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182aed76f0
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
182aed76f0 | ||
| dce4cc5b7d | |||
| 3372337fdf |
@ -17,5 +17,6 @@ export async function createMainExtension() {
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const layer = state.layer.getLayerByAlias('event');
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if (layer) {
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mainMapExtension.addHero(state.hero, layer);
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mainMapExtension.addDoor(layer);
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}
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}
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@ -15,10 +15,9 @@ export class MapRender extends RenderItem {
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) {
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super('static', false, false);
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this.renderer.setLayerState(layerState);
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this.renderer.setCanvasSize(this.width, this.height);
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this.renderer.setCellSize(CELL_WIDTH, CELL_HEIGHT);
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this.renderer.setRenderSize(MAP_WIDTH, MAP_HEIGHT);
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renderer.setLayerState(layerState);
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renderer.setCellSize(CELL_WIDTH, CELL_HEIGHT);
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renderer.setRenderSize(MAP_WIDTH, MAP_HEIGHT);
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this.delegateTicker(time => {
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this.renderer.tick(time);
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@ -0,0 +1,73 @@
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import {
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IMapLayer,
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IMapLayerHookController,
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IMapLayerHooks
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} from '@user/data-state';
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import { IMapDoorRenderer } from './types';
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import { IMapRenderer } from '../types';
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import { sleep } from 'mutate-animate';
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import { DOOR_ANIMATE_INTERVAL } from '../../shared';
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export class MapDoorRenderer implements IMapDoorRenderer {
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/** 钩子控制器 */
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readonly controller: IMapLayerHookController;
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/** 动画间隔 */
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private interval: number = DOOR_ANIMATE_INTERVAL;
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constructor(
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readonly renderer: IMapRenderer,
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readonly layer: IMapLayer
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) {
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this.controller = layer.addHook(new MapDoorHook(this));
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this.controller.load();
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}
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setAnimateInterval(interval: number): void {
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this.interval = interval;
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}
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async openDoor(x: number, y: number): Promise<void> {
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const status = this.renderer.getBlockStatus(this.layer, x, y);
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if (!status) return;
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const array = this.layer.getMapRef().array;
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const index = y * this.layer.width + x;
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const num = array[index];
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const data = this.renderer.manager.getIfBigImage(num);
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if (!data) return;
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const frames = data.frames;
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for (let i = 0; i < frames; i++) {
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status.useSpecifiedFrame(i);
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await sleep(this.interval);
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}
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}
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async closeDoor(num: number, x: number, y: number): Promise<void> {
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const data = this.renderer.manager.getIfBigImage(num);
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if (!data) return;
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const moving = this.renderer.addMovingBlock(this.layer, num, x, y);
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const frames = data.frames;
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for (let i = frames - 1; i >= 0; i--) {
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moving.useSpecifiedFrame(i);
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await sleep(this.interval);
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}
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moving.destroy();
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}
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destroy(): void {
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this.controller.unload();
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}
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}
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class MapDoorHook implements Partial<IMapLayerHooks> {
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constructor(readonly renderer: MapDoorRenderer) {}
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onOpenDoor(x: number, y: number): Promise<void> {
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return this.renderer.openDoor(x, y);
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}
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onCloseDoor(num: number, x: number, y: number): Promise<void> {
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return this.renderer.closeDoor(num, x, y);
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}
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}
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@ -156,7 +156,8 @@ export class MapHeroRenderer implements IMapHeroRenderer {
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offset: dirImage.width / 4,
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texture: dirImage,
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cls: BlockCls.Unknown,
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frames: 4
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frames: 4,
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defaultFrame: 0
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};
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this.textureMap.set(v, data);
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});
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@ -1,22 +1,30 @@
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import { IHeroState, IMapLayer } from '@user/data-state';
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import { IMapExtensionManager, IMapHeroRenderer } from './types';
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import {
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IMapDoorRenderer,
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IMapExtensionManager,
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IMapHeroRenderer
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} from './types';
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import { IMapRenderer } from '../types';
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import { MapHeroRenderer } from './hero';
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import { logger } from '@motajs/common';
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import { MapDoorRenderer } from './door';
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export class MapExtensionManager implements IMapExtensionManager {
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/** 勇士状态至勇士渲染器的映射 */
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readonly heroMap: WeakMap<IHeroState, IMapHeroRenderer> = new WeakMap();
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readonly heroMap: Map<IHeroState, IMapHeroRenderer> = new Map();
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/** 地图图层到门渲染器的映射 */
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readonly doorMap: Map<IMapLayer, IMapDoorRenderer> = new Map();
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constructor(readonly renderer: IMapRenderer) {}
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addHero(state: IHeroState, layer: IMapLayer): void {
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addHero(state: IHeroState, layer: IMapLayer): IMapHeroRenderer | null {
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if (this.heroMap.has(state)) {
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logger.error(45);
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return;
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logger.error(45, 'hero renderer');
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return null;
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}
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const heroRenderer = new MapHeroRenderer(this.renderer, layer, state);
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this.heroMap.set(state, heroRenderer);
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return heroRenderer;
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}
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removeHero(state: IHeroState): void {
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@ -25,4 +33,28 @@ export class MapExtensionManager implements IMapExtensionManager {
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renderer.destroy();
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this.heroMap.delete(state);
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}
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addDoor(layer: IMapLayer): IMapDoorRenderer | null {
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if (this.doorMap.has(layer)) {
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logger.error(45, 'door renderer');
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return null;
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}
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const doorRenderer = new MapDoorRenderer(this.renderer, layer);
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this.doorMap.set(layer, doorRenderer);
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return doorRenderer;
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}
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removeDoor(layer: IMapLayer): void {
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const renderer = this.doorMap.get(layer);
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if (!renderer) return;
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renderer.destroy();
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this.doorMap.delete(layer);
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}
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destroy(): void {
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this.heroMap.forEach(v => void v.destroy());
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this.doorMap.forEach(v => void v.destroy());
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this.heroMap.clear();
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this.doorMap.clear();
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}
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}
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@ -12,13 +12,28 @@ export interface IMapExtensionManager {
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* @param state 勇士状态
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* @param layer 勇士所在图层
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*/
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addHero(state: IHeroState, layer: IMapLayer): void;
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addHero(state: IHeroState, layer: IMapLayer): IMapHeroRenderer | null;
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/**
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* 移除勇士渲染拓展
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* @param state 勇士状态
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*/
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removeHero(state: IHeroState): void;
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/**
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* 添加开门动画拓展
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*/
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addDoor(layer: IMapLayer): IMapDoorRenderer | null;
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/**
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* 移除开门动画拓展
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*/
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removeDoor(layer: IMapLayer): void;
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/**
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* 摧毁这个拓展管理对象,释放相关资源
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*/
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destroy(): void;
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}
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export interface IMapHeroRenderer {
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@ -119,3 +134,31 @@ export interface IMapHeroRenderer {
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*/
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destroy(): void;
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}
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export interface IMapDoorRenderer {
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/**
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* 开启指定位置的门,播放开门动画
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* @param x 门横坐标
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* @param y 门纵坐标
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*/
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openDoor(x: number, y: number): Promise<void>;
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/**
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* 在指定位置执行关门动画
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* @param num 门图块数字
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* @param x 门横坐标
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* @param y 门纵坐标
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*/
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closeDoor(num: number, x: number, y: number): Promise<void>;
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/**
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* 设置开关门动画两帧之间的间隔
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* @param interval 开门动画间隔
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*/
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setAnimateInterval(interval: number): void;
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/**
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* 摧毁这个门动画拓展,释放相关资源
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*/
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destroy(): void;
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}
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@ -188,6 +188,15 @@ export class MapRenderer
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/** 图块动画器 */
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private readonly tileAnimater: ITextureAnimater<number>;
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/** `gl.viewport` 横坐标 */
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private viewportX: number = 0;
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/** `gl.viewport` 纵坐标 */
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private viewportY: number = 0;
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/** `gl.viewport` 宽度 */
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private viewportWidth: number = 0;
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/** `gl.viewport` 高度 */
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private viewportHeight: number = 0;
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//#endregion
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//#region 初始化
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@ -227,6 +236,7 @@ export class MapRenderer
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this.viewport = new MapViewport(this);
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this.tileAnimater = new TextureColumnAnimater();
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this.initVertexPointer(this.gl, data);
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this.setViewport(0, 0, this.canvas.width, this.canvas.height);
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}
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/**
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@ -348,11 +358,43 @@ export class MapRenderer
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setCanvasSize(width: number, height: number): void {
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this.canvas.width = width;
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this.canvas.height = height;
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// 更新 FBO 的纹理尺寸信息
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const gl = this.gl;
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const { pingTexture2D, pongTexture2D } = this.contextData;
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gl.bindTexture(gl.TEXTURE_2D, pingTexture2D);
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gl.texImage2D(
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gl.TEXTURE_2D,
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0,
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gl.RGBA,
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width,
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height,
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0,
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gl.RGBA,
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gl.UNSIGNED_BYTE,
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null
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);
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gl.bindTexture(gl.TEXTURE_2D, pongTexture2D);
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gl.texImage2D(
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gl.TEXTURE_2D,
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0,
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gl.RGBA,
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width,
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height,
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0,
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gl.RGBA,
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gl.UNSIGNED_BYTE,
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null
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);
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gl.bindTexture(gl.TEXTURE_2D, null);
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this.updateRequired = true;
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}
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setViewport(x: number, y: number, width: number, height: number): void {
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this.gl.viewport(x, y, width, height);
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this.viewportX = x;
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this.viewportY = y;
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this.viewportWidth = width;
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this.viewportHeight = height;
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this.updateRequired = true;
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}
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clear(color: boolean, depth: boolean): void {
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@ -674,6 +716,57 @@ export class MapRenderer
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const tileVAO = gl.createVertexArray();
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const backVAO = gl.createVertexArray();
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// Post effect
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const pingFramebuffer = gl.createFramebuffer();
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const pongFramebuffer = gl.createFramebuffer();
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const pingTexture2D = gl.createTexture();
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const pongTexture2D = gl.createTexture();
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// 初始化 Post effect FBO 和 Texture
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gl.bindTexture(gl.TEXTURE_2D, pongTexture2D);
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gl.texImage2D(
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gl.TEXTURE_2D,
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0,
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gl.RGBA,
|
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this.canvas.width,
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this.canvas.height,
|
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0,
|
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gl.RGBA,
|
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gl.UNSIGNED_BYTE,
|
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null
|
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);
|
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gl.bindFramebuffer(gl.FRAMEBUFFER, pingFramebuffer);
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gl.framebufferTexture2D(
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gl.FRAMEBUFFER,
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gl.COLOR_ATTACHMENT0,
|
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gl.TEXTURE_2D,
|
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pongTexture2D,
|
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0
|
||||
);
|
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gl.bindTexture(gl.TEXTURE_2D, pingTexture2D);
|
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gl.texImage2D(
|
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gl.TEXTURE_2D,
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0,
|
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gl.RGBA,
|
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this.canvas.width,
|
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this.canvas.height,
|
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0,
|
||||
gl.RGBA,
|
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gl.UNSIGNED_BYTE,
|
||||
null
|
||||
);
|
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gl.bindFramebuffer(gl.FRAMEBUFFER, pongFramebuffer);
|
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gl.framebufferTexture2D(
|
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gl.FRAMEBUFFER,
|
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gl.COLOR_ATTACHMENT0,
|
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gl.TEXTURE_2D,
|
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pingTexture2D,
|
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0
|
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);
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
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gl.bindTexture(gl.TEXTURE_2D, null);
|
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|
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// 初始化图块纹理
|
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gl.bindTexture(gl.TEXTURE_2D_ARRAY, tileTexture);
|
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gl.texStorage3D(gl.TEXTURE_2D_ARRAY, 1, gl.RGBA8, 4096, 4096, 1);
|
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gl.bindTexture(gl.TEXTURE_2D_ARRAY, null);
|
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@ -717,6 +810,12 @@ export class MapRenderer
|
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backVAO,
|
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tileTexture,
|
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backgroundTexture,
|
||||
|
||||
pingFramebuffer,
|
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pongFramebuffer,
|
||||
pingTexture2D,
|
||||
pongTexture2D,
|
||||
|
||||
tileTextureWidth: 4096,
|
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tileTextureHeight: 4096,
|
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tileTextureDepth: 1,
|
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@ -1249,7 +1348,6 @@ export class MapRenderer
|
||||
}
|
||||
|
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render(): HTMLCanvasElement {
|
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// todo: 改为 FBO,最后把 FBO 画到画布上
|
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const gl = this.gl;
|
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const data = this.contextData;
|
||||
if (!this.assetData) {
|
||||
@ -1273,7 +1371,11 @@ export class MapRenderer
|
||||
insTilePosAttribLocation: tilePos,
|
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insTexCoordAttribLocation: texCoord,
|
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insTileDataAttribLocation: tileData,
|
||||
insTexDataAttribLocation: texData
|
||||
insTexDataAttribLocation: texData,
|
||||
pingFramebuffer,
|
||||
pongFramebuffer,
|
||||
pingTexture2D,
|
||||
pongTexture2D
|
||||
} = data;
|
||||
|
||||
// 图层检查
|
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@ -1311,6 +1413,19 @@ export class MapRenderer
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
||||
}
|
||||
|
||||
gl.viewport(
|
||||
this.viewportX,
|
||||
this.viewportY,
|
||||
this.viewportWidth,
|
||||
this.viewportHeight
|
||||
);
|
||||
|
||||
if (this.postEffects.length > 1) {
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, pingFramebuffer);
|
||||
} else {
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
}
|
||||
|
||||
// 背景
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||
gl.useProgram(backProgram);
|
||||
@ -1365,6 +1480,28 @@ export class MapRenderer
|
||||
gl.bindVertexArray(null);
|
||||
gl.bindTexture(gl.TEXTURE_2D_ARRAY, null);
|
||||
|
||||
// Post effects
|
||||
let inputTextrue = pongTexture2D;
|
||||
let outputFBO: WebGLFramebuffer | null = pingFramebuffer;
|
||||
|
||||
this.postEffects.forEach((v, i, a) => {
|
||||
v.render(gl, inputTextrue, outputFBO, data);
|
||||
if (inputTextrue === pongTexture2D) {
|
||||
inputTextrue = pingTexture2D;
|
||||
} else {
|
||||
inputTextrue = pongTexture2D;
|
||||
}
|
||||
if (i === a.length - 2) {
|
||||
outputFBO = null;
|
||||
} else {
|
||||
if (outputFBO === pingFramebuffer) {
|
||||
outputFBO = pongFramebuffer;
|
||||
} else {
|
||||
outputFBO = pingFramebuffer;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// 清空更新状态标识
|
||||
this.updateRequired = false;
|
||||
this.needUpdateFrameCounter = false;
|
||||
@ -1573,6 +1710,10 @@ export class MapRenderer
|
||||
this.needUpdateTransform = true;
|
||||
}
|
||||
|
||||
requestUpdate(): void {
|
||||
this.updateRequired = true;
|
||||
}
|
||||
|
||||
needUpdate(): boolean {
|
||||
return (
|
||||
this.updateRequired ||
|
||||
|
||||
@ -131,6 +131,15 @@ export interface IContextData {
|
||||
/** 背景程序的 VAO */
|
||||
readonly backVAO: WebGLVertexArrayObject;
|
||||
|
||||
/** 第一个 framebuffer */
|
||||
readonly pingFramebuffer: WebGLFramebuffer;
|
||||
/** 第二个 framebuffer */
|
||||
readonly pongFramebuffer: WebGLFramebuffer;
|
||||
/** 第一个 texture2D */
|
||||
readonly pingTexture2D: WebGLTexture;
|
||||
/** 第二个 texture2D */
|
||||
readonly pongTexture2D: WebGLTexture;
|
||||
|
||||
/** 当前画布的图块纹理宽度 */
|
||||
tileTextureWidth: number;
|
||||
/** 当前画布的图块纹理高度 */
|
||||
@ -280,17 +289,18 @@ export interface IMapRendererPostEffect {
|
||||
init(gl: WebGL2RenderingContext, data: IContextData): void;
|
||||
|
||||
/**
|
||||
* 渲染效果对象,将内容渲染到输出 FBO 上
|
||||
* 渲染效果对象,将内容渲染到输出 FBO 上,不建议使用 `gl.viewport` 切换渲染区域,因为在调用此方法时已经处理完毕了。
|
||||
* 需要自行绑定输出 FBO 和输入纹理、缓冲区清空等内容。
|
||||
* @param gl WebGL2 画布上下文
|
||||
* @param input 输入的 Texture2D
|
||||
* @param output 输出 FBO,内容要画到这个 FBO 上,如果是 `null` 的话说明本次绘制会直接推送到画布
|
||||
* @param data 地图渲染的上下文数据
|
||||
* @param input 输入 FBO
|
||||
* @param output 输出 FBO,内容要画到这个 FBO 上
|
||||
*/
|
||||
render(
|
||||
gl: WebGL2RenderingContext,
|
||||
data: IContextData,
|
||||
input: WebGLFramebuffer,
|
||||
output: WebGLFramebuffer
|
||||
input: WebGLTexture,
|
||||
output: WebGLFramebuffer | null,
|
||||
data: IContextData
|
||||
): void;
|
||||
}
|
||||
|
||||
|
||||
@ -41,6 +41,11 @@ export interface IMapDataGetter {
|
||||
* @param moving 移动图块对象
|
||||
*/
|
||||
hasMoving(moving: IMovingBlock): boolean;
|
||||
|
||||
/**
|
||||
* 申请更新渲染
|
||||
*/
|
||||
requestUpdate(): void;
|
||||
}
|
||||
|
||||
interface BlockMapPos {
|
||||
@ -106,7 +111,13 @@ export class MapVertexGenerator
|
||||
|
||||
/** 空顶点数组,因为空顶点很常用,所以直接定义一个全局常量 */
|
||||
private static readonly EMPTY_VETREX: Float32Array = new Float32Array(
|
||||
INSTANCED_COUNT
|
||||
// prettier-ignore
|
||||
[
|
||||
0, 0, 0, 0, // 顶点坐标
|
||||
0, 0, 0, 0, // 纹理坐标
|
||||
0, 1, 0, 0, // a_tileData,不透明度需要设为 1
|
||||
-1, 0, 0, 0, // a_texData,当前帧数需要设为 -1
|
||||
]
|
||||
);
|
||||
|
||||
readonly block: IBlockSplitter<MapVertexBlock>;
|
||||
@ -1044,7 +1055,7 @@ class MapVertexBlock implements IMapVertexBlock {
|
||||
* @param blockHeight 分块高度
|
||||
*/
|
||||
constructor(
|
||||
readonly renderer: IMapRenderer,
|
||||
readonly renderer: IMapRenderer & IMapDataGetter,
|
||||
originArray: IMapVertexData,
|
||||
startIndex: number,
|
||||
count: number,
|
||||
@ -1074,6 +1085,7 @@ class MapVertexBlock implements IMapVertexBlock {
|
||||
*/
|
||||
markRenderDirty() {
|
||||
this.renderDirty = true;
|
||||
this.renderer.requestUpdate();
|
||||
}
|
||||
|
||||
markDirty(
|
||||
@ -1101,6 +1113,7 @@ class MapVertexBlock implements IMapVertexBlock {
|
||||
data.dirtyBottom = Math.max(db, data.dirtyBottom);
|
||||
}
|
||||
this.dirty = true;
|
||||
this.renderer.requestUpdate();
|
||||
}
|
||||
|
||||
getDirtyArea(layer: IMapLayer): Readonly<ILayerDirtyData> | null {
|
||||
|
||||
@ -33,6 +33,8 @@ export const DYNAMIC_RESERVE = 16;
|
||||
* 调整此值可以调整频率,值越大,越不容易因为数量小于预留数量而减小预留。
|
||||
*/
|
||||
export const MOVING_TOLERANCE = 60;
|
||||
/** 开关门动画的动画时长 */
|
||||
export const DOOR_ANIMATE_INTERVAL = 50;
|
||||
|
||||
//#region 状态栏
|
||||
|
||||
|
||||
@ -24,13 +24,13 @@ function createCoreState() {
|
||||
|
||||
//#region 图块部分
|
||||
|
||||
loading.once('coreInit', () => {
|
||||
const data = Object.entries(core.maps.blocksInfo);
|
||||
for (const [key, block] of data) {
|
||||
const num = Number(key);
|
||||
state.idNumberMap.set(block.id, num);
|
||||
state.numberIdMap.set(num, block.id);
|
||||
}
|
||||
|
||||
for (const [key, block] of data) {
|
||||
if (!block.faceIds) continue;
|
||||
const { down, up, left, right } = block.faceIds;
|
||||
@ -50,7 +50,6 @@ function createCoreState() {
|
||||
state.roleFace.bind(rightNum, downNum, FaceDirection.Right);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
//#endregion
|
||||
}
|
||||
|
||||
@ -36,7 +36,7 @@ export class LayerState
|
||||
this.forEachHook(hook => {
|
||||
hook.onUpdateLayer?.(this.layerList);
|
||||
});
|
||||
const controller = layer.addHook(new StateMapLayerHook(this));
|
||||
const controller = layer.addHook(new StateMapLayerHook(this, layer));
|
||||
this.layerHookMap.set(layer, controller);
|
||||
controller.load();
|
||||
return layer;
|
||||
@ -114,38 +114,26 @@ export class LayerState
|
||||
}
|
||||
|
||||
class StateMapLayerHook implements Partial<IMapLayerHooks> {
|
||||
constructor(readonly state: LayerState) {}
|
||||
constructor(
|
||||
readonly state: LayerState,
|
||||
readonly layer: IMapLayer
|
||||
) {}
|
||||
|
||||
onUpdateArea(
|
||||
controller: IMapLayerHookController,
|
||||
x: number,
|
||||
y: number,
|
||||
width: number,
|
||||
height: number
|
||||
): void {
|
||||
onUpdateArea(x: number, y: number, width: number, height: number): void {
|
||||
this.state.forEachHook(hook => {
|
||||
hook.onUpdateLayerArea?.(controller.layer, x, y, width, height);
|
||||
hook.onUpdateLayerArea?.(this.layer, x, y, width, height);
|
||||
});
|
||||
}
|
||||
|
||||
onUpdateBlock(
|
||||
controller: IMapLayerHookController,
|
||||
block: number,
|
||||
x: number,
|
||||
y: number
|
||||
): void {
|
||||
onUpdateBlock(block: number, x: number, y: number): void {
|
||||
this.state.forEachHook(hook => {
|
||||
hook.onUpdateLayerBlock?.(controller.layer, block, x, y);
|
||||
hook.onUpdateLayerBlock?.(this.layer, block, x, y);
|
||||
});
|
||||
}
|
||||
|
||||
onResize(
|
||||
controller: IMapLayerHookController,
|
||||
width: number,
|
||||
height: number
|
||||
): void {
|
||||
onResize(width: number, height: number): void {
|
||||
this.state.forEachHook(hook => {
|
||||
hook.onResizeLayer?.(controller.layer, width, height);
|
||||
hook.onResizeLayer?.(this.layer, width, height);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -72,8 +72,8 @@ export class MapLayer
|
||||
expired: false,
|
||||
array: this.mapArray
|
||||
};
|
||||
this.forEachHook((hook, controller) => {
|
||||
hook.onResize?.(controller, width, height);
|
||||
this.forEachHook(hook => {
|
||||
hook.onResize?.(width, height);
|
||||
});
|
||||
}
|
||||
|
||||
@ -91,8 +91,8 @@ export class MapLayer
|
||||
array: this.mapArray
|
||||
};
|
||||
this.empty = true;
|
||||
this.forEachHook((hook, controller) => {
|
||||
hook.onResize?.(controller, width, height);
|
||||
this.forEachHook(hook => {
|
||||
hook.onResize?.(width, height);
|
||||
});
|
||||
}
|
||||
|
||||
@ -100,8 +100,8 @@ export class MapLayer
|
||||
const index = y * this.width + x;
|
||||
if (block === this.mapArray[index]) return;
|
||||
this.mapArray[index] = block;
|
||||
this.forEachHook((hook, controller) => {
|
||||
hook.onUpdateBlock?.(controller, block, x, y);
|
||||
this.forEachHook(hook => {
|
||||
hook.onUpdateBlock?.(block, x, y);
|
||||
});
|
||||
if (block !== 0) {
|
||||
this.empty = false;
|
||||
@ -123,8 +123,8 @@ export class MapLayer
|
||||
const height = Math.ceil(array.length / width);
|
||||
if (width === this.width && height === this.height) {
|
||||
this.mapArray.set(array);
|
||||
this.forEachHook((hook, controller) => {
|
||||
hook.onUpdateArea?.(controller, x, y, width, height);
|
||||
this.forEachHook(hook => {
|
||||
hook.onUpdateArea?.(x, y, width, height);
|
||||
});
|
||||
return;
|
||||
}
|
||||
@ -151,8 +151,8 @@ export class MapLayer
|
||||
}
|
||||
this.mapArray.set(array.subarray(start, start + nw), offset);
|
||||
}
|
||||
this.forEachHook((hook, controller) => {
|
||||
hook.onUpdateArea?.(controller, x, y, width, height);
|
||||
this.forEachHook(hook => {
|
||||
hook.onUpdateArea?.(x, y, width, height);
|
||||
});
|
||||
this.empty &&= empty;
|
||||
}
|
||||
@ -214,6 +214,33 @@ export class MapLayer
|
||||
setZIndex(zIndex: number): void {
|
||||
this.zIndex = zIndex;
|
||||
}
|
||||
|
||||
async openDoor(x: number, y: number): Promise<void> {
|
||||
const index = y * this.width + x;
|
||||
const num = this.mapArray[index];
|
||||
if (num === 0) return;
|
||||
await Promise.all(
|
||||
this.forEachHook(hook => {
|
||||
return hook.onOpenDoor?.(x, y);
|
||||
})
|
||||
);
|
||||
this.setBlock(0, x, y);
|
||||
}
|
||||
|
||||
async closeDoor(num: number, x: number, y: number): Promise<void> {
|
||||
const index = y * this.width + x;
|
||||
const nowNum = this.mapArray[index];
|
||||
if (nowNum !== 0) {
|
||||
logger.error(46, x.toString(), y.toString());
|
||||
return;
|
||||
}
|
||||
await Promise.all(
|
||||
this.forEachHook(hook => {
|
||||
return hook.onCloseDoor?.(num, x, y);
|
||||
})
|
||||
);
|
||||
this.setBlock(num, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
class MapLayerHookController
|
||||
|
||||
@ -10,45 +10,42 @@ export interface IMapLayerData {
|
||||
export interface IMapLayerHooks extends IHookBase {
|
||||
/**
|
||||
* 当地图大小发生变化时执行,如果调用了地图的 `resize` 方法,但是地图大小没变,则不会触发
|
||||
* @param controller 拓展控制器
|
||||
* @param width 地图宽度
|
||||
* @param height 地图高度
|
||||
*/
|
||||
onResize(
|
||||
controller: IMapLayerHookController,
|
||||
width: number,
|
||||
height: number
|
||||
): void;
|
||||
onResize(width: number, height: number): void;
|
||||
|
||||
/**
|
||||
* 当更新某个区域的图块时执行
|
||||
* @param controller 拓展控制器
|
||||
* @param x 更新区域左上角横坐标
|
||||
* @param y 更新区域左上角纵坐标
|
||||
* @param width 更新区域宽度
|
||||
* @param height 更新区域高度
|
||||
*/
|
||||
onUpdateArea(
|
||||
controller: IMapLayerHookController,
|
||||
x: number,
|
||||
y: number,
|
||||
width: number,
|
||||
height: number
|
||||
): void;
|
||||
onUpdateArea(x: number, y: number, width: number, height: number): void;
|
||||
|
||||
/**
|
||||
* 当更新某个点的图块时执行,如果设置的图块与原先一样,则不会触发此方法
|
||||
* @param controller 拓展控制器
|
||||
* @param block 更新为的图块数字
|
||||
* @param x 更新点横坐标
|
||||
* @param y 更新点纵坐标
|
||||
*/
|
||||
onUpdateBlock(
|
||||
controller: IMapLayerHookController,
|
||||
block: number,
|
||||
x: number,
|
||||
y: number
|
||||
): void;
|
||||
onUpdateBlock(block: number, x: number, y: number): void;
|
||||
|
||||
/**
|
||||
* 当开门时触发,返回一个 `Promise`,当相关动画执行完毕后兑现
|
||||
* @param x 门横坐标
|
||||
* @param y 门纵坐标
|
||||
*/
|
||||
onOpenDoor(x: number, y: number): Promise<void>;
|
||||
|
||||
/**
|
||||
* 当关门时触发,返回一个 `Promise`,当相关动画执行完毕后兑现
|
||||
* @param num 门的图块数字
|
||||
* @param x 门横坐标
|
||||
* @param y 门纵坐标
|
||||
*/
|
||||
onCloseDoor(num: number, x: number, y: number): Promise<void>;
|
||||
}
|
||||
|
||||
export interface IMapLayerHookController
|
||||
@ -143,6 +140,21 @@ export interface IMapLayer
|
||||
* @param zIndex 纵深
|
||||
*/
|
||||
setZIndex(zIndex: number): void;
|
||||
|
||||
/**
|
||||
* 开启指定位置的门
|
||||
* @param x 门横坐标
|
||||
* @param y 门纵坐标
|
||||
*/
|
||||
openDoor(x: number, y: number): Promise<void>;
|
||||
|
||||
/**
|
||||
* 在指定位置关门,门的图块数字由参数指定
|
||||
* @param num 门图块数字
|
||||
* @param x 门横坐标
|
||||
* @param y 门纵坐标
|
||||
*/
|
||||
closeDoor(num: number, x: number, y: number): Promise<void>;
|
||||
}
|
||||
|
||||
export interface ILayerStateHooks extends IHookBase {
|
||||
|
||||
@ -19,7 +19,14 @@ export interface ICoreState {
|
||||
/** 图块数字到 id 的映射 */
|
||||
readonly numberIdMap: Map<number, string>;
|
||||
|
||||
/**
|
||||
* 保存状态
|
||||
*/
|
||||
saveState(): IStateSaveData;
|
||||
|
||||
/**
|
||||
* 加载状态
|
||||
* @param data 状态对象
|
||||
*/
|
||||
loadState(data: IStateSaveData): void;
|
||||
}
|
||||
|
||||
@ -341,9 +341,9 @@ export function initFallback() {
|
||||
const locked = core.status.lockControl;
|
||||
core.lockControl();
|
||||
core.status.replay.animate = true;
|
||||
core.removeBlock(x, y);
|
||||
|
||||
const cb = () => {
|
||||
core.removeBlock(x, y);
|
||||
core.maps._removeBlockFromMap(
|
||||
core.status.floorId,
|
||||
block
|
||||
@ -359,7 +359,8 @@ export function initFallback() {
|
||||
callback?.();
|
||||
};
|
||||
|
||||
adapters['door-animate']?.all('openDoor', block).then(cb);
|
||||
const layer = state.layer.getLayerByAlias('event')!;
|
||||
layer.openDoor(x, y).then(cb);
|
||||
|
||||
const animate = fallbackIds++;
|
||||
core.animateFrame.lastAsyncId = animate;
|
||||
@ -406,11 +407,9 @@ export function initFallback() {
|
||||
if (core.status.replay.speed === 24) {
|
||||
cb();
|
||||
} else {
|
||||
adapters['door-animate']
|
||||
?.all('closeDoor', block)
|
||||
.then(() => {
|
||||
cb();
|
||||
});
|
||||
const num = state.idNumberMap.get(id)!;
|
||||
const layer = state.layer.getLayerByAlias('event')!;
|
||||
layer.closeDoor(num, x, y).then(cb);
|
||||
|
||||
const animate = fallbackIds++;
|
||||
core.animateFrame.lastAsyncId = animate;
|
||||
|
||||
@ -44,7 +44,8 @@
|
||||
"42": "The '$1' property of map-render element is required.",
|
||||
"43": "Cannot bind face direction to main block $1, please call malloc in advance.",
|
||||
"44": "Cannot bind face direction to main block $1, since main direction cannot be override.",
|
||||
"45": "Cannot add hero renderer, sincehero renderer already exists for the given state.",
|
||||
"45": "Cannot add $1 map renderer extension, since $1 already exists for the given state.",
|
||||
"46": "Cannot execute close door action on $1,$2, since the given position is not empty.",
|
||||
"1101": "Shadow extension needs 'floor-hero' extension as dependency.",
|
||||
"1201": "Floor-damage extension needs 'floor-binder' extension as dependency.",
|
||||
"1301": "Portal extension need 'floor-binder' extension as dependency.",
|
||||
|
||||
@ -3197,8 +3197,8 @@ maps.prototype.hideBlockByIndex = function (index, floorId) {
|
||||
this._updateMapArray(floorId, block.x, block.y);
|
||||
Mota.require('@user/data-base').hook.emit(
|
||||
'setBlock',
|
||||
x,
|
||||
y,
|
||||
block.x,
|
||||
block.y,
|
||||
floorId,
|
||||
0,
|
||||
block?.id ?? 0
|
||||
@ -3206,7 +3206,7 @@ maps.prototype.hideBlockByIndex = function (index, floorId) {
|
||||
if (floorId === core.status.floorId) {
|
||||
const { layer } = Mota.require('@user/data-state').state;
|
||||
const event = layer.getLayerByAlias('event');
|
||||
event.setBlock(0, x, y);
|
||||
event.setBlock(0, block.x, block.y);
|
||||
}
|
||||
};
|
||||
|
||||
@ -3283,7 +3283,7 @@ maps.prototype.removeBlockByIndex = function (index, floorId) {
|
||||
if (floorId === core.status.floorId) {
|
||||
const { layer } = Mota.require('@user/data-state').state;
|
||||
const event = layer.getLayerByAlias('event');
|
||||
event.setBlock(0, x, y);
|
||||
event.setBlock(0, block.x, block.y);
|
||||
}
|
||||
};
|
||||
|
||||
@ -3639,8 +3639,8 @@ maps.prototype.replaceBlock = function (fromNumber, toNumber, floorId) {
|
||||
this._updateMapArray(floorId, block.x, block.y);
|
||||
Mota.require('@user/data-base').hook.emit(
|
||||
'setBlock',
|
||||
x,
|
||||
y,
|
||||
block.x,
|
||||
block.y,
|
||||
floorId,
|
||||
fromNumber,
|
||||
toNumber
|
||||
@ -3648,7 +3648,7 @@ maps.prototype.replaceBlock = function (fromNumber, toNumber, floorId) {
|
||||
if (floorId === core.status.floorId) {
|
||||
const { layer } = Mota.require('@user/data-state').state;
|
||||
const event = layer.getLayerByAlias('event');
|
||||
event.setBlock(toNumber, x, y);
|
||||
event.setBlock(toNumber, block.x, block.y);
|
||||
}
|
||||
}
|
||||
}, this);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user