import pop from '../plugin/pop'; import ui from '../plugin/uiController'; import use from '../plugin/use'; import animate from '../plugin/animateController'; import utils from '../plugin/utils'; import status from '../plugin/ui/statusBar'; import mark from '../plugin/mark'; import chapter from '../plugin/ui/chapter'; import fly from '../plugin/ui/fly'; import chase from '../plugin/chase/chase'; import fixed from '../plugin/ui/fixed'; import webglUtils from '../plugin/webgl/utils'; import shadow from '../plugin/shadow/shadow'; import gameShadow from '../plugin/shadow/gameShadow'; import achievement from '../plugin/ui/achievement'; import completion, { floors } from '../plugin/completion'; import path from '../plugin/fx/path'; import gameCanvas from '../plugin/fx/gameCanvas'; import noise from '../plugin/fx/noise'; import smooth from '../plugin/fx/smoothView'; import frag from '../plugin/fx/frag'; import { AncTe } from '.'; export function resolvePlugin() { const toForward: [keyof AncTe['plugin'], any][] = [ ['pop', pop()], ['ui', ui()], ['use', use()], ['animate', animate()], ['utils', utils()], ['status', status()], ['mark', mark()], ['chapter', chapter()], ['fly', fly()], ['chase', chase()], ['fixed', fixed()], ['webglUtils', webglUtils()], ['shadow', shadow()], ['gameShadow', gameShadow()], ['achievement', achievement()], ['completion', completion()], ['path', path()], ['gameCanvas', gameCanvas()], ['noise', noise()], ['smooth', smooth()], ['frag', frag()] ]; for (const [key, obj] of toForward) { ancTe.plugin[key] = obj; } // 完成度相关 Object.values(floors).forEach((v, i) => { const from = core.floorIds.indexOf(v[0]); const to = core.floorIds.indexOf(v[1]); const all = core.floorIds.slice(from, to + 1); floors[i + 1] = all; }); }