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Author | SHA1 | Date | |
---|---|---|---|
6f10ac3d81 | |||
b9f4804c8c |
@ -97,10 +97,10 @@ class TextureCache extends EventEmitter<TextureCacheEvent> {
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Mota.require('var', 'loading').once('loaded', () => {
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const map = maps_90f36752_8815_4be8_b32b_d7fad1d0542e;
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// @ts-ignore
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// @ts-expect-error 无法推导
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this.idNumberMap = {};
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for (const [key, { id }] of Object.entries(map)) {
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// @ts-ignore
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// @ts-expect-error 无法推导
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this.idNumberMap[id] = parseInt(key) as AllNumbers;
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}
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this.tileset = core.material.images.tilesets;
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@ -128,7 +128,7 @@ class TextureCache extends EventEmitter<TextureCacheEvent> {
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*/
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private calRenderable() {
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const map = maps_90f36752_8815_4be8_b32b_d7fad1d0542e;
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for (const [key, data] of Object.entries(map)) {
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for (const key of Object.keys(map)) {
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this.calRenderableByNum(parseInt(key));
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}
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}
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@ -167,7 +167,8 @@ class TextureCache extends EventEmitter<TextureCacheEvent> {
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const data = map[num as Exclude<AllNumbers, 0>];
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// 地狱般的分支if
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if (data) {
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let { cls, faceIds, bigImage, id, animate } = data;
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let { faceIds, bigImage } = data;
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const { cls, id, animate } = data;
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if (cls === 'enemys' || cls === 'enemy48') {
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// 怪物需要特殊处理,因为它的大怪物信息不在 maps 里面
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({ bigImage, faceIds } = enemys[id as EnemyIds]);
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@ -212,7 +213,7 @@ class TextureCache extends EventEmitter<TextureCacheEvent> {
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if (cls === 'enemy48' || cls === 'npc48') {
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const img = core.material.images[cls];
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if (!img) return null;
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// @ts-ignore
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// @ts-expect-error 无法推导
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const line = icons[cls][id];
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const w = 32;
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const h = 48;
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@ -269,7 +270,7 @@ class TextureCache extends EventEmitter<TextureCacheEvent> {
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if (!image) return null;
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const frame = core.getAnimateFrames(cls);
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const cell = 32;
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// @ts-ignore
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// @ts-expect-error 无法推导
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const offset = (icons[cls][id] as number) * cell;
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const render: [number, number, number, number][] = [
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[0, offset, cell, cell]
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|
52
src/core/render/frame.ts
Normal file
52
src/core/render/frame.ts
Normal file
@ -0,0 +1,52 @@
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import EventEmitter from 'eventemitter3';
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import { RenderItem } from './item';
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export interface IAnimateFrame {
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updateFrameAnimate(frame: number, time: number): void;
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}
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interface RenderEvent {
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animateFrame: [frame: number, time: number];
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}
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class RenderEmits extends EventEmitter<RenderEvent> {
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private framer: Set<IAnimateFrame> = new Set();
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/**
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* 添加一个可更新帧动画的对象
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*/
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addFramer(framer: IAnimateFrame) {
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this.framer.add(framer);
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}
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/**
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* 移除一个可更新帧动画的对象
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*/
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removeFramer(framer: IAnimateFrame) {
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this.framer.delete(framer);
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}
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/**
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* 更新所有帧动画
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* @param frame 帧数
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* @param time 帧动画时刻
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*/
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emitAnimateFrame(frame: number, time: number) {
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this.framer.forEach(v => v.updateFrameAnimate(frame, time));
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this.emit('animateFrame', frame, time);
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}
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}
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export const renderEmits = new RenderEmits();
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Mota.require('var', 'hook').once('reset', () => {
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let lastTime = 0;
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RenderItem.ticker.add(time => {
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if (!core.isPlaying()) return;
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if (time - lastTime > core.values.animateSpeed) {
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RenderItem.animatedFrame++;
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lastTime = time;
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renderEmits.emitAnimateFrame(RenderItem.animatedFrame, time);
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}
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});
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});
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@ -184,62 +184,66 @@ export abstract class GL2<E extends EGL2Event = EGL2Event> extends RenderItem<
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this.init();
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}
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setHD(hd: boolean): void {
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super.setHD(hd);
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this.sizeGL(this.width, this.height);
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}
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size(width: number, height: number): void {
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super.size(width, height);
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this.sizeGL(width, height);
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}
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private sizeGL(width: number, height: number) {
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const ratio = this.highResolution ? devicePixelRatio : 1;
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const scale = ratio * core.domStyle.scale;
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this.canvas.width = width * scale;
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this.canvas.height = height * scale;
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}
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protected render(
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canvas: MotaOffscreenCanvas2D,
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transform: Transform
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): void {
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if (!GL2.support || !this.program) return;
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if (!GL2.support || !this.program || !this.gl) return;
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const compile = this.program.requestCompile();
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if (compile) {
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this.gl.useProgram(this.program.program);
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}
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if (this.cacheDirty) {
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this.drawScene(canvas, transform);
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// 清空画布
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const gl = this.gl;
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gl.viewport(0, 0, this.canvas.width, this.canvas.height);
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gl.clearColor(0, 0, 0, 0);
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gl.clearDepth(1);
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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this.drawScene(canvas, gl, this.program, transform);
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this.cacheDirty = false;
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}
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canvas.ctx.drawImage(this.canvas, 0, 0, this.width, this.height);
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}
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drawScene(canvas: MotaOffscreenCanvas2D, transform: Transform) {
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const gl = this.gl;
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const program = this.program;
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if (!gl || !program) return;
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const ready = program.ready();
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if (!ready) return;
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// 清空画布
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gl.viewport(0, 0, this.canvas.width, this.canvas.height);
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gl.clearColor(0, 0, 0, 0);
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gl.clearDepth(1);
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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const pre = this.preDraw(canvas, transform, gl, program);
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if (!pre) {
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this.postDraw(canvas, transform, gl, program);
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return;
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}
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this.draw(gl, program);
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this.postDraw(canvas, transform, gl, program);
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}
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protected abstract preDraw(
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/**
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* 渲染当前 gl2 画布
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* @param canvas 渲染至的目标画布,注意系统会自动将 gl2 画布渲染至目标画布,不需要手动画到该画布上
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* @param gl 当前正在渲染的 gl2 画布
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* @param program 当前元素正在使用的着色器程序
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* @param transform 当前元素相对父元素的变换矩阵
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*/
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protected abstract drawScene(
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canvas: MotaOffscreenCanvas2D,
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transform: Transform,
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gl: WebGL2RenderingContext,
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program: GL2Program
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): boolean;
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protected abstract postDraw(
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canvas: MotaOffscreenCanvas2D,
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transform: Transform,
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gl: WebGL2RenderingContext,
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program: GL2Program
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program: GL2Program,
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transform: Transform
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): void;
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/**
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* 执行顶点绘制
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* @param gl 当前正在渲染的 gl2 画布
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* @param program 当前元素正在使用的着色器程序
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*/
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draw(gl: WebGL2RenderingContext, program: GL2Program) {
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const indices = program.usingIndices;
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const param = program.getDrawParams(program.renderMode);
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@ -1675,7 +1679,7 @@ export class GL2Program extends EventEmitter<ShaderProgramEvent> {
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}
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/**
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* 摧毁这个着色器程序,不要直接调用,请使用 {@link Shader.deleteProgram} 来删除一个着色器程序
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* 摧毁这个着色器程序,不要直接调用,请使用 {@link GL2.deleteProgram} 来删除一个着色器程序
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*/
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destroy() {
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this.clearProgram();
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@ -100,5 +100,3 @@ export * from './render';
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export * from './shader';
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export * from './sprite';
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export * from './transform';
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export * from './utils';
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export * from '../../module/ui/components';
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|
@ -5,6 +5,7 @@ import { Ticker, TickerFn } from 'mutate-animate';
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import { Transform } from './transform';
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import { logger } from '../common/logger';
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import { ElementNamespace, ComponentInternalInstance } from 'vue';
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import { transformCanvas } from './utils';
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export type RenderFunction = (
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canvas: MotaOffscreenCanvas2D,
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@ -21,7 +22,7 @@ export interface IRenderUpdater {
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update(item?: RenderItem): void;
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}
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interface IRenderAnchor {
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export interface IRenderAnchor {
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/** 锚点横坐标,0表示最左端,1表示最右端 */
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anchorX: number;
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/** 锚点纵坐标,0表示最上端,1表示最下端 */
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@ -35,7 +36,7 @@ interface IRenderAnchor {
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setAnchor(x: number, y: number): void;
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}
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interface IRenderConfig {
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export interface IRenderConfig {
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/** 是否是高清画布 */
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highResolution: boolean;
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/** 是否启用抗锯齿 */
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@ -76,7 +77,7 @@ export interface IRenderChildable {
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requestSort(): void;
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}
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interface IRenderFrame {
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export interface IRenderFrame {
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/**
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* 在下一帧渲染之前执行函数,常用于渲染前数据更新,理论上不应当用于渲染,不保证运行顺序
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* @param fn 执行的函数
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@ -96,7 +97,7 @@ interface IRenderFrame {
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requestRenderFrame(fn: () => void): void;
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}
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interface IRenderTickerSupport {
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export interface IRenderTickerSupport {
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/**
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* 委托ticker,让其在指定时间范围内每帧执行对应函数,超过时间后自动删除
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* @param fn 每帧执行的函数
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@ -121,7 +122,7 @@ interface IRenderTickerSupport {
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hasTicker(id: number): boolean;
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}
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interface IRenderVueSupport {
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export interface IRenderVueSupport {
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/**
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* 在 jsx, vue 中当属性改变后触发此函数,用于处理响应式等情况
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* @param key 属性键名
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@ -139,12 +140,114 @@ interface IRenderVueSupport {
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): void;
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}
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export const enum MouseType {
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/** 没有按键按下 */
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None = 0,
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/** 左键 */
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Left = 1 << 0,
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/** 中键,即按下滚轮 */
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Middle = 1 << 1,
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/** 右键 */
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Right = 1 << 2,
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/** 侧键后退 */
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Back = 1 << 3,
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/** 侧键前进 */
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Forward = 1 << 4
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}
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export const enum WheelType {
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None,
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/** 以像素为单位 */
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Pixel,
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/** 以行为单位,每行长度视浏览器设置而定,约为 1rem */
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Line,
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/** 以页为单位,一般为一个屏幕高度 */
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Page
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}
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export interface IActionEvent {
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/** 当前事件是监听的哪个元素 */
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readonly target: RenderItem;
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/** 这次操作的标识符,在按下、移动、抬起阶段中保持不变 */
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readonly identifier: number;
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/** 相对于触发元素左上角的横坐标 */
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readonly offsetX: number;
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/** 相对于触发元素左上角的纵坐标 */
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readonly offsetY: number;
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/** 相对于整个画布左上角的横坐标 */
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readonly absoluteX: number;
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/** 相对于整个画布左上角的纵坐标 */
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readonly absoluteY: number;
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/**
|
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* 触发的按键种类,会出现在点击、按下、抬起三个事件中,而其他的如移动等该值只会是 {@link MouseType.None},
|
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* 电脑端可以有左键、中键、右键等,手机只会触发左键,每一项的值参考 {@link MouseType}
|
||||
*/
|
||||
readonly type: MouseType;
|
||||
/**
|
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* 当前按下了哪些按键。该值是一个数字,可以通过位运算判断是否按下了某个按键。
|
||||
* 例如通过 `buttons & MouseType.Left` 来判断是否按下了左键。
|
||||
*/
|
||||
readonly buttons: number;
|
||||
/** 触发时是否按下了 alt 键 */
|
||||
readonly altKey: boolean;
|
||||
/** 触发时是否按下了 shift 键 */
|
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readonly shiftKey: boolean;
|
||||
/** 触发时是否按下了 ctrl 键 */
|
||||
readonly ctrlKey: boolean;
|
||||
/** 触发时是否按下了 Windows(Windows) / Command(Mac) 键 */
|
||||
readonly metaKey: boolean;
|
||||
|
||||
/**
|
||||
* 调用后将停止事件的继续传播。
|
||||
* 在捕获阶段,将会阻止捕获的进一步进行,在冒泡阶段,将会阻止冒泡的进一步进行。
|
||||
* 如果当前元素有很多监听器,该方法并不会阻止其他监听器的执行。
|
||||
*/
|
||||
stopPropagation(): void;
|
||||
}
|
||||
|
||||
export interface IWheelEvent extends IActionEvent {
|
||||
/** 滚轮事件的鼠标横向滚动量 */
|
||||
readonly wheelX: number;
|
||||
/** 滚轮事件的鼠标纵向滚动量 */
|
||||
readonly wheelY: number;
|
||||
/** 滚轮事件的鼠标垂直屏幕的滚动量 */
|
||||
readonly wheelZ: number;
|
||||
/** 滚轮事件的滚轮类型,表示了对应值的单位 */
|
||||
readonly wheelType: WheelType;
|
||||
}
|
||||
|
||||
export interface ERenderItemEvent {
|
||||
beforeRender: [transform: Transform];
|
||||
afterRender: [transform: Transform];
|
||||
destroy: [];
|
||||
/** 当这个元素被点击时触发 */
|
||||
clickCapture: [x: number, y: number, type: number, ev: MouseEvent];
|
||||
/** 当这个元素被点击时的捕获阶段触发 */
|
||||
clickCapture: [ev: IActionEvent];
|
||||
/** 当这个元素被点击时的冒泡阶段触发 */
|
||||
click: [ev: IActionEvent];
|
||||
/** 当鼠标或手指在该元素上按下的捕获阶段触发 */
|
||||
downCapture: [ev: IActionEvent];
|
||||
/** 当鼠标或手指在该元素上按下的冒泡阶段触发 */
|
||||
down: [ev: IActionEvent];
|
||||
/** 当鼠标或手指在该元素上移动的捕获阶段触发 */
|
||||
moveCapture: [ev: IActionEvent];
|
||||
/** 当鼠标或手指在该元素上移动的冒泡阶段触发 */
|
||||
move: [ev: IActionEvent];
|
||||
/** 当鼠标或手指在该元素上抬起的捕获阶段触发 */
|
||||
upCapture: [ev: IActionEvent];
|
||||
/** 当鼠标或手指在该元素上抬起的冒泡阶段触发 */
|
||||
up: [ev: IActionEvent];
|
||||
/** 当鼠标或手指进入该元素的捕获阶段触发 */
|
||||
enterCapture: [ev: IActionEvent];
|
||||
/** 当鼠标或手指进入该元素的冒泡阶段触发 */
|
||||
enter: [ev: IActionEvent];
|
||||
/** 当鼠标或手指离开该元素的捕获阶段触发 */
|
||||
leaveCapture: [ev: IActionEvent];
|
||||
/** 当鼠标或手指离开该元素的冒泡阶段触发 */
|
||||
leave: [ev: IActionEvent];
|
||||
/** 当鼠标滚轮时的捕获阶段触发 */
|
||||
wheelCapture: [ev: IWheelEvent];
|
||||
/** 当鼠标滚轮时的冒泡阶段触发 */
|
||||
wheel: [ev: IWheelEvent];
|
||||
}
|
||||
|
||||
interface TickerDelegation {
|
||||
@ -205,8 +308,9 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
|
||||
width: number = 200;
|
||||
height: number = 200;
|
||||
|
||||
// 渲染锚点,(0,0)表示左上角,(1,1)表示右下角
|
||||
/** 渲染锚点,(0,0)表示左上角,(1,1)表示右下角 */
|
||||
anchorX: number = 0;
|
||||
/** 渲染锚点,(0,0)表示左上角,(1,1)表示右下角 */
|
||||
anchorY: number = 0;
|
||||
|
||||
/** 渲染模式,absolute表示绝对位置,static表示跟随摄像机移动 */
|
||||
@ -740,63 +844,3 @@ RenderItem.ticker.add(time => {
|
||||
arr.forEach(v => v());
|
||||
}
|
||||
});
|
||||
|
||||
export interface IAnimateFrame {
|
||||
updateFrameAnimate(frame: number, time: number): void;
|
||||
}
|
||||
|
||||
interface RenderEvent {
|
||||
animateFrame: [frame: number, time: number];
|
||||
}
|
||||
|
||||
class RenderEmits extends EventEmitter<RenderEvent> {
|
||||
private framer: Set<IAnimateFrame> = new Set();
|
||||
|
||||
/**
|
||||
* 添加一个可更新帧动画的对象
|
||||
*/
|
||||
addFramer(framer: IAnimateFrame) {
|
||||
this.framer.add(framer);
|
||||
}
|
||||
|
||||
/**
|
||||
* 移除一个可更新帧动画的对象
|
||||
*/
|
||||
removeFramer(framer: IAnimateFrame) {
|
||||
this.framer.delete(framer);
|
||||
}
|
||||
|
||||
/**
|
||||
* 更新所有帧动画
|
||||
* @param frame 帧数
|
||||
* @param time 帧动画时刻
|
||||
*/
|
||||
emitAnimateFrame(frame: number, time: number) {
|
||||
this.framer.forEach(v => v.updateFrameAnimate(frame, time));
|
||||
this.emit('animateFrame', frame, time);
|
||||
}
|
||||
}
|
||||
|
||||
export const renderEmits = new RenderEmits();
|
||||
|
||||
Mota.require('var', 'hook').once('reset', () => {
|
||||
let lastTime = 0;
|
||||
RenderItem.ticker.add(time => {
|
||||
if (!core.isPlaying()) return;
|
||||
if (time - lastTime > core.values.animateSpeed) {
|
||||
RenderItem.animatedFrame++;
|
||||
lastTime = time;
|
||||
renderEmits.emitAnimateFrame(RenderItem.animatedFrame, time);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
export function transformCanvas(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
transform: Transform
|
||||
) {
|
||||
const { ctx } = canvas;
|
||||
const mat = transform.mat;
|
||||
const [a, b, , c, d, , e, f] = mat;
|
||||
ctx.transform(a, b, c, d, e, f);
|
||||
}
|
||||
|
@ -1,44 +0,0 @@
|
||||
import { logger } from '../common/logger';
|
||||
import { MotaOffscreenCanvas2D } from '../fx/canvas2d';
|
||||
|
||||
export class CanvasPool {
|
||||
private pool: MotaOffscreenCanvas2D[] = [];
|
||||
private requested: Set<MotaOffscreenCanvas2D> = new Set();
|
||||
|
||||
/**
|
||||
* 申请画布
|
||||
* @param num 要申请多少画布
|
||||
*/
|
||||
requestCanvas(num: number): MotaOffscreenCanvas2D[] {
|
||||
if (this.pool.length < num) {
|
||||
const diff = num - this.pool.length;
|
||||
for (let i = 0; i < diff; i++) {
|
||||
this.pool.push(new MotaOffscreenCanvas2D(false));
|
||||
}
|
||||
}
|
||||
const toProvide = this.pool.splice(0, num);
|
||||
toProvide.forEach(v => this.requested.add(v));
|
||||
return toProvide;
|
||||
}
|
||||
|
||||
/**
|
||||
* 退回画布
|
||||
* @param canvas 要退回多少画布
|
||||
*/
|
||||
returnCanvas(canvas: MotaOffscreenCanvas2D[]) {
|
||||
canvas.forEach(v => {
|
||||
if (!this.requested.has(v)) {
|
||||
logger.warn(40);
|
||||
return;
|
||||
}
|
||||
this.requested.delete(v);
|
||||
this.pool.push(v);
|
||||
v.clear();
|
||||
});
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.pool.forEach(v => v.delete());
|
||||
this.requested.forEach(v => v.delete());
|
||||
}
|
||||
}
|
@ -1,11 +1,10 @@
|
||||
import { logger } from '@/core/common/logger';
|
||||
import { RenderAdapter } from '../adapter';
|
||||
import { Sprite } from '../sprite';
|
||||
import { HeroRenderer } from './hero';
|
||||
import { ILayerGroupRenderExtends, LayerGroup } from './layer';
|
||||
import { MotaOffscreenCanvas2D } from '@/core/fx/canvas2d';
|
||||
import { ERenderItemEvent, RenderItem, transformCanvas } from '../item';
|
||||
import { ERenderItemEvent, RenderItem } from '../item';
|
||||
import { Transform } from '../transform';
|
||||
import { transformCanvas } from '../utils';
|
||||
|
||||
export class LayerGroupAnimate implements ILayerGroupRenderExtends {
|
||||
static animateList: Set<LayerGroupAnimate> = new Set();
|
||||
|
@ -6,13 +6,7 @@ import {
|
||||
Layer,
|
||||
LayerGroup
|
||||
} from './layer';
|
||||
import { ESpriteEvent, Sprite } from '../sprite';
|
||||
import {
|
||||
BlockCacher,
|
||||
CanvasCacheItem,
|
||||
IBlockCacheable,
|
||||
ICanvasCacheItem
|
||||
} from './block';
|
||||
import { BlockCacher, CanvasCacheItem, ICanvasCacheItem } from './block';
|
||||
import type {
|
||||
DamageEnemy,
|
||||
EnemyCollection,
|
||||
@ -21,10 +15,11 @@ import type {
|
||||
import { MotaOffscreenCanvas2D } from '@/core/fx/canvas2d';
|
||||
import { isNil } from 'lodash-es';
|
||||
import { getDamageColor } from '@/plugin/utils';
|
||||
import { ERenderItemEvent, RenderItem, transformCanvas } from '../item';
|
||||
import { ERenderItemEvent, RenderItem } from '../item';
|
||||
import EventEmitter from 'eventemitter3';
|
||||
import { Transform } from '../transform';
|
||||
import { ElementNamespace, ComponentInternalInstance } from 'vue';
|
||||
import { transformCanvas } from '../utils';
|
||||
|
||||
const ensureFloorDamage = Mota.require('fn', 'ensureFloorDamage');
|
||||
|
||||
@ -75,22 +70,22 @@ export class FloorDamageExtends
|
||||
this.update(floor);
|
||||
};
|
||||
|
||||
private onSetBlock = (x: number, y: number, floor: FloorIds) => {
|
||||
// this.sprite.enemy?.once('extract', () => {
|
||||
// if (floor !== this.sprite.enemy?.floorId) return;
|
||||
// this.sprite.updateBlocks();
|
||||
// });
|
||||
// if (!this.floorBinder.bindThisFloor) {
|
||||
// this.sprite.enemy?.extract();
|
||||
// }
|
||||
};
|
||||
// private onSetBlock = (x: number, y: number, floor: FloorIds) => {
|
||||
// this.sprite.enemy?.once('extract', () => {
|
||||
// if (floor !== this.sprite.enemy?.floorId) return;
|
||||
// this.sprite.updateBlocks();
|
||||
// });
|
||||
// if (!this.floorBinder.bindThisFloor) {
|
||||
// this.sprite.enemy?.extract();
|
||||
// }
|
||||
// };
|
||||
|
||||
/**
|
||||
* 进行楼层更新监听
|
||||
*/
|
||||
private listen() {
|
||||
this.floorBinder.on('update', this.onUpdate);
|
||||
this.floorBinder.on('setBlock', this.onSetBlock);
|
||||
// this.floorBinder.on('setBlock', this.onSetBlock);
|
||||
}
|
||||
|
||||
awake(group: LayerGroup): void {
|
||||
@ -106,9 +101,9 @@ export class FloorDamageExtends
|
||||
}
|
||||
}
|
||||
|
||||
onDestroy(group: LayerGroup): void {
|
||||
onDestroy(_group: LayerGroup): void {
|
||||
this.floorBinder.off('update', this.onUpdate);
|
||||
this.floorBinder.off('setBlock', this.onSetBlock);
|
||||
// this.floorBinder.off('setBlock', this.onSetBlock);
|
||||
}
|
||||
}
|
||||
|
||||
@ -259,7 +254,7 @@ export class Damage extends RenderItem<EDamageEvent> {
|
||||
blocks.forEach(v => this.dirtyBlocks.add(v));
|
||||
this.emit('updateBlocks', blocks);
|
||||
} else {
|
||||
this.blockData.forEach((v, i) => {
|
||||
this.blockData.forEach((_v, i) => {
|
||||
this.dirtyBlocks.add(i);
|
||||
});
|
||||
this.emit('updateBlocks', new Set(this.blockData.keys()));
|
||||
@ -473,7 +468,6 @@ export class Damage extends RenderItem<EDamageEvent> {
|
||||
// console.time('damage');
|
||||
const { ctx } = canvas;
|
||||
transformCanvas(canvas, transform);
|
||||
// console.trace();
|
||||
|
||||
const render = this.calNeedRender(transform);
|
||||
const block = this.block;
|
||||
|
@ -170,7 +170,7 @@ export class LayerGroupFloorBinder
|
||||
LayerGroupFloorBinder.activedBinder.add(this);
|
||||
}
|
||||
|
||||
onLayerAdd(group: LayerGroup, layer: Layer): void {
|
||||
onLayerAdd(_group: LayerGroup, layer: Layer): void {
|
||||
this.checkLayerExtends(layer);
|
||||
}
|
||||
|
||||
@ -300,7 +300,7 @@ export class LayerFloorBinder implements ILayerRenderExtends {
|
||||
this.checkListen();
|
||||
}
|
||||
|
||||
onDestroy(layer: Layer) {
|
||||
onDestroy(_layer: Layer) {
|
||||
LayerFloorBinder.listenedBinder.delete(this);
|
||||
this.parent?.layerBinders.delete(this);
|
||||
}
|
||||
@ -397,11 +397,11 @@ export class LayerDoorAnimate implements ILayerRenderExtends {
|
||||
doorAdapter.add(this);
|
||||
}
|
||||
|
||||
onMovingUpdate(layer: Layer, renderable: LayerMovingRenderable[]): void {
|
||||
onMovingUpdate(_layer: Layer, renderable: LayerMovingRenderable[]): void {
|
||||
renderable.push(...this.moving);
|
||||
}
|
||||
|
||||
onDestroy(layer: Layer): void {
|
||||
onDestroy(_layer: Layer): void {
|
||||
doorAdapter.remove(this);
|
||||
}
|
||||
}
|
||||
|
@ -354,8 +354,8 @@ export class HeroRenderer
|
||||
moveAs(x: number, y: number, time: number, fn: TimingFn<3>): Promise<void> {
|
||||
if (!this.moving) return Promise.resolve();
|
||||
if (!this.renderable) return Promise.resolve();
|
||||
let nowZIndex = fn(0)[2];
|
||||
let startTime = Date.now();
|
||||
const nowZIndex = fn(0)[2];
|
||||
const startTime = Date.now();
|
||||
return new Promise(res => {
|
||||
this.layer.delegateTicker(
|
||||
() => {
|
||||
@ -414,7 +414,7 @@ export class HeroRenderer
|
||||
layer.removeTicker(this.moveId);
|
||||
}
|
||||
|
||||
onMovingUpdate(layer: Layer, renderable: LayerMovingRenderable[]): void {
|
||||
onMovingUpdate(_layer: Layer, renderable: LayerMovingRenderable[]): void {
|
||||
if (this.renderable) {
|
||||
renderable.push(this.renderable);
|
||||
this.emit('append', renderable);
|
||||
|
@ -2,7 +2,7 @@ import { MotaOffscreenCanvas2D } from '@/core/fx/canvas2d';
|
||||
import { Container, EContainerEvent } from '../container';
|
||||
import { Sprite } from '../sprite';
|
||||
import { TimingFn } from 'mutate-animate';
|
||||
import { IAnimateFrame, renderEmits, RenderItem } from '../item';
|
||||
import { RenderItem } from '../item';
|
||||
import { logger } from '@/core/common/logger';
|
||||
import { RenderableData, texture } from '../cache';
|
||||
import { BlockCacher, CanvasCacheItem, ICanvasCacheItem } from './block';
|
||||
@ -11,6 +11,7 @@ import { LayerFloorBinder, LayerGroupFloorBinder } from './floor';
|
||||
import { RenderAdapter } from '../adapter';
|
||||
import { ElementNamespace, ComponentInternalInstance } from 'vue';
|
||||
import { Camera } from '../camera';
|
||||
import { IAnimateFrame, renderEmits } from '../frame';
|
||||
|
||||
export interface ILayerGroupRenderExtends {
|
||||
/** 拓展的唯一标识符 */
|
||||
|
@ -1,17 +1,12 @@
|
||||
import { MotaOffscreenCanvas2D } from '@/core/fx/canvas2d';
|
||||
import {
|
||||
ERenderItemEvent,
|
||||
IAnimateFrame,
|
||||
renderEmits,
|
||||
RenderItem,
|
||||
RenderItemPosition
|
||||
} from '../item';
|
||||
import { ERenderItemEvent, RenderItem, RenderItemPosition } from '../item';
|
||||
import { Transform } from '../transform';
|
||||
import { ElementNamespace, ComponentInternalInstance } from 'vue';
|
||||
import { AutotileRenderable, RenderableData } from '../cache';
|
||||
import { texture } from '../cache';
|
||||
import { isNil } from 'lodash-es';
|
||||
import { logger } from '@/core/common/logger';
|
||||
import { IAnimateFrame, renderEmits } from '../frame';
|
||||
|
||||
type CanvasStyle = string | CanvasGradient | CanvasPattern;
|
||||
|
||||
|
@ -1,4 +1,3 @@
|
||||
import { logger } from '@/core/common/logger';
|
||||
import { HeroRenderer } from './hero';
|
||||
import { ILayerGroupRenderExtends, LayerGroup } from './layer';
|
||||
import { LayerGroupFloorBinder } from './floor';
|
||||
@ -162,7 +161,7 @@ export class FloorViewport implements ILayerGroupRenderExtends {
|
||||
let yStartTime: number = Date.now();
|
||||
let ending: boolean = false;
|
||||
// 这个数等于 sinh(2),用这个数的话,可以正好在刚开始移动的时候达到1的斜率,效果会比较好
|
||||
let transitionTime = this.hero!.speed * 3.626860407847019;
|
||||
const transitionTime = this.hero!.speed * 3.626860407847019;
|
||||
|
||||
const setTargetX = (x: number, time: number) => {
|
||||
if (x === xTarget) return;
|
||||
|
@ -1,6 +1,4 @@
|
||||
import { MotaOffscreenCanvas2D } from '../fx/canvas2d';
|
||||
import { ERenderItemEvent, RenderItem, RenderItemPosition } from './item';
|
||||
import { Transform } from './transform';
|
||||
import { EGL2Event, GL2, GL2Program, IGL2ProgramPrefix } from './gl2';
|
||||
|
||||
const SHADER_PREFIX: IGL2ProgramPrefix = {
|
||||
@ -38,51 +36,26 @@ export interface EShaderEvent extends EGL2Event {}
|
||||
export class Shader<E extends EShaderEvent = EShaderEvent> extends GL2<
|
||||
EShaderEvent | E
|
||||
> {
|
||||
setHD(hd: boolean): void {
|
||||
super.setHD(hd);
|
||||
this.sizeGL(this.width, this.height);
|
||||
}
|
||||
|
||||
size(width: number, height: number): void {
|
||||
super.size(width, height);
|
||||
this.sizeGL(width, height);
|
||||
}
|
||||
|
||||
private sizeGL(width: number, height: number) {
|
||||
const ratio = this.highResolution ? devicePixelRatio : 1;
|
||||
const scale = ratio * core.domStyle.scale;
|
||||
this.canvas.width = width * scale;
|
||||
this.canvas.height = height * scale;
|
||||
}
|
||||
|
||||
protected preDraw(
|
||||
protected drawScene(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
transform: Transform,
|
||||
gl: WebGL2RenderingContext,
|
||||
program: GL2Program
|
||||
): boolean {
|
||||
if (!program.modified) return false;
|
||||
): void {
|
||||
if (!program.modified) return;
|
||||
const tex = program.getTexture('u_sampler');
|
||||
if (!tex) return false;
|
||||
if (!tex) return;
|
||||
const c = canvas.canvas;
|
||||
if (tex.width === c.width && tex.height === c.height) {
|
||||
tex.sub(c, 0, 0, c.width, c.height);
|
||||
} else {
|
||||
tex.set(c);
|
||||
}
|
||||
return true;
|
||||
this.draw(gl, program);
|
||||
}
|
||||
|
||||
protected postDraw(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
transform: Transform,
|
||||
gl: WebGL2RenderingContext,
|
||||
program: GL2Program
|
||||
): void {}
|
||||
}
|
||||
|
||||
export class ShaderProgram extends GL2Program {
|
||||
protected readonly prefix: IGL2ProgramPrefix = SHADER_PREFIX;
|
||||
protected override readonly prefix: IGL2ProgramPrefix = SHADER_PREFIX;
|
||||
|
||||
constructor(gl2: GL2, vs?: string, fs?: string) {
|
||||
super(gl2, vs, fs);
|
||||
|
@ -7,7 +7,6 @@ import {
|
||||
import { MotaOffscreenCanvas2D } from '../fx/canvas2d';
|
||||
import { Transform } from './transform';
|
||||
import { ElementNamespace, ComponentInternalInstance } from 'vue';
|
||||
import { logger } from '../common/logger';
|
||||
|
||||
export interface ESpriteEvent extends ERenderItemEvent {}
|
||||
|
||||
|
@ -3,6 +3,8 @@ import { RenderAdapter } from './adapter';
|
||||
import { FloorViewport } from './preset/viewport';
|
||||
import { JSX } from 'vue/jsx-runtime';
|
||||
import { DefineComponent, DefineSetupFnComponent } from 'vue';
|
||||
import { MotaOffscreenCanvas2D } from '../fx/canvas2d';
|
||||
import { Transform } from './transform';
|
||||
|
||||
export type Props<
|
||||
T extends
|
||||
@ -50,3 +52,13 @@ export function isSetEqual<T>(set1: Set<T>, set2: Set<T>) {
|
||||
if (set1 === set2) return true;
|
||||
else return set1.size === set2.size && set1.isSubsetOf(set2);
|
||||
}
|
||||
|
||||
export function transformCanvas(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
transform: Transform
|
||||
) {
|
||||
const { ctx } = canvas;
|
||||
const mat = transform.mat;
|
||||
const [a, b, , c, d, , e, f] = mat;
|
||||
ctx.transform(a, b, c, d, e, f);
|
||||
}
|
||||
|
@ -1,8 +1,4 @@
|
||||
import { Shader, ShaderProgram } from '@/core/render/shader';
|
||||
import { IWeather, WeatherController } from './weather';
|
||||
import { MotaOffscreenCanvas2D } from '@/core/fx/canvas2d';
|
||||
import { GL2Program } from '@/core/render/gl2';
|
||||
import { Transform } from '@/core/render/transform';
|
||||
|
||||
export class SunWeather implements IWeather {
|
||||
static id: string = 'sun';
|
||||
@ -15,21 +11,3 @@ export class SunWeather implements IWeather {
|
||||
}
|
||||
|
||||
WeatherController.register(SunWeather);
|
||||
|
||||
class SunShader extends Shader {
|
||||
protected preDraw(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
transform: Transform,
|
||||
gl: WebGL2RenderingContext,
|
||||
program: GL2Program
|
||||
): boolean {
|
||||
return true;
|
||||
}
|
||||
|
||||
protected postDraw(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
transform: Transform,
|
||||
gl: WebGL2RenderingContext,
|
||||
program: GL2Program
|
||||
): void {}
|
||||
}
|
||||
|
@ -103,7 +103,7 @@ export abstract class BarrageBoss extends EventEmitter<BarrageBossEvent> {
|
||||
}
|
||||
}
|
||||
|
||||
export abstract class BossSprite<
|
||||
export class BossSprite<
|
||||
T extends BarrageBoss = BarrageBoss
|
||||
> extends RenderItem {
|
||||
/** 这个sprite所属的boss */
|
||||
@ -115,36 +115,16 @@ export abstract class BossSprite<
|
||||
}
|
||||
|
||||
/**
|
||||
* 在内置渲染函数执行前渲染内容,返回false会阻止内置渲染函数执行
|
||||
* @param canvas 渲染至的画布
|
||||
* @param transform 渲染时的变换矩阵
|
||||
* override 此方法来实现自定义渲染,默认会调用 {@link renderProjectiles} 方法。
|
||||
* 关于本方法,参考 {@link RenderItem.render}
|
||||
* @param canvas 渲染至的目标画布
|
||||
* @param transform 当前画布相对于父元素的变换矩阵
|
||||
*/
|
||||
protected abstract preDraw(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
transform: Transform
|
||||
): boolean;
|
||||
|
||||
/**
|
||||
* 在内置渲染函数执行后渲染内容,如果preDraw返回false,也会执行本函数
|
||||
* @param canvas 渲染至的画布
|
||||
* @param transform 渲染时的变换矩阵
|
||||
*/
|
||||
protected abstract postDraw(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
transform: Transform
|
||||
): void;
|
||||
|
||||
protected render(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
transform: Transform
|
||||
): void {
|
||||
const pre = this.preDraw(canvas, transform);
|
||||
if (!pre) {
|
||||
this.postDraw(canvas, transform);
|
||||
return;
|
||||
}
|
||||
this.renderProjectiles(canvas, transform);
|
||||
this.postDraw(canvas, transform);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -5,7 +5,6 @@ import { MotaRenderer } from '@/core/render/render';
|
||||
import { LayerGroup } from '@/core/render/preset/layer';
|
||||
import { RenderItem } from '@/core/render/item';
|
||||
import { MotaOffscreenCanvas2D } from '@/core/fx/canvas2d';
|
||||
import { Transform } from '@/core/render/transform';
|
||||
import { Animation, hyper, power, sleep, Transition } from 'mutate-animate';
|
||||
import { Container } from '@/core/render/container';
|
||||
import {
|
||||
@ -22,7 +21,7 @@ import {
|
||||
import { IStateDamageable } from '@/game/state/interface';
|
||||
import { HeroRenderer } from '@/core/render/preset/hero';
|
||||
import { controller } from '@/module/weather';
|
||||
import { Pop, PopText } from '../fx/pop';
|
||||
import { Pop } from '../fx/pop';
|
||||
|
||||
Mota.require('var', 'loading').once('coreInit', () => {
|
||||
const shader = new Shader();
|
||||
@ -67,7 +66,7 @@ export class TowerBoss extends BarrageBoss {
|
||||
|
||||
readonly hitbox: Hitbox.Rect;
|
||||
readonly state: IStateDamageable;
|
||||
readonly main: BossEffect;
|
||||
readonly main: BossSprite;
|
||||
|
||||
/** 血条显示元素 */
|
||||
private healthBar: HealthBar;
|
||||
@ -127,7 +126,7 @@ export class TowerBoss extends BarrageBoss {
|
||||
|
||||
this.healthBar = new HealthBar('absolute');
|
||||
this.word = new Word('absolute');
|
||||
this.main = new BossEffect('absolute', this);
|
||||
this.main = new BossSprite('absolute', this);
|
||||
const render = MotaRenderer.get('render-main')!;
|
||||
this.group = render.getElementById('layer-main') as LayerGroup;
|
||||
this.mapDraw = render.getElementById('map-draw') as Container;
|
||||
@ -135,7 +134,9 @@ export class TowerBoss extends BarrageBoss {
|
||||
|
||||
this.healthBar.init();
|
||||
this.word.init();
|
||||
this.main.init();
|
||||
this.main.size(480, 480);
|
||||
this.main.setHD(true);
|
||||
this.main.setZIndex(80);
|
||||
|
||||
TowerBoss.effect.setTransform(this.group.camera);
|
||||
|
||||
@ -201,7 +202,7 @@ export class TowerBoss extends BarrageBoss {
|
||||
/**
|
||||
* 用于全局检测,例如受伤、攻击boss等
|
||||
*/
|
||||
check(time: number) {
|
||||
check(_time: number) {
|
||||
this.checkLose();
|
||||
}
|
||||
|
||||
@ -298,7 +299,7 @@ export class TowerBoss extends BarrageBoss {
|
||||
this.stageProgress = 0;
|
||||
}
|
||||
|
||||
private aiPrologue(time: number, frame: number) {
|
||||
private aiPrologue(time: number, _frame: number) {
|
||||
// stageProgress:
|
||||
// 0: 开始; 1: 开始血条动画
|
||||
|
||||
@ -362,7 +363,7 @@ export class TowerBoss extends BarrageBoss {
|
||||
}
|
||||
}
|
||||
|
||||
private aiStage1(time: number, frame: number) {
|
||||
private aiStage1(time: number, _frame: number) {
|
||||
// stageProgress:
|
||||
// 0: 开始; 1,2,3,4: 对应对话
|
||||
|
||||
@ -394,7 +395,7 @@ export class TowerBoss extends BarrageBoss {
|
||||
}
|
||||
}
|
||||
|
||||
private aiDialogue1(time: number, frame: number) {
|
||||
private aiDialogue1(time: number, _frame: number) {
|
||||
this.changeStage(TowerBossStage.Stage2, time);
|
||||
this.attackTime = 3;
|
||||
this.skill4Time = 5;
|
||||
@ -441,7 +442,7 @@ export class TowerBoss extends BarrageBoss {
|
||||
}
|
||||
}
|
||||
|
||||
private aiStage2(time: number, frame: number) {
|
||||
private aiStage2(time: number, _frame: number) {
|
||||
const skill4Release = this.skill4Time * this.skill4Interval;
|
||||
const skill5Release = this.skill5Time * this.skill5Interval;
|
||||
const attack = this.attackTime * this.attackInterval;
|
||||
@ -496,7 +497,7 @@ export class TowerBoss extends BarrageBoss {
|
||||
core.setBlock(557, 7, n + 1);
|
||||
}
|
||||
|
||||
private aiDialogue2(time: number, frame: number) {
|
||||
private aiDialogue2(time: number, _frame: number) {
|
||||
this.changeStage(TowerBossStage.Stage3, time);
|
||||
this.attackTime = 3;
|
||||
this.terrainClose(1);
|
||||
@ -539,7 +540,7 @@ export class TowerBoss extends BarrageBoss {
|
||||
}
|
||||
}
|
||||
|
||||
private aiStage3(time: number, frame: number) {
|
||||
private aiStage3(time: number, _frame: number) {
|
||||
const skill6Release = this.skill6Time * this.skill6Interval;
|
||||
const skill7Release = this.skill7Time * this.skill7Interval;
|
||||
const attack = this.attackTime * this.attackInterval;
|
||||
@ -567,7 +568,7 @@ export class TowerBoss extends BarrageBoss {
|
||||
}
|
||||
}
|
||||
|
||||
private aiStage4(time: number, frame: number) {
|
||||
private aiStage4(time: number, _frame: number) {
|
||||
const skill6Release = this.skill6Time * this.skill6Interval;
|
||||
const skill7Release = this.skill7Time * this.skill7Interval;
|
||||
const attack = this.attackTime * this.attackInterval;
|
||||
@ -595,7 +596,7 @@ export class TowerBoss extends BarrageBoss {
|
||||
}
|
||||
}
|
||||
|
||||
private aiStage5(time: number, frame: number) {
|
||||
private aiStage5(time: number, _frame: number) {
|
||||
const skill6Release = this.skill6Time * this.skill6Interval;
|
||||
const skill7Release = this.skill7Time * this.skill7Interval;
|
||||
const attack = this.attackTime * this.attackInterval;
|
||||
@ -618,7 +619,7 @@ export class TowerBoss extends BarrageBoss {
|
||||
}
|
||||
}
|
||||
|
||||
private aiEnd(time: number, frame: number) {
|
||||
private aiEnd(_time: number, _frame: number) {
|
||||
this.end();
|
||||
core.insertAction([
|
||||
{ type: 'openDoor', loc: [13, 6], floorId: 'MT19' },
|
||||
@ -630,29 +631,6 @@ export class TowerBoss extends BarrageBoss {
|
||||
}
|
||||
}
|
||||
|
||||
class BossEffect extends BossSprite<TowerBoss> {
|
||||
/**
|
||||
* 初始化
|
||||
*/
|
||||
init() {
|
||||
this.size(480, 480);
|
||||
this.setHD(true);
|
||||
this.setZIndex(80);
|
||||
}
|
||||
|
||||
protected preDraw(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
transform: Transform
|
||||
): boolean {
|
||||
return true;
|
||||
}
|
||||
|
||||
protected postDraw(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
transform: Transform
|
||||
): void {}
|
||||
}
|
||||
|
||||
interface TextRenderable {
|
||||
x: number;
|
||||
y: number;
|
||||
@ -747,10 +725,7 @@ class Word extends RenderItem {
|
||||
return res;
|
||||
}
|
||||
|
||||
protected render(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
transform: Transform
|
||||
): void {
|
||||
protected render(canvas: MotaOffscreenCanvas2D): void {
|
||||
const data = this.getTextRenerable();
|
||||
const ctx = canvas.ctx;
|
||||
ctx.font = '18px "normal"';
|
||||
@ -832,10 +807,7 @@ class HealthBar extends RenderItem {
|
||||
this.status = HealthBarStatus.End;
|
||||
}
|
||||
|
||||
protected render(
|
||||
canvas: MotaOffscreenCanvas2D,
|
||||
transform: Transform
|
||||
): void {
|
||||
protected render(canvas: MotaOffscreenCanvas2D): void {
|
||||
const ctx = canvas.ctx;
|
||||
|
||||
const hp = this.trans.value.hp;
|
||||
|
@ -142,7 +142,7 @@ export class Chase extends EventEmitter<ChaseEvent> {
|
||||
|
||||
this.emit('frame', nTime, fTime);
|
||||
|
||||
while (1) {
|
||||
while (true) {
|
||||
const time = this.onTimeListener[0];
|
||||
if (!time) break;
|
||||
if (time.time <= nTime) {
|
||||
@ -157,7 +157,7 @@ export class Chase extends EventEmitter<ChaseEvent> {
|
||||
const floor = this.onFloorTimeListener[this.nowFloor];
|
||||
if (!floor) return;
|
||||
|
||||
while (1) {
|
||||
while (true) {
|
||||
const time = floor[0];
|
||||
if (!time) break;
|
||||
if (time.time <= fTime) {
|
||||
|
Loading…
Reference in New Issue
Block a user