndex: number,
frames: number,
update: VertexUpdate
update: VertexUpdate,
dynamic: boolean
) {
const { instancedArray } = vertex;
// 顶点数组
@ -377,8 +378,9 @@ export class MapVertexGenerator
const layerIndex = this.renderer.getLayerIndex(index.layer);
// 避免 z 坐标是 1 的时候被裁剪,因此范围选择 [-0.9, 0.9]
const layerStart = (layerIndex / layerCount) * 1.8 - 0.9;
const zIndex =
-layerStart - index.mapY / this.mapHeight / layerCount;
const perBlockZ = 1 / this.mapHeight / layerCount;
const blockZ = index.mapY * perBlockZ;
const zIndex = -layerStart - blockZ - (dynamic ? perBlockZ : 0);
const { x, y, w, h } = this.getTilePosition(index, width, height);
// 图块位置
instancedArray[startIndex] = x;
@ -418,7 +420,8 @@ export class MapVertexGenerator
vertex: IMapVertexData,
index: BlockIndex,
tile: IMaterialFramedData,
update: VertexUpdate
update: VertexUpdate,
dynamic: boolean
) {
const autotile = this.renderer.autotile;
const { connection, center } = autotile.connect(
@ -442,7 +445,8 @@ export class MapVertexGenerator
assetIndex,
offsetIndex,
tile.frames,
update
update,
dynamic
);
}
@ -485,7 +489,8 @@ export class MapVertexGenerator
vertex,
newIndex,
tile,
VertexUpdate.Texture
VertexUpdate.Texture,
false
);
block.data.markRenderDirty();
}
@ -501,7 +506,8 @@ export class MapVertexGenerator
mapArray: Uint32Array,
vertex: IMapVertexData,
index: BlockIndex,
num: number
num: number,
dynamic: boolean
) {
// 此处仅更新当前图块,不更新周围一圈的自动元件
// 周围一圈的自动元件需要在更新某个图块或者某个区域时处理,不在这里处理
@ -526,7 +532,8 @@ export class MapVertexGenerator
vertex,
index,
tile,
VertexUpdate.All
VertexUpdate.All,
dynamic
);
} else {
// 正常图块
@ -553,7 +560,8 @@ export class MapVertexGenerator
assetIndex,
offsetIndex,
tile.frames,
VertexUpdate.All
VertexUpdate.All,
dynamic
);
}
}
@ -600,7 +608,7 @@ export class MapVertexGenerator
this.checkAutotileConnectionAround(layer, array, index, -1, 1);
this.checkAutotileConnectionAround(layer, array, index, -1, 0);
// 再更新当前图块
this.updateVertexArray(array, vertex, index, num);
this.updateVertexArray(array, vertex, index, num, false);
block.data.markRenderDirty();
}
@ -795,7 +803,8 @@ export class MapVertexGenerator
array,
vertex,
index,
array[mapIndex]
array[mapIndex],
false
);
}
}
@ -840,7 +849,8 @@ export class MapVertexGenerator
assetIndex,
offset,
frames,
update
update,
true
);
} else {
// 正常图块
@ -859,7 +869,8 @@ export class MapVertexGenerator
assetIndex,
offset,
frames,
update
update,
true
);
}

View File

@ -171,7 +171,11 @@ export function initFallback() {
patch.add(
'setHeroLoc',
function (name: 'x' | 'y' | 'direction', value: number | Dir) {
function (
name: 'x' | 'y' | 'direction',
value: number | Dir,
noGather?: boolean
) {
if (!core.status.hero) return;
// @ts-ignore
core.status.hero.loc[name] = value;
@ -182,19 +186,23 @@ export function initFallback() {
} else if (name === 'x') {
// 为了防止逆天样板出问题
core.bigmap.posX = value as number;
if (!noGather) {
state.hero.setPosition(
value as number,
core.status.hero.loc.y
);
}
} else {
// 为了防止逆天样板出问题
core.bigmap.posY = value as number;
if (!noGather) {
state.hero.setPosition(
core.status.hero.loc.x,
value as number
);
}
}
}
);
patch.add('waitHeroToStop', function (callback?: () => void) {

View File

@ -3489,33 +3489,12 @@ events.prototype.hasAsyncAnimate = function () {
////// 跟随 //////
events.prototype.follow = function (name) {
name = core.getMappedName(name);
if (core.material.images.images[name]) {
core.status.hero.followers.push({ name: name });
core.gatherFollowers();
core.clearMap('hero');
core.drawHero();
}
core.clearRouteFolding();
// Deprecated. Use state.hero.addFollower instead.
};
////// 取消跟随 //////
events.prototype.unfollow = function (name) {
if (!name) {
core.status.hero.followers = [];
} else {
name = core.getMappedName(name);
for (var i = 0; i < core.status.hero.followers.length; i++) {
if (core.status.hero.followers[i].name == name) {
core.status.hero.followers.splice(i, 1);
break;
}
}
}
core.gatherFollowers();
core.clearMap('hero');
core.drawHero();
core.clearRouteFolding();
// Deprecated. Use state.hero.removeFollower instead.
};
events.prototype._updateValueByOperator = function (