// @ts-nocheck export {}; /* @__PURE__ */ (function () { if (main.mode !== 'play' || main.replayChecking) return; /** * 热重载css * @param {string} data */ function reloadCss(data) { const css = document.getElementById('mota-css'); css.remove(); const link = document.createElement('link'); link.rel = 'stylesheet'; link.type = 'text/css'; link.href = data; link.id = 'mota-css'; document.head.appendChild(link); console.log(`Css hot reload: ${data}`); } /** * 热重载楼层 * @param {string} data */ async function reloadFloor(data) { // 如果被砍层了直接忽略 if ( core.status.maps && (core.status.maps[data].deleted || core.status.maps[data].forceDelete) ) return; // 首先重新加载main.floors对应的楼层 await import( /* @vite-ignore */ `/forceTem/project/floors/${data}.js?v=${Date.now()}` ); // 然后写入core.floors并解析 core.floors[data] = main.floors[data]; const floor = core.loadFloor(data); if (core.isPlaying()) { core.status.maps[data] = floor; delete core.status.mapBlockObjs[data]; core.extractBlocks(data); if (data === core.status.floorId) { core.status.thisMap = core.status.maps[data]; let weather = core.getFlag('__weather__', null); if (!weather && core.status.thisMap.weather) weather = core.status.thisMap.weather; if (weather) core.setWeather(weather[0], weather[1]); else core.setWeather(); } core.status.maps[data].enemy?.extract(); core.status.maps[data].enemy?.calRealAttribute(); core.updateStatusBar(true, true); } Mota.require('@motajs/legacy-ui').Shadow.update(true); const Binder = Mota.require('@motajs/render').LayerGroupFloorBinder; Binder.activedBinder.forEach(v => { if (v.getFloor() === core.status.floorId) { v.updateBindData(); } }); console.log(`Floor hot reload: ${data}`); } /** * 属性热重载,包括全塔属性等 * @param {string} data */ async function reloadData(data) { const script = document.createElement('script'); script.src = `/forceTem/project/${data}.js?v=${Date.now()}`; document.body.appendChild(script); await new Promise(res => { script.onload = () => res('success'); }); let after; if (data === 'data') after = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d; if (data === 'enemys') after = enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80; if (data === 'icons') after = icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1; if (data === 'items') after = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a; if (data === 'maps') after = maps_90f36752_8815_4be8_b32b_d7fad1d0542e; if (data === 'events') after = events_c12a15a8_c380_4b28_8144_256cba95f760; if (data === 'enemys') { core.enemys.enemys = after; for (var enemyId in after) { core.enemys.enemys[enemyId].id = enemyId; } core.material.enemys = core.getEnemys(); } else if (data === 'icons') { core.icons.icons = after; core.material.icons = core.getIcons(); } else if (data === 'items') { core.items.items = after; for (var itemId in after) { core.items.items[itemId].id = itemId; } core.material.items = core.getItems(); } else if (data === 'maps') { core.maps.blocksInfo = after; core.status.mapBlockObjs = {}; core.status.number2block = {}; Object.values(core.status.maps).forEach(v => delete v.blocks); core.extractBlocks(); core.setWeather( core.animateFrame.weather.type, core.animateFrame.weather.level ); core.drawMap(); } else if (data === 'events') { core.events.commonEvent = after.commonEvent; } else if (data === 'data') { location.reload(); } core.updateStatusBar(true, true); console.log(`Data hot reload: ${data}`); } const ws = new WebSocket('ws://127.0.0.1:3000'); ws.addEventListener('open', () => { console.log(`Web socket connect successfully`); }); ws.addEventListener('message', e => { const data = JSON.parse(e.data); if (data.type === 'reload') location.reload(); if (data.type === 'floorHotReload') reloadFloor(data.floor); if (data.type === 'dataHotReload') reloadData(data.data); if (data.type === 'cssHotReload') reloadCss(data.path); }); })();