main.floors.MT7=
{
    "floorId": "MT7",
    "title": "草原",
    "name": "7",
    "width": 15,
    "height": 15,
    "canFlyTo": true,
    "canFlyFrom": true,
    "canUseQuickShop": true,
    "cannotViewMap": false,
    "images": [],
    "ratio": 1,
    "defaultGround": "grass",
    "bgm": "grass.mp3",
    "firstArrive": [],
    "eachArrive": [],
    "parallelDo": "",
    "events": {
        "6,7": [
            "设定说明之跳跃技能",
            "你可以用这个技能做一些骚操作,比如偷怪后面的宝石",
            "当然,为了防止直接把宝石偷完,塔里面也会有相应的措施防止你这么干,比如一张地图只能使用3次"
        ]
    },
    "changeFloor": {
        "7,0": {
            "floorId": "MT6",
            "loc": [
                7,
                14
            ]
        },
        "0,2": {
            "floorId": "MT8",
            "loc": [
                14,
                2
            ]
        },
        "14,2": {
            "floorId": "MT9",
            "loc": [
                0,
                2
            ]
        },
        "0,7": {
            "floorId": "MT8",
            "loc": [
                14,
                7
            ]
        },
        "14,7": {
            "floorId": "MT9",
            "loc": [
                0,
                7
            ]
        },
        "7,14": {
            "floorId": "MT13",
            "loc": [
                7,
                0
            ]
        }
    },
    "afterBattle": {},
    "afterGetItem": {},
    "afterOpenDoor": {},
    "autoEvent": {},
    "cannotMove": {},
    "map": [
    [ 20, 20, 20, 20, 20, 20, 20, 91, 20, 20, 20, 20, 20, 20, 20],
    [ 20, 29, 34, 20,  0, 29, 20, 32, 20, 29,  0, 20, 34, 29, 20],
    [ 92,  0, 33,209, 33,  0,204, 33,204,  0, 33,209, 33,  0, 94],
    [ 20,152,152,152,152,152,152,152,152,152,152,152,152,152, 20],
    [ 20,  0, 29, 29,  0,  0, 29,  0, 29,  0,  0, 29, 29,  0, 20],
    [ 20, 29,  0,  0, 29,  0,  0, 29,  0,  0, 29,  0,  0, 29, 20],
    [ 20,152,152,152,152,152,152,152,492,152,152,152,152,152, 20],
    [ 92, 28,  0,370,  0,  0,129,152,381, 34, 21, 34,381,374, 94],
    [ 20,152,152,  0,152,  0, 29,152,152,152,152,152,152, 34, 20],
    [ 20, 34, 29, 27,152,  0,152,152, 27, 28,  0,211,152,  0, 20],
    [ 20,152,152,255,152,  0,152,403, 33,152,152, 33,152, 28, 20],
    [ 20,  0,  0,  0,152,271,492,152,152,152,  0, 27,152,  0, 20],
    [ 20, 34,152,152,152,152,  0,255,  0, 32,233,152,492, 34, 20],
    [ 20, 21, 28,  0,  0,210,  0, 27,152,152,  0, 33,  0,271, 20],
    [ 20, 20, 20, 20, 20, 20, 20, 93, 20, 20, 20, 20, 20, 20, 20]
],
    "bgmap": [

],
    "fgmap": [

],
    "beforeBattle": {},
    "weather": [
        "sun",
        8
    ],
    "cannotMoveIn": {},
    "bg2map": [

],
    "fg2map": [

]
}