export default function init() { return { setGameCanvasFilter, getCanvasFilterByFloorId, setCanvasFilterByFloorId }; } export function setGameCanvasFilter(filter: string) { ['bg', 'bg2', 'event', 'event2', 'fg', 'fg2', 'hero'].forEach(v => { core.canvas[v].canvas.style.filter = filter; }); } const filterMap: [FloorIds[], string][] = []; export function getCanvasFilterByFloorId( floorId: FloorIds = core.status.floorId ) { return filterMap.find(v => v[0].includes(floorId))?.[1] ?? ''; } export function setCanvasFilterByFloorId( floorId: FloorIds = core.status.floorId ) { setGameCanvasFilter(getCanvasFilterByFloorId(floorId)); } Mota.require('var', 'loading').once('coreInit', () => { filterMap.push( [['MT50', 'MT60', 'MT61'], 'brightness(80%)contrast(120%)'], // 童心佬的滤镜( [ core.floorIds.slice(61, 70).concat(core.floorIds.slice(72)), 'brightness(90%)contrast(120%)' ] // 童心佬的滤镜( ); });