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完善第一章
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@ -3349,11 +3349,11 @@ maps.prototype.setBlock = function (number, x, y, floorId, noredraw) {
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if (!noredraw) {
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core.drawBlock(block);
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core.addGlobalAnimate(block);
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}
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core.updateStatusBar();
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}
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}
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}
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}
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};
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maps.prototype.animateSetBlock = function (
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@ -39,7 +39,8 @@ main.floors.MT17=
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"在地图上拥有追猎怪物的时候无法瞬移"
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],
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"13,6": [
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"这个绝对坚固怪能刷血还是尽量刷吧,塔里面有盾,拿了盾之后差不多就能防杀了,大概可以刷10w血"
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"这个绝对坚固怪能刷血还是尽量刷吧,塔里面有盾,拿了盾之后差不多就能防杀了,大概可以刷10w血",
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"注意,如果你开启了自动切换技能,那么当你未防杀他的时候系统可能会自动选择开启技能导致你破了防。这时候你需要自行计算距离不开技能破防还需要吃多少攻"
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]
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},
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"changeFloor": {
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@ -158,7 +158,7 @@ main.floors.tower1=
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"cannotMove": {},
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"map": [
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[527,527,527,527,527,527,527,527,527,527,527,527,527,527,527],
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[527, 87,381,381,381,492, 0, 32, 0,492, 0,484,528, 0,527],
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[527, 32,381,381,381,492, 0, 87, 0,492, 0,484,528, 0,527],
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[527,528,492,528,546,528,528,536,528,528, 0, 0,548, 29,527],
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[527, 32,381,537, 0, 32,550, 0, 21, 0, 29, 0, 35, 0,527],
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[527,494,528,381,528,550,528,528,528,528,528,549,378,484,527],
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@ -237,7 +237,7 @@ main.floors.tower1=
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58
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]
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},
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"1,1": {
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"7,1": {
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"floorId": "tower2",
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"loc": [
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7,
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@ -65,7 +65,7 @@ main.floors.tower2=
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"7,1": {
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"floorId": "tower1",
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"loc": [
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1,
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7,
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1
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]
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},
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@ -21,14 +21,7 @@ main.floors.tower5=
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"这里是漏怪检测,会检测\r[gold]智慧之塔\r[]区域是否有遗漏怪物",
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{
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"type": "function",
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"function": "function(){\ncore.checkEnemy([0, \"tower1\", \"tower2\", \"tower3\", \"tower4\", \"tower5\", \"tower6\"]);\n}"
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},
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{
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"type": "if",
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"condition": "(flag:enemyNumber===0)",
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"true": [
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"请搜刮地上物资,之后此区域无法返回"
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]
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"function": "function(){\nconst enemy = core.getRemainEnemyString([\"tower1\", \"tower2\", \"tower3\", \"tower4\", \"tower5\", \"tower6\"]);\nif (enemy.length === 0) {\n\tcore.insertAction(['当前无剩余怪物!', { \"type\": \"hide\", \"remove\": true }, ]);\n} else {\n\tcore.insertAction(enemy);\n}\n}"
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}
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]
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},
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@ -1718,9 +1718,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = {
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};
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// 血条
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this.healthBar = function (now, total) {
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// 关闭小地图
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flags.__useMinimap__ = false;
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core.drawMinimap();
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var nowLength = (now / total) * 476; // 当前血量下绘制长度
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var color = [
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255 * 2 - (now / total) * 2 * 255,
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@ -88,12 +88,14 @@
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>减伤 <span
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:style="{
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color:
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enemy.criticalDamage < 0
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enemy.criticalDamage < 0 &&
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!has(enemy.damage)
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? 'gold'
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: 'lightpink'
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}"
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><span style="font-family: 'Fira Code'">{{
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enemy.criticalDamage < 0
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enemy.criticalDamage < 0 &&
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!has(enemy.damage)
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? isMobile
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? '-'
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: '=>'
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@ -13,7 +13,8 @@
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"autoSkill": {
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"text": "自动切换技能",
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"desc": [
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"开启后,打怪物的时候会自动选择伤害最低的技能。同时显伤也会显示此状态下的伤害。"
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"开启后,打怪物的时候会自动选择伤害最低的技能。同时显伤也会显示此状态下的伤害,",
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"临界也会考虑技能在内"
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]
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},
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"autoScale": {
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@ -63,10 +63,10 @@
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>
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<span
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><span style="font-family: 'Fira Code'">{{
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nowDamage[0] < 0 ? '=>' : ''
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nowDamage[0] < 0 && nowDamage[1] === '???' ? '=>' : ''
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}}</span
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>{{
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nowDamage[0] < 0
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nowDamage[0] < 0 && nowDamage[1] === '???'
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? format(-nowDamage[0])
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: format(nowDamage[0])
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}}</span
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@ -39,7 +39,7 @@
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dashed
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style="border-color: #ddd4; margin: 1vh 0 1vh 0"
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></a-divider>
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<Scroll :width="10" id="equip-scroll"
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<Scroll id="equip-scroll"
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><div
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class="equip selectable"
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v-for="([id, num], i) of toShow"
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@ -662,7 +662,6 @@ onUnmounted(() => {
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flex-direction: row;
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justify-content: space-between;
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align-items: center;
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margin: 1vh 1vw 0 0.5vw;
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padding: 0.5vh 0.5vw 0.5vh 0.5vw;
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border: #0000 0.5px solid;
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white-space: nowrap;
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