mirror of
https://github.com/unanmed/HumanBreak.git
synced 2025-01-19 12:49:25 +08:00
feat: 图块移动
This commit is contained in:
parent
e0b54ecabb
commit
fdc08406b9
@ -1,175 +0,0 @@
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import { Ticker } from 'mutate-animate';
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import { MotaCanvas2D } from '../fx/canvas2d';
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import { EventEmitter } from '../common/eventEmitter';
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import { debounce } from 'lodash-es';
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// 重写样板的勇士绘制
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const canvas = MotaCanvas2D.for('@hero', false);
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Mota.require('var', 'loading').once('coreInit', () => {
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canvas.withGameScale(true);
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canvas.setHD(false);
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canvas.size(480, 480);
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canvas.pos(0, 0);
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canvas.css(`z-index: 40`);
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canvas.canvas.classList.add('no-anti-aliasing');
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canvas.setTarget(core.dom.gameDraw);
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canvas.mount();
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});
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const DIR_INDEX: Record<Dir, number> = {
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down: 0,
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left: 1,
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right: 2,
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up: 3
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};
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interface HeroDrawItem {
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id: AllIds | 'hero';
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image: HTMLCanvasElement;
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}
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interface HeroDrawing extends HeroDrawItem {
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x: number;
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y: number;
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dir: Dir;
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}
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interface HeroRendererEvent {
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beforeDraw: () => void;
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afterDraw: () => void;
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}
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const resetMoving = debounce((render: HeroRenderer) => {
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render.moving = 0;
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}, 500);
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export class HeroRenderer extends EventEmitter<HeroRendererEvent> {
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followers: HeroDrawItem[] = [];
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hero!: HeroDrawItem;
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/** 移动状态 */
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moving: number = 0;
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/** 移动过程中的偏移 */
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offset: number = 0;
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/** 勇士绘制时的alpha通道 */
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alpha: number = 1;
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ticker: Ticker = new Ticker();
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/** 是否是后退状态 */
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private back: boolean = false;
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/** 是否正在移动 */
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private isMoving: boolean = false;
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/** 上一次换腿(?的时间 */
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private lastMoving: number = 0;
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constructor() {
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super();
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Mota.require('var', 'loading').once('coreInit', () => {
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this.ticker.add(time => {
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if (core.status.heroMoving < 0 || !this.isMoving) return;
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if (time - this.lastMoving > core.values.moveSpeed) {
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this.lastMoving = time;
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this.moving++;
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this.moving %= 4;
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}
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this.draw();
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});
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});
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}
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/**
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* 设置勇士绘制信息
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*/
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setHero() {
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const image = core.material.images.hero;
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const canvas = new MotaCanvas2D();
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canvas.setHD(false);
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canvas.size(image.width, image.height);
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canvas.ctx.drawImage(image, 0, 0);
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this.hero = {
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id: 'hero',
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image: canvas.canvas
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};
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}
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/**
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* 执行绘制
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*/
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draw() {
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if (!core.isPlaying()) return;
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return;
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const { ctx, canvas: can } = canvas;
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const { x, y, direction: dir } = core.status.hero.loc;
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ctx.clearRect(0, 0, can.width, can.height);
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ctx.globalAlpha = this.alpha;
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this.emit('beforeDraw');
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const data: HeroDrawing[] = [];
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data.push({ ...this.hero, x, y, dir });
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core.status.hero.followers.forEach((v, i) => {
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const { id, image } = this.followers[i];
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data.push({ x: v.x, y: v.y, dir: v.direction, id, image });
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});
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const { offsetX: ox, offsetY: oy } = core.bigmap;
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const sgn = this.back ? -1 : 1;
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const offset = this.offset * sgn;
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const frame = this.isMoving ? this.moving % 4 : 0;
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data.forEach(v => {
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// hero offset x
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const hox = offset * core.utils.scan[v.dir].x;
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const hoy = offset * core.utils.scan[v.dir].y;
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const cx = v.x * 32 + 16 - ox + hox;
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const cy = v.y * 32 + 16 - oy + hoy;
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const { width, height } = v.image;
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const pw = width / 4;
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const ph = height / 4;
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const line = DIR_INDEX[v.dir];
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const px = cx - pw / 2;
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const py = cy - ph + 16;
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const sx = frame * pw;
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const sy = line * ph;
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ctx.drawImage(v.image, sx, sy, pw, ph, px, py, pw, ph);
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});
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this.emit('afterDraw');
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}
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/**
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* 设置绘制状态为正在移动还是静止
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*/
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move(moving: boolean) {
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this.isMoving = moving;
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if (!moving) {
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resetMoving(this);
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}
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}
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/**
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* 设置当前是否为后退状态
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*/
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backward(back: boolean) {
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this.back = back;
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}
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/**
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* 设置绘制时的alpha
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*/
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setAlpha(alpha: number) {
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this.alpha = alpha;
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}
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}
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const render = new HeroRenderer();
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export { render as heroRender };
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@ -233,38 +233,41 @@ export class HeroRenderer
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* 否则可能会导致移动过程中与大怪物的层级关系不正确,比如全在大怪物身后。注意不建议频繁改动这个值,
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* 因为此举会导致层级的重新排序,降低渲染性能。
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*/
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moveAs(x: number, y: number, time: number, fn: TimingFn<3>) {
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if (this.status !== 'stop') return;
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if (!this.renderable) return;
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moveAs(x: number, y: number, time: number, fn: TimingFn<3>): Promise<void> {
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if (this.status !== 'stop') return Promise.reject();
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if (!this.renderable) return Promise.reject();
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this.status = 'moving-as';
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let nowZIndex = fn(0)[2];
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let startTime = Date.now();
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this.layer.delegateTicker(
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() => {
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if (!this.renderable) return;
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const now = Date.now();
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const progress = (now - startTime) / time;
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const [nx, ny, nz] = fn(progress);
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this.renderable.x = nx;
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this.renderable.y = ny;
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this.renderable.zIndex = nz;
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if (nz !== nowZIndex) {
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this.layer.movingRenderable.sort(
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(a, b) => a.zIndex - b.zIndex
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);
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return new Promise(res => {
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this.layer.delegateTicker(
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() => {
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if (!this.renderable) return;
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const now = Date.now();
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const progress = (now - startTime) / time;
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const [nx, ny, nz] = fn(progress);
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this.renderable.x = nx;
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this.renderable.y = ny;
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this.renderable.zIndex = nz;
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if (nz !== nowZIndex) {
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this.layer.movingRenderable.sort(
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(a, b) => a.zIndex - b.zIndex
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);
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}
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this.layer.update(this.layer);
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},
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time,
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() => {
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this.status = 'stop';
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if (!this.renderable) return res();
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this.renderable.animate = 0;
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this.renderable.x = x;
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this.renderable.y = y;
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this.layer.update(this.layer);
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res();
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}
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this.layer.update(this.layer);
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},
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time,
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() => {
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this.status = 'stop';
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if (!this.renderable) return;
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this.renderable.animate = 0;
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this.renderable.x = x;
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this.renderable.y = y;
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this.layer.update(this.layer);
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}
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);
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);
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});
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}
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/**
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@ -309,3 +312,9 @@ adapter.recieve('move', (item, dir: Dir) => {
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adapter.recieve('endMove', item => {
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return item.endMove();
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});
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adapter.recieve(
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'moveAs',
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(item, x: number, y: number, time: number, fn: TimingFn<3>) => {
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return item.moveAs(x, y, time, fn);
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}
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);
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@ -639,12 +639,7 @@ interface MovingStepFunction {
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relative?: boolean;
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}
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type MovingStep = MovingStepFunction | MovingStepLinearSwap;
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interface MovingBlock {
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steps: MovingStep[];
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/** 当前正在执行哪一步 */
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index: number;
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/** 当前横坐标 */
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x: number;
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/** 当前纵坐标 */
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@ -695,8 +690,6 @@ export class Layer extends Container {
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/** 分块信息 */
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block: BlockCacher<LayerCacheItem> = new BlockCacher(0, 0, core._WIDTH_, 4);
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/** 正在移动的图块 */
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moving: MovingBlock[] = [];
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/** 大怪物渲染信息 */
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bigImages: Map<number, LayerMovingRenderable> = new Map();
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// todo: 是否需要桶排?
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@ -706,6 +699,8 @@ export class Layer extends Container {
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needUpdateMoving: boolean = false;
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private extend: Map<string, ILayerRenderExtends> = new Map();
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/** 正在移动的图块的渲染信息 */
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private moving: Set<LayerMovingRenderable> = new Set();
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constructor() {
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super('absolute', false);
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@ -1142,25 +1137,7 @@ export class Layer extends Container {
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updateMovingRenderable() {
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this.movingRenderable = [];
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this.movingRenderable.push(...this.bigImages.values());
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this.moving.forEach(v => {
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if (!v.render.autotile) {
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this.movingRenderable.push({
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...v.render,
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x: v.x,
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y: v.y,
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zIndex: v.nowZ
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});
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} else {
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this.movingRenderable.push({
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...v.render,
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x: v.x,
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y: v.y,
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zIndex: v.nowZ,
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image: v.render.image[0b00000000],
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autotile: false
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});
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}
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});
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this.movingRenderable.push(...this.moving);
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for (const ex of this.extend.values()) {
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ex.onMovingUpdate?.(this, this.movingRenderable);
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@ -1202,12 +1179,7 @@ export class Layer extends Container {
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const { ctx } = this.backMap;
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const mat = camera.mat;
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const a = mat[0];
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const b = mat[1];
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const c = mat[3];
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const d = mat[4];
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const e = mat[6];
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const f = mat[7];
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const [a, b, , c, d, , e, f] = mat;
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ctx.setTransform(1, 0, 0, 1, 0, 0);
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ctx.translate(core._PX_ / 2, core._PY_ / 2);
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ctx.transform(a, b, c, d, e, f);
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@ -1322,12 +1294,7 @@ export class Layer extends Container {
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ctx.save();
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const mat = camera.mat;
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const a = mat[0];
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const b = mat[1];
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const c = mat[3];
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const d = mat[4];
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const e = mat[6];
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const f = mat[7];
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const [a, b, , c, d, , e, f] = mat;
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ctx.setTransform(1, 0, 0, 1, 0, 0);
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ctx.translate(core._PX_ / 2, core._PY_ / 2);
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ctx.transform(a, b, c, d, e, f);
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@ -1336,7 +1303,7 @@ export class Layer extends Container {
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const r = (max1 * max2) ** 2;
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this.movingRenderable.forEach(v => {
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const { x, y, image, frame: blockFrame, render, animate } = v;
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const { x, y, image, render, animate } = v;
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const ff = frame % 4;
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const i = animate === -1 ? ff : animate;
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const [sx, sy, w, h] = render[i];
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@ -1376,7 +1343,31 @@ export class Layer extends Container {
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x: number,
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y: number,
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time?: number
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): Promise<void>;
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): Promise<void> {
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const block = this.renderData[index];
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const fx = index % this.width;
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const fy = Math.floor(index / this.width);
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if (type === 'swap' || time === 0) {
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this.putRenderData([0], 1, fx, fy);
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this.putRenderData([block], 1, x, y);
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return Promise.resolve();
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} else {
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if (!time) return Promise.reject();
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const dx = x - fx;
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const dy = y - fy;
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return this.moveAs(
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index,
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x,
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y,
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progress => {
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return [dx * progress, dy * progress, Math.floor(dy + fy)];
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},
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time
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);
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}
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}
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/**
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* 让图块按照一个函数进行移动
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* @param index 要移动的图块在渲染数据中的索引位置
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@ -1388,22 +1379,68 @@ export class Layer extends Container {
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* @param time 移动总时长
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* @param relative 是否是相对模式
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*/
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move(
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moveAs(
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index: number,
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type: 'fn',
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x: number,
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y: number,
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fn: TimingFn<3>,
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time?: number,
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relative?: boolean
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): Promise<void>;
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move(
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index: number,
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type: 'linear' | 'swap' | 'fn',
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x: number | TimingFn<3>,
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y?: number,
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time?: number | boolean
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time: number,
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relative: boolean = true
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): Promise<void> {
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// todo
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return Promise.resolve();
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const block = this.renderData[index];
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const fx = index % this.width;
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const fy = Math.floor(index / this.width);
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const renderable = texture.getRenderable(block);
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if (!renderable) return Promise.reject();
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const image = renderable.autotile
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? renderable.image[0]
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: renderable.image;
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const moving: LayerMovingRenderable = {
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x: fx,
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y: fy,
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zIndex: fy,
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image: image,
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autotile: false,
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frame: renderable.frame,
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bigImage: renderable.bigImage,
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animate: -1,
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render: renderable.render
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};
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this.moving.add(moving);
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// 删除原始位置的图块
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this.putRenderData([0], 1, fx, fy);
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let nowZ = fy;
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const startTime = Date.now();
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return new Promise<void>(resolve => {
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this.delegateTicker(
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() => {
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const now = Date.now();
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const progress = (now - startTime) / time;
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const [nx, ny, nz] = fn(progress);
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const tx = relative ? nx + fx : nx;
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const ty = relative ? ny + fy : ny;
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moving.x = tx;
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moving.y = ty;
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moving.zIndex = nz;
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if (nz !== nowZ) {
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this.movingRenderable.sort(
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(a, b) => a.zIndex - b.zIndex
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);
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}
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this.update(this);
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},
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time,
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() => {
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this.putRenderData([block], 1, x, y);
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this.moving.delete(moving);
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resolve();
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}
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);
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});
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}
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destroy(): void {
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